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object ​

153 native definitions. Call through natives.object or natives.OBJECT.
FunctionReturnsParametersNative hash
_0x08C5825A2932EA7BAnyp0: Any
_0x0943113E02322164Anyobject: Object, p1: int
_0x0C0A373D181BF900voidp0: Any
_0x1BC47A9DEDC8DF5Dvoidp0: Any, p1: Any
_0x1F5E07E14A86FAFCvoidp0: Any
_0x20135AF9C10D2A3DAnyp0: Any
_0x22031584496CFB70voidp0: Any, p1: Any
_0x235C863DA77BD88DAnyp0: Any, p1: Any, p2: Any
_0x250EBB11E81A10BEAnyp0: Any
_0x2BF1953C0C21AC88Anyp0: Any
_0x3A77DAE8B4FD7586voidp0: Any, p1: Any
_0x3DF1A0A58498E209voidobject: Object, p1: Any
_0x3E2616E7EA539480Anyp0: Any
_0x46CBCF0E98A4E156voidp0: Any, p1: Any
_0x491439AEF410A2FCvoidp0: Any
_0x4AE07EBA3462C5D5voidp0: Any, p1: Any
_0x4D8611DFE1126478Anyp0: Any
_0x5230BF34EB0EC645voidp0: Any
_0x57C242543B7B8FB9voidp0: Any, p1: Any
_0x58DE624FA7FB0E7FAnyp0: Any
_0x614D0B4533F842D3Anyp0: Any
_0x6579860A5558524Avoidp0: Any, p1: Any
_0x6E2AA80BB0C03728Anyp0: Any, p1: Any
_0x7D4411D6736CD295Anyp0: Any, p1: Any
_0x7F458B543006C8FEvoidp0: Any, p1: Any
_0x7FCD49388BC9B775voidp0: Any, p1: Any
_0x94F3D956BFAEAE18voidp0: Any, p1: Any, p2: Any
_0x9A74A9CADFA8A598voidp0: Any
_0x9F52AD67D1A91BADAnyp0: Any, p1: Any
_0xA93F925F1942E434voidp0: Any, p1: Any
_0xAAACF33CBF9B990Avoidp0: Any, p1: Any
_0xACD4F9831DFAD7F5Anyp0: Any
_0xAEE6C800E124CFE1voidp0: Any, p1: Any
_0xB3B1546D23DF8DE1voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xC07B91B996C1DE89voidp0: Any, p1: Any
_0xCAAF2BCCFEF37F77voidobject: Object, p1: Any
_0xCBFBD38F2E0A263Bvoidp0: Any, p1: Any
_0xCEAB54F4632C6EF6voidp0: Any, p1: Any
_0xD503D6F0986D58BCvoidp0: Any, p1: Any
_0xD91E55B6C005EB09Anyp0: Any, p1: Any
_0xDE116ECFFDD4B997voidp0: Any, p1: Any
_0xDFA1237F5228263Fvoidp0: Any, p1: Any
_0xE157A8A336C7F04Avoidp0: Any, p1: Any
_0xEBA314768FB35D58Anyp0: Any
_0xF65EDE5D02A7A760voidp0: Any, p1: Any
_0xF6E88489B4E6EBE5voidp0: Any, p1: Any
_0xFA99E8E575F2FEF8Anyp0: Any
_add_door_to_system_newvoiddoorHash: Hash, p1: BOOL, p2: BOOL, p3: BOOL, threadId: int, p5: int, p6: BOOL
_damage_bone_on_propvoidobject: Object, bone: int
_door_system_change_script_ownervoiddoorHash: Hash
_door_system_force_shutvoiddoorHash: Hash, p1: BOOL
_door_system_get_automatic_ratefloatdoorHash: Hash
_door_system_set_able_to_change_open_ratio_while_lockedvoiddoorHash: Hash, p1: BOOL
_get_ammo_type_from_pickup_typeHashpickupHash: Hash
_get_light_intensity_from_objectfloatobject: Object
_get_object_light_intensityfloatobject: Object
_hide_pickup_objectvoidpickupObject: Object, toggle: BOOL
_is_door_registered_with_networkBOOLdoorHash: Hash
_is_door_registered_with_ownerBOOLdoorHash: Hash
_is_pickup_type_validBOOLpickupHash: Hash
_make_item_carriablevoidobject: Object
_reset_object_velocityvoidobject: Object
_set_ambient_pickup_lifetimevoidlifetime: int
_set_auto_jumpable_by_horsevoidobject: Object, p1: BOOL
_set_light_intensity_for_objectvoidobject: Object, lightIntensity: float
_set_light_scattering_disabled_for_objectvoidobject: Object, disable: BOOL
