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entity ​

268 native definitions. Call through natives.entity or natives.ENTITY.
FunctionReturnsParametersNative hash
_0x002AAC783ED323EDvoidp0: Any, p1: Any
_0x007AAC783ED323EDvoidp0: Any, p1: Any, p2: Any
_0x0939E773925C4719void—
_0x0B7CB1300CBFE19CAnyp0: Any, p1: Any
_0x0CCEFC6C2C95DA2AAnyp0: Any, p1: Any, p2: Any, p3: Any
_0x0DB41D59E0F1502Bvoidp0: Any
_0x0FD7D7C232876E72voidp0: Any
_0x119A5714578F4E05voidp0: Any, p1: Any
_0x120376C23F019C6CAnyp0: Any, p1: Any
_0x16908E859C3AB698voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x188736456D1DEDE6Anyp0: Any, p1: Any
_0x1E804EA9B12030A4BOOLentity: Entity, p1: Hash*
_0x20FAEE47427A4497void—
_0x2A77EF9BEC8518F4Anyp0: Any
_0x2D40BCBFE9305DEAvoidp0: Any, p1: Any
_0x350E9211074955AFAnyp0: Any, p1: Any
_0x371D179701D9C082voidentity: Entity
_0x37B01666BAE8F7EFAnyentity: Entity
_0x37CEB637BA3B1A47voidp0: Any
_0x383F64263F946E45BOOLp0: int*, entity: Entity, p2: int, ped: Ped, p4: Any, p5: int
_0x3AB3A77672F6473FVector3p0: Any, p1: Any, p2: Any, p3: Any
_0x3EC28DA1FFAC9DDDBOOLentity1: Entity, entity2: Entity, p2: Any, p3: Any
_0x3F08C6163A4AB1D6voidp0: Any
_0x445D7D8EA66E373Evoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any
_0x56E0735D6273B227voidp0: Any, p1: Any
_0x5744562E973E33CDAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x5826EFD6D73C4DE5voidentity: Entity
_0x582F73ACFE969571Anyp0: Any, p1: Any, p2: Any
_0x5E214112806591EAVector3entity: Entity, boneIndex: int
_0x669655FFB29EF1A9voidp0: Any, p1: Any, p2: Any, p3: Any
_0x6BCF5F3D8FFE988Dvoidentity: Entity, p1: BOOL
_0x6C31B06E91518269voidp0: Any, p1: Any
_0x6D58167F62238284floatvehicle: Vehicle
_0x7A49D40DE437BC8Dvoidp0: Any, p1: Any
_0x7F20092547B4DDEAvoidp0: Any
_0x80FDEB3A9E9AA578voidentity: Entity, p1: BOOL
_0x898586729DB5221Dvoidped: Ped
_0x8E10DF0FFA63FB65Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x8E46E18AA828334Ffloatentity: Entity, animDict: const char*, animClip: const char*
_0x935A30AA88FB1014Vector3p0: Any
_0x978AA2323ED32209voidp0: Any, p1: Any
_0x9C6906EF8CB20C5Fvoidentity: Entity
_0xA48E4801DEBDF7E4voidentity: Entity, p1: BOOL
_0xA88E215CEB0435C0BOOLmount: Ped, argStruct: Any*, p2: Hash, p3: int, p4: int, p5: BOOL
_0xA9E6D8F2DDFC4DB9voidp0: Any, p1: Any
_0xAAACB74442C1BED3Anyp0: Any
_0xAF72EC7E1B54539BEntityentity: Entity
_0xAF7F3099B9FEB535voidentity: Entity, p1: float, p2: float, p3: float
_0xB16C780C51E51E2BAnyp0: Any
_0xB38A29CCD5447783voidp0: Any, p1: Any, p2: Any
_0xBA2A089E60ED1163Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xBD94CECFB2D65119voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0xC0EDEF16D90661EEvoidentity: Entity, p1: float
_0xC2E71D7E0A7B4C89Anyp0: Any
_0xC3ABCFBC7D74AFA5voidped: Ped, p1: int, p2: BOOL
_0xC6A1A3D63F122DE7voidp0: Any, p1: Any
_0xC76E94A78127412Bvoidp0: Any, p1: Any, p2: Any
_0xCDB682BB47C02F0Avoidentity: Entity, p1: Hash
_0xD21C7418C590BB40Anyp0: Any
_0xD45BB89B53FC0CFDvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_0xD4636C2EDB0DEA8AAnyp0: Any
_0xD46BF94C4C66FAB0Anyp0: Any, p1: Any, p2: Any, p3: Any
_0xDD03FC2089AD093Cvoidp0: Any, p1: Any, p2: Any, p3: Any
_0xDF8E49EA89A01DB1Anyp0: Any, p1: Any, p2: Any
_0xDFC2B226D56D85F6floatp0: Any, p1: Any
_0xE19035EB65AB2932voidp0: Any, p1: Any
_0xE31FC20319874CB3Anyp0: Any, p1: Any, p2: Any
