entity
268 native definitions. Call through
natives.entity or natives.ENTITY.268 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x002AAC783ED323ED | void | p0: Any, p1: Any | |
_0x007AAC783ED323ED | void | p0: Any, p1: Any, p2: Any | |
_0x0939E773925C4719 | void | — | |
_0x0B7CB1300CBFE19C | Any | p0: Any, p1: Any | |
_0x0CCEFC6C2C95DA2A | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x0DB41D59E0F1502B | void | p0: Any | |
_0x0FD7D7C232876E72 | void | p0: Any | |
_0x119A5714578F4E05 | void | p0: Any, p1: Any | |
_0x120376C23F019C6C | Any | p0: Any, p1: Any | |
_0x16908E859C3AB698 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x188736456D1DEDE6 | Any | p0: Any, p1: Any | |
_0x1E804EA9B12030A4 | BOOL | entity: Entity, p1: Hash* | |
_0x20FAEE47427A4497 | void | — | |
_0x2A77EF9BEC8518F4 | Any | p0: Any | |
_0x2D40BCBFE9305DEA | void | p0: Any, p1: Any | |
_0x350E9211074955AF | Any | p0: Any, p1: Any | |
_0x371D179701D9C082 | void | entity: Entity | |
_0x37B01666BAE8F7EF | Any | entity: Entity | |
_0x37CEB637BA3B1A47 | void | p0: Any | |
_0x383F64263F946E45 | BOOL | p0: int*, entity: Entity, p2: int, ped: Ped, p4: Any, p5: int | |
_0x3AB3A77672F6473F | Vector3 | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x3EC28DA1FFAC9DDD | BOOL | entity1: Entity, entity2: Entity, p2: Any, p3: Any | |
_0x3F08C6163A4AB1D6 | void | p0: Any | |
_0x445D7D8EA66E373E | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any | |
_0x56E0735D6273B227 | void | p0: Any, p1: Any | |
_0x5744562E973E33CD | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x5826EFD6D73C4DE5 | void | entity: Entity | |
_0x582F73ACFE969571 | Any | p0: Any, p1: Any, p2: Any | |
_0x5E214112806591EA | Vector3 | entity: Entity, boneIndex: int | |
_0x669655FFB29EF1A9 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x6BCF5F3D8FFE988D | void | entity: Entity, p1: BOOL | |
_0x6C31B06E91518269 | void | p0: Any, p1: Any | |
_0x6D58167F62238284 | float | vehicle: Vehicle | |
_0x7A49D40DE437BC8D | void | p0: Any, p1: Any | |
_0x7F20092547B4DDEA | void | p0: Any | |
_0x80FDEB3A9E9AA578 | void | entity: Entity, p1: BOOL | |
_0x898586729DB5221D | void | ped: Ped | |
_0x8E10DF0FFA63FB65 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x8E46E18AA828334F | float | entity: Entity, animDict: const char*, animClip: const char* | |
_0x935A30AA88FB1014 | Vector3 | p0: Any | |
_0x978AA2323ED32209 | void | p0: Any, p1: Any | |
_0x9C6906EF8CB20C5F | void | entity: Entity | |
_0xA48E4801DEBDF7E4 | void | entity: Entity, p1: BOOL | |
_0xA88E215CEB0435C0 | BOOL | mount: Ped, argStruct: Any*, p2: Hash, p3: int, p4: int, p5: BOOL | |
_0xA9E6D8F2DDFC4DB9 | void | p0: Any, p1: Any | |
_0xAAACB74442C1BED3 | Any | p0: Any | |
_0xAF72EC7E1B54539B | Entity | entity: Entity | |
_0xAF7F3099B9FEB535 | void | entity: Entity, p1: float, p2: float, p3: float | |
_0xB16C780C51E51E2B | Any | p0: Any | |
_0xB38A29CCD5447783 | void | p0: Any, p1: Any, p2: Any | |
_0xBA2A089E60ED1163 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xBD94CECFB2D65119 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xC0EDEF16D90661EE | void | entity: Entity, p1: float | |
_0xC2E71D7E0A7B4C89 | Any | p0: Any | |
_0xC3ABCFBC7D74AFA5 | void | ped: Ped, p1: int, p2: BOOL | |
_0xC6A1A3D63F122DE7 | void | p0: Any, p1: Any | |
_0xC76E94A78127412B | void | p0: Any, p1: Any, p2: Any | |
_0xCDB682BB47C02F0A | void | entity: Entity, p1: Hash | |
_0xD21C7418C590BB40 | Any | p0: Any | |
_0xD45BB89B53FC0CFD | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0xD4636C2EDB0DEA8A | Any | p0: Any | |
_0xD46BF94C4C66FAB0 | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xDD03FC2089AD093C | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xDF8E49EA89A01DB1 | Any | p0: Any, p1: Any, p2: Any | |
_0xDFC2B226D56D85F6 | float | p0: Any, p1: Any | |
_0xE19035EB65AB2932 | void | p0: Any, p1: Any | |
