Skip to content

ped ​

1,010 native definitions. Call through natives.ped or natives.PED.
FunctionReturnsParametersNative hash
_0x00B380FF2DF6AB7Avoidp0: Any, p1: Any
_0x0105FEE8F9091255Anyp0: Any, p1: Any
_0x024EC9B649111915voidped: Ped, p1: BOOL
_0x028E7B3BBA0BD2FCvoidped: Ped
_0x02E741E19E39628Cvoidped: Ped, p1: float
_0x0455546F23FF08E4BOOLgroupId: int
_0x06A10B4D7F50B0C3BOOLped: Ped
_0x06FA94C835787C64BOOLped: Ped
_0x070A3841406C43D5voidp0: Any, p1: Any
_0x078076AB50FB117FBOOLped: Ped, x: float, y: float, z: float, p4: float, p5: BOOL
_0x07EA5B053FA60AC7voidgroupId: int, p1: BOOL
_0x09171A6F8FDE5DC1voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x095C2277FED731DBAnyp0: Any
_0x09D7AFD3716DA8E1BOOLped: Ped, p1: int
_0x09E378C52B1433B5voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x0A4618FFD517E24Dvoidp0: Any, p1: Any
_0x0ADA3EC589E1736Evoid—
_0x0B787A37EEDD226Fvoidp0: Any, p1: Any
_0x0D3B1568917EBDA0BOOLped: Ped, p1: int
_0x0D497AA69059FE40voidp0: Any, p1: Any
_0x0EA9EACBA3B01601floatped1: Ped, ped2: Ped, p2: BOOL
_0x0EEF7A81C17679DBBOOLped: Ped
_0x0F967019CC853BCCvoidp0: Any, p1: Any
_0x0FB1BA7FF73B41E1voidp0: Any, p1: Any, p2: Any
_0x0FFDF937E5C11382voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x101B45C5F56D970FBOOLp0: Any*, ped: Ped, damageCleanliness: int, p3: int
_0x10F96086123B939FvoidlegendaryPed: Ped, preyPed: Ped, p2: float
_0x1148F706CF4EBDDABOOLped: Ped, p1: Hash, p2: int
_0x1298B3D8E4C2409Fvoidp0: Any
_0x12EB4E31F092C9B3BOOLped: Ped
_0x12F2D161BF4031FCvoidped: Ped, p1: float
_0x134775B093AD5C38floatped: Ped
_0x154B7E841AC7412FvoidgroupId: int, p1: BOOL
_0x15F4732C357B1D6Dvoidp0: Any, p1: Any, p2: Any
_0x16802C32B2FCA06Bvoidp0: Any, p1: Any, p2: Any, p3: Any
_0x16F798A05BB9E3B5voidped: Ped
_0x19B14E04B009E28Bvoidp0: Any, p1: Any
_0x1D23D3F70606D788voidp0: Any, p1: Any
_0x1D4636C90BBEFACBvoidped: Ped, p1: int
_0x1E017404784AA6A3BOOLped: Ped, p1: Hash
_0x1F44B7E283C09EDEvoidped: Ped, p1: float, p2: int
_0x1F8215D0E446F593voidp0: Any, p1: Any, p2: Any
_0x1FA132CBCD7CB239voidped: Ped, p1: Hash
_0x20C5459379D75C1Cvoidped: Ped, p1: const char*
_0x2371C39D4F91C288voidped: Ped
_0x23BDE06596A22CECvoidped: Ped, p1: int, p2: float, p3: Any
_0x242EDF85D4E87B65Anyp0: Any
_0x256EDD55C6BE1482BOOLped: Ped
_0x273915CE30780986Anyp0: Any, p1: Any
_0x27E8A84C12B0B7D1Anyp0: Any, p1: Any, p2: Any
_0x28508173C6A7CC18voidp0: Any
_0x290B2E6CCDE532E1BOOLped: Ped
_0x29924EB8EE9DB926voidped: Ped, p1: float
_0x29F3539189D3E277voidp0: Any, p1: Any
_0x2B4CE170DE09F346voidp0: Any, p1: Any
_0x2BA9D7BF629F920Cfloatped: Ped
_0x2D976DBDC731DF80voidped: Ped
_0x2DC0E8DCBD3546E9BOOLped: Ped
_0x2DD4E0E26DFAD97DBOOLped1: Ped, ped2: Ped, p2: float
_0x2E5B5D1F1453E08Evoidped: Ped, p1: int
_0x2FA568BFA725F8D6voidp0: Any, p1: Any, p2: Any, p3: Any
_0x31B2E7F2E3C58B89Anyp0: Any, p1: Any, p2: Any, p3: Any
_0x32417CB860A3BDC4Anyp0: Any, p1: Any
_0x326F7951EF0D7F75Anyped: Ped, eventType: Hash
_0x329772C47DBB2FBCvoidped: Ped
_0x32CCAD8A981B53D3voidped: Ped
_0x32CEDA9A0AB4CEF7voidped: Ped, p1: Hash, p2: BOOL
_0x34B5CEAC180A5D6Evoidped: Ped, p1: Hash, p2: BOOL
_0x34C11114887150FDvoidp0: Any, p1: Any
_0x34EDDD59364AD74Avoidped: Ped, p1: Any*
_0x354CA4DDDEEC397Aintped: Ped
_0x36513AFFC703C60Dvoidp0: Any
_0x370A973252741AC4voidped: Ped, p1: BOOL
_0x3A5697B80FED5EBEvoidped: Ped, p1: float, p2: float, p3: float, p4: float
_0x3ACCE14DFA6BA8C2intped: Ped, p1: int, x: float, y: float, z: float, p5: float, itemset: ItemSet
_0x3AEC4A410ECAF30DBOOLped: Ped
_0x3C529A827998F9B3voidped: Ped, p1: int, p2: int
_0x3D9F958834AB9C30Pedped: Ped
_0x3EFED081B4834BA1voidp0: Any
_0x3FCBB5FCFD968698intdrawable: Hash, albedo: Hash, normal: Hash, material: Hash, p4: Any
_0x3FDBB99EFD8CE4AFvoidp0: Any, p1: Any, p2: Any
_0x3FDCC1F8C17E303Evoidped: Ped, p1: int, p2: float
_0x405180B14DA5A935voidped: Ped, p1: BOOL
_0x40C3524D4ED83554voidgroupId: int, p1: BOOL
_0x40C9155AF8BC13F3BOOLped: Ped
_0x413697EC260AABBFvoidp0: Any, p1: Any, p2: Any
_0x41C23A8E6B344867voidped: Ped, p1: const char*
_0x45FEA6D5539BD474voidped: Ped, p1: const char*
_0x4642182A298187D0Anyped: Ped, p1: int, p2: Any*, p3: int, p4: int
_0x46BF2A810679D6E6floatped: Ped, maxMoveBlendRatio: float
_0x49DADFC4CD808B0Avoidp0: Any, p1: Any, p2: Any
_0x4B19F171450E0D4FPedped: Ped
_0x4E68C7EF706DF35Dvoidped: Ped, x: float, y: float, z: float, p4: float, relationshipGroup: Hash
_0x4EC4EA2F72B36358voidped: Ped, p1: BOOL
_0x4EFC1F8FF1AD94DEvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x4F27603E44A8E4C0voidped: Ped, p1: int, p2: BOOL
_0x4F63433CE3C08230voidped: Ped, p1: BOOL
_0x5203038FF8BAE577BOOLped: Ped, p1: int, p2: int
_0x52250B92EA70BE3DAnyp0: Any
_0x52A24D8A1DA89658voidped: Ped, p1: int, p2: BOOL
_0x53BA7D96B9A421D9voidp0: Any, p1: Any
_0x5463C962BC7777C3intped: Ped, p1: int, lootTarget: Ped*, p3: int, p4: int
_0x54D3CD482742C482voidanimal: Ped, p2: float
_0x550CB89DD7F4FA3DBOOLped1: Ped, ped2: Ped
_0x55546004A244302Avoidp0: Any, p1: Any
_0x56076667E7C2DCD6voidp0: Any, p1: Any
_0x56E4BAD93D33453CAnyp0: Any, p1: Any
_0x577C60BA06D0EA64BOOLped: Ped
_0x57F35552E771BE9Dvoidped: Ped, p1: int
_0x58D32261AE0F0843voidped: Ped, boneId: int, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: const char*
_0x5A1A929C8B729B4Avoidped: Ped
_0x5AF24CA9C974E51Avoidped1: Ped, ped2: Ped
_0x5B73975B4F12F7F3voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x5BB04BC74A474B47voidp0: Any, p1: Any
_0x5BF0B9D9A8E227A0BOOLped: Ped
_0x5C6C7C70CA302801BOOLped: Ped
_0x5C90E20C25E6D83Cvoidp0: Any
_0x5CA20FBE49891BBDvoidped: Ped, p1: int
_0x5CB2EBB467BE3ED6voidanimal: Ped, p2: float
_0x5D4CD22A8C82A81Avoidped: Ped, p1: BOOL
_0x5DA36CCCB63C0895Anyp0: Any, p1: Any, p2: Any
_0x5E9FAF6C513347B4Entityped: Ped, eventType: Hash
_0x5EFA8A3D8A60D662Anyp0: Any, p1: Any
_0x5FCF25D584065BFDvoidp0: Any, p1: Any, p2: Any, p3: Any
_0x600BBDD29820370Cvoidped: Ped
_0x604E1010E3162E86voidp0: Any, p1: Any, p2: Any
_0x606D529DADA3C940voidped: Ped, p1: Any
_0x62FDF4E678E40CC6Anyentity: Entity, p1: Any
_0x633F83B301C87994voidp0: Any, p1: Any
_0x642720D8D69328B6voidped: Ped, p1: Hash
_0x6507AC3BD7C99009BOOLx: float, y: float, z: float, p3: float
_0x6734F0A6A52C371Cvoidplayer: Player, horseSlot: int
_0x6A190B94C2541A99voidp0: Any
_0x6A489892E813951Avoidp0: Any
_0x6B67320E0D57856Avoidped: Ped, p1: Any*, p2: int, p3: BOOL
_0x6DB875AFC584FA32Anyped: Ped, p1: int
_0x6E8B87139854022Dvoidped: Ped, clipset: const char*
_0x6F43C351A5D51E2FAnyped: Ped, p1: Any*
_0x6F46F8ACB44C4FC1Anyp0: Any
_0x7020839C7302D8ACBOOLped: Ped
_0x704C908E9C405136voidped: Ped
_0x712B2C2B2471B493voidped: Ped, p1: Hash
_0x735662994E60A710voidped: Ped, p1: BOOL
_0x7406C71F4AC2FFCCvoidp0: Any
_0x7583A9D35248B83FBOOLped: Ped
_0x758F081DB204DDDEBOOLped: Ped
_0x75A082563B4452E5voidp0: Any, p1: Any, p2: Any, p3: Any
