misc
289 native definitions. Call through
natives.misc or natives.MISC.289 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x0358B8A41916C613 | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x0730E518486DEEC3 | void | p0: Any | |
_0x082C043C7AFC3747 | void | compositeId: int, p1: BOOL | |
_0x0A487CC74A517FB5 | void | p0: Any | |
_0x0D0AE5081F88CFE1 | Any | p0: Any | |
_0x1096603B519C905F | void | name: const char* | |
_0x154340E87D8CC178 | void | p0: Any | |
_0x183672FE838A661B | void | p0: Any | |
_0x243CEDE8F916B994 | void | — | |
_0x2916B30DC6C41179 | void | weatherType: Hash | |
_0x33982467B1E349EF | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0x35165C658077CD0B | Any | — | |
_0x36040772DF5E59A0 | BOOL | — | |
_0x38C0C9CAE1544500 | void | p0: Any | |
_0x38C2BF94D15F464D | Any | p0: Any | |
_0x3A87FDA8F1B6CDFB | void | p0: Any, p1: Any, p2: Any | |
_0x3C3C7B1B5EC08764 | void | — | |
_0x4647842FE8F31C1E | void | p0: Any, p1: Any | |
_0x49C44FE78A135A1D | void | p0: Any | |
_0x49F3241C28EBBFBC | void | p0: Any | |
_0x4B0501A468B749F8 | void | — | |
_0x4B101DBCC9482F2D | BOOL | ped: Ped | |
_0x4D5C9CC7E7E23E09 | void | — | |
_0x553D67295DDD2309 | void | entity: Entity | |
_0x5801BE2DF2AF07EC | void | p0: Any | |
_0x5B4A8121A47D844D | Any | p0: Any | |
_0x627B68D9CE6EE8DE | Any | p0: Any | |
_0x68319452C5064ABA | void | p0: Any, p1: Any | |
_0x6BCF7B5CD338281A | void | p0: Any, p1: Any, p2: Any | |
_0x6BED40493A1AFDB8 | void | p0: Any*, p1: float | |
_0x6C7B68D3CE60E8DE | Any | p0: Any | |
_0x6F02B5E50511721E | Any | p0: Any | |
_0x745808BB01CEC6B9 | void | p0: float | |
_0x74ACA66484CEBAF0 | void | p0: Any | |
_0x7A76104CC2CC69E8 | Any | entity: Entity, p1: int, p2: int | |
_0x7CF96F1250EF3221 | Any | p0: Any | |
_0x7FA58CED69405F9A | void | p0: Any, p1: Any | |
_0x8314FC2013ECE2DA | Any | p0: Any, p1: Any, p2: Any | |
_0x8BB99B85444544D9 | Any | p0: Any, p1: Any | |
_0x8C0F6A3D7236DEEB | void | p0: Any, p1: Any | |
_0x8DB104CCEBCD58C5 | Any | p0: Any, p1: Any | |
_0x94E8CA3DEE952789 | Any | p0: Any, p1: Any | |
_0x94FCADCF9F0C368E | void | p0: Any | |
_0x96282005C5C6801F | void | p0: Any, p1: Any | |
_0x970339EFA4FDE518 | Any | p0: Any, p1: Any, p2: Any | |
_0x9A252AA23D7098F2 | void | — | |
_0x9B47971234169990 | void | ped: Ped, item: Any | |
_0x9BF2C0C568C61641 | void | p0: Any | |
_0xA08111B053D84B4D | void | p0: Any | |
_0xA3A8926951471C82 | void | — | |
_0xA9342743B634A462 | void | p0: Any | |
_0xAB26DEEE120FD3FD | void | p0: Any, p1: Any | |
_0xAD44856A1CD29635 | void | p0: Any, p1: Any, p2: Any | |
_0xAF3A84C7DE6A1DC5 | void | p0: Any, p1: Any | |
_0xAF530E56505D1BD6 | Any | p0: Any | |
_0xB08C4FA25BC29DB9 | void | p0: Any | |
_0xB1F6665AA54DCD5C | Any | p0: Any | |
_0xB711EB4BC8D06013 | void | — | |
_0xBB282CF5D2333FB8 | void | p0: Any, p1: Any | |
_0xBBE5B63EFFB08E68 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xCC1BAF72D571DB8D | Any | p0: Any, p1: Any, p2: Any | |
_0xCC3EDC5614B03F61 | void | p0: int | |
_0xD3F943B88F55376A | void | weatherType: Hash | |
_0xDA4D8EB04E8E2928 | void | p0: Any | |
_0xDBDA48EC456ED908 | void | — | |
_0xDC057B86FC157031 | Any | — | |
_0xDC416CA762BC4F43 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xDE2C3B74D2B3705C | void | p0: Any, p1: Any | |
_0xF18AF483DF70BBDE | Any | p0: Any | |
_0xF569E33FB72ED28E | void | — | |
_0xF63FA29D4A9ACA86 | void | p0: Any, p1: Any | |
_0xF650DCF5D6F312C1 | void | p0: Any | |
_0xF81C53561D15F330 | const char* | — | |
