animscene
99 native definitions. Call through
natives.animscene or natives.ANIMSCENE.99 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x1407F5115FB9583E | BOOL | animScene: AnimScene, p1: const char* | |
_0x1AD896BF43619551 | void | — | |
_0x1C5D33A4293E6DDE | BOOL | animScene: AnimScene, phaseName: const char* | |
_0x2DB524750DC41ED4 | BOOL | — | |
_0x3641FCD53E59B335 | void | mgmHandle: int, ped: Ped, secondaryVoiceString: const char* | |
_0x3B393716C3FD8237 | BOOL | ped: Ped | |
_0x4B85B3CF91972222 | BOOL | animScene: AnimScene | |
_0x5D7BFDA2290B4E39 | BOOL | p0: const char* | |
_0x61B2AAEF645DDAF0 | BOOL | mgmEventHandle: int, p1: const char*, seatId: int, p3: int, p4: BOOL | |
_0x73616E64696C132E | BOOL | animScene: AnimScene, p1: BOOL | |
_0x9AAE3C1148A09BCA | BOOL | animScene: AnimScene | |
_0xA96619FE85159ED2 | BOOL | animScene: AnimScene | |
_0xAE6DE22DE0ED4554 | void | mgmHandle: int, ped: Ped | |
_0xB1A196BAFE650402 | void | mgmHandle: int, ped: Ped | |
_0xC1193521E3B9FADD | void | entity: Entity, p1: BOOL | |
_0xCDCD7B2D49AEE73A | void | p0: BOOL | |
_0xD70C7A30412F8FA0 | BOOL | animScene: AnimScene | |
_0xE12D7B4B959644CD | void | — | |
_0xEA41D44A8D42057B | BOOL | — | |
_clear_anim_scene_was_skipped | void | animScene: AnimScene | |
_clear_breakout_archetype | void | ped: Ped | |
_create_anim_scene | AnimScene | animDict: const char*, flags: int, playbackListName: const char*, p3: BOOL, p4: BOOL | |
_create_mgm_system | int | mgmFilename: const char* | |
_delete_anim_scene | void | animScene: AnimScene | |
_delete_mgm_system | void | mgmHandle: int | |
_does_anim_scene_ownership_of_entity_exist | BOOL | animScene: AnimScene, entityName: const char* | |
_does_anim_scene_play_list_exist | BOOL | animScene: AnimScene, playbackListName: const char* | |
_does_entity_with_id_exist_in_anim_scene | BOOL | animScene: AnimScene, entityId: const char* | |
_get_anim_scene_dict | Hash | animScene: AnimScene | |
_get_anim_scene_duration | float | animScene: AnimScene | |
_get_anim_scene_object | Object | animScene: AnimScene, name: const char*, isNetwork: BOOL | |
_get_anim_scene_ped | Ped | animScene: AnimScene, name: const char*, isNetwork: BOOL | |
_get_anim_scene_playback_list_phase_audio_load_stress | int | animScene: AnimScene, phaseName: const char* | |
_get_anim_scene_rate | float | animScene: AnimScene | |
_get_anim_scene_time | float | animScene: AnimScene | |
_get_anim_scene_vehicle | Vehicle | animScene: AnimScene, name: const char*, isNetwork: BOOL | |
_has_entity_entered_anim_scene | BOOL | animScene: AnimScene, entityName: const char* | |
_is_anim_scene_aborted | BOOL | animScene: AnimScene | |
_is_anim_scene_loading | BOOL | animScene: AnimScene, p1: BOOL | |
_is_anim_scene_metadata_asset_in_range_loading | BOOL | animScene: AnimScene, p1: BOOL | |
_is_anim_scene_paused | BOOL | animScene: AnimScene | |
_is_anim_scene_playback_list_phase_active | BOOL | animScene: AnimScene, phaseName: const char* | |
_is_anim_scene_playback_list_phase_loaded | BOOL | animScene: AnimScene, phaseName: const char* | |
_is_anim_scene_playback_list_phase_loading | BOOL | animScene: AnimScene, phaseName: const char* | |
_is_anim_scene_skippable | BOOL | animScene: AnimScene | |
_is_mgm_system_loaded | BOOL | mgmFilename: const char* | |
_load_mgm_assets | BOOL | mgmFilename: const char* | |
_pause_script_threads | void | toggle: BOOL | |
_release_anim_scene_play_list | BOOL | animScene: AnimScene, playlistName: const char* | |
_request_photo_mode_defreeze | void | — | |
_request_photo_mode_freeze | void | — | |
_set_breakout_archetype | void | ped: Ped, archetype: const char* | |
_set_mgm_event | void | mgmEventHandle: int, p1: const char*, seatId: Any, p3: int, p4: float | |