_0x75D3333409CD33CEvoidp0: Any, p1: Any, p2: Any
_0x763FA8A9D76EE3A7floatped: Ped
_0x77243ED4F7CAAA55BOOLped: Ped
_0x7883AA809DF43D98voidped: Ped, healthLimit: float
_0x7ABBD9E449E0DB00voidp0: Any, p1: Any
_0x7B5C293238EE4F20Anyp0: Any
_0x7BB810E8B343AC7BAnyp0: Any
_0x7C08E7CB8D951B70voidped: Ped, p1: float
_0x7C10221CE718AA72voidped: Ped, p1: int
_0x7C8AA850617651D9Anyp0: Any, p1: Any
_0x7E5185B979706210voidgroupId: int, p1: int
_0x7E8F9949B7AABBF0voidp0: Any, p1: Any, p2: Any
_0x7EDB3C766B0D073Fvoidped: Ped
_0x7EE3A8660F38797EBOOLped: Ped
_0x7F090958AE95B61BBOOLped: Ped, p1: int
_0x8101BA1C0B462412voidped: Ped, ropeId: int
_0x815C0074A1BC0D93voidped: Ped, p1: int
_0x82CB0F3F0C7785E5Anyp0: Any
_0x851966E1E35AF491voidp0: Any, p1: Any
_0x85F500F4E24CA43Evoidped: Ped, p1: float
_0x86F0B6730C32AC14voidped: Ped, p1: BOOL
_0x86FAFC18E3D4380CvoidgroupId: int, p1: BOOL
_0x878E8104FA27CDAEvoidvehicle: Vehicle, p1: Hash
_0x87C2724A56F66020voidped: Ped
_0x8822F124788B8D0Avoidped: Ped, p1: BOOL
_0x8822F139408B8D0ABOOLped: Ped
_0x88A5564B19C15391BOOLped: Ped
_0x88A95BB640FC186Fvoidped: Ped
_0x88B2026A3B0BE33Dvoidped: Ped, p1: float
_0x897934E868EDDD6Cvoidped: Ped, p1: int, p2: float, p3: float, p4: float
_0x89816B58C3466262Anyped: Ped
_0x899DFA0009AC93DEvoidped: Ped, p1: float
_0x89E59DBD15E21177voidgroupId: int, p1: int
_0x8AF46E5159A5B620voidped: Ped, speechParams: Hash
_0x8AF8E647D6B2A649intgroupId: int, ped: Ped
_0x8AFCCC0F18D70018voidgroupId: int, p1: BOOL
_0x8BA0C65AC15A7D33voidp0: Any, p1: Any, p2: Any, p3: Any
_0x8BE24D74D74C6E9BPedped: Ped
_0x8CB2553C559102C1voidped: Ped, p1: int, p2: BOOL
_0x8D9DB115FBA8E23Dvoidp0: Any
_0x900CA00CE703E1E2floatped: Ped
_0x9078FB0557364099voidp0: Any
_0x913D04A5176F84C9BOOLped: Ped
_0x917760CFE7A0E0F1BOOLped: Ped
_0x9184788BFF1EDAD7voidp0: Any, p1: Any
_0x91BAB9E064F036CDvoidp0: Any, p1: Any
_0x92A1B55A59720395voidp0: Any, p1: Any
_0x94132D7C8D3575C4BOOLped: Ped
_0x947E43F544B6AB34BOOLped: Ped, player: Player, flag: int, ms: int
_0x9629FAF6460D35CBvoidgroup: Hash, p1: BOOL
_0x96595B36D6A2279Bvoidanimal: Ped, toggle: BOOL
_0x966DE09688A1DE39voidgroupId: int, p1: float, p2: float, p3: float, p4: float
_0x96C7B659854DE629voidp0: Any, p1: Any
_0x97A38B65EBDA3D50voidped: Ped, p1: BOOL
_0x97B06669AC569003voidped1: Ped, ped2: Ped
_0x97C475212B327666voidgroupId: int, p1: BOOL
_0x9851DE7AEC10B4E1voidx: float, y: float, z: float, p3: float, p4: int, p5: Any
_0x992187D975635DF5voidp0: Any, p1: Any
_0x99DF2639DA76C1DCBOOLped1: Ped, ped2: Ped, p2: int
_0x9A4AC116CC1EEE14voidp0: Any
_0x9AB33CB5834885B3voidped: Ped, p1: float, p2: float, p3: float, p4: float
_0x9B65444C07B782BFvoidped: Ped, p1: const char*
_0x9B90842304C938A7Anyp0: Any, p1: Any, p2: Any
_0x9B9B9FA0EA283E3Dvoidped: Ped, p1: float
_0x9BBEAF8B0C007F1Evoidped: Ped, p1: BOOL
_0x9C81338B2E62CE0ABOOLplayer: Player, ped: Ped, shotNearRecentlyTime: int
_0x9D8DFE2DE9CB4DFCvoidped: Ped
_0x9E3842E5DAD69F80voidvolume: Volume
_0x9E66708B2B41F14Avoidp0: Any, p1: Any
_0x9F0F28B42C4EE80Avoidanimal: Ped, p2: float
_0x9F933E0985E12C51voidped: Ped, p1: float, p2: float, p3: float
_0xA064BBABB064446Fvoidp0: Any
_0xA180FBD502A03125Anyp0: Any, p1: Any, p2: Any
_0xA1FBAC56D38563E2BOOLvolume: Volume
_0xA2116C1E4ED85C24voidped: Ped, inverted: BOOL
_0xA218D2BBCAA7388CAnyp0: Any, p1: Any
_0xA274F51EF7E34B95Anyp0: Any, p1: Any
_0xA2B8E47442C76CECvoidp0: Any, p1: Any
_0xA2F8B3B5FEDFC100voidp0: Any, p1: Any
_0xA31D350D66FA1855Anyp0: Any
_0xA3C53CDE922BC78Bvoidped: Ped, p1: const char*
_0xA405BF9F01960C16voidp0: Any
_0xA4AC05B1A364EBC5Anyp0: Any, p1: Any, p2: Any
_0xA4B6432E3880F2F9BOOLped: Ped
_0xA691C10054275290voidmount: Ped, player: Player, dismountedTimestamp: int
_0xA6D6F03095C88F59voidped: Ped
_0xA7A806677F8DE138voidped: Ped
_0xA7DC9266ED6A4E51voidped: Ped
_0xA8A95CECB1906EA2voidgroupId: int, p1: BOOL
_0xA90684ED185CCB4Bvoidanimal: Ped, p1: BOOL, p2: float, p3: float
_0xA967D6A8ED2D713Bvoidped: Ped, p1: BOOL
_0xAA6C49AE90A32299voidped: Ped, p1: Hash
_0xAAB86462966168CEAnyped: Ped, isMP: BOOL
_0xAAC0EE3B4999ABB5voidped: Ped, targetPed: Ped
_0xAD3330E3C3E98007voidp0: Any, p1: Any
_0xAE6B68A83ABBE7C0voidp0: Any
_0xAF041C10756C30FBvoidped: Ped, p1: BOOL, p2: BOOL, p3: BOOL
_0xB05CC690CDE8A4A9BOOLgroupId: int, p1: float
_0xB06F5F1DEF417216voidp0: Any, p1: Any, p2: Any, p3: Any
_0xB285AD0EC870B2DFvoidp0: Any, p1: Any
_0xB292203008EBBAACAnyp0: Any
_0xB29C553BA582D09EAnyp0: Any*, model: Hash, damageCleanliness: int, p3: int
_0xB4B7C92FCE7347B7voidped: Ped
_0xB65927F861E7AE39BOOLped: Ped, p1: int
_0xB7DBB2986B87E230BOOLped: Ped, p1: float
_0xB8AB265426CFE6DDvoidped: Ped, p1: BOOL
_0xB8B6430EAD2D2437voidped: Ped, p1: Hash
_0xB8E2D655E1D5BD39Anyp0: Any
_0xB91AB3BE7F655D49BOOLped: Ped
_0xB9BDFAE609DFB7C5voidp0: Any, p1: Any, p2: Any
_0xBAD2A311667A50D7voidped: Ped, p1: BOOL
_0xBB3E5370EBB6BE28Anyp0: Any, p1: Any
_0xBC1DC48270468444voidp0: Any
_0xBCC76708E5677E1Dvoidped: Ped, p1: BOOL
_0xBD0E4F52F6D95242BOOLped: Ped
_0xBF567DF2BEF211A6voidp0: Any, p1: Any
_0xBFA6B7731C3BAF02void—
_0xC17A94CC8FC3C61Avoidentity: Entity, flag: int, p2: float, p3: float, p4: float
_0xC2722B252C79E641voidped: Ped, p1: Any, p2: Any, p3: BOOL
_0xC2745D9261664901voidp0: Any, p1: Any
_0xC2EF407645BEECDCAnyp0: Any
_0xC3995D396F1D97B6BOOLped: Ped, p1: int, p2: int
_0xC412AA1C73111FE0voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xC48AF420371C7407Anyped: Ped, grapple: Hash
_0xC494C76A34266E82voidped: Ped, p1: int
_0xC5303F460A40D21Dintped: Ped, p1: int
_0xC5B78E41DCF8227Cvoidped: Ped, p1: BOOL
_0xC6136B40FFFB778Bvoidp0: BOOL
_0xC6981AFF6D2A71C2voidp0: Any
_0xC6C4E15CF7D52FEAvoidp0: Any, p1: Any
_0xC9151483CC06A414voidped: Ped
_0xC991EF46FE323867voidped: Ped, p1: Any
_0xC99F104BDF8C7F5Avoidped: Ped, p1: BOOL
_0xCA95924C893A0C91floatped: Ped, p1: float
_0xCA95C156C14B2054voidp0: Any, p1: Any
_0xCAC43D060099EA72voidped: Ped
_0xCB1A3864C524F784voidp0: Any, p1: Any
_0xCB86D3E3E3708901Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xCB8F4C9343EBE240BOOLped: Ped, eventType: Hash, coords: Vector3*
_0xCBDE59C48F2B06F5voidp0: Any, p1: Any, p2: Any
_0xCD9E5F94A2F38683voidped: Ped, p1: BOOL
_0xCDFB8C04D4C95D9Bvoidp0: Any, p1: Any, p2: Any, p3: Any
_0xCE7A6C1D5CDE1F9Dvoidped: Ped, object: Object, propName: const char*, animName: const char*
_0xCF0B19806473D324voidped: Ped, x: float, y: float, z: float
_0xD049920CD29F6CC8voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xD049FDAF089FDDB0voidp0: Any, p1: Any, p2: Any
_0xD103F6DBB5442BE8voidp0: Any, p1: Any
_0xD2F0FE8805D91647voidp0: Any, p1: Any
_0xD355E2F1BB41087EBOOLped: Ped, p1: float
_0xD4D403EA031F351CBOOLped: Ped
_0xD55DB4466D00A258BOOLlegendaryAnimal: Ped
_0xD5BD1B5318A81994voidgroupId: int, p1: BOOL
_0xD61FCF9FCFD515B7voidp0: Any, p1: Any, p2: Any
_0xD7D2F45C56A4F4DFvoidp0: Any, p1: Any, p2: Any
