Skip to content

animscene ​

99 native definitions. Call through natives.animscene or natives.ANIMSCENE.
FunctionReturnsParametersNative hash
_0x1407F5115FB9583EBOOLanimScene: AnimScene, p1: const char*
_0x1AD896BF43619551void—
_0x1C5D33A4293E6DDEBOOLanimScene: AnimScene, phaseName: const char*
_0x2DB524750DC41ED4BOOL—
_0x3641FCD53E59B335voidmgmHandle: int, ped: Ped, secondaryVoiceString: const char*
_0x3B393716C3FD8237BOOLped: Ped
_0x4B85B3CF91972222BOOLanimScene: AnimScene
_0x5D7BFDA2290B4E39BOOLp0: const char*
_0x61B2AAEF645DDAF0BOOLmgmEventHandle: int, p1: const char*, seatId: int, p3: int, p4: BOOL
_0x73616E64696C132EBOOLanimScene: AnimScene, p1: BOOL
_0x9AAE3C1148A09BCABOOLanimScene: AnimScene
_0xA96619FE85159ED2BOOLanimScene: AnimScene
_0xAE6DE22DE0ED4554voidmgmHandle: int, ped: Ped
_0xB1A196BAFE650402voidmgmHandle: int, ped: Ped
_0xC1193521E3B9FADDvoidentity: Entity, p1: BOOL
_0xCDCD7B2D49AEE73Avoidp0: BOOL
_0xD70C7A30412F8FA0BOOLanimScene: AnimScene
_0xE12D7B4B959644CDvoid—
_0xEA41D44A8D42057BBOOL—
_clear_anim_scene_was_skippedvoidanimScene: AnimScene
_clear_breakout_archetypevoidped: Ped
_create_anim_sceneAnimSceneanimDict: const char*, flags: int, playbackListName: const char*, p3: BOOL, p4: BOOL
_create_mgm_systemintmgmFilename: const char*
_delete_anim_scenevoidanimScene: AnimScene
_delete_mgm_systemvoidmgmHandle: int
_does_anim_scene_ownership_of_entity_existBOOLanimScene: AnimScene, entityName: const char*
_does_anim_scene_play_list_existBOOLanimScene: AnimScene, playbackListName: const char*
_does_entity_with_id_exist_in_anim_sceneBOOLanimScene: AnimScene, entityId: const char*
_get_anim_scene_dictHashanimScene: AnimScene
_get_anim_scene_durationfloatanimScene: AnimScene
_get_anim_scene_objectObjectanimScene: AnimScene, name: const char*, isNetwork: BOOL
_get_anim_scene_pedPedanimScene: AnimScene, name: const char*, isNetwork: BOOL
_get_anim_scene_playback_list_phase_audio_load_stressintanimScene: AnimScene, phaseName: const char*
_get_anim_scene_ratefloatanimScene: AnimScene
_get_anim_scene_timefloatanimScene: AnimScene
_get_anim_scene_vehicleVehicleanimScene: AnimScene, name: const char*, isNetwork: BOOL
_has_entity_entered_anim_sceneBOOLanimScene: AnimScene, entityName: const char*
_is_anim_scene_abortedBOOLanimScene: AnimScene
_is_anim_scene_loadingBOOLanimScene: AnimScene, p1: BOOL
_is_anim_scene_metadata_asset_in_range_loadingBOOLanimScene: AnimScene, p1: BOOL
_is_anim_scene_pausedBOOLanimScene: AnimScene
_is_anim_scene_playback_list_phase_activeBOOLanimScene: AnimScene, phaseName: const char*
_is_anim_scene_playback_list_phase_loadedBOOLanimScene: AnimScene, phaseName: const char*
_is_anim_scene_playback_list_phase_loadingBOOLanimScene: AnimScene, phaseName: const char*
_is_anim_scene_skippableBOOLanimScene: AnimScene
_is_mgm_system_loadedBOOLmgmFilename: const char*
_load_mgm_assetsBOOLmgmFilename: const char*
_pause_script_threadsvoidtoggle: BOOL
_release_anim_scene_play_listBOOLanimScene: AnimScene, playlistName: const char*
_request_photo_mode_defreezevoid—
_request_photo_mode_freezevoid—
_set_breakout_archetypevoidped: Ped, archetype: const char*
_set_mgm_eventvoidmgmEventHandle: int, p1: const char*, seatId: Any, p3: int, p4: float
abort_anim_scenevoidanimScene: AnimScene, p1: BOOL
