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cam ​

233 native definitions. Call through natives.cam or natives.CAM.
FunctionReturnsParametersNative hash
_0x0060B31968E60E41BOOLshakeName: const char*
_0x04084490CC302CFBvoid—
_0x06557F6D96C86881void—
_0x066167C63111D8CFvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x0961B089947BA6D0voidp0: Any
_0x0F1FFEF5D54AE832void—
_0x0FF7125F07DEB84Fvoidp0: Any, p1: Any
_0x1204EB53A5FBC63DBOOL—
_0x14C4A49E36C29E49Any—
_0x16E9ABDD34DDD931void—
_0x1811A02277A9E49DBOOL—
_0x18C3DFAC458783BBvoid—
_0x190F7DA1AC09A8EFAny—
_0x1D931B7CC0EE3956BOOLdictionary: const char*, shotName: const char*, cameraName: const char*
_0x1D9F72DD4FD9A9D7voidp0: Any
_0x1F6EBD94680252CEvoidp0: Any, p1: Any
_0x1FC6C727D30FFDDEvoidp0: Any
_0x29E6655DF3590B0Dvoidp0: Any
_0x2AB7C81B3F70570CAny—
_0x2DD3149DC34A3F4Cvoidp0: Any
_0x39073DA4EDDBC91Dvoidp0: Any
_0x3B8E3AD9677CE12Bvoidp0: Any, p1: Any, p2: Any
_0x3C486E334520579Dvoid—
_0x3C8F74E8FE751614void—
_0x4138EE36BC3DC0A7Anyp0: Any, p1: Any
_0x41E452A3C580D1A7void—
_0x4285804FD65D8066voidshakeName: const char*, p1: BOOL
_0x450769C833D58844Any—
_0x465F04F68AD38197Anyp0: Any, p1: Any, p2: Any
_0x4D2F46D1B28D90FBvoidp0: Any, p1: Any
_0x5060FA977CEA4455Any—
_0x595550376B7EA230Anyp0: Any
_0x5B637D6F3B67716Avoidp0: Any
_0x6072B7420A83A03FAny—
_0x632BE8D84846FA56void—
_0x63E5841A9264D016voidp0: Any
_0x641092322A8852ABvoid—
_0x6519238858AF5479voidp0: Any
_0x6CAB0BA160B168D2void—
_0x6DFD37E586D4F44FAny—
_0x70A6658D476C6187void—
_0x718C6ECF5E8CBDD4void—
_0x71D71E08A7ED5BD7voidp0: Any
_0x728491FB3DFFEF99voidp0: Any
_0x73FF6BE63DC18819Any—
_0x796085220ADCC847Any—
_0x7CE9DC58E3E4755FAny—
_0x7E40A01B11398FCBvoid—
_0x80D7A3E39B120BC4Any—
_0x8505E05FC8822843voidp0: Any
_0x88544C0E3291DCAEvoidp0: BOOL
_0x8B1A5FE7E41E52B2Any—
_0x8E036B41C37D0E5Fvoidp0: Any
_0x975F6EBB62632FE3BOOL—
_0x986F7A51EE3E1F92voidp0: Any, p1: Any
_0x9AC65A36D3C0C189voidp0: Any
_0xA54D643D0773EB65voidp0: Any, p1: Any, p2: Any
_0xA8BA2E0204D8486Fvoid—
_0xAA235E2F2C09E952BOOLsLocationDictName: const char*
_0xAC77757C05DE9E5AvoidcameraDictionary: const char*
_0xB6A80E1E3A5444F1Any—
_0xB85C13E0BF1F2A1Cvoidp0: Any
_0xC205B3C54C6A4E37voidp0: Any
_0xC252C0CC969AF79Avoidp0: Any
_0xC285FD21294A1C49Anyp0: Any
_0xC3742F1FDF0A6824void—
_0xC3AEBB276825A359BOOLdictionary: const char*, shotName: const char*, duration: int
_0xC3E9E5D4F413B773voidshakeName: const char*, intensity: float
_0xCF69EA05CD9C33C9void—
_0xDB382FE20C2DA222voidp0: Any
_0xDC62CD70658E7A02Any—
_0xDF7F5BE9150E47E4voidp0: Any
_0xE28F73212A813E82voidp0: Any, p1: Any, p2: Any, p3: Any
_0xE2BB2D6A9FE2ECDEvoidp0: Any
_0xE4B7945EF4F1BFB2voidcam: Cam, p1: float*
_0xE6F364DE6C2FDEFEvoid—
_0xEA113BF9B0C0C5D7Anyp0: Any, p1: Any, p2: Any
_0xEF9A3132A0AA6B19Any—
_0xF1A6FEEDF3776EF9void—