_0xD8544F6260F5F01Evoidped: Ped, p1: int
_0xD8CEEED54C672B5Dvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0xD97BC27AC039F681Anyp0: Any, p1: Any, p2: Any, p3: Any
_0xDC88D06719070C39BOOLped: Ped
_0xDC91F22F09BC6C2Fvoidgroup: Hash, p1: BOOL
_0xDC9273D95976BA22floatped: Ped
_0xDD9540E7B1C9714Fvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xDDFAD4DEAA7FA362voidgroupId: int, p1: float, p2: float, p3: float, p4: float
_0xDEDBED3020DA49DCvoidp0: Any
_0xDEE8D30AA5C2E28Dvoidped: Ped, p1: Hash, p2: BOOL
_0xE0FE107AB174D64Avoidp0: Any, p1: Any
_0xE1103300F3456DE7voidgroupId: int, p1: float, p2: float
_0xE1AADD0055D76603voidped: Ped, entity: Entity, boneIndex1: int, boneIndex2: int, x: float, y: float, z: float, p7: float, p8: BOOL, p9: BOOL, p10: int
_0xE1B3BE07D3AADDEDvoidped: Ped, p1: int, p2: BOOL
_0xE20027B414BFE6C7voidp0: Any, p1: Any
_0xE29D8CD66553DBAAvoidhorse: Ped
_0xE37ACEE15AC50C7Evoidped: Ped, p1: const char*
_0xE4C95E0AE31C6512voidped: Ped, p1: Any
_0xE4EF4382E22C780Cvoidp0: Any
_0xE50C9816B3F22D8Bvoidped: Ped, p1: Hash, p2: float
_0xE6CB36F43A95D75Fvoidp0: Any
_0xE735A7DA22E88359voidp0: Any
_0xE737D5F14304A2ECvoidped: Ped, player: Player, p2: int
_0xE76687023D8C8505EntityperscharModel: Hash, p1: int
_0xE8ABE3B73FC7FE17voidp0: Any, p1: Any, p2: Any, p3: Any
_0xE8D1CCB9375C101Bintmount: Ped, player: Player
_0xE9E06EA514A69061voidp0: Any, p1: Any
_0xEA8763E505AFD49Avoidp0: Any, p1: Any, p2: Any
_0xEB8886E1065654CDvoidped: Ped, p1: int, p2: const char*, p3: float
_0xEBAAC9A750E7563BBOOLped: Ped
_0xEBD49472BCCF7642voidp0: Any, p1: Any
_0xEC60D1D225BC50AAvoidped: Ped, p1: float
_0xED1C764997A86D5Avoidped1: Ped, ped2: Ped
_0xEEDC9B29314B2733voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
_0xEF371232BC6053E1voidped: Ped
_0xF47D54B986F0A346voidped: Ped, danceIntensity: int
_0xF4860514AD354226intshockingEvent: ScrHandle, x: float, y: float, z: float, p4: float, p5: int*
_0xF634E2892220EF34voidped: Ped, p1: Any
_0xF6A8C4B4A11AE89CAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0xF7327ACC7A89AEF1Anyp0: Any, p1: Any, p2: Any
_0xF917F92BF22ECBABvoidp0: Any
_0xF9331B3A314EB49DBOOLped: Ped
_0xF9CBD46433E36713voidped: Ped, targetEntity: Entity, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: const char*
_0xF9CFF5BB70E8A2CBvoidped: Ped, p1: float
_0xFA0D206B489A6846voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xFA742B82D093D848voidp0: Any, p1: Any, p2: Any
_0xFA8C10DCE0706D43BOOLped: Ped
_0xFC23348F0F4E245Fvoidp0: Any, p1: Any, p2: Any, p3: Any
_0xFC3B580C4380B5B7Anyp0: Any
_0xFD3C31A2E45671E7voidped: Ped, p1: int
_0xFD8E853F0BC2E942voidp0: Any, p1: Any
_0xFEA6126C34DF2532voidped: Ped, p1: BOOL
_0xFFA1594703ED27CAvoidped: Ped, p1: int
_0xFFDE295662405B25intped: Ped
_add_ped_stay_out_volumeBOOLped: Ped, volume: Volume
_add_ped_subscribe_to_legendary_blipsBOOLped: Ped
_add_scenario_blocking_volumeAnyvolume: Volume, p1: BOOL, flag: int
_add_scenario_transitionvoidped: Ped
_add_texture_layerinttextureId: int, albedoHash: Hash, normalHash: Hash, materialHash: Hash, blendType: int, texAlpha: float, sheetGridIndex: int
_apply_ped_metaped_outfitBOOLrequestId: int, ped: Ped, p2: BOOL, p3: BOOL
_apply_shop_item_to_pedvoidped: Ped, componentHash: Hash, immediately: BOOL, isMp: BOOL, p4: BOOL
_apply_texture_on_pedvoidped: Ped, componentHash: Hash, textureId: int
_are_all_ambient_ped_reservations_readyBOOL—
_attach_volume_to_entityvoidvolume: Volume, entity: Entity, offsetX: float, offsetY: float, offsetZ: float, rotX: float, rotY: float, rotZ: float, p8: int, p9: BOOL
_can_ped_use_scenario_pointBOOLped: Ped, scenario: int, p2: Any, p3: Any, p4: Any
_change_ped_staminaBOOLped: Ped, amount: float
_clear_ped_action_disable_flagvoidped: Ped, actionDisableFlag: int
_clear_ped_blood_damage_facialvoidped: Ped, p1: int
_clear_ped_combat_stylevoidped: Ped, p1: int
_clear_ped_desired_loco_for_modelvoidped: Ped
_clear_ped_desired_loco_motion_typevoidped: Ped
_clear_ped_grapple_flagvoidped: Ped, flag: int
_clear_ped_target_action_disable_flagvoidped: Ped, actionDisableFlag: int
_clear_ped_texturevoidtextureId: int
_clear_pelt_from_horsevoidhorse: Ped, peltId: int
_compute_satchel_item_for_ped_carcassintoutInventoryItemArray: Any*, ped: Ped, damageCleanliness: int, skinningQuality: int
_create_gravity_wellintxPos: float, yPos: float, zPos: float, heading: float, radius: float, p5: float, p6: float, p7: float, stopAtDestination: BOOL
_create_metaped_assetEntityasset: Hash, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, p7: BOOL, p8: BOOL, p9: BOOL
_create_metaped_outfit_pedPedrequestId: int, x: float, y: float, z: float, heading: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL
_create_metaped_pedPedrequestId: int, x: float, y: float, z: float, heading: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL
_detach_volume_from_entityvoidvolume: Volume, entity: Entity
_disable_all_look_at_requestsvoidped: Ped, p1: int
_disable_ambient_look_at_requestsvoidp0: Any, p1: Any
_does_metaped_outfit_exist_for_ped_modelBOOLoutfit: Hash, model: Hash
_does_metaped_suboutfit_exist_for_ped_modelBOOLoutfit: Hash, suboutfit: Hash, model: Hash
_equip_meta_ped_outfitvoidped: Ped, hash: Hash
_equip_meta_ped_outfit_extravoidped: Ped, component: int, p2: Any, p3: Any
_equip_meta_ped_outfit_presetvoidped: Ped, presetId: int, p2: BOOL
_equip_meta_ped_suboutfitvoidped: Ped, suboutfit: Hash, p2: int
_fake_set_ped_loco_injuredvoidped: Ped, enabled: BOOL
_force_ped_deathvoidped: Ped, pedKiller: Ped, weapon: Hash
_get_active_animal_ownerPedanimal: Ped
_get_active_dynamic_scenarioHashped: Ped
_get_active_dynamic_scenario_2Hashped: Ped
_get_blocking_of_non_temporary_eventsBOOLped: Ped
_get_carrier_as_humanPedentity: Entity
_get_carrier_as_mountPedentity: Entity
_get_carrier_as_pedPedentity: Entity
_get_default_relationship_group_hashHashmodelHash: Hash
_get_first_entity_ped_is_carryingEntityped: Ped
_get_group_formationintgroupId: int
_get_health_recharge_multiplierfloatped: Ped
_get_horse_taming_stateinthorse: Ped
_get_incapacitation_time_remainingintped: Ped
_get_is_ped_being_robbedBOOLped: Ped, player: Player, trueUntilPlayerPocketsItem: BOOL
_get_is_ped_command_hash_presentBOOLped: Ped, commandHash: Hash
_get_is_ped_in_dispute_with_pedBOOLped: Ped, pedInDisputeWith: Ped
_get_is_ped_motivation_state_enabledBOOLped: Ped, motivationState: int
_get_lasso_targetEntityped: Ped
_get_lassoed_lassoerPedped: Ped
_get_lassoer_of_pedEntityped: Ped
_get_last_led_mountPedped: Ped
_get_last_mountPedped: Ped
_get_last_vehicle_draft_horse_was_attached_toVehiclehorse: Ped
_get_looting_flagBOOLped: Ped, lootFlag: int
_get_meta_ped_typeintped: Ped
_get_num_component_categories_in_pedintped: Ped
_get_num_components_in_pedintped: Ped
_get_num_free_slots_in_ped_poolint—
_get_num_reserved_ambient_peds_desiredint—