abort_anim_scene | void | animScene: AnimScene, p1: BOOL | |
attach_anim_scene_to_entity | void | animScene: AnimScene, entity: Entity, p2: int | |
attach_anim_scene_to_entity_preserving_location | void | animScene: AnimScene, entity: Entity, p2: int | |
block_anim_scene_fading_next_frame | void | p0: BOOL, p1: BOOL | |
check_ownership_of_anim_scene | BOOL | animScene: AnimScene | |
could_anim_scene_entity_reach_exit_next_frame | BOOL | animScene: AnimScene, entityName: const char*, p2: Any, p3: Any | |
detach_anim_scene | void | animScene: AnimScene | |
detach_anim_scene_preserving_location | void | animScene: AnimScene | |
does_anim_scene_exist | BOOL | animScene: AnimScene | |
fade_anim_scene_audio_in | void | animScene: AnimScene, p1: float | |
fade_anim_scene_audio_out | void | animScene: AnimScene, p1: float | |
get_anim_scene_bool | BOOL | animScene: AnimScene, name: const char* | |
get_anim_scene_current_active_camera_count | int | animScene: AnimScene | |
get_anim_scene_entity_location_data | BOOL | animScene: AnimScene, entityName: const char*, matrix: Vector3*, p3: BOOL, playbackListName: const char*, p5: int | |
get_anim_scene_float | float | animScene: AnimScene, name: const char* | |
get_anim_scene_int | int | animScene: AnimScene, name: const char* | |
get_anim_scene_origin | void | animScene: AnimScene, position: Vector3*, rotation: Vector3*, order: int | |
get_anim_scene_phase | float | animScene: AnimScene | |
has_anim_scene_exited | BOOL | animScene: AnimScene, p1: BOOL | |
has_entity_exited_anim_scene | BOOL | animScene: AnimScene, entityName: const char* | |
is_anim_scene_exiting_this_frame | BOOL | animScene: AnimScene | |
is_anim_scene_finished | BOOL | animScene: AnimScene, p1: BOOL | |
is_anim_scene_in_section | BOOL | animScene: AnimScene, sectionName: const char*, p2: BOOL | |
is_anim_scene_loaded | BOOL | animScene: AnimScene, p1: BOOL, p2: BOOL | |
is_anim_scene_metadata_loaded | BOOL | animScene: AnimScene, p1: BOOL | |
is_anim_scene_running | BOOL | animScene: AnimScene, p1: BOOL | |
is_entity_exiting_anim_scene_this_frame | BOOL | animScene: AnimScene, entityName: const char* | |
is_entity_playing_anim_scene | BOOL | entity: Entity, animScene: AnimScene | |
load_anim_scene | void | animScene: AnimScene | |
remove_anim_scene_entity | void | animScene: AnimScene, entityName: const char*, entity: Entity | |
request_anim_scene_play_list | BOOL | animScene: AnimScene, playlistName: const char* | |
reset_anim_scene | void | animScene: AnimScene, playbackListName: const char* | |
resume_anim_scene_from_last_checkpoint | void | animScene: AnimScene | |
set_anim_scene_bool | void | animScene: AnimScene, name: const char*, value: BOOL, p3: BOOL | |
set_anim_scene_entity | void | animScene: AnimScene, entityName: const char*, entity: Entity, flags: int | |
set_anim_scene_float | void | animScene: AnimScene, name: const char*, value: float, p3: BOOL, p4: BOOL | |
set_anim_scene_int | void | animScene: AnimScene, name: const char*, value: int, p3: BOOL | |
set_anim_scene_origin | void | animScene: AnimScene, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, order: int | |
set_anim_scene_paused | void | animScene: AnimScene, toggle: BOOL | |
set_anim_scene_play_list | void | animScene: AnimScene, playlistName: const char*, p2: BOOL | |
set_anim_scene_playback_list | void | animScene: AnimScene, playbackListName: const char* | |
set_anim_scene_rate | void | animScene: AnimScene, rate: float | |
start_anim_scene | void | animScene: AnimScene | |
take_ownership_of_anim_scene | void | animScene: AnimScene | |
trigger_anim_scene_skip | void | animScene: AnimScene | |
was_anim_scene_skipped | BOOL | animScene: AnimScene |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.