_0xFC6ECB9170145ECE | void | — | |
_0xFF252E2BAFB7330F | void | p0: Any | |
_0xeb946b9e579729ad | void | ped: Ped, p1: Any | |
_add_dispatch_spawn_blocking_area | Any | volume: Volume | |
_add_pop_multiplier_volume | int | volume: Volume, pedDensity: float, vehicleDensity: float, p3: BOOL, p4: BOOL | |
_clear_all_bit_flags | void | bitFlags: Any* | |
_clear_bit_flag | void | bitFlags: Any*, flag: int | |
_clear_volume_area | void | volume: Volume, flag: int | |
_clear_weather_type_persist_overtime | void | milliseconds: int | |
_clear_weather_variation | void | weatherType: const char*, p1: BOOL | |
_count_bit_flags | int | bitFlags: Any* | |
_create_ai_memory | void | args: Any*, aiMemoryType: int | |
_create_color_string | const char* | rgb: int | |
_create_incident_with_entities | BOOL | dispatchService: int, x: float, y: float, z: float, itemSet: ItemSet, radius: float, outIncidentID: int* | |
_does_item_have_valid_base | BOOL | item: ScrHandle | |
_does_pop_multiplier_area_exist_for_volume | BOOL | volume: Volume | |
_does_string_exist_in_string | BOOL | string1: const char*, string2: const char* | |
_force_lightning_flash_at_coords | void | x: float, y: float, z: float, p3: float | |
_game_framework_manager_get_mode | Hash | — | |
_game_framework_manager_shutdown | void | — | |
_get_ai_ped_does_have_event_memory | BOOL | args: Any*, p1: int | |
_get_easing_curve_value | float | t: float, b: float, d: float, easingCurveType: int | |
_get_entity_from_item | Entity | item: ScrHandle | |
_get_forced_weather | void | weather: Hash*, p1: Hash* | |
_get_game_timer_non_scaled_clipped | int | — | |
_get_item_type | int | handle: ScrHandle | |
_get_looting_event_has_fired | BOOL | ped: Ped, eventName: const char* | |
_get_max_num_instructions | int | — | |
_get_next_weather_type_hash_name | Hash | — | |
_get_number_of_instructions | int | — | |
_get_object_from_indexed_item | Object | item: ScrHandle | |
_get_ped_from_indexed_item | Ped | item: ScrHandle | |
_get_prev_weather_type_hash_name | Hash | — | |
_get_random_weather_type | Hash | — | |
_get_random_weather_type_index | int | — | |
_get_status_of_savegame_operation | int | p0: int | |
_get_string_from_bool | const char* | value: BOOL | |
_get_string_from_float | const char* | value: float, digits: int | |
_get_string_from_vector | const char* | x: float, y: float, z: float | |
_get_temperature_at_coords | float | x: float, y: float, z: float | |
_get_vehicle_from_indexed_item | Vehicle | item: ScrHandle | |
_int_to_string | void | value: int, format: const char*, buffer: char* | |
_is_any_bit_flag_set | BOOL | bitFlags: Any* | |
_is_base_a_cover_point | BOOL | handle: ScrHandle | |
_is_base_a_persistent_character | BOOL | handle: ScrHandle | |
_is_bit_flag_set | BOOL | bitFlags: Any*, flag: int | |
_is_global_block_valid | BOOL | index: int | |
_is_mission_creator_active | BOOL | — | |
_is_ped_decomposed | BOOL | ped: Ped | |
_loot_tables_get_info | void | ped: Ped, p1: BOOL, p2: BOOL, lootTable: Hash, outInfo: Any*, p5: Any | |
_queue_savegame_operation | BOOL | p0: int | |
_read_int_as_float | float | value: int | |
_remove_pop_multiplier_area_for_volume | void | volume: Volume, p1: int | |
_reset_dispatch_max_spawn_distance | void | — | |
_reset_dispatch_min_spawn_distance | void | — | |
_set_ai_memory_reactions_enabled | void | enabled: BOOL | |
_set_bit_flag | void | bitFlags: Any*, flag: int | |
_set_dispatch_max_spawn_distance | void | maxSpawnDistance: float | |
