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pathfind ​

76 native definitions. Call through natives.pathfind or natives.PATHFIND.
FunctionReturnsParametersNative hash
_0x264E9A5CD78C338Fvoidp0: Any
_0x34C9AF25649172D0voidp0: Any
_0x430F8319AE56C8A9Vector3p0: Any, p1: Any
_0x4358BCF14C91761Cvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
_0x4BDEBEA5702B97A9voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x54F4D7B6670FBB5AAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x5A3B54ADDF5472A3intp0: const char*
_0x5A4E1A41E3A02AD0voidp0: Any, p1: Any, p2: Any
_0x661BB1E1FF77742DAnyp0: Any
_0x665B21666351CB37Anyp0: Any, p1: Any, p2: Any
_0x6C3F12ECEB6D2E2Avoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_0x6DAD6630AE4A74CBvoidp0: Any, p1: Any
_0x869A7015BD4606E9voidp0: Any
_0x8800776E410EB669Anyp0: Any
_0xA33914B00CA55756Any*p0: const char*, p1: int
_0xAFE2AE66F6251C66voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_0xB03944057FD735BAvoidp0: Any, p1: Any, p2: Any
_0xCA27A86CAA4E98EDAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0xCF213A5FC3ABFC08voidp0: Any, p1: Any, p2: Any
_0xD470725E0703D22FAnyp0: Any
_0xE5EF9DE716FF737Evoidp0: Any, p1: Any, p2: Any
_0xEFC535C9FAF563B3Anyp0: Any
_0xF2A2177AC848B3A8voidvolume: Volume, p1: int, p2: int
_0xF61CFEDEAB627BFAAnyp0: Any
_add_navmesh_blocking_volumeBOOLvolume: Volume, flags: int
_does_navmesh_blocking_volume_existBOOLvolume: Volume
_get_spawn_data_for_road_nodevoidnodeId: int, x: float, y: float, z: float, outCoords: Vector3*, heading: float*
_navmesh_activate_swapBOOLname: const char*
_navmesh_assign_navmesh_to_vehicleBOOLvehicle: Vehicle, navMeshName: const char*
_navmesh_deactivate_swapBOOLname: const char*
_navmesh_does_swap_existBOOLname: const char*
_navmesh_is_swap_activeBOOLname: const char*
_navmesh_query_statusintp0: Any
_remove_navmesh_blocking_volumevoidvolume: Volume
_simulated_route_createAnyx1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: int
_simulated_route_deletevoidp0: Any
_simulated_route_existsBOOLp0: Any
add_navmesh_blocking_objectAnyp0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: BOOL, p8: Any
add_navmesh_required_regionvoidx: float, y: float, radius: float
are_nodes_loaded_for_areaBOOLx1: float, y1: float, x2: float, y2: float
does_navmesh_blocking_object_existBOOLp0: Any
get_approx_floor_for_pointfloatx: float, y: float
get_closest_roadAnyx: float, y: float, z: float, p3: float, p4: int, p5: Vector3*, p6: Vector3*, p7: Any*, p8: Any*, p9: float*, p10: BOOL
get_closest_vehicle_nodeBOOLx: float, y: float, z: float, outPosition: Vector3*, nodeType: int, p5: float, p6: float
get_closest_vehicle_node_with_headingBOOLx: float, y: float, z: float, outPosition: Vector3*, outHeading: float*, nodeType: int, p6: float, p7: int
get_gps_blip_route_foundBOOL—
get_gps_blip_route_lengthint—
get_nth_closest_vehicle_nodeBOOLx: float, y: float, z: float, nthClosest: int, outPosition: Vector3*, unknown1: int, unknown2: float, unknown3: Any
get_nth_closest_vehicle_node_favour_directionBOOLx: float, y: float, z: float, desiredX: float, desiredY: float, desiredZ: float, nthClosest: int, outPosition: Vector3*, outHeading: float*, nodetype: int, p10: Any, p11: Any
get_nth_closest_vehicle_node_idintx: float, y: float, z: float, nth: int, nodetype: int, p5: float, p6: float
get_nth_closest_vehicle_node_id_with_headingBOOLx: float, y: float, z: float, nthClosest: int, outPosition: Vector3*, outHeading: float, p6: Any, p7: float, p8: float
get_nth_closest_vehicle_node_with_headingBOOLx: float, y: float, z: float, nthClosest: int, outPosition: Vector3*, heading: float*, unknown1: Any*, unknown2: int, unknown3: float, unknown4: float
get_num_navmeshes_existing_in_areaintp0: float, p1: float, p2: float, p3: float, p4: float, p5: float
get_random_vehicle_nodeBOOLx: float, y: float, z: float, radius: float, p4: BOOL, p5: BOOL, p6: BOOL, outPosition: Vector3*, nodeId: int*
get_safe_coord_for_pedBOOLx: float, y: float, z: float, onGround: BOOL, outPosition: Vector3*, flags: int
get_vehicle_node_is_switched_offBOOLnodeID: int
get_vehicle_node_positionvoidnodeId: int, outPosition: Vector3*
is_navmesh_loaded_in_areaBOOLx1: float, y1: float, z1: float, x2: float, y2: float, z2: float
is_point_on_roadBOOLx: float, y: float, z: float, vehicle: Vehicle
is_vehicle_node_id_validBOOLvehicleNodeId: int
remove_navmesh_blocking_objectvoidp0: Any
request_path_nodes_in_area_this_frameBOOLx1: float, y1: float, x2: float, y2: float
reset_roads_in_volumevoidvolume: Volume, p1: BOOL
set_ambient_ped_range_multiplier_this_framevoidmultiplier: float
set_ignore_no_gps_flagvoidtoggle: BOOL
set_ped_paths_back_to_originalvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
set_ped_paths_in_areavoidx1: float, y1: float, z1: float, x2: float, y2: float, z2: float, unknown: BOOL, p7: Any
set_roads_back_to_originalvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
set_roads_back_to_original_in_angled_areavoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
set_roads_in_angled_areavoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
set_roads_in_areavoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
set_roads_in_volumevoidvolume: Volume, p1: BOOL, p2: BOOL, p3: BOOL
simulated_route_get_etafloatp0: Any
simulated_route_is_loadedBOOLp0: Any
simulated_route_travel_to_pointvoidp0: Any, p1: float, p2: float

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.