_0xF48664E9C83825E3voidp0: Any, p1: Any
_0xF824530B612FE0CEAny—
_0xFC3F638BE2B6BB02void—
_0xFEB8646818294C75voidp0: Any, p1: Any
_0xFEFDDC6E8FDF8A75voidshakeName: const char*, intensity: float
_cam_createvoidcameraDictionary: const char*
_cam_create_2voidcameraDictionary: const char*
_cam_destroyvoidcameraDictionary: const char*
_cinematic_location_set_location_and_rotationvoidname: const char*, x: float, y: float, z: float, rotX: float, rotY: float, rotZ: float
_cinematic_location_trigger_scripted_shot_event_2voiddictionary: const char*, shotName: const char*, duration: int
_create_kill_camvoidped: Ped
_disable_cinematic_mode_this_framevoid—
_disable_first_person_cam_this_frame_2void—
_force_cinematic_death_cam_on_pedvoidtargetPed: Ped
_force_first_person_cam_this_frameBOOL—
_force_letter_box_this_updatevoid—
_force_third_person_cam_far_this_framevoid—
_force_third_person_cam_this_framevoid—
_freeze_gameplay_cam_this_framevoid—
_get_photo_mode_doffloat—
_get_photo_mode_focal_lengthfloat—
_get_photo_mode_focus_distancefloat—
_is_anim_scene_cam_activeBOOL—
_is_cam_data_dict_loadedBOOLcameraDictionary: const char*
_is_cam_photofx_runningBOOL—
_is_camera_availableBOOLcameraDictionary: const char*
_is_in_cinematic_modeBOOL—
_is_in_full_first_person_modeBOOL—
_load_camera_data_dictvoidcameraDictionary: const char*
_load_cinematic_cam_locationvoidlocationDictName: const char*
_pause_camera_focusvoidcam: Cam, pause: BOOL
_request_letter_box_nowvoidp0: BOOL, p1: BOOL
_request_letter_box_overtimevoidp0: int, p1: int, p2: BOOL, p3: int, p4: BOOL, p5: BOOL
_set_cam_focus_distancevoidcam: Cam, distance: float
_set_gameplay_cam_initial_headingvoidcamInitialHeading: float
_set_gameplay_cam_initial_pitchvoidcamInitialPitch: float
_set_gameplay_cam_initial_zoomvoidcamInitialZoom: float
_set_start_cinematic_death_camvoidp0: BOOL
_start_camera_orbitvoidp0: Any*
_trigger_mission_failed_camvoid—
_unload_camera_data_dictvoidcameraDictionary: const char*
_unload_cinematic_camera_locationvoiddictionaryName: const char*
add_cam_spline_nodevoidcamera: Cam, x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, length: int, p8: int, p9: int
allow_motion_blur_decayvoidcam: Cam, p1: BOOL
attach_cam_to_entityvoidcam: Cam, entity: Entity, xOffset: float, yOffset: float, zOffset: float, isRelative: BOOL
attach_cam_to_ped_bonevoidcam: Cam, ped: Ped, boneIndex: int, x: float, y: float, z: float, heading: BOOL
cinematic_location_override_target_entity_this_updatevoidname: const char*, entity: Entity
cinematic_location_stop_scripted_shot_eventvoidp0: Any, p1: Any, p2: Any
cinematic_location_trigger_scripted_shot_eventvoiddictionary: const char*, shotName: const char*, cameraName: const char*, p3: Any
create_camCamcamName: const char*, p1: BOOL
create_cam_with_paramsCamcamName: const char*, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, fov: float, p8: BOOL, p9: int
