pathfind
76 native definitions. Call through
natives.pathfind or natives.PATHFIND.76 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x264E9A5CD78C338F | void | p0: Any | |
_0x34C9AF25649172D0 | void | p0: Any | |
_0x430F8319AE56C8A9 | Vector3 | p0: Any, p1: Any | |
_0x4358BCF14C91761C | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
_0x4BDEBEA5702B97A9 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x54F4D7B6670FBB5A | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x5A3B54ADDF5472A3 | int | p0: const char* | |
_0x5A4E1A41E3A02AD0 | void | p0: Any, p1: Any, p2: Any | |
_0x661BB1E1FF77742D | Any | p0: Any | |
_0x665B21666351CB37 | Any | p0: Any, p1: Any, p2: Any | |
_0x6C3F12ECEB6D2E2A | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0x6DAD6630AE4A74CB | void | p0: Any, p1: Any | |
_0x869A7015BD4606E9 | void | p0: Any | |
_0x8800776E410EB669 | Any | p0: Any | |
_0xA33914B00CA55756 | Any* | p0: const char*, p1: int | |
_0xAFE2AE66F6251C66 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0xB03944057FD735BA | void | p0: Any, p1: Any, p2: Any | |
_0xCA27A86CAA4E98ED | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xCF213A5FC3ABFC08 | void | p0: Any, p1: Any, p2: Any | |
_0xD470725E0703D22F | Any | p0: Any | |
_0xE5EF9DE716FF737E | void | p0: Any, p1: Any, p2: Any | |
_0xEFC535C9FAF563B3 | Any | p0: Any | |
_0xF2A2177AC848B3A8 | void | volume: Volume, p1: int, p2: int | |
_0xF61CFEDEAB627BFA | Any | p0: Any | |
_add_navmesh_blocking_volume | BOOL | volume: Volume, flags: int | |
_does_navmesh_blocking_volume_exist | BOOL | volume: Volume | |
_get_spawn_data_for_road_node | void | nodeId: int, x: float, y: float, z: float, outCoords: Vector3*, heading: float* | |
_navmesh_activate_swap | BOOL | name: const char* | |
_navmesh_assign_navmesh_to_vehicle | BOOL | vehicle: Vehicle, navMeshName: const char* | |
_navmesh_deactivate_swap | BOOL | name: const char* | |
_navmesh_does_swap_exist | BOOL | name: const char* | |
_navmesh_is_swap_active | BOOL | name: const char* | |
_navmesh_query_status | int | p0: Any | |
_remove_navmesh_blocking_volume | void | volume: Volume | |
_simulated_route_create | Any | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: int | |
_simulated_route_delete | void | p0: Any | |
_simulated_route_exists | BOOL | p0: Any | |
add_navmesh_blocking_object | Any | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: BOOL, p8: Any | |
add_navmesh_required_region | void | x: float, y: float, radius: float | |
are_nodes_loaded_for_area | BOOL | x1: float, y1: float, x2: float, y2: float | |
does_navmesh_blocking_object_exist | BOOL | p0: Any | |
get_approx_floor_for_point | float | x: float, y: float | |
get_closest_road | Any | x: float, y: float, z: float, p3: float, p4: int, p5: Vector3*, p6: Vector3*, p7: Any*, p8: Any*, p9: float*, p10: BOOL | |
get_closest_vehicle_node | BOOL | x: float, y: float, z: float, outPosition: Vector3*, nodeType: int, p5: float, p6: float | |
get_closest_vehicle_node_with_heading | BOOL | x: float, y: float, z: float, outPosition: Vector3*, outHeading: float*, nodeType: int, p6: float, p7: int | |
get_gps_blip_route_found | BOOL | — | |
get_gps_blip_route_length | int | — | |
get_nth_closest_vehicle_node | BOOL | x: float, y: float, z: float, nthClosest: int, outPosition: Vector3*, unknown1: int, unknown2: float, unknown3: Any | |
get_nth_closest_vehicle_node_favour_direction | BOOL | x: float, y: float, z: float, desiredX: float, desiredY: float, desiredZ: float, nthClosest: int, outPosition: Vector3*, outHeading: float*, nodetype: int, p10: Any, p11: Any | |
get_nth_closest_vehicle_node_id | int | x: float, y: float, z: float, nth: int, nodetype: int, p5: float, p6: float | |
get_nth_closest_vehicle_node_id_with_heading | BOOL | x: float, y: float, z: float, nthClosest: int, outPosition: Vector3*, outHeading: float, p6: Any, p7: float, p8: float | |
get_nth_closest_vehicle_node_with_heading | BOOL | x: float, y: float, z: float, nthClosest: int, outPosition: Vector3*, heading: float*, unknown1: Any*, unknown2: int, unknown3: float, unknown4: float | |
get_num_navmeshes_existing_in_area | int | p0: float, p1: float, p2: float, p3: float, p4: float, p5: float | |
get_random_vehicle_node | BOOL | x: float, y: float, z: float, radius: float, p4: BOOL, p5: BOOL, p6: BOOL, outPosition: Vector3*, nodeId: int* | |
get_safe_coord_for_ped | BOOL | x: float, y: float, z: float, onGround: BOOL, outPosition: Vector3*, flags: int | |
get_vehicle_node_is_switched_off | BOOL | nodeID: int | |
get_vehicle_node_position | void | nodeId: int, outPosition: Vector3* | |
is_navmesh_loaded_in_area | BOOL | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float | |
is_point_on_road | BOOL | x: float, y: float, z: float, vehicle: Vehicle | |
is_vehicle_node_id_valid | BOOL | vehicleNodeId: int | |
navmesh_request_path | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
remove_navmesh_blocking_object | void | p0: Any | |
request_path_nodes_in_area_this_frame | BOOL | x1: float, y1: float, x2: float, y2: float | |
reset_roads_in_volume | void | volume: Volume, p1: BOOL | |
set_ambient_ped_range_multiplier_this_frame | void | multiplier: float | |
set_ignore_no_gps_flag | void | toggle: BOOL | |
set_ped_paths_back_to_original | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
set_ped_paths_in_area | void | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, unknown: BOOL, p7: Any | |
set_roads_back_to_original | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
set_roads_back_to_original_in_angled_area | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
set_roads_in_angled_area | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
set_roads_in_area | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
set_roads_in_volume | void | volume: Volume, p1: BOOL, p2: BOOL, p3: BOOL | |
simulated_route_get_eta | float | p0: Any | |
simulated_route_is_loaded | BOOL | p0: Any | |
simulated_route_travel_to_point | void | p0: Any, p1: float, p2: float |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.