_0xE75EEA8DB59A9F39voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0xE9E7A0BAC7F57746voidp0: Any, p1: Any
_0xEAB3D91D30A344F1voidp0: Any
_0xEF259AA1E097E0ADvoidentity: Entity, p1: Any
_0xEF2D9ED7CE684F08Anyp0: Any
_0xF41E2979D5BC5370voidp0: Any
_0xF59FDE7B4D31A630Anyp0: Any
_0xFF83AF534156B399voidp0: Any, p1: Any
_0xFF9965C47FA404DAvoidentity: Entity, toggle: BOOL
_add_entity_tracking_trailsvoidentity: Entity
_change_entity_healthBOOLentity: Entity, amount: float, entity2: Entity, weaponHash: Hash
_create_footpath_trailAnyp0: Any, waypointRecord: const char*, bUseSnowOffset: BOOL, p3: float, p4: float, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, bInit: BOOL
_delete_carriablevoidentity: Entity*
_delete_entity_2voidentity: Entity*
_does_thread_own_this_entityBOOLentity: Entity
_get_carriable_from_entityHashentity: Entity
_get_entities_in_volumeintvolume: Volume, itemSet: ItemSet, entityType: int
_get_entities_near_pointintx: float, y: float, z: float, radius: float, itemSet: ItemSet, p5: int
_get_entity_anim_current_timefloatentity: Entity, animDict: const char*, animName: const char*
_get_entity_by_doorhashEntitydoorHash: Hash, p1: int
_get_entity_can_be_damagedBOOLentity: Entity
_get_entity_carry_configHashentity: Entity
_get_entity_carrying_flagBOOLentity: Entity, flagId: int
_get_entity_health_floatfloatentity: Entity
_get_entity_proofsintentity: Entity
_get_entity_scriptHashentity: Entity, argStruct: Any*
_get_entity_threat_tierintentity: Entity
_get_entity_world_position_of_dimensionsvoidentity: Entity, minimum: Vector3*, maximum: Vector3*
_get_is_birdBOOLentity: Entity
_get_is_carriable_peltBOOLentity: Entity
_get_is_predatorBOOLentity: Entity
_get_optimal_carry_configHashentity: Entity, index: int
_get_ped_animal_typeHashped: Ped
_get_pinned_map_entityEntityp0: Any
_is_carriable_modelBOOLmodel: Hash
_is_entity_frozenBOOLentity: Entity
_is_entity_fully_lootedBOOLentity: Entity
_is_entity_on_train_trackBOOLentity: Entity
_is_entity_owned_by_persistence_systemBOOLentity: Entity
_is_entity_underwaterBOOLentity: Entity, p1: BOOL
_is_tracked_entity_visibleBOOLentity: Entity
_pause_entity_trackingvoidentity: Entity, pause: BOOL
_search_building_pool_for_entity_with_this_modelEntitymodelHash: Hash
_set_entity_anim_current_timevoidentity: Entity, animDict: const char*, animName: const char*, time: float
_set_entity_anim_speedvoidentity: Entity, animDict: const char*, animName: const char*, speedMultiplier: float
_set_entity_carcass_typevoidentity: Entity, type: Hash
_set_entity_carrying_flagvoidentity: Entity, flagId: int, value: BOOL
_set_entity_coords_and_headingvoidentity: Entity, xPos: float, yPos: float, zPos: float, heading: float, xAxis: BOOL, yAxis: BOOL, zAxis: BOOL
_set_entity_coords_and_heading_no_offsetvoidentity: Entity, xPos: float, yPos: float, zPos: float, heading: float, p5: BOOL, p6: BOOL
_set_entity_custom_pickup_radiusvoidentity: Entity, radius: float
_set_entity_fade_invoidentity: Entity
_set_entity_lights_enabledvoidentity: Entity, enabled: BOOL
_set_entity_threat_tiervoidentity: Entity, tier: int, p2: BOOL
_unpin_map_entityvoidentity: Entity
apply_force_to_entityvoidentity: Entity, forceFlags: int, x: float, y: float, z: float, offX: float, offY: float, offZ: float, boneIndex: int, isDirectionRel: BOOL, ignoreUpVec: BOOL, isForceRel: BOOL, p12: BOOL, p13: BOOL
