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fire ​

28 native definitions. Call through natives.fire or natives.FIRE.
FunctionReturnsParametersNative hash
_0x24DB6B9F2B719043voidp0: float
_0x34AE85C7CA4857AAvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
_0x41B87A6495EE13DDAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
_0x559FC1D310813031Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
_0x68F6A75FDF5A70D6voidx: float, y: float, z: float, p3: float
_0x754937C28271BC65voidp0: Any
_0xA4454592DCF7C992Anyp0: Any
_0xB7DF150605EEDC9Bvoidentity: Entity, p1: int, x: float, y: float, z: float, explosionType: int, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float
_is_entity_consumed_by_fireBOOLentity: Entity
_is_explosion_in_volumeBOOLexplosionType: int, volume: Volume
_is_ped_shocking_event_activeBOOLped: Ped, p1: int
_stop_fire_in_boxvoidposX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, scaleX: float, scaleY: float, scaleZ: float
add_explosionvoidx: float, y: float, z: float, explosionType: int, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float
add_explosion_with_user_vfxvoidx: float, y: float, z: float, explosionType: int, explosionFx: Hash, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float
add_owned_explosionvoidped: Ped, x: float, y: float, z: float, explosionType: int, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float
get_closest_fire_posBOOLoutPosition: Vector3*, x: float, y: float, z: float
get_number_of_fires_in_rangeintx: float, y: float, z: float, radius: float
get_owner_of_explosion_in_angled_areaEntityexplosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, radius: float
is_entity_on_fireBOOLentity: Entity
is_explosion_active_in_areaBOOLexplosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float
is_explosion_in_angled_areaBOOLexplosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, angle: float
is_explosion_in_areaBOOLexplosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float
is_explosion_in_sphereBOOLexplosionType: int, x: float, y: float, z: float, radius: float
remove_script_firevoidfireHandle: FireId
start_entity_firevoidentity: Entity, intensity: float, boneIndex: int, fireFlags: int
start_script_fireFireIdx: float, y: float, z: float, p3: int, p4: float, p5: BOOL, soundsetName: const char*, p7: float, p8: int
stop_entity_firevoidp0: Any, p1: Any
stop_fire_in_rangevoidx: float, y: float, z: float, radius: float

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.