object
153 native definitions. Call through
natives.object or natives.OBJECT.153 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x08C5825A2932EA7B | Any | p0: Any | |
_0x0943113E02322164 | Any | object: Object, p1: int | |
_0x0C0A373D181BF900 | void | p0: Any | |
_0x1BC47A9DEDC8DF5D | void | p0: Any, p1: Any | |
_0x1F5E07E14A86FAFC | void | p0: Any | |
_0x20135AF9C10D2A3D | Any | p0: Any | |
_0x22031584496CFB70 | void | p0: Any, p1: Any | |
_0x235C863DA77BD88D | Any | p0: Any, p1: Any, p2: Any | |
_0x250EBB11E81A10BE | Any | p0: Any | |
_0x2BF1953C0C21AC88 | Any | p0: Any | |
_0x3A77DAE8B4FD7586 | void | p0: Any, p1: Any | |
_0x3DF1A0A58498E209 | void | object: Object, p1: Any | |
_0x3E2616E7EA539480 | Any | p0: Any | |
_0x46CBCF0E98A4E156 | void | p0: Any, p1: Any | |
_0x491439AEF410A2FC | void | p0: Any | |
_0x4AE07EBA3462C5D5 | void | p0: Any, p1: Any | |
_0x4D8611DFE1126478 | Any | p0: Any | |
_0x5230BF34EB0EC645 | void | p0: Any | |
_0x57C242543B7B8FB9 | void | p0: Any, p1: Any | |
_0x58DE624FA7FB0E7F | Any | p0: Any | |
_0x614D0B4533F842D3 | Any | p0: Any | |
_0x6579860A5558524A | void | p0: Any, p1: Any | |
_0x6E2AA80BB0C03728 | Any | p0: Any, p1: Any | |
_0x7D4411D6736CD295 | Any | p0: Any, p1: Any | |
_0x7F458B543006C8FE | void | p0: Any, p1: Any | |
_0x7FCD49388BC9B775 | void | p0: Any, p1: Any | |
_0x94F3D956BFAEAE18 | void | p0: Any, p1: Any, p2: Any | |
_0x9A74A9CADFA8A598 | void | p0: Any | |
_0x9F52AD67D1A91BAD | Any | p0: Any, p1: Any | |
_0xA93F925F1942E434 | void | p0: Any, p1: Any | |
_0xAAACF33CBF9B990A | void | p0: Any, p1: Any | |
_0xACD4F9831DFAD7F5 | Any | p0: Any | |
_0xAEE6C800E124CFE1 | void | p0: Any, p1: Any | |
_0xB3B1546D23DF8DE1 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xC07B91B996C1DE89 | void | p0: Any, p1: Any | |
_0xCAAF2BCCFEF37F77 | void | object: Object, p1: Any | |
_0xCBFBD38F2E0A263B | void | p0: Any, p1: Any | |
_0xCEAB54F4632C6EF6 | void | p0: Any, p1: Any | |
_0xD503D6F0986D58BC | void | p0: Any, p1: Any | |
_0xD91E55B6C005EB09 | Any | p0: Any, p1: Any | |
_0xDE116ECFFDD4B997 | void | p0: Any, p1: Any | |
_0xDFA1237F5228263F | void | p0: Any, p1: Any | |
_0xE157A8A336C7F04A | void | p0: Any, p1: Any | |
_0xEBA314768FB35D58 | Any | p0: Any | |
_0xF65EDE5D02A7A760 | void | p0: Any, p1: Any | |
_0xF6E88489B4E6EBE5 | void | p0: Any, p1: Any | |
_0xFA99E8E575F2FEF8 | Any | p0: Any | |
_add_door_to_system_new | void | doorHash: Hash, p1: BOOL, p2: BOOL, p3: BOOL, threadId: int, p5: int, p6: BOOL | |
_damage_bone_on_prop | void | object: Object, bone: int | |
_door_system_change_script_owner | void | doorHash: Hash | |
_door_system_force_shut | void | doorHash: Hash, p1: BOOL | |
_door_system_get_automatic_rate | float | doorHash: Hash | |
_door_system_set_able_to_change_open_ratio_while_locked | void | doorHash: Hash, p1: BOOL | |
_get_ammo_type_from_pickup_type | Hash | pickupHash: Hash | |
_get_light_intensity_from_object | float | object: Object | |
_get_object_light_intensity | float | object: Object | |
_hide_pickup_object | void | pickupObject: Object, toggle: BOOL | |
_is_door_registered_with_network | BOOL | doorHash: Hash | |
_is_door_registered_with_owner | BOOL | doorHash: Hash | |
_is_pickup_type_valid | BOOL | pickupHash: Hash | |
_make_item_carriable | void | object: Object | |
_reset_object_velocity | void | object: Object | |
_set_ambient_pickup_lifetime | void | lifetime: int | |
_set_auto_jumpable_by_horse | void | object: Object, p1: BOOL | |