_get_num_reserved_ambient_peds_readyint—
_get_num_reserved_healthAnyped: Ped
_get_ped_attitudeintped: Ped, player: Player
_get_ped_blackboard_boolBOOLped: Ped, variableName: const char*
_get_ped_blackboard_floatfloatped: Ped, variableName: const char*
_get_ped_blackboard_hashHashped: Ped, variableName: const char*
_get_ped_brawling_styleHashped: Ped
_get_ped_can_be_incapacitated_this_frameBOOLped: Ped
_get_ped_combat_attributeBOOLped: Ped, attributeIndex: int
_get_ped_component_category_by_indexHashped: Ped, index: int
_get_ped_damage_cleanlinessintped: Ped
_get_ped_damagedBOOLped: Ped
_get_ped_defensive_volumeVolumeped: Ped, p1: Any
_get_ped_drunknessfloatped: Ped
_get_ped_face_featurefloatped: Ped, index: int
_get_ped_grapple_flagintped: Ped
_get_ped_grapple_styleHashped: Ped
_get_ped_grapplerPedped: Ped
_get_ped_heightfloatped: Ped
_get_ped_id_rangefloatped: Ped
_get_ped_incapacitation_healthintped: Ped
_get_ped_interaction_personalityHashped: Ped
_get_ped_lasso_hogtie_flagBOOLped: Ped, flagId: int
_get_ped_last_dropped_hatObjectped: Ped
_get_ped_lod_multiplierfloatped: Ped
_get_ped_max_staminafloatped: Ped
_get_ped_melee_action_phasefloatped: Ped
_get_ped_meta_outfit_hashHashped: Ped
_get_ped_model_size_from_hashintmodelHash: Hash
_get_ped_motivationfloatped: Ped, motivationState: int, targetPed: Ped
_get_ped_qualityintped: Ped
_get_ped_register_propEntityped: Ped, p1: const char*, p2: BOOL
_get_ped_remaining_revival_timefloatped: Ped, normalized: BOOL
_get_ped_staminafloatped: Ped
_get_ped_stamina_normalizedfloatped: Ped
_get_ped_tranquilizerPedped: Ped
_get_peds_in_combat_with_targetintped: Ped, itemset: ItemSet, flag: int
_get_pelt_from_horseinthorse: Ped, index: int
_get_player_current_animal_damage_modifierfloatplayer: Player
_get_player_ped_water_depthfloatped: Ped
_get_rider_of_mountPedmount: Ped, p1: BOOL
_get_shop_item_num_wearable_statesintcomponentHash: Hash, isMpFemale: BOOL, p2: BOOL
_get_shop_item_wearable_state_by_indexHashcomponentHash: Hash, wearableStateIndex: int, isMpFemale: BOOL, p3: BOOL
_get_shop_ped_base_layersBOOLshopItem: Hash, p1: Any, ped: Ped, metapedType: int, p4: BOOL, drawable: Hash*, albedo: Hash*, normal: Hash*, material: Hash*, p9: Hash*, p10: Hash*, p11: Hash*, p12: Hash*
_get_shop_ped_component_at_indexHashped: Ped, index: int, p2: BOOL, argStruct: Any*, argStruct2: Any*
_get_shop_ped_component_categoryHashcomponentHash: Hash, metapedType: int, isMP: BOOL
_get_shop_ped_hat_componentAnyped: Ped, metapedType: int, p2: BOOL
_get_stamina_depletion_multiplierfloatped: Ped
_get_stamina_recharge_multiplierfloatped: Ped
_get_total_ped_damage_from_aifloatped: Ped
_get_transport_ped_is_seated_onEntityped: Ped
_get_vehicle_draft_horse_is_attached_toVehiclehorse: Ped
_give_ped_hash_commandvoidped: Ped, commandHash: Hash, activationDuration: float
_give_ped_scenario_propBOOLped: Ped, object: Object, conditionalAnim: const char*, p3: const char*, p4: const char*, p5: BOOL
_give_ped_scenario_prop_dynamicBOOLped: Ped, object: Object, p2: const char*, p3: const char*, p4: BOOL
_has_metaped_asset_loadedBOOLrequestId: int
_has_metaped_outfit_loadedBOOLrequestId: int
_has_metaped_ped_request_loadedBOOLrequestId: int
_has_ped_been_shoved_recentlyBOOLped: Ped, ms: int
_has_ped_emotional_preset_loadedBOOLped: Ped, name: const char*
_has_ped_taken_gore_damageBOOLped: Ped, limb: int
_horse_agitatevoidmount: Ped, kickOffRider: BOOL
_incapacitated_revivevoidped: Ped, ped2: Ped
_is_animal_controlled_by_a_playerBOOLped: Ped
_is_animal_interaction_runningBOOLped: Ped
_is_meta_ped_outfit_equippedBOOLped: Ped, outfit: Hash
_is_metaped_asset_validBOOLrequestId: int
_is_metaped_fishBOOLped: Ped
_is_metaped_outfit_request_validBOOLrequestId: int
_is_metaped_ped_request_validBOOLrequestId: int
_is_metaped_using_componentBOOLped: Ped, component: Hash
_is_mount_seat_freeBOOLmount: Ped, seat: int
_is_ped_action_disable_flag_enabledBOOLped: Ped, actionDisableFlag: int
_is_ped_childBOOLped: Ped
_is_ped_climbing_ladderBOOLped: Ped
_is_ped_coweringBOOLped: Ped
_is_ped_doing_scenario_transitionBOOLped: Ped
_is_ped_draggingBOOLped: Ped
_is_ped_drunkBOOLped: Ped
_is_ped_group_leaderBOOLped: Ped, groupId: int
_is_ped_intimidatedBOOLped: Ped
_is_ped_model_suppressedBOOLmodel: Hash
_is_ped_queued_for_deletionBOOLped: Ped
_is_ped_slidingBOOLped: Ped
_is_ped_target_action_disable_flag_enabledBOOLped: Ped, actionDisableFlag: int
_is_ped_using_action_mode_2BOOLped: Ped
_is_ped_visibility_trackedBOOLped: Ped
_is_scenario_blocking_area_validBOOLp0: Any
_is_targetBOOLped: Ped, targetPed: Ped
_is_texture_validBOOLtextureId: int
_is_this_model_a_horseBOOLmodel: Hash
_is_tracked_ped_visibility_percentage_not_less_thanBOOLped: Ped, percent: float
_is_using_slipstreamBOOLped: Ped
_ped_clear_loco_motionvoidped: Ped
_ped_dueling_did_player_headshot_opponentBOOLped: Ped
_ped_emotional_preset_loco_motionvoidped: Ped, presetName: const char*, targetPed: Ped, duration: int, flag: int
_refresh_meta_ped_shop_itemsvoidped: Ped, p1: int
_register_hated_targets_in_areavoidped: Ped, x: float, y: float, z: float, radius: float
_release_metaped_asset_requestvoidrequestId: int
_release_metaped_outfit_requestvoidrequestId: int
_release_metaped_ped_requestvoidrequestId: int
_release_texturevoidtextureId: int
_remove_gravity_wellvoidhandle: int
_remove_motion_type_assetvoidnameHash: Hash, ped: Ped
_remove_ped_blackboard_boolvoidped: Ped, variableName: const char*
_remove_ped_blackboard_floatvoidped: Ped, variableName: const char*
_remove_ped_blackboard_hashvoidped: Ped, variableName: const char*
_remove_ped_blackboard_intvoidped: Ped, variableName: const char*
_remove_ped_emotional_presetvoidped: Ped, name: const char*
_remove_ped_from_mountvoidped: Ped, p1: BOOL, p2: BOOL
_remove_ped_overlayvoidtextureId: int, overlayId: int
_remove_ped_propvoidped: Ped, propName: const char*
_remove_ped_stay_out_volumeBOOLped: Ped, volume: Volume
_remove_ped_subscribe_to_legendary_blipsBOOLped: Ped
_remove_shop_item_from_pedvoidped: Ped, componentHash: Hash, p2: int, p3: BOOL
_remove_targetvoidped: Ped, targetPed: Ped
_request_metaped_asset_bundleintasset: Hash, p1: int
_request_metaped_componentAnymetaPedType: int, p1: Any, p2: int, p3: int, p4: int
_request_metaped_outfitintmodel: Hash, outfit: Hash
_request_metaped_pedintmodel: Hash, p1: int
_request_motion_type_assetvoidnameHash: Hash, ped: Ped
_request_ped_emotional_presetvoidped: Ped, name: const char*
_request_ped_facial_mood_this_framevoidped: Ped, mood: Hash, p2: int
_request_ped_for_scenario_typeAnyped: Ped, object: Object, p2: const char*, scenarioType: Hash, p4: const char*, p5: BOOL
_request_ped_getup_animationvoidped: Ped, getUpType: const char*
_request_prop_scenario_pedAnyped: Ped, object: Object, p2: const char*, p3: const char*, p4: const char*, p5: BOOL
