fire
28 native definitions. Call through
natives.fire or natives.FIRE.28 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x24DB6B9F2B719043 | void | p0: float | |
_0x34AE85C7CA4857AA | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
_0x41B87A6495EE13DD | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
_0x559FC1D310813031 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
_0x68F6A75FDF5A70D6 | void | x: float, y: float, z: float, p3: float | |
_0x754937C28271BC65 | void | p0: Any | |
_0xA4454592DCF7C992 | Any | p0: Any | |
_0xB7DF150605EEDC9B | void | entity: Entity, p1: int, x: float, y: float, z: float, explosionType: int, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float | |
_is_entity_consumed_by_fire | BOOL | entity: Entity | |
_is_explosion_in_volume | BOOL | explosionType: int, volume: Volume | |
_is_ped_shocking_event_active | BOOL | ped: Ped, p1: int | |
_stop_fire_in_box | void | posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, scaleX: float, scaleY: float, scaleZ: float | |
add_explosion | void | x: float, y: float, z: float, explosionType: int, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float | |
add_explosion_with_user_vfx | void | x: float, y: float, z: float, explosionType: int, explosionFx: Hash, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float | |
add_owned_explosion | void | ped: Ped, x: float, y: float, z: float, explosionType: int, damageScale: float, isAudible: BOOL, isInvisible: BOOL, cameraShake: float | |
get_closest_fire_pos | BOOL | outPosition: Vector3*, x: float, y: float, z: float | |
get_number_of_fires_in_range | int | x: float, y: float, z: float, radius: float | |
get_owner_of_explosion_in_angled_area | Entity | explosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, radius: float | |
is_entity_on_fire | BOOL | entity: Entity | |
is_explosion_active_in_area | BOOL | explosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float | |
is_explosion_in_angled_area | BOOL | explosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, angle: float | |
is_explosion_in_area | BOOL | explosionType: int, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float | |
is_explosion_in_sphere | BOOL | explosionType: int, x: float, y: float, z: float, radius: float | |
remove_script_fire | void | fireHandle: FireId | |
start_entity_fire | void | entity: Entity, intensity: float, boneIndex: int, fireFlags: int | |
start_script_fire | FireId | x: float, y: float, z: float, p3: int, p4: float, p5: BOOL, soundsetName: const char*, p7: float, p8: int | |
stop_entity_fire | void | p0: Any, p1: Any | |
stop_fire_in_range | void | x: float, y: float, z: float, radius: float |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.