create_cameraCamcamHash: Hash, p1: BOOL
create_camera_with_paramsCamcamHash: Hash, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, fov: float, p8: BOOL, p9: Any
destroy_all_camsvoidp0: BOOL
destroy_camvoidcam: Cam, p1: BOOL
detach_camvoidcam: Cam
disable_cam_collision_for_objectvoidentity: Entity
disable_cinematic_bonnet_camera_this_updatevoid—
disable_first_person_flash_effect_this_updatevoid—
disable_on_foot_first_person_view_this_updatevoid—
do_screen_fade_invoidduration: int
do_screen_fade_outvoidduration: int
does_cam_existBOOLcam: Cam
force_cinematic_rendering_this_updatevoidp0: BOOL
get_cam_coordVector3cam: Cam
get_cam_fovfloatcam: Cam
get_cam_rotVector3cam: Cam, rotationOrder: int
get_cam_spline_phasefloatcam: Cam
get_final_rendered_cam_coordVector3—
get_final_rendered_cam_fovfloat—
get_final_rendered_cam_rotVector3rotationOrder: int
get_first_person_aim_cam_zoom_factorfloat—
get_gameplay_cam_coordVector3—
get_gameplay_cam_fovfloat—
get_gameplay_cam_relative_headingfloat—
get_gameplay_cam_relative_pitchfloat—
get_gameplay_cam_rotVector3rotationOrder: int
get_letter_box_ratiofloat—
get_rendering_camCam—
has_letter_boxBOOL—
invalidate_cinematic_vehicle_idle_modevoid—
is_aim_cam_activeBOOL—
is_cam_activeBOOLcam: Cam
is_cam_interpolatingBOOLcam: Cam
is_cam_renderingBOOLcam: Cam
is_cam_shakingBOOLcam: Cam
is_cinematic_cam_renderingBOOL—
is_death_fail_camera_runningBOOL—
is_first_person_aim_cam_activeBOOL—
is_first_person_camera_activeBOOLp0: Any, p1: Any, p2: Any
is_follow_vehicle_cam_activeBOOL—
is_gameplay_cam_looking_behindBOOL—
is_gameplay_cam_renderingBOOL—
is_gameplay_cam_shakingBOOL—
is_gameplay_hint_activeBOOL—
is_interpolating_from_script_camsBOOL—
is_interpolating_to_script_camsBOOL—
is_screen_faded_inBOOL—
is_screen_faded_outBOOL—
is_screen_fading_inBOOL—
is_screen_fading_outBOOL—
is_sphere_visibleBOOLx: float, y: float, z: float, radius: float
play_cam_animBOOLcam: Cam, animName: const char*, animDictionary: const char*, x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, p9: BOOL, p10: int
point_cam_at_coordvoidcam: Cam, x: float, y: float, z: float
point_cam_at_entityvoidcam: Cam, entity: Entity, p2: float, p3: float, p4: float, p5: BOOL
render_script_camsvoidrender: BOOL, ease: BOOL, easeTime: int, p3: BOOL, p4: BOOL, p5: int
set_cam_activevoidcam: Cam, active: BOOL
set_cam_active_with_interpvoidcamTo: Cam, camFrom: Cam, duration: int, easeLocation: int, easeRotation: int
set_cam_affects_aimingvoidcam: Cam, toggle: BOOL
set_cam_controls_mini_map_headingvoidcam: Cam, p1: BOOL
set_cam_coordvoidcam: Cam, posX: float, posY: float, posZ: float
set_cam_far_clipvoidcam: Cam, farClip: float
set_cam_fovvoidcam: Cam, fieldOfView: float
set_cam_motion_blur_strengthvoidcam: Cam, strength: float