_request_textureintalbedoHash: Hash, normalHash: Hash, materialHash: Hash
_reserve_ambient_pedsvoidnumPeds: int
_reserve_ambient_peds_totalvoidnumPeds: int
_reset_ped_componentsvoidped: Ped
_reset_ped_incapacitation_bleed_out_durationvoidped: Ped
_reset_ped_ladder_movement_speed_modifiervoidped: Ped
_reset_ped_texturevoidtextureId: int
_restore_ped_staminavoidped: Ped, stamina: float
_set_accuracy_against_local_player_modifiervoidped: Ped, modifier: float
_set_ambient_animal_density_multiplier_this_framevoidmultiplier: float
_set_ambient_human_density_multiplier_this_framevoidmultiplier: float
_set_ambient_ped_density_multiplier_this_framevoidmultiplier: float
_set_current_defense_against_players_modifiervoidhorse: Ped, modifier: float
_set_defense_modifier_for_pedvoidped: Ped, modifier: float
_set_formation_auto_assign_positionvoidgroupId: int, toggle: BOOL
_set_health_recharge_multipliervoidped: Ped, multiplier: int
_set_interaction_lockon_flagvoidped: Ped, player: Player, flag: int, enable: BOOL
_set_meta_ped_tagvoidped: Ped, drawable: Hash, albedo: Hash, normal: Hash, material: Hash, palette: Hash, tint0: int, tint1: int, tint2: int
_set_metaped_wearinessvoidped: Ped, weariness: float
_set_mount_bonding_levelvoidped: Ped, bondingLevel: int
_set_mount_security_enabledvoidped: Ped, toggle: BOOL
_set_ped_action_disable_flagvoidped: Ped, actionDisableFlag: int
_set_ped_activate_wound_effectvoidped: Ped, p1: int, boneId: int, moveWoundLeftRight: float, bloodFountainPressure: float, yaw: float, bloodFountainDirection: float, bloodFountainPulse: float, p8: float, p9: float
_set_ped_animal_detection_modifiervoidped: Ped, modifier: float
_set_ped_beat_multipliervoidped: Ped, p1: float
_set_ped_blackboard_boolvoidped: Ped, variableName: const char*, value: BOOL, removeTimer: int
_set_ped_blackboard_floatvoidped: Ped, variableName: const char*, value: float, removeTimer: int
_set_ped_blackboard_hashvoidped: Ped, variableName: const char*, value: const char*, removeTimer: int
_set_ped_blackboard_intvoidped: Ped, variableName: const char*, value: int, removeTimer: int
_set_ped_bleedout_profilevoidped: Ped, bleedoutProfile: Hash
_set_ped_brawling_stylevoidped: Ped, brawlingStyle: Hash
_set_ped_can_be_lassoedvoidped: Ped, toggle: BOOL
_set_ped_can_unk_bodypart_ikvoidped: Ped, toggle: BOOL
_set_ped_combat_attribute_hashvoidped: Ped, p1: Hash
_set_ped_combat_behaviourvoidped: Ped, behaviour: Hash
_set_ped_combat_stylevoidped: Ped, combatStyleHash: Hash, p2: int, duration: float
_set_ped_combat_style_modvoidped: Ped, combatStyleModHash: Hash, duration: float
_set_ped_crouch_movementvoidped: Ped, state: BOOL, p2: int, immediately: BOOL
_set_ped_cull_rangevoidped: Ped, p1: float, p2: float
_set_ped_damage_cleanlinessvoidped: Ped, damageCleanliness: int
_set_ped_damagedvoidped: Ped, damaged: BOOL
_set_ped_defensive_area_to_angled_areavoidped: Ped, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p7: Any, p8: BOOL, p9: BOOL, entity: Entity, p11: BOOL
_set_ped_defensive_sphere_attached_to_entityvoidped: Ped, entity: Entity, x: float, y: float, z: float, radius: float, p6: int, p7: BOOL
_set_ped_desired_loco_for_modelvoidped: Ped, locomotionArchetype: const char*
_set_ped_desired_loco_motion_typevoidped: Ped, locoMotionType: const char*
_set_ped_dirt_cleanedvoidped: Ped, p1: float, p2: int, p3: BOOL, p4: BOOL
_set_ped_disable_kick_movevoidped: Ped, disable: BOOL
_set_ped_drunknessvoidped: Ped, enabled: BOOL, drunknessLevel: float
_set_ped_face_featurevoidped: Ped, index: int, value: float
_set_ped_firing_pattern_2voidped: Ped, patternHash: Hash
_set_ped_firing_pattern_3voidped: Ped, patternHash: Hash
_set_ped_formation_positionvoidped: Ped, position: int, toggle: BOOL
_set_ped_getup_animationvoidped: Ped, animName: const char*, p2: BOOL
_set_ped_grapple_actionvoidped: Ped, grappleAction: Hash
_set_ped_grapple_animationvoidped: Ped, grappleAnim: Hash
_set_ped_grapple_effect_multiplierAnyped: Ped, multiplier: float
_set_ped_grapple_flagvoidped: Ped, flag: int, enable: BOOL
_set_ped_grapple_sequencevoidped: Ped, grappleSequence: const char*
_set_ped_grapple_styleAnyped: Ped, style: Hash
_set_ped_headshot_damage_multipliervoidped: Ped, multiplier: float
_set_ped_health_configvoidped: Ped, configHash: Hash
_set_ped_immersion_flagvoidped: Ped, toggle: BOOL
_set_ped_incapacitation_flagsvoidped: Ped, flags: int
_set_ped_incapacitation_modifiersvoidped: Ped, canBeIncapacitated: BOOL, threshold: int, bleedoutTime: int, p4: int
_set_ped_incapacitation_total_bleed_out_durationvoidped: Ped, duration: float
_set_ped_interaction_personalityvoidped: Ped, personality: Hash
_set_ped_knocked_by_one_hitvoidped: Ped, p1: float
_set_ped_ladder_movement_speed_modifiervoidped: Ped, p1: float
_set_ped_lightsvoidped: Ped, toggle: BOOL
_set_ped_motivationvoidped: Ped, motivationState: int, threshold: float, targetPed: Ped
_set_ped_motivation_modifiervoidped: Ped, motivationState: int, modifier: float
_set_ped_motivation_state_overridevoidped: Ped, motivationState: int, enabled: BOOL
_set_ped_prompt_namevoidped: Ped, name: const char*
_set_ped_prompt_name_from_gxt_entryvoidped: Ped, gxtEntryHash: Hash
_set_ped_qualityvoidped: Ped, quality: int
_set_ped_scalevoidped: Ped, scale: float
_set_ped_scentvoidped: Ped, scent: float
_set_ped_target_action_disable_flagvoidped: Ped, actionDisableFlag: int
_set_ped_to_be_removedvoidped: Ped, p1: float, p2: float, p3: int, p4: Any
_set_ped_to_disable_ragdollvoidped: Ped, toggle: BOOL
_set_ped_trail_effectvoidped: Ped, p1: BOOL, duration: float
_set_ped_use_horse_map_collisionAnyped: Ped, toggle: BOOL
_set_ped_voice_volumevoidped: Ped, volume: float
_set_ped_writhing_durationvoidped: Ped, writhingDuration1: float, writhingDuration2: float, p3: int
_set_pelt_for_horsevoidhorse: Ped, peltId: int
_set_player_antagonize_disabled_for_pedvoidped: Ped, player: Player, duration: int
_set_player_current_animal_damage_modifierAnyplayer: Player, modifier: float, p2: int, p3: int
_set_player_greet_disabled_for_pedvoidped: Ped, player: Player, duration: int
_set_random_outfit_variationvoidped: Ped, p1: BOOL
_set_remove_ped_networkedvoidped: Ped, p1: int
_set_scenario_animal_density_multiplier_this_framevoidmultiplier: float
_set_scenario_human_density_multiplier_this_framevoidmultiplier: float
_set_scenario_ped_density_this_framevoidconfigHash: Hash
_set_scenario_ped_range_multiplier_this_framevoidmultiplier: float
_set_stamina_depletion_multipliervoidped: Ped, multiplier: int
_set_stamina_recharge_multipliervoidped: Ped, multiplier: int
_set_tank_attribute_sizevoidped: Ped, attributeIndex: int, size: float
_set_texture_layer_alphavoidtextureId: int, layerId: int, texAlpha: float
_set_texture_layer_modvoidtextureId: int, layerId: int, modTextureHash: Hash, modAlpha: float, modChannel: int
