ped
1,010 native definitions. Call through
natives.ped or natives.PED.1,010 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x00B380FF2DF6AB7A | void | p0: Any, p1: Any | |
_0x0105FEE8F9091255 | Any | p0: Any, p1: Any | |
_0x024EC9B649111915 | void | ped: Ped, p1: BOOL | |
_0x028E7B3BBA0BD2FC | void | ped: Ped | |
_0x02E741E19E39628C | void | ped: Ped, p1: float | |
_0x0455546F23FF08E4 | BOOL | groupId: int | |
_0x06A10B4D7F50B0C3 | BOOL | ped: Ped | |
_0x06FA94C835787C64 | BOOL | ped: Ped | |
_0x070A3841406C43D5 | void | p0: Any, p1: Any | |
_0x078076AB50FB117F | BOOL | ped: Ped, x: float, y: float, z: float, p4: float, p5: BOOL | |
_0x07EA5B053FA60AC7 | void | groupId: int, p1: BOOL | |
_0x09171A6F8FDE5DC1 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x095C2277FED731DB | Any | p0: Any | |
_0x09D7AFD3716DA8E1 | BOOL | ped: Ped, p1: int | |
_0x09E378C52B1433B5 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x0A4618FFD517E24D | void | p0: Any, p1: Any | |
_0x0ADA3EC589E1736E | void | — | |
_0x0B787A37EEDD226F | void | p0: Any, p1: Any | |
_0x0D3B1568917EBDA0 | BOOL | ped: Ped, p1: int | |
_0x0D497AA69059FE40 | void | p0: Any, p1: Any | |
_0x0EA9EACBA3B01601 | float | ped1: Ped, ped2: Ped, p2: BOOL | |
_0x0EEF7A81C17679DB | BOOL | ped: Ped | |
_0x0F967019CC853BCC | void | p0: Any, p1: Any | |
_0x0FB1BA7FF73B41E1 | void | p0: Any, p1: Any, p2: Any | |
_0x0FFDF937E5C11382 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x101B45C5F56D970F | BOOL | p0: Any*, ped: Ped, damageCleanliness: int, p3: int | |
_0x10F96086123B939F | void | legendaryPed: Ped, preyPed: Ped, p2: float | |
_0x1148F706CF4EBDDA | BOOL | ped: Ped, p1: Hash, p2: int | |
_0x1298B3D8E4C2409F | void | p0: Any | |
_0x12EB4E31F092C9B3 | BOOL | ped: Ped | |
_0x12F2D161BF4031FC | void | ped: Ped, p1: float | |
_0x134775B093AD5C38 | float | ped: Ped | |
_0x154B7E841AC7412F | void | groupId: int, p1: BOOL | |
_0x15F4732C357B1D6D | void | p0: Any, p1: Any, p2: Any | |
_0x16802C32B2FCA06B | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x16F798A05BB9E3B5 | void | ped: Ped | |
_0x19B14E04B009E28B | void | p0: Any, p1: Any | |
_0x1D23D3F70606D788 | void | p0: Any, p1: Any | |
_0x1D4636C90BBEFACB | void | ped: Ped, p1: int | |
_0x1E017404784AA6A3 | BOOL | ped: Ped, p1: Hash | |
_0x1F44B7E283C09EDE | void | ped: Ped, p1: float, p2: int | |
_0x1F8215D0E446F593 | void | p0: Any, p1: Any, p2: Any | |
_0x1FA132CBCD7CB239 | void | ped: Ped, p1: Hash | |
_0x20C5459379D75C1C | void | ped: Ped, p1: const char* | |
_0x2371C39D4F91C288 | void | ped: Ped | |
_0x23BDE06596A22CEC | void | ped: Ped, p1: int, p2: float, p3: Any | |
_0x242EDF85D4E87B65 | Any | p0: Any | |
_0x256EDD55C6BE1482 | BOOL | ped: Ped | |
_0x273915CE30780986 | Any | p0: Any, p1: Any | |
_0x27E8A84C12B0B7D1 | Any | p0: Any, p1: Any, p2: Any | |
_0x28508173C6A7CC18 | void | p0: Any | |
_0x290B2E6CCDE532E1 | BOOL | ped: Ped | |