_0xE31FC20319874CB3 | Any | p0: Any, p1: Any, p2: Any | |
_0xE75EEA8DB59A9F39 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xE9E7A0BAC7F57746 | void | p0: Any, p1: Any | |
_0xEAB3D91D30A344F1 | void | p0: Any | |
_0xEF259AA1E097E0AD | void | entity: Entity, p1: Any | |
_0xEF2D9ED7CE684F08 | Any | p0: Any | |
_0xF41E2979D5BC5370 | void | p0: Any | |
_0xF59FDE7B4D31A630 | Any | p0: Any | |
_0xFF83AF534156B399 | void | p0: Any, p1: Any | |
_0xFF9965C47FA404DA | void | entity: Entity, toggle: BOOL | |
_add_entity_tracking_trails | void | entity: Entity | |
_change_entity_health | BOOL | entity: Entity, amount: float, entity2: Entity, weaponHash: Hash | |
_create_footpath_trail | Any | p0: Any, waypointRecord: const char*, bUseSnowOffset: BOOL, p3: float, p4: float, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, bInit: BOOL | |
_delete_carriable | void | entity: Entity* | |
_delete_entity_2 | void | entity: Entity* | |
_does_thread_own_this_entity | BOOL | entity: Entity | |
_get_carriable_from_entity | Hash | entity: Entity | |
_get_entities_in_volume | int | volume: Volume, itemSet: ItemSet, entityType: int | |
_get_entities_near_point | int | x: float, y: float, z: float, radius: float, itemSet: ItemSet, p5: int | |
_get_entity_anim_current_time | float | entity: Entity, animDict: const char*, animName: const char* | |
_get_entity_by_doorhash | Entity | doorHash: Hash, p1: int | |
_get_entity_can_be_damaged | BOOL | entity: Entity | |
_get_entity_carry_config | Hash | entity: Entity | |
_get_entity_carrying_flag | BOOL | entity: Entity, flagId: int | |
_get_entity_health_float | float | entity: Entity | |
_get_entity_proofs | int | entity: Entity | |
_get_entity_script | Hash | entity: Entity, argStruct: Any* | |
_get_entity_threat_tier | int | entity: Entity | |
_get_entity_world_position_of_dimensions | void | entity: Entity, minimum: Vector3*, maximum: Vector3* | |
_get_is_bird | BOOL | entity: Entity | |
_get_is_carriable_pelt | BOOL | entity: Entity | |
_get_is_predator | BOOL | entity: Entity | |
_get_optimal_carry_config | Hash | entity: Entity, index: int | |
_get_ped_animal_type | Hash | ped: Ped | |
_get_pinned_map_entity | Entity | p0: Any | |
_is_carriable_model | BOOL | model: Hash | |
_is_entity_frozen | BOOL | entity: Entity | |
_is_entity_fully_looted | BOOL | entity: Entity | |
_is_entity_on_train_track | BOOL | entity: Entity | |
_is_entity_owned_by_persistence_system | BOOL | entity: Entity | |
_is_entity_underwater | BOOL | entity: Entity, p1: BOOL | |
_is_tracked_entity_visible | BOOL | entity: Entity | |
_pause_entity_tracking | void | entity: Entity, pause: BOOL | |
_search_building_pool_for_entity_with_this_model | Entity | modelHash: Hash | |
_set_entity_anim_current_time | void | entity: Entity, animDict: const char*, animName: const char*, time: float | |
_set_entity_anim_speed | void | entity: Entity, animDict: const char*, animName: const char*, speedMultiplier: float | |
_set_entity_carcass_type | void | entity: Entity, type: Hash | |
_set_entity_carrying_flag | void | entity: Entity, flagId: int, value: BOOL | |
_set_entity_coords_and_heading | void | entity: Entity, xPos: float, yPos: float, zPos: float, heading: float, xAxis: BOOL, yAxis: BOOL, zAxis: BOOL | |
_set_entity_coords_and_heading_no_offset | void | entity: Entity, xPos: float, yPos: float, zPos: float, heading: float, p5: BOOL, p6: BOOL | |
_set_entity_custom_pickup_radius | void | entity: Entity, radius: float | |
_set_entity_fade_in | void | entity: Entity | |
_set_entity_lights_enabled | void | entity: Entity, enabled: BOOL | |
_set_entity_threat_tier | void | entity: Entity, tier: int, p2: BOOL | |
_unpin_map_entity | void | entity: Entity | |
apply_force_to_entity | void | entity: Entity, forceFlags: int, x: float, y: float, z: float, offX: float, offY: float, offZ: float, boneIndex: int, isDirectionRel: BOOL, ignoreUpVec: BOOL, isForceRel: BOOL, p12: BOOL, p13: BOOL | |