_set_texture_layer_palletevoidtextureId: int, layerId: int, paletteHash: Hash
_set_texture_layer_roughnessvoidtextureId: int, layerId: int, texRough: float
_set_texture_layer_sheet_grid_indexvoidtextureId: int, layerId: int, sheetGridIndex: int
_set_texture_layer_texture_mapvoidtextureId: int, layerId: int, albedoHash: Hash, normalHash: Hash, materialHash: Hash
_set_texture_layer_tintvoidtextureId: int, layerId: int, tint0: int, tint1: int, tint2: int
_set_total_ped_damage_falloff_bonusvoidped: Ped, bonus: float
_set_total_ped_damage_from_aivoidped: Ped, totalDamage: float
_shoot_trigger_at_coordsAnyped: Ped, x: float, y: float, z: float, p4: int, p5: float, p6: int, p7: float
_spawnpoints_start_search_with_volumevoidvolume: Volume, spawnpointsFlag: int, p2: float, duration: int, p4: float
_unreserve_ambient_pedsvoidnumPeds: int
_update_animal_damage_modifiervoidplayer: Player
_update_ped_texturevoidtextureId: int
_update_ped_variationvoidped: Ped, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL, p5: BOOL
_update_ped_wound_effectvoidped: Ped, value: float
_update_shop_item_wearable_statevoidped: Ped, componentHash: Hash, wearableState: Hash, p3: int, p4: BOOL, p5: int
_warp_ped_out_of_vehiclevoidped: Ped
add_armour_to_pedvoidped: Ped, amount: int
add_custom_formation_locationvoidgroupId: int, x: float, y: float, z: float, position: int
add_formation_locationBOOLgroupId: int, p1: float, p2: float, p3: float
add_relationship_groupBOOLname: const char*, groupHash: Hash*
add_scenario_blocking_areaintx1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: BOOL, blockingFlags: int
apply_damage_to_pedvoidped: Ped, damageAmount: int, p2: int, boneId: int, pedKiller: Ped
apply_ped_blood_specificvoidped: Ped, p1: Any, p2: float, p3: float, p4: float, p5: float, p6: Any, p7: float, p8: Any*
apply_ped_damage_packvoidped: Ped, damagePack: const char*, damage: float, mult: float
can_knock_ped_off_vehicleBOOLped: Ped
can_ped_be_mountedBOOLped: Ped
can_ped_in_combat_see_targetBOOLped: Ped, target: Ped
can_ped_ragdollBOOLped: Ped
can_ped_see_entityintped: Ped, targetEntity: Entity, p2: BOOL, p3: BOOL
can_ped_see_ped_cachedintped: Ped, targetPed: Ped, p2: BOOL
clear_facial_idle_anim_overridevoidped: Ped
clear_ped_blood_damagevoidped: Ped
clear_ped_blood_damage_by_zonevoidped: Ped, p1: int
clear_ped_damage_decal_by_zonevoidped: Ped, p1: int, p2: const char*
clear_ped_decorationsvoidped: Ped
clear_ped_env_dirtvoidped: Ped
clear_ped_last_damage_bonevoidped: Ped
clear_ped_non_creation_areavoid—
clear_ped_wetnessvoidped: Ped
clear_ragdoll_blocking_flagsvoidped: Ped, flags: int
clear_relationship_between_groupsvoidrelationship: int, group1: Hash, group2: Hash
clone_pedPedped: Ped, isNetwork: BOOL, bScriptHostPed: BOOL, copyHeadBlendFlag: BOOL
clone_ped_to_targetvoidped: Ped, targetPed: Ped
compute_satchel_item_for_ped_damageBOOLoutItem: Hash*, pedAttached: Ped, damageCleanliness: int
count_peds_in_combat_with_targetintped: Ped, flag: int
count_peds_in_combat_with_target_within_radiusintped: Ped, x: float, y: float, z: float, radius: float, flag: int
create_groupinttaskAllocator: int
create_pedPedmodelHash: Hash, x: float, y: float, z: float, heading: float, isNetwork: BOOL, bScriptHostPed: BOOL, p7: BOOL, p8: BOOL
create_ped_inside_vehiclePedvehicle: Vehicle, modelHash: Hash, seatIndex: int, p3: BOOL, p4: BOOL, p5: BOOL
create_ped_on_mountPedmount: Ped, modelHash: Hash, index: int, p3: BOOL, p4: BOOL, p5: BOOL, p6: BOOL
delete_pedvoidped: Ped*
detach_carriable_entityvoidentity: Entity, p1: BOOL, p2: BOOL
disable_ped_injured_on_ground_behaviourvoidped: Ped
does_group_existBOOLgroupId: int
explode_ped_headvoidped: Ped, weaponHash: Hash
fade_and_destroy_pedvoidped: Ped*
find_all_attached_carriable_entitiesvoidped: Ped, itemset: ItemSet
force_all_heading_values_to_alignvoidped: Ped
force_ped_ai_and_animation_updatevoidped: Ped, p1: BOOL, p2: BOOL
force_ped_motion_stateBOOLped: Ped, motionStateHash: Hash, p2: BOOL, p3: int, p4: BOOL
get_anim_initial_offset_positionVector3animDict: const char*, animName: const char*, x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, p8: float, p9: int
get_anim_initial_offset_rotationVector3animDict: const char*, animName: const char*, x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, p8: float, p9: int
get_carried_attached_info_for_slotAnyp0: Any, p1: Any, p2: Any, p3: Any
get_closest_pedBOOLx: float, y: float, z: float, radius: float, p4: BOOL, p5: BOOL, outPed: Ped*, p7: BOOL, p8: BOOL, p9: BOOL, pedType: int
get_combat_floatfloatped: Ped, combatType: int
get_current_target_for_pedEntityped: Ped
get_dead_ped_pickup_coordsVector3ped: Ped, p1: float, p2: float
get_group_sizevoidgroupId: int, hasLeader: BOOL*, numberOfFollowers: int*
get_is_ped_responding_to_negative_interactionBOOLped: Ped, player: Player
get_is_ped_responding_to_positive_interactionBOOLped: Ped, player: Player
get_jack_targetPedped: Ped
get_looting_pickup_target_entityEntityped: Ped
get_melee_target_for_pedPedped: Ped
get_meta_ped_asset_guidsBOOLped: Ped, index: int, drawable: Hash*, albedo: Hash*, normal: Hash*, material: Hash*
get_meta_ped_asset_tintBOOLped: Ped, index: int, pallete: Hash*, tint0: int*, tint1: int*, tint2: int*
get_mountPedped: Ped
get_num_meta_ped_outfitsintped: Ped
get_ped_accuracyintped: Ped
get_ped_as_group_leaderPedgroupID: int
get_ped_as_group_memberPedgroupID: int, memberNumber: int
get_ped_blackboard_script_boolBOOLped: Ped, variableName: const char*
get_ped_blackboard_script_floatfloatped: Ped, variableName: const char*
get_ped_blackboard_script_intintped: Ped, variableName: const char*
get_ped_bone_coordsVector3ped: Ped, boneId: int, offsetX: float, offsetY: float, offsetZ: float
get_ped_bone_indexintped: Ped, boneId: int
get_ped_cause_of_deathHashped: Ped
get_ped_combat_movementintped: Ped
get_ped_config_flagBOOLped: Ped, flagId: int, p2: BOOL
get_ped_crouch_movementBOOLped: Ped
get_ped_current_move_blend_ratioBOOLped: Ped, speedX: float*, speedY: float*
get_ped_defensive_area_positionVector3ped: Ped, p1: BOOL
get_ped_grapple_stateintped: Ped
get_ped_group_indexintped: Ped
get_ped_is_being_grappledBOOLped: Ped
get_ped_is_doing_combat_rollBOOLped: Ped
get_ped_is_grapplingBOOLped: Ped
get_ped_last_damage_boneBOOLped: Ped, outBone: int*
get_ped_loot_status_mpintped: Ped
get_ped_max_healthintped: Ped
get_ped_moneyintped: Ped
get_ped_motion_focus_entityEntityped: Ped
get_ped_nearby_pedsintped: Ped, sizeAndPeds: Any*, ignoredPedType: int, p3: int
get_ped_nearby_vehiclesintped: Ped, sizeAndVehs: Any*
get_ped_relationship_group_default_hashHashped: Ped
get_ped_relationship_group_hashHashped: Ped
get_ped_reset_flagBOOLped: Ped, flagId: int
get_ped_source_of_deathEntityped: Ped
get_ped_stealth_movementBOOLped: Ped
get_ped_time_of_deathintped: Ped
