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law ​

124 native definitions. Call through natives.law or natives.LAW.
FunctionReturnsParametersNative hash
_0x00DB0BC05E3FAA4Evoidped: Ped, bitset: int
_0x018F30D762E62DF8Anyped: Ped, p1: Any*
_0x07E8B8B20570271Cvoidplayer: Player
_0x0BDFEBCF40A5F7E3intcrimeType: Hash
_0x0C392DB374655176voidx: float, y: float, z: float, p3: float, itemSet: ItemSet
_0x0DBACA9C38C9A686BOOLname: const char*
_0x0EAF918F751F27BABOOLped: Ped
_0x0F230DE0DDBE3649BOOLplayer: Player
_0x148E7AC8141C9E64Hashplayer: Player
_0x15ABD5004CAD2D99voidp0: int
_0x2001687F9562FD9Dvoidp0: Any
_0x21213B833EF4DAE7voidplayer: Player, ped: Ped, outCoords: Vector3*
_0x22741652985C84D0voidplayer: Player, lawRegionHash: Hash
_0x26934083D3F2579CBOOLplayer: Player
_0x292AD61A33A7A485void—
_0x29CD4896ECB66C12void—
_0x318F0F9A4426CFA2Anyped: Ped, p1: Any*
_0x331D349E0380B097voidp0: Any
_0x3738B784DDD35CC6BOOLplayer: Player, p1: int, p2: int
_0x3852237A3D9DF145voidp0: int
_0x390710D2DAFA6BFFvoidplayer: Player, p1: BOOL
_0x3D2674828A4E6B3CBOOL—
_0x40851BCC33ACD9ABBOOLped: Ped
_0x522F74636DF10201voidplayer: Player, itemSet: ItemSet
_0x5E6F375CA101C108voidplayer: Player, p1: BOOL
_0x61B98367D93F012Fvoidplayer: Player
_0x6ABC50979655BEE7voidplayer: Player, crimeType: Hash*, p2: Any
_0x717DA2281DF90855floatplayer: Player
_0x7351DA734F989F4EBOOLentity: Entity
_0x7803436E68C32B26void—
_0x7EF2A2FE38D74456voidflag: int, p1: BOOL
_0x7FC667F6DDFBCDCCintplayer: Player
_0x82F11E1296996574voidp0: int
_0x856CE8FDE2416602BOOLped: Ped
_0x89E005B1662F6E48BOOLplayer: Player, p1: int, p2: int
_0x95878B13E272EF1FAnyentity: Entity, ped: Ped, p2: BOOL, x: float, y: float, z: float, crimeType: Hash
_0x9772395CC73E8D1Fvoidped: Ped, name: const char*
_0x987BE590FB9D41E5voidp0: BOOL
_0x9945A3E2528A02E8BOOLplayer: Player
_0x9B4C564BFA7CFF37voidp0: float
_0x9C5BD8C562565CE6voidcrimeType: Hash*
_0x9C8A2BF37E966464voidplayer: Player, itemSet: ItemSet
_0x9D5C9A5A3321B128BOOLplayer: Player
_0x9EF07CFBB19A9733BOOL—
_0xB527099D1E1EED49BOOLplayer: Player, p1: int, crimeType: Hash*
_0xBD944A3D36E992DEvoid—
_0xC0DF161950FB101EBOOLped: Ped
_0xC310239ACCCF5579void—
_0xC5EB2755FA25F1E9voidp0: BOOL
_0xC687A23E166DCF68Anyp0: Any*
_0xC7DC5A0A7DF608CBBOOLflag: int
_0xCBFB4951F2E3934Cvoidplayer: Player, p1: Any
_0xD6C0A8C7C0B2F82Cvoidplayer: Player, p1: BOOL
_0xD7494DED50C6EF52voidplayer: Player, crimeType: Hash, p2: int
_0xDA1A9ADC4E3D4B16voiditemSet: ItemSet, p1: BOOL, p2: BOOL
_0xDAEFDFDB2AEECE37intcrimeType: Hash, p1: Any
_0xDCF12B89624AAC96voidp0: BOOL
_0xDDCE8E960D1DE240voidp0: BOOL
_0xDEA083C16BB91345void—
_0xE083BEDA81709891intplayer: Player
_0xE4D6E45F491A66CBAnyplayer: Player, p1: int
_0xE94B5E938619712Evoid—
_0xE9AC8466ABE484BBvoidp0: BOOL, p1: Any
_0xE9EB79CBF9C0F58Aintplayer: Player
_0xECE3C34B270428D5BOOL—
_0xEDFC6C1FD1C964F5voidplayer: Player, crimeType: Hash, bounty: int, p3: float, p4: float, p5: BOOL, p6: float, p7: float, p8: Any
_0xF46108C50A22B029BOOL—
_0xF611DE44AEB36A1DvoidcrimeType: Hash, p1: BOOL
_0xFFEBE5AA96BC2E4EAnyped: Ped, crimeType: Hash, p2: BOOL
_add_witness_responsevoidplayer: Player, crimeType: Hash, pedGroup: Ped