apply_force_to_entity_center_of_mass | void | entity: Entity, forceType: int, x: float, y: float, z: float, p5: BOOL, isDirectionRel: BOOL, isForceRel: BOOL, p8: BOOL | |
attach_entity_to_entity | void | entity1: Entity, entity2: Entity, boneIndex: int, xPos: float, yPos: float, zPos: float, xRot: float, yRot: float, zRot: float, p9: BOOL, useSoftPinning: BOOL, collision: BOOL, isPed: BOOL, vertexIndex: int, fixedRot: BOOL, p15: BOOL, p16: BOOL | |
attach_entity_to_entity_physically | void | entity1: Entity, entity2: Entity, p2: int, boneIndex: int, offsetX: float, offsetY: float, offsetZ: float, p7: float, p8: float, p9: float, p10: float, p11: float, p12: float, p13: float, p14: BOOL, p15: BOOL, p16: BOOL, p17: BOOL, p18: int, p19: BOOL, p20: float, p21: float | |
clear_entity_last_damage_entity | void | entity: Entity | |
create_forced_object | void | x: float, y: float, z: float, p3: Any, modelHash: Hash, p5: BOOL | |
create_model_hide | void | x: float, y: float, z: float, radius: float, model: Hash, p5: BOOL | |
create_model_hide_excluding_script_objects | void | x: float, y: float, z: float, radius: float, model: Hash, p5: BOOL | |
create_model_swap | void | x: float, y: float, z: float, radius: float, originalModel: Hash, newModel: Hash, p6: BOOL | |
delete_entity | void | entity: Entity* | |
detach_entity | void | entity: Entity, p1: BOOL, collision: BOOL | |
does_entity_belong_to_this_script | BOOL | entity: Entity, p1: BOOL | |
does_entity_exist | BOOL | entity: Entity | |
does_entity_have_drawable | BOOL | entity: Entity | |
does_entity_have_physics | BOOL | entity: Entity | |
find_anim_event_phase | BOOL | animDictionary: const char*, animName: const char*, p2: const char*, p3: Any*, p4: Any* | |
force_entity_ai_and_animation_update | void | entity: Entity, p1: BOOL | |
freeze_entity_position | void | entity: Entity, toggle: BOOL | |
get_anim_duration | float | animDict: const char*, animName: const char* | |
get_carriable_entity_state | int | entity: Entity | |
get_entity_alpha | int | entity: Entity | |
get_entity_attached_to | Entity | entity: Entity | |
get_entity_bone_index_by_name | int | entity: Entity, boneName: const char* | |
get_entity_collision_disabled | BOOL | entity: Entity | |
get_entity_coords | Vector3 | entity: Entity, alive: BOOL, realCoords: BOOL | |
get_entity_forward_vector | Vector3 | entity: Entity | |
get_entity_forward_x | float | entity: Entity | |
get_entity_forward_y | float | entity: Entity | |
get_entity_heading | float | entity: Entity | |
get_entity_health | int | entity: Entity | |
get_entity_height | float | entity: Entity, X: float, Y: float, Z: float, atTop: BOOL, inWorldCoords: BOOL | |
get_entity_height_above_ground | float | entity: Entity | |
get_entity_lod_dist | int | entity: Entity | |
get_entity_matrix | void | entity: Entity, rightVector: Vector3*, forwardVector: Vector3*, upVector: Vector3*, position: Vector3* | |
get_entity_max_health | int | entity: Entity, p1: BOOL | |
get_entity_model | Hash | entity: Entity | |
get_entity_pitch | float | entity: Entity | |
get_entity_population_type | int | entity: Entity | |
get_entity_roll | float | entity: Entity | |
get_entity_rotation | Vector3 | entity: Entity, rotationOrder: int | |
get_entity_speed | float | entity: Entity | |
get_entity_speed_vector | Vector3 | entity: Entity, relative: BOOL | |
get_entity_submerged_level | float | entity: Entity | |
get_entity_type | int | entity: Entity | |
get_entity_upright_value | float | entity: Entity | |
get_entity_velocity | Vector3 | entity: Entity, p1: int | |
get_is_animal | BOOL | entity: Entity | |
get_matching_entities | int | volume: Volume, itemSet: ItemSet, entityType: int, p3: Any, p4: Hash, p5: const char* | |
get_nearest_participant_to_entity | Player | entity: Entity | |