_0x29924EB8EE9DB926 | void | ped: Ped, p1: float | |
_0x29F3539189D3E277 | void | p0: Any, p1: Any | |
_0x2B4CE170DE09F346 | void | p0: Any, p1: Any | |
_0x2BA9D7BF629F920C | float | ped: Ped | |
_0x2D976DBDC731DF80 | void | ped: Ped | |
_0x2DC0E8DCBD3546E9 | BOOL | ped: Ped | |
_0x2DD4E0E26DFAD97D | BOOL | ped1: Ped, ped2: Ped, p2: float | |
_0x2E5B5D1F1453E08E | void | ped: Ped, p1: int | |
_0x2FA568BFA725F8D6 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x31B2E7F2E3C58B89 | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x32417CB860A3BDC4 | Any | p0: Any, p1: Any | |
_0x326F7951EF0D7F75 | Any | ped: Ped, eventType: Hash | |
_0x329772C47DBB2FBC | void | ped: Ped | |
_0x32CCAD8A981B53D3 | void | ped: Ped | |
_0x32CEDA9A0AB4CEF7 | void | ped: Ped, p1: Hash, p2: BOOL | |
_0x34B5CEAC180A5D6E | void | ped: Ped, p1: Hash, p2: BOOL | |
_0x34C11114887150FD | void | p0: Any, p1: Any | |
_0x34EDDD59364AD74A | void | ped: Ped, p1: Any* | |
_0x354CA4DDDEEC397A | int | ped: Ped | |
_0x36513AFFC703C60D | void | p0: Any | |
_0x370A973252741AC4 | void | ped: Ped, p1: BOOL | |
_0x3A5697B80FED5EBE | void | ped: Ped, p1: float, p2: float, p3: float, p4: float | |
_0x3ACCE14DFA6BA8C2 | int | ped: Ped, p1: int, x: float, y: float, z: float, p5: float, itemset: ItemSet | |
_0x3AEC4A410ECAF30D | BOOL | ped: Ped | |
_0x3C529A827998F9B3 | void | ped: Ped, p1: int, p2: int | |
_0x3D9F958834AB9C30 | Ped | ped: Ped | |
_0x3EFED081B4834BA1 | void | p0: Any | |
_0x3FCBB5FCFD968698 | int | drawable: Hash, albedo: Hash, normal: Hash, material: Hash, p4: Any | |
_0x3FDBB99EFD8CE4AF | void | p0: Any, p1: Any, p2: Any | |
_0x3FDCC1F8C17E303E | void | ped: Ped, p1: int, p2: float | |
_0x405180B14DA5A935 | void | ped: Ped, p1: BOOL | |
_0x40C3524D4ED83554 | void | groupId: int, p1: BOOL | |
_0x40C9155AF8BC13F3 | BOOL | ped: Ped | |
_0x413697EC260AABBF | void | p0: Any, p1: Any, p2: Any | |
_0x41C23A8E6B344867 | void | ped: Ped, p1: const char* | |
_0x45FEA6D5539BD474 | void | ped: Ped, p1: const char* | |
_0x4642182A298187D0 | Any | ped: Ped, p1: int, p2: Any*, p3: int, p4: int | |
_0x46BF2A810679D6E6 | float | ped: Ped, maxMoveBlendRatio: float | |
_0x49DADFC4CD808B0A | void | p0: Any, p1: Any, p2: Any | |
_0x4B19F171450E0D4F | Ped | ped: Ped | |
_0x4E68C7EF706DF35D | void | ped: Ped, x: float, y: float, z: float, p4: float, relationshipGroup: Hash | |
_0x4EC4EA2F72B36358 | void | ped: Ped, p1: BOOL | |
_0x4EFC1F8FF1AD94DE | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x4F27603E44A8E4C0 | void | ped: Ped, p1: int, p2: BOOL | |
_0x4F63433CE3C08230 | void | ped: Ped, p1: BOOL | |
_0x5203038FF8BAE577 | BOOL | ped: Ped, p1: int, p2: int | |
_0x52250B92EA70BE3D | Any | p0: Any | |
_0x52A24D8A1DA89658 | void | ped: Ped, p1: int, p2: BOOL | |
_0x53BA7D96B9A421D9 | void | p0: Any, p1: Any | |
_0x5463C962BC7777C3 | int | ped: Ped, p1: int, lootTarget: Ped*, p3: int, p4: int | |