_are_investigators_activeBOOLplayer: Player, areInvestigatorsActive: BOOL, p2: Any
_are_law_peds_enabled_for_trainBOOL—
_are_witnesses_pendingBOOLplayer: Player
_create_guard_zonevoidname: const char*
_create_guard_zone_for_entityBOOLguardZoneName: const char*, entity: Entity, x: float, y: float, z: float
_create_law_dispatch_response_for_coordsAnyx: float, y: float, z: float, dispatchResponseHash: Hash
_disable_guard_zonevoidname: const char*
_enable_dispatch_lawvoidtoggle: BOOL
_enable_dispatch_law_2voidtoggle: BOOL
_force_law_on_local_player_immediatelyvoid—
_get_bounty_hunter_global_cooldownintp0: Hash
_get_crime_bounty_amount_by_typeintcrimeType: Hash
_get_hud_player_crime_typeHashplayer: Player
_is_guard_ped_investigatingBOOLped: Ped
_law_witness_response_taskBOOLpedGroup1: Ped, ped: Ped, pedGroup2: Ped, x: float, y: float, z: float, crimeType: Hash
_pause_bounty_hunter_cooldownvoidp0: Hash, p1: BOOL, p2: Any
_remove_guard_zonevoidname: const char*
_report_crimevoidplayer: Player, crimeType: Hash, bounty: int, entity: Entity, isKnownSuspect: BOOL
_report_player_law_dispatch_response_overridevoidplayer: Player, dispatchResponseHash: Hash
_set_allow_disabled_law_responsesvoidtoggle: BOOL
_set_bounty_hunter_global_cooldownvoidp0: Hash, p1: int
_set_bounty_hunter_pursuit_clearedvoid—
_set_custom_law_dispatch_responsevoiddispatchResponseHash: Hash
_set_dispatch_multiplier_overridevoidmultiplier: float
_set_guard_zone_positionvoidname: const char*, x: float, y: float, z: float
_set_guard_zone_position_2voidname: const char*, x: float, y: float, z: float
_set_guard_zone_volume_registration_endvoidname: const char*, volume: Volume
_set_guard_zone_volume_registration_startvoidname: const char*, volume: Volume
_set_guard_zone_volume_restrictedvoidname: const char*, volume: Volume
_set_guard_zone_volume_threatvoidname: const char*, volume: Volume
_set_guard_zone_volume_warningvoidname: const char*, volume: Volume
_set_law_disabledvoidtoggle: BOOL
_set_law_rbs_volumevoidplayer: Player, p1: Hash
_set_law_regionvoidplayer: Player, lawRegionHash: Hash, stateHash: Hash
_set_ped_law_behaviourvoidped: Ped, behaviour: int
add_bountyvoidplayer: Player, itemValueAmount: int
are_witnesses_activeBOOLplayer: Player
clear_bountyvoidplayer: Player
clear_player_past_crimesvoidplayer: Player
clear_wanted_scorevoidplayer: Player
get_bountyintplayer: Player
get_player_registered_crimeBOOLplayer: Player, p1: int, crimeType: Hash*
get_wanted_scoreintplayer: Player
is_law_incident_activeBOOLplayer: Player
num_crimes_suppressedintplayer: Player, crimeType: Hash
reset_wanted_for_new_incidentvoidplayer: Player
set_bountyvoidplayer: Player, amount: int
set_disable_disturbance_crimesvoidplayer: Player, p1: BOOL
set_law_sense_range_modifiervoidplayer: Player, range: float
set_player_arrested_in_regionvoidplayer: Player, lawRegionHash: Hash
set_player_turned_in_bounty_in_regionvoidplayer: Player, lawRegionHash: Hash
set_postpone_disturbance_crimes_during_combatvoidplayer: Player, p1: BOOL
set_wanted_scorevoidplayer: Player, intensity: int
suppress_crime_this_framevoidplayer: Player, crimeType: Hash, p2: int, p3: int, p4: int

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.