apply_force_to_entity_center_of_massvoidentity: Entity, forceType: int, x: float, y: float, z: float, p5: BOOL, isDirectionRel: BOOL, isForceRel: BOOL, p8: BOOL
attach_entity_to_entityvoidentity1: Entity, entity2: Entity, boneIndex: int, xPos: float, yPos: float, zPos: float, xRot: float, yRot: float, zRot: float, p9: BOOL, useSoftPinning: BOOL, collision: BOOL, isPed: BOOL, vertexIndex: int, fixedRot: BOOL, p15: BOOL, p16: BOOL
attach_entity_to_entity_physicallyvoidentity1: Entity, entity2: Entity, p2: int, boneIndex: int, offsetX: float, offsetY: float, offsetZ: float, p7: float, p8: float, p9: float, p10: float, p11: float, p12: float, p13: float, p14: BOOL, p15: BOOL, p16: BOOL, p17: BOOL, p18: int, p19: BOOL, p20: float, p21: float
clear_entity_last_damage_entityvoidentity: Entity
create_forced_objectvoidx: float, y: float, z: float, p3: Any, modelHash: Hash, p5: BOOL
create_model_hidevoidx: float, y: float, z: float, radius: float, model: Hash, p5: BOOL
create_model_hide_excluding_script_objectsvoidx: float, y: float, z: float, radius: float, model: Hash, p5: BOOL
create_model_swapvoidx: float, y: float, z: float, radius: float, originalModel: Hash, newModel: Hash, p6: BOOL
delete_entityvoidentity: Entity*
detach_entityvoidentity: Entity, p1: BOOL, collision: BOOL
does_entity_belong_to_this_scriptBOOLentity: Entity, p1: BOOL
does_entity_existBOOLentity: Entity
does_entity_have_drawableBOOLentity: Entity
does_entity_have_physicsBOOLentity: Entity
find_anim_event_phaseBOOLanimDictionary: const char*, animName: const char*, p2: const char*, p3: Any*, p4: Any*
force_entity_ai_and_animation_updatevoidentity: Entity, p1: BOOL
freeze_entity_positionvoidentity: Entity, toggle: BOOL
get_anim_durationfloatanimDict: const char*, animName: const char*
get_carriable_entity_stateintentity: Entity
get_entity_alphaintentity: Entity
get_entity_attached_toEntityentity: Entity
get_entity_bone_index_by_nameintentity: Entity, boneName: const char*
get_entity_collision_disabledBOOLentity: Entity
get_entity_coordsVector3entity: Entity, alive: BOOL, realCoords: BOOL
get_entity_forward_vectorVector3entity: Entity
get_entity_forward_xfloatentity: Entity
get_entity_forward_yfloatentity: Entity
get_entity_headingfloatentity: Entity
get_entity_healthintentity: Entity
get_entity_heightfloatentity: Entity, X: float, Y: float, Z: float, atTop: BOOL, inWorldCoords: BOOL
get_entity_height_above_groundfloatentity: Entity
get_entity_lod_distintentity: Entity
get_entity_matrixvoidentity: Entity, rightVector: Vector3*, forwardVector: Vector3*, upVector: Vector3*, position: Vector3*
get_entity_max_healthintentity: Entity, p1: BOOL
get_entity_modelHashentity: Entity
get_entity_pitchfloatentity: Entity
get_entity_population_typeintentity: Entity
get_entity_rollfloatentity: Entity
get_entity_rotationVector3entity: Entity, rotationOrder: int
get_entity_speedfloatentity: Entity
get_entity_speed_vectorVector3entity: Entity, relative: BOOL
get_entity_submerged_levelfloatentity: Entity
get_entity_typeintentity: Entity
get_entity_upright_valuefloatentity: Entity
get_entity_velocityVector3entity: Entity, p1: int
get_is_animalBOOLentity: Entity
get_matching_entitiesintvolume: Volume, itemSet: ItemSet, entityType: int, p3: Any, p4: Hash, p5: const char*
get_nearest_participant_to_entityPlayerentity: Entity
get_nearest_player_to_entityPlayerentity: Entity, playerPedToIgnore: Ped, flags: int