_set_dispatch_min_spawn_distance | void | minSpawnDistance: float | |
_set_game_logic_paused | void | — | |
_set_global_block_is_loaded | void | index: int, toggle: BOOL | |
_set_incident_unk | void | incidentId: int | |
_set_override_weather | void | weatherType: Hash | |
_set_snow_level | void | level: float | |
_set_weather_type_2 | void | weatherType: Hash, p1: int, p2: int, p3: int, p4: BOOL | |
_set_weather_type_frozen | void | toggle: BOOL | |
_set_weather_variation | void | weatherType: const char*, variation: const char* | |
_should_use_24_hour_clock | BOOL | — | |
_should_use_metric_measurements_2 | BOOL | — | |
_should_use_metric_temperature | BOOL | — | |
_should_use_metric_weight | BOOL | — | |
absf | float | value: float | |
absi | int | value: int | |
acos | float | p0: float | |
action_manager_enable_action | void | hash: Hash, enable: BOOL | |
action_manager_is_action_enabled | BOOL | hash: Hash | |
activity_feed_action_start_with_command_line | void | p0: const char*, p1: const char* | |
activity_feed_action_start_with_command_line_add | void | p0: const char* | |
activity_feed_add_substring_to_caption | void | p0: const char* | |
activity_feed_create | void | p0: const char*, p1: const char* | |
activity_feed_post | void | — | |
add_pop_multiplier_area | int | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, pedDensity: float, trafficDensity: float, p8: BOOL, p9: BOOL | |
add_tactical_nav_mesh_point | void | x: float, y: float, z: float, p3: int | |
are_strings_equal | BOOL | string1: const char*, string2: const char* | |
asin | float | p0: float | |
atan | float | p0: float | |
atan2 | float | p0: float, p1: float | |
block_dispatch_service_resource_creation | void | dispatchService: int, toggle: BOOL | |
cancel_onscreen_keyboard | void | — | |
clear_angled_area_of_vehicles | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
clear_area | void | x: float, y: float, z: float, radius: float, flag: int | |
clear_bit | void | address: int*, offset: int | |
clear_override_weather | void | — | |
clear_tactical_nav_mesh_points | void | — | |
clear_weather_type_persist | void | — | |
compare_strings | int | str1: const char*, str2: const char*, matchCase: BOOL, maxLength: int | |
copy_script_struct | void | dst: Any*, src: Any*, size: int | |
create_incident | BOOL | dispatchService: int, x: float, y: float, z: float, numUnits: int, radius: float, outIncidentID: int*, p7: Any, p8: Any | |
delete_incident | void | incidentId: int | |
disable_looting_composite_lootable_this_frame | void | compositeId: int, p1: BOOL | |
display_onscreen_keyboard | void | textType: int, windowTitle: const char*, p2: const char*, defaultText: const char*, defaultConcat1: const char*, defaultConcat2: const char*, defaultConcat3: const char*, maxInputLength: int | |
does_pop_multiplier_area_exist | BOOL | id: int | |
enable_dispatch_service | void | dispatchService: int, toggle: BOOL | |
fire_single_bullet | void | args: Any* | |
force_lightning_flash | void | — | |
game_framework_manager_init | BOOL | transitionMode: Hash | |
get_angle_between_2d_vectors | float | x1: float, y1: float, x2: float, y2: float | |
get_benchmark_iterations | int | — | |
get_benchmark_pass | int | — | |
get_bits_in_range | int | var: int, rangeStart: int, rangeEnd: int | |
get_closest_point_on_line | Vector3 | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: BOOL | |