get_nearest_player_to_entity | Player | entity: Entity, playerPedToIgnore: Ped, flags: int | |
get_nearest_player_to_entity_on_team | Player | entity: Entity, team: int, playerPedToIgnore: Ped, flags: int | |
get_object_index_from_entity_index | Object | entity: Entity | |
get_offset_from_entity_given_world_coords | Vector3 | entity: Entity, posX: float, posY: float, posZ: float | |
get_offset_from_entity_in_world_coords | Vector3 | entity: Entity, offsetX: float, offsetY: float, offsetZ: float | |
get_ped_index_from_entity_index | Ped | entity: Entity | |
get_vehicle_index_from_entity_index | Vehicle | entity: Entity | |
get_world_position_of_entity_bone | Vector3 | entity: Entity, boneIndex: int | |
has_anim_event_fired | BOOL | entity: Entity, actionHash: Hash | |
has_collision_loaded_around_entity | BOOL | entity: Entity | |
has_collision_loaded_around_position | BOOL | xPos: float, yPos: float, zPos: float | |
has_entity_anim_finished | BOOL | entity: Entity, animDict: const char*, animName: const char*, p3: int | |
has_entity_been_damaged_by_any_object | BOOL | entity: Entity | |
has_entity_been_damaged_by_any_ped | BOOL | entity: Entity | |
has_entity_been_damaged_by_any_vehicle | BOOL | entity: Entity | |
has_entity_been_damaged_by_entity | BOOL | entity1: Entity, entity2: Entity, p2: BOOL, p3: BOOL | |
has_entity_clear_los_to_coord | BOOL | entity: Entity, x: float, y: float, z: float, flags: int | |
has_entity_clear_los_to_entity | BOOL | entity1: Entity, entity2: Entity, traceType: int | |
has_entity_clear_los_to_entity_in_front | BOOL | entity1: Entity, entity2: Entity, traceType: int | |
has_entity_collided_with_anything | BOOL | entity: Entity | |
is_an_entity | BOOL | handle: ScrHandle | |
is_entity_a_mission_entity | BOOL | entity: Entity | |
is_entity_a_ped | BOOL | entity: Entity | |
is_entity_a_vehicle | BOOL | entity: Entity | |
is_entity_an_object | BOOL | entity: Entity | |
is_entity_at_coord | BOOL | entity: Entity, xPos: float, yPos: float, zPos: float, xSize: float, ySize: float, zSize: float, p7: BOOL, p8: BOOL, p9: int | |
is_entity_at_entity | BOOL | entity1: Entity, entity2: Entity, xSize: float, ySize: float, zSize: float, p5: BOOL, p6: BOOL, p7: int | |
is_entity_attached | BOOL | entity: Entity | |
is_entity_attached_to_any_object | BOOL | entity: Entity | |
is_entity_attached_to_any_ped | BOOL | entity: Entity | |
is_entity_attached_to_any_vehicle | BOOL | entity: Entity | |
is_entity_attached_to_entity | BOOL | from: Entity, to: Entity | |
is_entity_dead | BOOL | entity: Entity | |
is_entity_in_air | BOOL | entity: Entity, p1: Any | |
is_entity_in_angled_area | BOOL | entity: Entity, originX: float, originY: float, originZ: float, edgeX: float, edgeY: float, edgeZ: float, angle: float, p8: BOOL, p9: BOOL, p10: Any | |
is_entity_in_area | BOOL | entity: Entity, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p7: BOOL, p8: BOOL, p9: Any | |
is_entity_in_volume | BOOL | entity: Entity, volume: ScrHandle, p2: BOOL, p3: int | |
is_entity_in_water | BOOL | entity: Entity | |
is_entity_occluded | BOOL | entity: Entity | |
is_entity_on_screen | BOOL | entity: Entity | |
is_entity_playing_anim | BOOL | entity: Entity, animDict: const char*, animName: const char*, taskFlag: int | |
is_entity_static | BOOL | entity: Entity | |
is_entity_touching_entity | BOOL | entity: Entity, targetEntity: Entity | |
is_entity_touching_model | BOOL | entity: Entity, modelHash: Hash | |
is_entity_upright | BOOL | entity: Entity, angle: float | |
is_entity_upsidedown | BOOL | entity: Entity | |
is_entity_visible | BOOL | entity: Entity | |
is_entity_visible_to_script | BOOL | entity: Entity | |
is_entity_waiting_for_world_collision | BOOL | entity: Entity | |
is_map_entity_pinned | BOOL | p0: Any | |
pin_closest_map_entity | Any | modelHash: Hash, x: float, y: float, z: float, flags: int | |