get_ped_to_player_weapon_damage_modifierfloatped: Ped
get_ped_typeintped: Ped
get_peds_jackerPedped: Ped
get_player_ped_is_followingPlayerped: Ped
get_relationship_between_groupsintgroup1: Hash, group2: Hash
get_relationship_between_pedsintped1: Ped, ped2: Ped
get_seat_ped_is_trying_to_enterintped: Ped
get_seat_ped_is_usingintped: Ped
get_tracked_ped_pixelcountintped: Ped
get_vehicle_ped_is_enteringVehicleped: Ped
get_vehicle_ped_is_inVehicleped: Ped, lastVehicle: BOOL
get_vehicle_ped_is_usingVehicleped: Ped
give_ped_hash_scenario_propBOOLped: Ped, object: Object, conditionalAnim: const char*, scenarioType: Hash, p4: Hash, p5: BOOL
has_motion_type_asset_loadedBOOLnameHash: Hash, ped: Ped
init_ped_default_healthvoidped: Ped
instantly_fill_ped_populationvoid—
is_animal_interaction_possibleBOOLped: Ped, animal: Ped
is_any_hostile_ped_near_pointBOOLped: Ped, x: float, y: float, z: float, radius: float
is_any_ped_near_pointBOOLx: float, y: float, z: float, radius: float
is_any_ped_shooting_in_areaBOOLx1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: BOOL, p7: BOOL
is_event_in_queueBOOLped: Ped, eventType: Hash
is_group_locally_controlledBOOLgroupId: int
is_instantly_fill_ped_population_finishedBOOL—
is_location_spawn_safeBOOLped: Ped, p1: float
is_ped_a_playerBOOLped: Ped
is_ped_aiming_from_coverBOOLped: Ped
is_ped_being_draggedBOOLped: Ped
is_ped_being_hogtiedBOOLped: Ped
is_ped_being_jackedBOOLped: Ped
is_ped_being_stealth_killedBOOLped: Ped
is_ped_being_stunnedBOOLped: Ped, p1: int
is_ped_carrying_somethingBOOLped: Ped
is_ped_climbingBOOLped: Ped
is_ped_dead_or_dyingBOOLped: Ped, p1: BOOL
is_ped_defensive_area_activeBOOLped: Ped, p1: BOOL
is_ped_divingBOOLped: Ped
is_ped_entering_any_transportBOOLped: Ped
is_ped_evasive_divingBOOLped: Ped, evadingEntity: Entity*
is_ped_facing_pedBOOLped: Ped, otherPed: Ped, angle: float
is_ped_fallingBOOLped: Ped
is_ped_falling_overBOOLped: Ped
is_ped_fatally_injuredBOOLped: Ped
is_ped_fleeingBOOLped: Ped
is_ped_fully_on_mountBOOLped: Ped, p1: BOOL
is_ped_getting_into_a_vehicleBOOLped: Ped
is_ped_going_into_coverBOOLped: Ped
is_ped_group_memberBOOLped: Ped, groupId: int, p2: BOOL
is_ped_hanging_on_to_vehicleBOOLped: Ped
is_ped_heading_towards_positionBOOLped: Ped, x: float, y: float, z: float, p4: float
is_ped_headtracking_entityBOOLped: Ped, entity: Entity
is_ped_headtracking_pedBOOLped1: Ped, ped2: Ped
is_ped_hogtiedBOOLped: Ped
is_ped_hogtyingBOOLped: Ped
is_ped_humanBOOLped: Ped
is_ped_in_any_boatBOOLped: Ped
is_ped_in_any_heliBOOLped: Ped
is_ped_in_any_planeBOOLped: Ped
is_ped_in_any_taxiBOOLped: Ped
is_ped_in_any_trainBOOLped: Ped
is_ped_in_any_vehicleBOOLped: Ped, atGetIn: BOOL
is_ped_in_combatBOOLped: Ped, target: Ped
is_ped_in_coverBOOLped: Ped, p1: BOOL, p2: BOOL
is_ped_in_cover_facing_leftBOOLped: Ped
is_ped_in_flying_vehicleBOOLped: Ped
is_ped_in_groupBOOLped: Ped
is_ped_in_melee_combatBOOLped: Ped
is_ped_in_modelBOOLped: Ped, modelHash: Hash
is_ped_in_vehicleBOOLped: Ped, vehicle: Vehicle, atGetIn: BOOL
is_ped_incapacitatedBOOLped: Ped
is_ped_injuredBOOLped: Ped
is_ped_jackingBOOLped: Ped
is_ped_jumpingBOOLped: Ped
is_ped_lassoedBOOLped: Ped
is_ped_maleBOOLped: Ped
is_ped_modelBOOLped: Ped, modelHash: Hash
is_ped_on_footBOOLped: Ped
is_ped_on_mountBOOLped: Ped
is_ped_on_specific_vehicleBOOLped: Ped, vehicle: Vehicle
is_ped_on_vehicleBOOLped: Ped, p1: BOOL
is_ped_opening_doorBOOLped: Ped
is_ped_performing_melee_actionBOOLped: Ped, p1: int, p2: Hash
is_ped_planting_bombBOOLped: Ped
is_ped_proneBOOLped: Ped
is_ped_ragdollBOOLped: Ped
is_ped_ready_to_renderBOOLped: Ped
is_ped_reloadingBOOLped: Ped
is_ped_responding_to_eventBOOLped: Ped, eventType: Hash
is_ped_responding_to_threatBOOLped: Ped
is_ped_running_mobile_phone_taskBOOLped: Ped
is_ped_running_ragdoll_taskBOOLped: Ped
is_ped_shootingBOOLped: Ped
is_ped_sittingBOOLped: Ped
is_ped_sitting_in_any_vehicleBOOLped: Ped
is_ped_sitting_in_vehicleBOOLped: Ped, vehicle: Vehicle
is_ped_stoppedBOOLped: Ped
is_ped_swimmingBOOLped: Ped
is_ped_swimming_under_waterBOOLped: Ped
is_ped_using_action_modeBOOLped: Ped
is_ped_using_any_scenarioBOOLped: Ped
is_ped_using_scenario_hashBOOLped: Ped, scenarioHash: Hash
is_ped_using_this_scenarioBOOLped: Ped, scenario: int
is_ped_vaultingBOOLped: Ped
is_target_ped_in_perception_areaBOOLped: Ped, targetPed: Ped, p2: float, customDistance: float, p4: float, p5: float
is_tracked_ped_visibleBOOLped: Ped
knock_off_ped_propvoidped: Ped, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL
knock_ped_off_vehiclevoidped: Ped
ped_cower_in_placevoidped: Ped, ped2: Ped
ped_cower_move_to_pointvoidped: Ped, p1: float, p2: float, p3: float, ped2: Ped, p5: float
register_hated_targets_around_pedvoidped: Ped, radius: float
register_targetvoidped: Ped, targetPed: Ped, p2: BOOL
release_ped_visibility_trackingvoidped: Ped
remove_groupvoidgroupId: int
remove_ped_defensive_areavoidped: Ped, toggle: BOOL
remove_ped_from_groupvoidped: Ped
remove_relationship_groupvoidgroupHash: Hash
remove_scenario_blocking_areavoidp0: Any, p1: BOOL
remove_scenario_blocking_areasvoid—
remove_shop_item_from_ped_by_categoryvoidped: Ped, componentCategory: Hash, p2: int, p3: BOOL
remove_tag_from_meta_pedvoidped: Ped, component: Hash, p2: int
request_ped_use_small_bbox_visibility_trackingvoidped: Ped, p1: BOOL
request_ped_vehicle_visibility_trackingvoidped: Ped, p1: BOOL
request_ped_visibility_trackingvoidped: Ped
reset_ai_weapon_damage_modifiervoid—
reset_group_formation_default_spacingvoidgroupId: int
reset_horse_avoidance_level_to_defaultvoidhorse: Ped
reset_ped_in_vehicle_contextvoidped: Ped
reset_ped_last_vehiclevoidped: Ped
reset_ped_ragdoll_timervoidped: Ped
reset_ped_weapon_movement_clipsetvoidped: Ped
resurrect_pedvoidped: Ped
revive_injured_pedvoidped: Ped
set_ai_melee_weapon_damage_modifiervoidmodifier: float
set_ai_weapon_damage_modifiervoidvalue: float
set_blocking_of_non_temporary_eventsvoidped: Ped, toggle: BOOL
set_blocking_of_non_temporary_events_for_ambient_peds_this_framevoidp0: BOOL
set_combat_floatvoidped: Ped, combatType: int, newValue: float
set_create_random_copsvoidtoggle: BOOL
set_enable_bound_anklesvoidped: Ped, toggle: BOOL
set_enable_handcuffsvoidped: Ped, p1: BOOL, p2: BOOL
set_facial_idle_anim_overridevoidped: Ped, animName: const char*, animDict: const char*
set_formation_positions_target_radiusBOOLgroupId: int, radius: float
set_group_formationvoidgroupId: int, formationType: int
set_group_formation_spacingvoidgroupId: int, p1: float, p2: float, p3: float
set_group_separation_rangevoidgroupId: int, separationRange: float
set_horse_avoidance_levelvoidhorse: Ped, avoidanceLevel: int
set_ik_targetvoidped: Ped, ikIndex: int, entityLookAt: Entity, boneLookAt: int, offsetX: float, offsetY: float, offsetZ: float, p7: Any, blendInDuration: int, blendOutDuration: int