get_coords_of_projectile_type_within_distance | BOOL | ped: Ped, weaponHash: Hash, distance: float, outCoords: Vector3*, p4: BOOL, mustBeOwnedByThisPed: BOOL | |
get_curr_weather_state | void | weatherType1: Hash*, weatherType2: Hash*, percentWeather2: float* | |
get_distance_between_coords | float | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, useZ: BOOL | |
get_frame_count | int | — | |
get_frame_time | float | — | |
get_game_timer | int | — | |
get_ground_z_and_normal_for_3d_coord | BOOL | x: float, y: float, z: float, groundZ: float*, normal: Vector3* | |
get_ground_z_for_3d_coord | BOOL | x: float, y: float, z: float, groundZ: float*, p4: BOOL | |
get_hash_key | Hash | string: const char* | |
get_heading_from_vector_2d | float | dx: float, dy: float | |
get_line_plane_intersection | BOOL | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: float, p10: float, p11: float, p12: float* | |
get_mission_flag | BOOL | — | |
get_model_dimensions | void | modelHash: Hash, minimum: Vector3*, maximum: Vector3* | |
get_number_of_free_stacks_of_this_size | int | stackSize: int | |
get_number_of_microseconds_since_last_call | int | — | |
get_onscreen_keyboard_result | const char* | — | |
get_projectile_of_projectile_type_within_distance | BOOL | ped: Ped, weaponHash: Hash, distance: float, outCoords: Vector3*, outProjectile: Object*, p5: BOOL, mustBeOwnedByThisPed: BOOL | |
get_rain_level | float | — | |
get_random_event_flag | BOOL | — | |
get_random_float_in_range | float | startRange: float, endRange: float | |
get_random_int_in_range | int | startRange: int, endRange: int | |
get_real_world_time | int | — | |
get_script_time_within_frame_in_microseconds | int | — | |
get_snow_level | float | — | |
get_system_time | int | — | |
get_system_time_step | float | — | |
get_wind_direction | Vector3 | — | |
get_wind_speed | float | — | |
has_bullet_impacted_in_area | BOOL | x: float, y: float, z: float, p3: float, p4: BOOL, p5: BOOL | |
has_bullet_impacted_in_box | BOOL | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: BOOL, p7: BOOL | |
ignore_next_restart | void | toggle: BOOL | |
inform_code_of_content_id_of_current_ugc_mission | void | p0: const char* | |
is_bit_set | BOOL | address: int, offset: int | |
is_bullet_in_angled_area | BOOL | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: BOOL | |
is_bullet_in_area | BOOL | p0: float, p1: float, p2: float, p3: float, p4: BOOL | |
is_bullet_in_box | BOOL | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: BOOL | |
is_durango_version | BOOL | — | |
is_game_session_state_machine_idle | BOOL | — | |
is_incident_valid | BOOL | incidentId: int | |
is_mag_demo_1_active | BOOL | — | |
is_minigame_in_progress | BOOL | — | |
is_orbis_version | BOOL | — | |
is_pc_version | BOOL | — | |
is_position_occupied | BOOL | x: float, y: float, z: float, range: float, p4: BOOL, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL, p9: Any, p10: BOOL | |
is_projectile_in_area | BOOL | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, ownedByPlayer: BOOL | |
is_projectile_type_in_angled_area | BOOL | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: Any, p8: BOOL | |
is_projectile_type_in_area | BOOL | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, type: int, p7: BOOL | |
is_projectile_type_within_distance | BOOL | p0: float, p1: float, p2: float, p3: Any, p4: float, p5: BOOL | |
is_stadia_version | BOOL | — | |
is_string_null | BOOL | string: const char* | |
is_string_null_or_empty | BOOL | string: const char* | |