get_nearest_player_to_entity_on_teamPlayerentity: Entity, team: int, playerPedToIgnore: Ped, flags: int
get_object_index_from_entity_indexObjectentity: Entity
get_offset_from_entity_given_world_coordsVector3entity: Entity, posX: float, posY: float, posZ: float
get_offset_from_entity_in_world_coordsVector3entity: Entity, offsetX: float, offsetY: float, offsetZ: float
get_ped_index_from_entity_indexPedentity: Entity
get_vehicle_index_from_entity_indexVehicleentity: Entity
get_world_position_of_entity_boneVector3entity: Entity, boneIndex: int
has_anim_event_firedBOOLentity: Entity, actionHash: Hash
has_collision_loaded_around_entityBOOLentity: Entity
has_collision_loaded_around_positionBOOLxPos: float, yPos: float, zPos: float
has_entity_anim_finishedBOOLentity: Entity, animDict: const char*, animName: const char*, p3: int
has_entity_been_damaged_by_any_objectBOOLentity: Entity
has_entity_been_damaged_by_any_pedBOOLentity: Entity
has_entity_been_damaged_by_any_vehicleBOOLentity: Entity
has_entity_been_damaged_by_entityBOOLentity1: Entity, entity2: Entity, p2: BOOL, p3: BOOL
has_entity_clear_los_to_coordBOOLentity: Entity, x: float, y: float, z: float, flags: int
has_entity_clear_los_to_entityBOOLentity1: Entity, entity2: Entity, traceType: int
has_entity_clear_los_to_entity_in_frontBOOLentity1: Entity, entity2: Entity, traceType: int
has_entity_collided_with_anythingBOOLentity: Entity
is_an_entityBOOLhandle: ScrHandle
is_entity_a_mission_entityBOOLentity: Entity
is_entity_a_pedBOOLentity: Entity
is_entity_a_vehicleBOOLentity: Entity
is_entity_an_objectBOOLentity: Entity
is_entity_at_coordBOOLentity: Entity, xPos: float, yPos: float, zPos: float, xSize: float, ySize: float, zSize: float, p7: BOOL, p8: BOOL, p9: int
is_entity_at_entityBOOLentity1: Entity, entity2: Entity, xSize: float, ySize: float, zSize: float, p5: BOOL, p6: BOOL, p7: int
is_entity_attachedBOOLentity: Entity
is_entity_attached_to_any_objectBOOLentity: Entity
is_entity_attached_to_any_pedBOOLentity: Entity
is_entity_attached_to_any_vehicleBOOLentity: Entity
is_entity_attached_to_entityBOOLfrom: Entity, to: Entity
is_entity_deadBOOLentity: Entity
is_entity_in_airBOOLentity: Entity, p1: Any
is_entity_in_angled_areaBOOLentity: Entity, originX: float, originY: float, originZ: float, edgeX: float, edgeY: float, edgeZ: float, angle: float, p8: BOOL, p9: BOOL, p10: Any
is_entity_in_areaBOOLentity: Entity, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p7: BOOL, p8: BOOL, p9: Any
is_entity_in_volumeBOOLentity: Entity, volume: ScrHandle, p2: BOOL, p3: int
is_entity_in_waterBOOLentity: Entity
is_entity_occludedBOOLentity: Entity
is_entity_on_screenBOOLentity: Entity
is_entity_playing_animBOOLentity: Entity, animDict: const char*, animName: const char*, taskFlag: int
is_entity_staticBOOLentity: Entity
is_entity_touching_entityBOOLentity: Entity, targetEntity: Entity
is_entity_touching_modelBOOLentity: Entity, modelHash: Hash
is_entity_uprightBOOLentity: Entity, angle: float
is_entity_upsidedownBOOLentity: Entity
is_entity_visibleBOOLentity: Entity
is_entity_visible_to_scriptBOOLentity: Entity
is_entity_waiting_for_world_collisionBOOLentity: Entity
is_map_entity_pinnedBOOLp0: Any
pin_closest_map_entityAnymodelHash: Hash, x: float, y: float, z: float, flags: int
place_entity_on_ground_properlyBOOLentity: Entity, p1: BOOL