_set_light_translucency_for_objectvoidobject: Object, value: float
_set_not_jumpable_by_horsevoidobject: Object, p1: BOOL
_set_object_break_scalevoidobject: Object, scale: float
_set_object_burn_intensityvoidobject: Object, intensity: float
_set_object_burn_levelvoidobject: Object, burnLevel: float, affectAsh: BOOL
_set_object_burn_opacityvoidobject: Object, opacity: float
_set_object_burn_speedvoidobject: Object, speed: float, p2: float
_set_object_kickablevoidobject: Object, kickable: BOOL
_set_object_targettable_2voidobject: Object, targettable: BOOL
_set_object_targettable_focusvoidobject: Object, p1: BOOL, p2: BOOL
_set_pickup_collectable_on_mountvoidobject: Object
allow_damage_events_for_non_networked_objectsvoidenabled: BOOL
attach_portable_pickup_to_pedvoidpickupObject: Object, ped: Ped
block_pickup_from_player_collectionvoidp0: Any, p1: Any
break_all_object_fragment_bonesvoidobject: Object
break_object_fragment_childvoidobject: Object, p1: Any, p2: BOOL
convert_old_pickup_type_to_newHashpickupHash: Hash
create_ambient_pickupObjectpickupHash: Hash, x: float, y: float, z: float, flags: int, value: int, modelHash: Hash, p7: BOOL, p8: BOOL, p9: int, p10: float
create_objectObjectmodelHash: Hash, x: float, y: float, z: float, isNetwork: BOOL, bScriptHostObj: BOOL, dynamic: BOOL, p7: BOOL, p8: BOOL
create_object_no_offsetObjectmodelHash: Hash, x: float, y: float, z: float, isNetwork: BOOL, bScriptHostObj: BOOL, dynamic: BOOL, p7: BOOL
create_object_skeletonBOOLobject: Object
create_pickupPickuppickupHash: Hash, x: float, y: float, z: float, flags: int, p5: int, p6: BOOL, modelHash: Hash, p8: int, p9: float, p10: Any
create_pickup_rotatePickuppickupHash: Hash, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, flags: int, p8: int, p9: int, p10: BOOL, modelHash: Hash, p12: int, p13: float, p14: Any
create_portable_pickupObjectpickupHash: Hash, x: float, y: float, z: float, placeOnGround: BOOL, modelHash: Hash
delete_objectvoidobject: Object*
detach_portable_pickup_from_pedvoidpickupObject: Object
does_object_of_type_exist_at_coordsBOOLx: float, y: float, z: float, radius: float, hash: Hash, p5: BOOL
does_pickup_existBOOLpickup: Pickup
does_pickup_object_existBOOLpickupObject: Object
does_pickup_of_type_exist_in_areaBOOLpickupHash: Hash, x: float, y: float, z: float, radius: float
does_rayfire_map_object_existBOOLobject: Object
door_system_get_door_stateintdoorHash: Hash
door_system_get_open_ratiofloatdoorHash: Hash
door_system_set_automatic_distancevoiddoorHash: Hash, distance: float
door_system_set_automatic_ratevoiddoorHash: Hash, rate: float
door_system_set_door_statevoiddoorHash: Hash, state: int
door_system_set_open_ratiovoiddoorHash: Hash, ajar: float, forceUpdate: BOOL
fix_object_fragmentvoidobject: Object
force_pickup_regeneratevoidp0: Any
get_closest_object_of_typeObjectx: float, y: float, z: float, radius: float, modelHash: Hash, isMission: BOOL, p6: BOOL, p7: BOOL
get_object_fragment_damage_healthfloatp0: Any, p1: BOOL