_0x54D3CD482742C482 | void | animal: Ped, p2: float | |
_0x550CB89DD7F4FA3D | BOOL | ped1: Ped, ped2: Ped | |
_0x55546004A244302A | void | p0: Any, p1: Any | |
_0x56076667E7C2DCD6 | void | p0: Any, p1: Any | |
_0x56E4BAD93D33453C | Any | p0: Any, p1: Any | |
_0x577C60BA06D0EA64 | BOOL | ped: Ped | |
_0x57F35552E771BE9D | void | ped: Ped, p1: int | |
_0x58D32261AE0F0843 | void | ped: Ped, boneId: int, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: const char* | |
_0x5A1A929C8B729B4A | void | ped: Ped | |
_0x5AF24CA9C974E51A | void | ped1: Ped, ped2: Ped | |
_0x5B73975B4F12F7F3 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x5BB04BC74A474B47 | void | p0: Any, p1: Any | |
_0x5BF0B9D9A8E227A0 | BOOL | ped: Ped | |
_0x5C6C7C70CA302801 | BOOL | ped: Ped | |
_0x5C90E20C25E6D83C | void | p0: Any | |
_0x5CA20FBE49891BBD | void | ped: Ped, p1: int | |
_0x5CB2EBB467BE3ED6 | void | animal: Ped, p2: float | |
_0x5D4CD22A8C82A81A | void | ped: Ped, p1: BOOL | |
_0x5DA36CCCB63C0895 | Any | p0: Any, p1: Any, p2: Any | |
_0x5E9FAF6C513347B4 | Entity | ped: Ped, eventType: Hash | |
_0x5EFA8A3D8A60D662 | Any | p0: Any, p1: Any | |
_0x5FCF25D584065BFD | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x600BBDD29820370C | void | ped: Ped | |
_0x604E1010E3162E86 | void | p0: Any, p1: Any, p2: Any | |
_0x606D529DADA3C940 | void | ped: Ped, p1: Any | |
_0x62FDF4E678E40CC6 | Any | entity: Entity, p1: Any | |
_0x633F83B301C87994 | void | p0: Any, p1: Any | |
_0x642720D8D69328B6 | void | ped: Ped, p1: Hash | |
_0x6507AC3BD7C99009 | BOOL | x: float, y: float, z: float, p3: float | |
_0x6734F0A6A52C371C | void | player: Player, horseSlot: int | |
_0x6A190B94C2541A99 | void | p0: Any | |
_0x6A489892E813951A | void | p0: Any | |
_0x6B67320E0D57856A | void | ped: Ped, p1: Any*, p2: int, p3: BOOL | |
_0x6DB875AFC584FA32 | Any | ped: Ped, p1: int | |
_0x6E8B87139854022D | void | ped: Ped, clipset: const char* | |
_0x6F43C351A5D51E2F | Any | ped: Ped, p1: Any* | |
_0x6F46F8ACB44C4FC1 | Any | p0: Any | |
_0x7020839C7302D8AC | BOOL | ped: Ped | |
_0x704C908E9C405136 | void | ped: Ped | |
_0x712B2C2B2471B493 | void | ped: Ped, p1: Hash | |
_0x735662994E60A710 | void | ped: Ped, p1: BOOL | |
_0x7406C71F4AC2FFCC | void | p0: Any | |
_0x7583A9D35248B83F | BOOL | ped: Ped | |
_0x758F081DB204DDDE | BOOL | ped: Ped | |
_0x75A082563B4452E5 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x75D3333409CD33CE | void | p0: Any, p1: Any, p2: Any | |
_0x763FA8A9D76EE3A7 | float | ped: Ped | |
_0x77243ED4F7CAAA55 | BOOL | ped: Ped | |
_0x7883AA809DF43D98 | void | ped: Ped, healthLimit: float | |
_0x7ABBD9E449E0DB00 | void | p0: Any, p1: Any | |
_0x7B5C293238EE4F20 | Any | p0: Any | |
_0x7BB810E8B343AC7B | Any | p0: Any | |
_0x7C08E7CB8D951B70 | void | ped: Ped, p1: float | |
_0x7C10221CE718AA72 | void | ped: Ped, p1: int | |
_0x7C8AA850617651D9 | Any | p0: Any, p1: Any | |