set_cam_near_clipvoidcam: Cam, nearClip: float
set_cam_paramsvoidcam: Cam, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, fieldOfView: float, p8: Any, p9: int, p10: int, p11: int, p12: Any, p13: Any
set_cam_rotvoidcam: Cam, rotX: float, rotY: float, rotZ: float, rotationOrder: int
set_cam_spline_durationvoidcam: Cam, timeDuration: int
set_cam_spline_phasevoidcam: Cam, p1: float
set_cam_spline_smoothing_stylevoidcam: Cam, smoothingStyle: int
set_cinematic_button_activevoidp0: BOOL
set_cinematic_mode_activevoidp0: BOOL
set_first_person_aim_cam_relative_heading_limits_this_updatevoidp0: float, p1: float
set_first_person_aim_cam_relative_pitch_limits_this_updatevoidp0: float, p1: float
set_gameplay_cam_follow_ped_this_updatevoidped: Ped
set_gameplay_cam_ignore_entity_collision_this_updatevoidentity: Entity
set_gameplay_cam_max_motion_blur_strength_this_updatevoidp0: float
set_gameplay_cam_relative_headingvoidheading: float, p1: float
set_gameplay_cam_relative_pitchvoidx: float, Value2: float
set_gameplay_cam_shake_amplitudevoidamplitude: float
set_gameplay_coord_hintvoidx: float, y: float, z: float, duration: int, blendOutDuration: int, blendInDuration: int, unk: int
set_gameplay_entity_hintvoidentity: Entity, xOffset: float, yOffset: float, zOffset: float, p4: BOOL, p5: int, p6: int, p7: int, p8: Any
set_gameplay_hint_base_orbit_pitch_offsetvoidp0: float
set_gameplay_hint_camera_relative_side_offsetvoidp0: float
set_gameplay_hint_camera_relative_vertical_offsetvoidp0: float
set_gameplay_hint_follow_distance_scalarvoidp0: float
set_gameplay_hint_fovvoidFOV: float
set_gameplay_object_hintvoidp0: Any, p1: float, p2: float, p3: float, p4: BOOL, p5: Any, p6: Any, p7: Any
set_gameplay_ped_hintvoidp0: Ped, x1: float, y1: float, z1: float, p4: BOOL, p5: Any, p6: Any, p7: Any
set_gameplay_vehicle_hintvoidp0: Any, p1: float, p2: float, p3: float, p4: BOOL, p5: Any, p6: Any, p7: Any
set_in_vehicle_cam_state_this_updatevoidvehicle: Vehicle, p1: int
set_scripted_camera_is_first_person_this_framevoidp0: BOOL
set_third_person_cam_orbit_distance_limits_this_updatevoidp0: float, distance: float
set_third_person_cam_relative_heading_limits_this_updatevoidminimum: float, maximum: float
set_third_person_cam_relative_pitch_limits_this_updatevoidminimum: float, maximum: float
set_widescreen_bordersvoidp0: BOOL, p1: int
shake_camvoidcam: Cam, type: const char*, amplitude: float
shake_gameplay_camvoidshakeName: const char*, intensity: float
stop_cam_pointingvoidcam: Cam
stop_cam_shakingvoidcam: Cam, p1: BOOL
stop_code_gameplay_hintvoidp0: BOOL
stop_gameplay_cam_shakingvoidp0: BOOL
stop_gameplay_hintvoidp0: BOOL
stop_rendering_script_cams_using_catch_upvoidrender: BOOL, distance: float, blendBackSmoothingType: int, p3: BOOL, p4: BOOL, p5: BOOL

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.