_set_light_intensity_for_object | void | object: Object, lightIntensity: float | |
_set_light_scattering_disabled_for_object | void | object: Object, disable: BOOL | |
_set_light_translucency_for_object | void | object: Object, value: float | |
_set_not_jumpable_by_horse | void | object: Object, p1: BOOL | |
_set_object_break_scale | void | object: Object, scale: float | |
_set_object_burn_intensity | void | object: Object, intensity: float | |
_set_object_burn_level | void | object: Object, burnLevel: float, affectAsh: BOOL | |
_set_object_burn_opacity | void | object: Object, opacity: float | |
_set_object_burn_speed | void | object: Object, speed: float, p2: float | |
_set_object_kickable | void | object: Object, kickable: BOOL | |
_set_object_targettable_2 | void | object: Object, targettable: BOOL | |
_set_object_targettable_focus | void | object: Object, p1: BOOL, p2: BOOL | |
_set_pickup_collectable_on_mount | void | object: Object | |
allow_damage_events_for_non_networked_objects | void | enabled: BOOL | |
attach_portable_pickup_to_ped | void | pickupObject: Object, ped: Ped | |
block_pickup_from_player_collection | void | p0: Any, p1: Any | |
break_all_object_fragment_bones | void | object: Object | |
break_object_fragment_child | void | object: Object, p1: Any, p2: BOOL | |
convert_old_pickup_type_to_new | Hash | pickupHash: Hash | |
create_ambient_pickup | Object | pickupHash: Hash, x: float, y: float, z: float, flags: int, value: int, modelHash: Hash, p7: BOOL, p8: BOOL, p9: int, p10: float | |
create_object | Object | modelHash: Hash, x: float, y: float, z: float, isNetwork: BOOL, bScriptHostObj: BOOL, dynamic: BOOL, p7: BOOL, p8: BOOL | |
create_object_no_offset | Object | modelHash: Hash, x: float, y: float, z: float, isNetwork: BOOL, bScriptHostObj: BOOL, dynamic: BOOL, p7: BOOL | |
create_object_skeleton | BOOL | object: Object | |
create_pickup | Pickup | pickupHash: Hash, x: float, y: float, z: float, flags: int, p5: int, p6: BOOL, modelHash: Hash, p8: int, p9: float, p10: Any | |
create_pickup_rotate | Pickup | pickupHash: Hash, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, flags: int, p8: int, p9: int, p10: BOOL, modelHash: Hash, p12: int, p13: float, p14: Any | |
create_portable_pickup | Object | pickupHash: Hash, x: float, y: float, z: float, placeOnGround: BOOL, modelHash: Hash | |
delete_object | void | object: Object* | |
detach_portable_pickup_from_ped | void | pickupObject: Object | |
does_object_of_type_exist_at_coords | BOOL | x: float, y: float, z: float, radius: float, hash: Hash, p5: BOOL | |
does_pickup_exist | BOOL | pickup: Pickup | |
does_pickup_object_exist | BOOL | pickupObject: Object | |
does_pickup_of_type_exist_in_area | BOOL | pickupHash: Hash, x: float, y: float, z: float, radius: float | |
does_rayfire_map_object_exist | BOOL | object: Object | |
door_system_get_door_state | int | doorHash: Hash | |
door_system_get_open_ratio | float | doorHash: Hash | |
door_system_set_automatic_distance | void | doorHash: Hash, distance: float | |
door_system_set_automatic_rate | void | doorHash: Hash, rate: float | |
door_system_set_door_state | void | doorHash: Hash, state: int | |
door_system_set_open_ratio | void | doorHash: Hash, ajar: float, forceUpdate: BOOL | |
fix_object_fragment | void | object: Object | |
force_pickup_regenerate | void | p0: Any | |
get_closest_object_of_type | Object | x: float, y: float, z: float, radius: float, modelHash: Hash, isMission: BOOL, p6: BOOL, p7: BOOL | |
get_object_fragment_damage_health | float | p0: Any, p1: BOOL | |