_0x7E5185B979706210 | void | groupId: int, p1: int | |
_0x7E8F9949B7AABBF0 | void | p0: Any, p1: Any, p2: Any | |
_0x7EDB3C766B0D073F | void | ped: Ped | |
_0x7EE3A8660F38797E | BOOL | ped: Ped | |
_0x7F090958AE95B61B | BOOL | ped: Ped, p1: int | |
_0x8101BA1C0B462412 | void | ped: Ped, ropeId: int | |
_0x815C0074A1BC0D93 | void | ped: Ped, p1: int | |
_0x82CB0F3F0C7785E5 | Any | p0: Any | |
_0x851966E1E35AF491 | void | p0: Any, p1: Any | |
_0x85F500F4E24CA43E | void | ped: Ped, p1: float | |
_0x86F0B6730C32AC14 | void | ped: Ped, p1: BOOL | |
_0x86FAFC18E3D4380C | void | groupId: int, p1: BOOL | |
_0x878E8104FA27CDAE | void | vehicle: Vehicle, p1: Hash | |
_0x87C2724A56F66020 | void | ped: Ped | |
_0x8822F124788B8D0A | void | ped: Ped, p1: BOOL | |
_0x8822F139408B8D0A | BOOL | ped: Ped | |
_0x88A5564B19C15391 | BOOL | ped: Ped | |
_0x88A95BB640FC186F | void | ped: Ped | |
_0x88B2026A3B0BE33D | void | ped: Ped, p1: float | |
_0x897934E868EDDD6C | void | ped: Ped, p1: int, p2: float, p3: float, p4: float | |
_0x89816B58C3466262 | Any | ped: Ped | |
_0x899DFA0009AC93DE | void | ped: Ped, p1: float | |
_0x89E59DBD15E21177 | void | groupId: int, p1: int | |
_0x8AF46E5159A5B620 | void | ped: Ped, speechParams: Hash | |
_0x8AF8E647D6B2A649 | int | groupId: int, ped: Ped | |
_0x8AFCCC0F18D70018 | void | groupId: int, p1: BOOL | |
_0x8BA0C65AC15A7D33 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x8BE24D74D74C6E9B | Ped | ped: Ped | |
_0x8CB2553C559102C1 | void | ped: Ped, p1: int, p2: BOOL | |
_0x8D9DB115FBA8E23D | void | p0: Any | |
_0x900CA00CE703E1E2 | float | ped: Ped | |
_0x9078FB0557364099 | void | p0: Any | |
_0x913D04A5176F84C9 | BOOL | ped: Ped | |
_0x917760CFE7A0E0F1 | BOOL | ped: Ped | |
_0x9184788BFF1EDAD7 | void | p0: Any, p1: Any | |
_0x91BAB9E064F036CD | void | p0: Any, p1: Any | |
_0x92A1B55A59720395 | void | p0: Any, p1: Any | |
_0x94132D7C8D3575C4 | BOOL | ped: Ped | |
_0x947E43F544B6AB34 | BOOL | ped: Ped, player: Player, flag: int, ms: int | |
_0x9629FAF6460D35CB | void | group: Hash, p1: BOOL | |
_0x96595B36D6A2279B | void | animal: Ped, toggle: BOOL | |
_0x966DE09688A1DE39 | void | groupId: int, p1: float, p2: float, p3: float, p4: float | |
_0x96C7B659854DE629 | void | p0: Any, p1: Any | |
_0x97A38B65EBDA3D50 | void | ped: Ped, p1: BOOL | |
_0x97B06669AC569003 | void | ped1: Ped, ped2: Ped | |
_0x97C475212B327666 | void | groupId: int, p1: BOOL | |
_0x9851DE7AEC10B4E1 | void | x: float, y: float, z: float, p3: float, p4: int, p5: Any | |
_0x992187D975635DF5 | void | p0: Any, p1: Any | |
_0x99DF2639DA76C1DC | BOOL | ped1: Ped, ped2: Ped, p2: int | |
_0x9A4AC116CC1EEE14 | void | p0: Any | |
_0x9AB33CB5834885B3 | void | ped: Ped, p1: float, p2: float, p3: float, p4: float | |
_0x9B65444C07B782BF | void | ped: Ped, p1: const char* | |
_0x9B90842304C938A7 | Any | p0: Any, p1: Any, p2: Any | |
_0x9B9B9FA0EA283E3D | void | ped: Ped, p1: float | |