is_string_null_or_empty_or_spaces | BOOL | string: const char* | |
network_set_script_is_safe_for_network_game | void | — | |
next_onscreen_keyboard_result_will_display_using_these_fonts | void | p0: int | |
override_save_house | BOOL | p0: BOOL, p1: float, p2: float, p3: float, p4: float, p5: BOOL, p6: float, p7: float | |
pause_death_arrest_restart | void | toggle: BOOL | |
populate_now | void | — | |
register_interaction_lockon_prompt | BOOL | entity: Entity, text: const char*, radius: float, p3: float, flag: int, p5: float, p6: float, prompt: Prompt, p8: BOOL, p9: int | |
remove_dispatch_spawn_blocking_area | void | p0: Any | |
remove_pop_multiplier_area | void | id: int, p1: BOOL | |
reset_dispatch_ideal_spawn_distance | void | — | |
reset_end_user_benchmark | void | — | |
reset_script_time_within_frame | void | — | |
reset_wanted_response_num_peds_to_spawn | void | — | |
save_end_user_benchmark | void | — | |
script_race_get_player_split_time | BOOL | p0: Any, p1: Any*, p2: Any* | |
script_race_init | void | numCheckpoints: int, numLaps: int, numPlayers: int, p3: Any | |
script_race_player_hit_checkpoint | void | part: int, checkpoint: int, lap: int, time: int | |
script_race_shutdown | void | — | |
set_bit | void | address: int*, offset: int | |
set_bits_in_range | void | var: int*, rangeStart: int, rangeEnd: int, p3: int | |
set_cheat_active | void | cheatId: int | |
set_credits_active | void | toggle: BOOL | |
set_curr_weather_state | void | weatherType1: Hash, weatherType2: Hash, percentWeather2: float, enabled: BOOL | |
set_dispatch_ideal_spawn_distance | void | fIdealSpawnDistance: float | |
set_fade_in_after_death_arrest | void | toggle: BOOL | |
set_fade_in_after_load | void | toggle: BOOL | |
set_game_paused | void | toggle: BOOL | |
set_mission_flag | void | toggle: BOOL | |
set_ped_decomposed | void | ped: Ped, toggle: BOOL | |
set_rain | void | intensity: float | |
set_random_event_flag | void | toggle: BOOL | |
set_random_seed | void | seed: int | |
set_random_weather_type | void | p0: BOOL, p1: BOOL | |
set_super_jump_this_frame | void | player: Player | |
set_this_script_can_be_paused | void | toggle: BOOL | |
set_this_script_can_remove_blips_created_by_any_script | void | toggle: BOOL | |
set_time_scale | void | timeScale: float | |
set_weather_type | void | weatherType: Hash, p1: BOOL, p2: BOOL, transition: BOOL, transitionTime: float, p5: BOOL | |
set_wind_direction | void | direction: float | |
set_wind_speed | void | speed: float | |
shoot_single_bullet_between_coords | void | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, damage: int, p7: BOOL, weaponHash: Hash, ownerPed: Ped, isAudible: BOOL, isInvisible: BOOL, speed: float, p13: BOOL | |
should_use_metric_measurements | BOOL | — | |
start_end_user_benchmark | void | — | |
stop_current_loading_progress_timer | void | — | |
stop_end_user_benchmark | void | — | |
string_to_int | BOOL | string: const char*, outInteger: int* | |
tan | float | p0: float | |
ui_started_end_user_benchmark | BOOL | — | |
unregister_interaction_lockon_prompt | BOOL | entity: Entity | |
update_onscreen_keyboard | int | — | |
var_string | const char* | flags: int, args: Args... | |
var_string_text | const char* | flags: int, type: const char*, text: const char* | |
water_override_set_oceanwavemaxamplitude | void | maxAmplitude: float | |
water_override_set_shorewaveamplitude | void | amplitude: float |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.