play_entity_animBOOLentity: Entity, animName: const char*, animDict: const char*, p3: float, loop: BOOL, stayInAnim: BOOL, p6: BOOL, delta: float, bitset: Any
remove_forced_objectvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
remove_model_hidevoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
remove_model_swapvoidx: float, y: float, z: float, radius: float, originalModel: Hash, newModel: Hash, p6: BOOL
reset_entity_alphavoidentity: Entity
script_override_entity_loot_table_permanentBOOLentity: Entity, lootTable: Hash
set_can_auto_vault_on_entityvoidentity: Entity, toggle: BOOL
set_can_climb_on_entityvoidentity: Entity, toggle: BOOL
set_entity_alphavoidentity: Entity, alphaLevel: int, skin: BOOL
set_entity_always_prerendervoidentity: Entity, toggle: BOOL
set_entity_as_mission_entityvoidentity: Entity, p1: BOOL, p2: BOOL
set_entity_as_no_longer_neededvoidentity: Entity*
set_entity_can_be_damagedvoidentity: Entity, toggle: BOOL
set_entity_can_be_damaged_by_relationship_groupvoidentity: Entity, bCanBeDamaged: BOOL, relGroup: Hash
set_entity_can_be_targeted_without_losvoidentity: Entity, toggle: BOOL
set_entity_collisionvoidentity: Entity, toggle: BOOL, keepPhysics: BOOL
set_entity_completely_disable_collisionvoidentity: Entity, toggle: BOOL, keepPhysics: BOOL
set_entity_coordsvoidentity: Entity, xPos: float, yPos: float, zPos: float, xAxis: BOOL, yAxis: BOOL, zAxis: BOOL, clearArea: BOOL
set_entity_coords_no_offsetvoidentity: Entity, xPos: float, yPos: float, zPos: float, xAxis: BOOL, yAxis: BOOL, zAxis: BOOL
set_entity_dynamicvoidentity: Entity, toggle: BOOL
set_entity_has_gravityvoidentity: Entity, toggle: BOOL
set_entity_headingvoidentity: Entity, heading: float
set_entity_healthvoidentity: Entity, healthAmount: int, entityKilledBy: Entity
set_entity_invinciblevoidentity: Entity, toggle: BOOL
set_entity_is_target_priorityvoidentity: Entity, p1: BOOL, p2: float
set_entity_load_collision_flagvoidentity: Entity, toggle: BOOL
set_entity_lod_distvoidentity: Entity, value: int
set_entity_max_healthvoidentity: Entity, value: int
set_entity_motion_blurvoidentity: Entity, toggle: BOOL
set_entity_no_collision_entityvoidentity1: Entity, entity2: Entity, thisFrameOnly: BOOL
set_entity_noweapondecalsvoidentity: Entity, toggle: BOOL
set_entity_only_damaged_by_playervoidentity: Entity, toggle: BOOL
set_entity_only_damaged_by_relationship_groupvoidentity: Entity, p1: BOOL, relationshipGroup: Hash
set_entity_proofsvoidentity: Entity, proofsBitset: int, specialFlag: BOOL
set_entity_quaternionvoidentity: Entity, x: float, y: float, z: float, w: float
set_entity_render_scorchedvoidentity: Entity, toggle: BOOL
set_entity_requires_more_expensive_river_checkvoidentity: Entity, toggle: BOOL
set_entity_rotationvoidentity: Entity, pitch: float, roll: float, yaw: float, rotationOrder: int, p5: BOOL
set_entity_should_freeze_waiting_on_collisionvoidentity: Entity, toggle: BOOL
set_entity_velocityvoidentity: Entity, x: float, y: float, z: float
set_entity_visiblevoidentity: Entity, toggle: BOOL
set_object_as_no_longer_neededvoidobject: Object*
set_ped_as_no_longer_neededvoidped: Ped*
set_vehicle_as_no_longer_neededvoidvehicle: Vehicle*
stop_entity_animAnyentity: Entity, animation: const char*, animGroup: const char*, p3: float
would_entity_be_occludedBOOLentityModelHash: Hash, x: float, y: float, z: float, p4: BOOL

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.