place_entity_on_ground_properly | BOOL | entity: Entity, p1: BOOL | |
play_entity_anim | BOOL | entity: Entity, animName: const char*, animDict: const char*, p3: float, loop: BOOL, stayInAnim: BOOL, p6: BOOL, delta: float, bitset: Any | |
remove_forced_object | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
remove_model_hide | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
remove_model_swap | void | x: float, y: float, z: float, radius: float, originalModel: Hash, newModel: Hash, p6: BOOL | |
reset_entity_alpha | void | entity: Entity | |
script_override_entity_loot_table_permanent | BOOL | entity: Entity, lootTable: Hash | |
set_can_auto_vault_on_entity | void | entity: Entity, toggle: BOOL | |
set_can_climb_on_entity | void | entity: Entity, toggle: BOOL | |
set_entity_alpha | void | entity: Entity, alphaLevel: int, skin: BOOL | |
set_entity_always_prerender | void | entity: Entity, toggle: BOOL | |
set_entity_as_mission_entity | void | entity: Entity, p1: BOOL, p2: BOOL | |
set_entity_as_no_longer_needed | void | entity: Entity* | |
set_entity_can_be_damaged | void | entity: Entity, toggle: BOOL | |
set_entity_can_be_damaged_by_relationship_group | void | entity: Entity, bCanBeDamaged: BOOL, relGroup: Hash | |
set_entity_can_be_targeted_without_los | void | entity: Entity, toggle: BOOL | |
set_entity_collision | void | entity: Entity, toggle: BOOL, keepPhysics: BOOL | |
set_entity_completely_disable_collision | void | entity: Entity, toggle: BOOL, keepPhysics: BOOL | |
set_entity_coords | void | entity: Entity, xPos: float, yPos: float, zPos: float, xAxis: BOOL, yAxis: BOOL, zAxis: BOOL, clearArea: BOOL | |
set_entity_coords_no_offset | void | entity: Entity, xPos: float, yPos: float, zPos: float, xAxis: BOOL, yAxis: BOOL, zAxis: BOOL | |
set_entity_dynamic | void | entity: Entity, toggle: BOOL | |
set_entity_has_gravity | void | entity: Entity, toggle: BOOL | |
set_entity_heading | void | entity: Entity, heading: float | |
set_entity_health | void | entity: Entity, healthAmount: int, entityKilledBy: Entity | |
set_entity_invincible | void | entity: Entity, toggle: BOOL | |
set_entity_is_target_priority | void | entity: Entity, p1: BOOL, p2: float | |
set_entity_load_collision_flag | void | entity: Entity, toggle: BOOL | |
set_entity_lod_dist | void | entity: Entity, value: int | |
set_entity_max_health | void | entity: Entity, value: int | |
set_entity_motion_blur | void | entity: Entity, toggle: BOOL | |
set_entity_no_collision_entity | void | entity1: Entity, entity2: Entity, thisFrameOnly: BOOL | |
set_entity_noweapondecals | void | entity: Entity, toggle: BOOL | |
set_entity_only_damaged_by_player | void | entity: Entity, toggle: BOOL | |
set_entity_only_damaged_by_relationship_group | void | entity: Entity, p1: BOOL, relationshipGroup: Hash | |
set_entity_proofs | void | entity: Entity, proofsBitset: int, specialFlag: BOOL | |
set_entity_quaternion | void | entity: Entity, x: float, y: float, z: float, w: float | |
set_entity_render_scorched | void | entity: Entity, toggle: BOOL | |
set_entity_requires_more_expensive_river_check | void | entity: Entity, toggle: BOOL | |
set_entity_rotation | void | entity: Entity, pitch: float, roll: float, yaw: float, rotationOrder: int, p5: BOOL | |
set_entity_should_freeze_waiting_on_collision | void | entity: Entity, toggle: BOOL | |
set_entity_velocity | void | entity: Entity, x: float, y: float, z: float | |
set_entity_visible | void | entity: Entity, toggle: BOOL | |
set_object_as_no_longer_needed | void | object: Object* | |
set_ped_as_no_longer_needed | void | ped: Ped* | |
set_vehicle_as_no_longer_needed | void | vehicle: Vehicle* | |
stop_entity_anim | Any | entity: Entity, animation: const char*, animGroup: const char*, p3: float | |
would_entity_be_occluded | BOOL | entityModelHash: Hash, x: float, y: float, z: float, p4: BOOL |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.