get_offset_from_coord_and_heading_in_world_coords | Vector3 | xPos: float, yPos: float, zPos: float, heading: float, xOffset: float, yOffset: float, zOffset: float | |
get_pickup_coords | Vector3 | pickup: Pickup | |
get_pickup_object | Object | pickup: Pickup | |
get_rayfire_map_object | Object | x: float, y: float, z: float, radius: float, name: const char* | |
get_rayfire_map_object_anim_phase | float | object: Object | |
get_safe_pickup_coords | Vector3 | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
get_state_of_rayfire_map_object | int | object: Object | |
get_weapon_type_from_pickup_type | Hash | pickupHash: Hash | |
has_closest_object_of_type_been_broken | BOOL | p0: float, p1: float, p2: float, p3: float, modelHash: Hash, p5: Any | |
has_object_been_broken | BOOL | p0: Any | |
has_pickup_been_collected | BOOL | pickup: Pickup | |
is_door_closed | BOOL | doorHash: Hash | |
is_door_registered_with_system | BOOL | doorHash: Hash | |
is_object_a_portable_pickup | BOOL | object: Object | |
is_object_visible | BOOL | object: Object | |
is_point_in_angled_area | BOOL | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: float, p10: BOOL, p11: BOOL | |
only_clean_up_object_when_out_of_range | void | object: Object | |
place_object_on_ground_properly | BOOL | object: Object, p1: BOOL | |
prevent_collection_of_portable_pickup | void | object: Object, p1: BOOL, p2: BOOL | |
remove_all_pickups_of_type | void | pickupHash: Hash | |
remove_door_from_system | void | doorHash: Hash | |
remove_pickup | void | pickup: Pickup | |
set_activate_object_physics_as_soon_as_it_is_unfrozen | void | object: Object, toggle: BOOL | |
set_custom_textures_on_object | void | object: Object, txdHash: Hash, p2: Any, p3: Any | |
set_force_object_this_frame | void | x: float, y: float, z: float, p3: float | |
set_local_player_can_collect_portable_pickups | void | toggle: BOOL | |
set_local_player_permitted_to_collect_pickups_with_model | void | modelHash: Hash, toggle: BOOL | |
set_max_num_portable_pickups_carried_by_player | void | modelHash: Hash, p1: int | |
set_object_allow_low_lod_buoyancy | void | object: Object, toggle: BOOL | |
set_object_physics_params | void | object: Object, weight: float, p2: float, p3: float, p4: float, p5: float, gravity: float, p7: float, p8: float, p9: float, p10: float, buoyancy: float | |
set_object_takes_damage_from_colliding_with_buildings | void | object: Object, enabled: BOOL | |
set_object_targettable | void | object: Object, targettable: BOOL | |
set_object_tint_index | void | object: Object, textureVariation: int | |
set_pickup_do_not_auto_place_on_ground | void | pickupObject: Object | |
set_pickup_generation_range_multiplier | void | multiplier: float | |
set_pickup_not_lootable | void | p0: Any, p1: Any | |
set_pickup_particle_fx_highlight | void | p0: Any, p1: Any | |
set_pickup_particle_fx_spawn | void | p0: Any, p1: Any | |
set_pickup_regeneration_time | void | pickup: Pickup, duration: int | |
set_pickup_uncollectable | void | p0: Any, p1: Any | |
set_state_of_rayfire_map_object | void | object: Object, state: int | |
set_team_pickup_object | void | object: Object, p1: Any, p2: BOOL | |
slide_object | BOOL | object: Object, toX: float, toY: float, toZ: float, speedX: float, speedY: float, speedZ: float, collision: BOOL | |
suppress_pickup_reward_type | void | rewardType: int, suppress: BOOL | |
track_object_visibility | void | object: Object |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.