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interior ​

30 native definitions. Call through natives.interior or natives.INTERIOR.
FunctionReturnsParametersNative hash
_0x2533F2AB0EB9C6F9voidp0: Any, p1: Any
_0xFE2B3D5500B1B2E4voidp0: Any, p1: Any
_get_interior_minimap_hashHashinterior: Interior
_get_interior_positionVector3interior: Interior
_is_interior_entity_set_validBOOLinterior: Interior, entitySetName: const char*
activate_interior_entity_setvoidinterior: Interior, entitySetName: const char*, p2: int
clear_room_for_entityvoidentity: Entity
clear_room_for_game_viewportvoid—
deactivate_interior_entity_setvoidinterior: Interior, entitySetName: const char*, p2: BOOL
disable_interiorvoidinterior: Interior, toggle: BOOL
force_room_for_entityvoidentity: Entity, interior: Interior, roomHashKey: Hash
force_room_for_game_viewportvoidinteriorID: int, roomHashKey: Hash
get_interior_at_coordsInteriorx: float, y: float, z: float
get_interior_at_coords_with_typeInteriorx: float, y: float, z: float, interiorType: const char*
get_interior_at_coords_with_typehashInteriorx: float, y: float, z: float, typeHash: Hash
get_interior_from_collisionintx: float, y: float, z: float
get_interior_from_entityInteriorentity: Entity
get_interior_from_primary_viewInterior—
get_interior_location_and_namehashvoidinterior: Interior, position: Vector3*, nameHash: Hash*
get_key_for_entity_in_roomHashentity: Entity
get_room_key_from_entityHashentity: Entity
is_collision_marked_outsideBOOLx: float, y: float, z: float
is_interior_entity_set_activeBOOLinterior: Interior, entitySetName: const char*
is_interior_readyBOOLinterior: Interior
is_interior_sceneBOOL—
is_valid_interiorBOOLinterior: Interior
pin_interior_in_memoryvoidinterior: Interior
retain_entity_in_interiorvoidentity: Entity, interior: Interior
set_interior_in_useBOOLinterior: Interior
unpin_interiorvoidinterior: Interior

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.