set_looting_flagvoidped: Ped, lootFlag: int, enabled: BOOL
set_pause_ped_writhe_bleedoutvoidped: Ped, toggle: BOOL
set_ped_accuracyvoidped: Ped, accuracy: int
set_ped_as_copvoidped: Ped, toggle: BOOL
set_ped_as_group_leadervoidped: Ped, groupId: int, p2: BOOL
set_ped_as_group_membervoidped: Ped, groupId: int
set_ped_can_arm_ikvoidped: Ped, toggle: BOOL
set_ped_can_be_incapacitatedvoidped: Ped, toggle: BOOL
set_ped_can_be_knocked_off_vehiclevoidped: Ped, state: int
set_ped_can_be_targettedvoidped: Ped, toggle: BOOL
set_ped_can_be_targetted_by_playervoidped: Ped, player: Player, toggle: BOOL
set_ped_can_be_targetted_by_teamvoidped: Ped, team: int, toggle: BOOL
set_ped_can_head_ikvoidped: Ped, toggle: BOOL
set_ped_can_leg_ikvoidped: Ped, toggle: BOOL
set_ped_can_play_ambient_animsvoidped: Ped, toggle: BOOL
set_ped_can_play_ambient_base_animsvoidped: Ped, toggle: BOOL
set_ped_can_play_gesture_animsvoidped: Ped, p1: Any, p2: Any
set_ped_can_ragdollvoidped: Ped, toggle: BOOL
set_ped_can_ragdoll_from_player_impactvoidped: Ped, toggle: BOOL
set_ped_can_teleport_to_group_leadervoidpedHandle: Ped, groupId: int, toggle: BOOL
set_ped_can_torso_ikvoidped: Ped, toggle: BOOL
set_ped_can_torso_react_ikvoidped: Ped, toggle: BOOL
set_ped_can_torso_vehicle_ikvoidped: Ped, toggle: BOOL
set_ped_can_use_auto_conversation_lookatvoidped: Ped, toggle: BOOL
set_ped_capsulevoidped: Ped, value: float
set_ped_cloth_pin_framesvoidped: Ped, p1: BOOL
set_ped_combat_abilityvoidped: Ped, abilityLevel: int
set_ped_combat_attributesvoidped: Ped, attributeIndex: int, enabled: BOOL
set_ped_combat_movementvoidped: Ped, combatMovement: int
set_ped_combat_rangevoidped: Ped, range: int
set_ped_config_flagvoidped: Ped, flagId: int, value: BOOL
set_ped_defensive_area_directionvoidped: Ped, p1: float, p2: float, p3: float, p4: BOOL
set_ped_defensive_area_volumevoidped: Ped, volume: Volume, p2: BOOL, p3: BOOL, p4: BOOL
set_ped_desired_headingvoidped: Ped, heading: float
set_ped_firing_patternvoidped: Ped, patternHash: Hash
set_ped_flee_attributesvoidped: Ped, attributeFlags: int, enable: BOOL
set_ped_gesture_groupvoidped: Ped, gesture: const char*, p2: int
set_ped_gravityvoidped: Ped, toggle: BOOL
set_ped_group_member_passenger_indexvoidped: Ped, index: int
set_ped_hearing_rangevoidped: Ped, value: float
set_ped_highly_perceptivevoidped: Ped, toggle: BOOL
set_ped_id_rangevoidped: Ped, value: float
set_ped_injured_on_ground_behaviourvoidped: Ped, unk: float
set_ped_into_vehiclevoidped: Ped, vehicle: Vehicle, seatIndex: int
set_ped_keep_taskvoidped: Ped, toggle: BOOL
set_ped_lasso_hogtie_flagvoidped: Ped, flagId: int, value: BOOL
set_ped_leg_ik_modevoidped: Ped, mode: int
set_ped_lod_multipliervoidped: Ped, multiplier: float
set_ped_max_healthvoidped: Ped, value: int
set_ped_max_move_blend_ratiovoidped: Ped, value: float
set_ped_max_time_in_watervoidped: Ped, value: float
set_ped_max_time_underwatervoidped: Ped, value: float
set_ped_min_move_blend_ratiovoidped: Ped, value: float
set_ped_model_is_suppressedvoidped: Ped, toggle: BOOL
set_ped_moneyvoidped: Ped, amount: int
set_ped_move_anims_blend_outvoidped: Ped
set_ped_move_rate_overridevoidped: Ped, value: float
set_ped_name_debugvoidped: Ped, name: const char*
set_ped_non_creation_areavoidx1: float, y1: float, z1: float, x2: float, y2: float, z2: float
set_ped_onto_mountvoidped: Ped, mount: Ped, seatIndex: int, p3: BOOL
set_ped_owns_animalvoidped: Ped, animal: Ped, p2: BOOL
set_ped_panic_exit_scenarioBOOLped: Ped, x: float, y: float, z: float
set_ped_ragdoll_force_fallvoidped: Ped
set_ped_ragdoll_on_collisionvoidped: Ped, toggle: BOOL, p2: BOOL
set_ped_random_component_variationvoidped: Ped, p1: int
set_ped_relationship_group_default_hashvoidped: Ped, hash: Hash
set_ped_relationship_group_hashvoidped: Ped, relationshipGroup: Hash
set_ped_reset_flagvoidped: Ped, flagId: int, doReset: BOOL
set_ped_seeing_rangevoidped: Ped, value: float
set_ped_shoot_ratevoidped: Ped, shootRate: int
set_ped_should_play_combat_scenario_exitBOOLped: Ped, x: float, y: float, z: float, lookIntensity: int
set_ped_should_play_directed_normal_scenario_exitBOOLped: Ped, x: float, y: float, z: float
set_ped_should_play_emotional_scenario_exitBOOLped: Ped, x: float, y: float, z: float, lookIntensity: int, p5: BOOL
set_ped_should_play_flee_scenario_exitBOOLped: Ped, x: float, y: float, z: float, lookIntensity: int
set_ped_should_play_immediate_scenario_exitvoidped: Ped
set_ped_should_play_normal_scenario_exitvoidped: Ped
set_ped_should_play_quick_scenario_exitBOOLped: Ped, x: float, y: float, z: float, lookIntensity: int, p5: BOOL
set_ped_sphere_defensive_areavoidped: Ped, x: float, y: float, z: float, radius: float, p5: BOOL, p6: BOOL, p7: BOOL
set_ped_stealth_movementvoidped: Ped, p1: Any, p2: Any, p3: Any
set_ped_sweatvoidped: Ped, sweat: float
set_ped_target_loss_responsevoidped: Ped, responseType: int
set_ped_to_inform_respected_friendsvoidped: Ped, radius: float, maxFriends: int
set_ped_to_player_weapon_damage_modifiervoidped: Ped, damageModifier: float
set_ped_to_ragdollBOOLped: Ped, timeMin: int, timeMax: int, ragdollType: int, p4: BOOL, p5: BOOL, p6: const char*
set_ped_to_ragdoll_with_fallBOOLped: Ped, timeMin: int, timeMax: int, ragdollType: int, falldirX: float, falldirY: float, falldirZ: float, p7: float, p8: float, p9: float, p10: float, p11: float, p12: float, p13: float
set_ped_using_action_modevoidped: Ped, bActionModeEnabled: BOOL, p2: int, action: const char*
set_ped_visual_field_center_anglevoidped: Ped, angle: float
set_ped_visual_field_max_anglevoidped: Ped, value: float
set_ped_visual_field_min_anglevoidped: Ped, value: float
set_ped_visual_field_peripheral_rangevoidped: Ped, range: float
set_ped_wetness_enabled_this_framevoidped: Ped
set_ped_wetness_heightvoidped: Ped, height: float
set_pop_control_sphere_this_framevoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
set_ragdoll_blocking_flagsvoidped: Ped, flags: int
set_relationship_between_groupsvoidrelationship: int, group1: Hash, group2: Hash
set_scenario_ped_density_multiplier_this_framevoidmultiplier: float
spawnpoints_get_num_search_resultsint—
spawnpoints_get_search_resultvoidrandomInt: int, x: float*, y: Any*, z: float*
spawnpoints_get_search_result_flagsvoidp0: Any, p1: Any*
spawnpoints_is_search_activeBOOL—
spawnpoints_is_search_completeBOOL—
spawnpoints_is_search_failedBOOL—
spawnpoints_start_search_in_angled_areavoidx1: float, y1: float, z1: float, x2: float, y2: float, z2: float, width: float, spawnpointsFlag: int, p8: float, duration: int, p10: float
special_function_do_not_usevoidped: Ped, p1: BOOL
time_since_ped_last_shotfloatped: Ped
toggle_scenario_ped_cower_in_placevoidped: Ped, toggle: BOOL
was_ped_skeleton_updatedBOOLped: Ped

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.