get_offset_from_coord_and_heading_in_world_coordsVector3xPos: float, yPos: float, zPos: float, heading: float, xOffset: float, yOffset: float, zOffset: float
get_pickup_coordsVector3pickup: Pickup
get_pickup_objectObjectpickup: Pickup
get_rayfire_map_objectObjectx: float, y: float, z: float, radius: float, name: const char*
get_rayfire_map_object_anim_phasefloatobject: Object
get_safe_pickup_coordsVector3p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
get_state_of_rayfire_map_objectintobject: Object
get_weapon_type_from_pickup_typeHashpickupHash: Hash
has_closest_object_of_type_been_brokenBOOLp0: float, p1: float, p2: float, p3: float, modelHash: Hash, p5: Any
has_object_been_brokenBOOLp0: Any
has_pickup_been_collectedBOOLpickup: Pickup
is_door_closedBOOLdoorHash: Hash
is_door_registered_with_systemBOOLdoorHash: Hash
is_object_a_portable_pickupBOOLobject: Object
is_object_visibleBOOLobject: Object
is_point_in_angled_areaBOOLp0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: float, p10: BOOL, p11: BOOL
only_clean_up_object_when_out_of_rangevoidobject: Object
place_object_on_ground_properlyBOOLobject: Object, p1: BOOL
prevent_collection_of_portable_pickupvoidobject: Object, p1: BOOL, p2: BOOL
remove_all_pickups_of_typevoidpickupHash: Hash
remove_door_from_systemvoiddoorHash: Hash
remove_pickupvoidpickup: Pickup
set_activate_object_physics_as_soon_as_it_is_unfrozenvoidobject: Object, toggle: BOOL
set_custom_textures_on_objectvoidobject: Object, txdHash: Hash, p2: Any, p3: Any
set_force_object_this_framevoidx: float, y: float, z: float, p3: float
set_local_player_can_collect_portable_pickupsvoidtoggle: BOOL
set_local_player_permitted_to_collect_pickups_with_modelvoidmodelHash: Hash, toggle: BOOL
set_max_num_portable_pickups_carried_by_playervoidmodelHash: Hash, p1: int
set_object_allow_low_lod_buoyancyvoidobject: Object, toggle: BOOL
set_object_physics_paramsvoidobject: Object, weight: float, p2: float, p3: float, p4: float, p5: float, gravity: float, p7: float, p8: float, p9: float, p10: float, buoyancy: float
set_object_takes_damage_from_colliding_with_buildingsvoidobject: Object, enabled: BOOL
set_object_targettablevoidobject: Object, targettable: BOOL
set_object_tint_indexvoidobject: Object, textureVariation: int
set_pickup_do_not_auto_place_on_groundvoidpickupObject: Object
set_pickup_generation_range_multipliervoidmultiplier: float
set_pickup_hidden_when_uncollectablevoidp0: Any, p1: Any
set_pickup_not_lootablevoidp0: Any, p1: Any
set_pickup_particle_fx_highlightvoidp0: Any, p1: Any
set_pickup_particle_fx_spawnvoidp0: Any, p1: Any
set_pickup_regeneration_timevoidpickup: Pickup, duration: int
set_pickup_uncollectablevoidp0: Any, p1: Any
set_state_of_rayfire_map_objectvoidobject: Object, state: int
set_team_pickup_objectvoidobject: Object, p1: Any, p2: BOOL
slide_objectBOOLobject: Object, toX: float, toY: float, toZ: float, speedX: float, speedY: float, speedZ: float, collision: BOOL
suppress_pickup_reward_typevoidrewardType: int, suppress: BOOL
track_object_visibilityvoidobject: Object

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.