attach_anim_scene_to_entityvoidanimScene: AnimScene, entity: Entity, p2: int
attach_anim_scene_to_entity_preserving_locationvoidanimScene: AnimScene, entity: Entity, p2: int
block_anim_scene_fading_next_framevoidp0: BOOL, p1: BOOL
check_ownership_of_anim_sceneBOOLanimScene: AnimScene
could_anim_scene_entity_reach_exit_next_frameBOOLanimScene: AnimScene, entityName: const char*, p2: Any, p3: Any
detach_anim_scenevoidanimScene: AnimScene
detach_anim_scene_preserving_locationvoidanimScene: AnimScene
does_anim_scene_existBOOLanimScene: AnimScene
fade_anim_scene_audio_invoidanimScene: AnimScene, p1: float
fade_anim_scene_audio_outvoidanimScene: AnimScene, p1: float
get_anim_scene_boolBOOLanimScene: AnimScene, name: const char*
get_anim_scene_current_active_camera_countintanimScene: AnimScene
get_anim_scene_entity_location_dataBOOLanimScene: AnimScene, entityName: const char*, matrix: Vector3*, p3: BOOL, playbackListName: const char*, p5: int
get_anim_scene_floatfloatanimScene: AnimScene, name: const char*
get_anim_scene_intintanimScene: AnimScene, name: const char*
get_anim_scene_originvoidanimScene: AnimScene, position: Vector3*, rotation: Vector3*, order: int
get_anim_scene_phasefloatanimScene: AnimScene
has_anim_scene_exitedBOOLanimScene: AnimScene, p1: BOOL
has_entity_exited_anim_sceneBOOLanimScene: AnimScene, entityName: const char*
is_anim_scene_exiting_this_frameBOOLanimScene: AnimScene
is_anim_scene_finishedBOOLanimScene: AnimScene, p1: BOOL
is_anim_scene_in_sectionBOOLanimScene: AnimScene, sectionName: const char*, p2: BOOL
is_anim_scene_loadedBOOLanimScene: AnimScene, p1: BOOL, p2: BOOL
is_anim_scene_metadata_loadedBOOLanimScene: AnimScene, p1: BOOL
is_anim_scene_runningBOOLanimScene: AnimScene, p1: BOOL
is_entity_exiting_anim_scene_this_frameBOOLanimScene: AnimScene, entityName: const char*
is_entity_playing_anim_sceneBOOLentity: Entity, animScene: AnimScene
load_anim_scenevoidanimScene: AnimScene
remove_anim_scene_entityvoidanimScene: AnimScene, entityName: const char*, entity: Entity
request_anim_scene_play_listBOOLanimScene: AnimScene, playlistName: const char*
reset_anim_scenevoidanimScene: AnimScene, playbackListName: const char*
resume_anim_scene_from_last_checkpointvoidanimScene: AnimScene
set_anim_scene_boolvoidanimScene: AnimScene, name: const char*, value: BOOL, p3: BOOL
set_anim_scene_entityvoidanimScene: AnimScene, entityName: const char*, entity: Entity, flags: int
set_anim_scene_floatvoidanimScene: AnimScene, name: const char*, value: float, p3: BOOL, p4: BOOL
set_anim_scene_intvoidanimScene: AnimScene, name: const char*, value: int, p3: BOOL
set_anim_scene_originvoidanimScene: AnimScene, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, order: int
set_anim_scene_pausedvoidanimScene: AnimScene, toggle: BOOL
set_anim_scene_play_listvoidanimScene: AnimScene, playlistName: const char*, p2: BOOL
set_anim_scene_playback_listvoidanimScene: AnimScene, playbackListName: const char*
set_anim_scene_ratevoidanimScene: AnimScene, rate: float
start_anim_scenevoidanimScene: AnimScene
take_ownership_of_anim_scenevoidanimScene: AnimScene
trigger_anim_scene_skipvoidanimScene: AnimScene
was_anim_scene_skippedBOOLanimScene: AnimScene

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.