_0x9BBEAF8B0C007F1E | void | ped: Ped, p1: BOOL | |
_0x9C81338B2E62CE0A | BOOL | player: Player, ped: Ped, shotNearRecentlyTime: int | |
_0x9D8DFE2DE9CB4DFC | void | ped: Ped | |
_0x9E3842E5DAD69F80 | void | volume: Volume | |
_0x9E66708B2B41F14A | void | p0: Any, p1: Any | |
_0x9F0F28B42C4EE80A | void | animal: Ped, p2: float | |
_0x9F933E0985E12C51 | void | ped: Ped, p1: float, p2: float, p3: float | |
_0xA064BBABB064446F | void | p0: Any | |
_0xA180FBD502A03125 | Any | p0: Any, p1: Any, p2: Any | |
_0xA1FBAC56D38563E2 | BOOL | volume: Volume | |
_0xA2116C1E4ED85C24 | void | ped: Ped, inverted: BOOL | |
_0xA218D2BBCAA7388C | Any | p0: Any, p1: Any | |
_0xA274F51EF7E34B95 | Any | p0: Any, p1: Any | |
_0xA2B8E47442C76CEC | void | p0: Any, p1: Any | |
_0xA2F8B3B5FEDFC100 | void | p0: Any, p1: Any | |
_0xA31D350D66FA1855 | Any | p0: Any | |
_0xA3C53CDE922BC78B | void | ped: Ped, p1: const char* | |
_0xA405BF9F01960C16 | void | p0: Any | |
_0xA4AC05B1A364EBC5 | Any | p0: Any, p1: Any, p2: Any | |
_0xA4B6432E3880F2F9 | BOOL | ped: Ped | |
_0xA691C10054275290 | void | mount: Ped, player: Player, dismountedTimestamp: int | |
_0xA6D6F03095C88F59 | void | ped: Ped | |
_0xA7A806677F8DE138 | void | ped: Ped | |
_0xA7DC9266ED6A4E51 | void | ped: Ped | |
_0xA8A95CECB1906EA2 | void | groupId: int, p1: BOOL | |
_0xA90684ED185CCB4B | void | animal: Ped, p1: BOOL, p2: float, p3: float | |
_0xA967D6A8ED2D713B | void | ped: Ped, p1: BOOL | |
_0xAA6C49AE90A32299 | void | ped: Ped, p1: Hash | |
_0xAAB86462966168CE | Any | ped: Ped, isMP: BOOL | |
_0xAAC0EE3B4999ABB5 | void | ped: Ped, targetPed: Ped | |
_0xAD3330E3C3E98007 | void | p0: Any, p1: Any | |
_0xAE6B68A83ABBE7C0 | void | p0: Any | |
_0xAF041C10756C30FB | void | ped: Ped, p1: BOOL, p2: BOOL, p3: BOOL | |
_0xB05CC690CDE8A4A9 | BOOL | groupId: int, p1: float | |
_0xB06F5F1DEF417216 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xB285AD0EC870B2DF | void | p0: Any, p1: Any | |
_0xB292203008EBBAAC | Any | p0: Any | |
_0xB29C553BA582D09E | Any | p0: Any*, model: Hash, damageCleanliness: int, p3: int | |
_0xB4B7C92FCE7347B7 | void | ped: Ped | |
_0xB65927F861E7AE39 | BOOL | ped: Ped, p1: int | |
_0xB7DBB2986B87E230 | BOOL | ped: Ped, p1: float | |
_0xB8AB265426CFE6DD | void | ped: Ped, p1: BOOL | |
_0xB8B6430EAD2D2437 | void | ped: Ped, p1: Hash | |
_0xB8E2D655E1D5BD39 | Any | p0: Any | |
_0xB91AB3BE7F655D49 | BOOL | ped: Ped | |
_0xB9BDFAE609DFB7C5 | void | p0: Any, p1: Any, p2: Any | |
_0xBAD2A311667A50D7 | void | ped: Ped, p1: BOOL | |
_0xBB3E5370EBB6BE28 | Any | p0: Any, p1: Any | |
_0xBC1DC48270468444 | void | p0: Any | |
_0xBCC76708E5677E1D | void | ped: Ped, p1: BOOL | |
_0xBD0E4F52F6D95242 | BOOL | ped: Ped | |
_0xBF567DF2BEF211A6 | void | p0: Any, p1: Any | |
_0xBFA6B7731C3BAF02 | void | — | |
_0xC17A94CC8FC3C61A | void | entity: Entity, flag: int, p2: float, p3: float, p4: float | |
_0xC2722B252C79E641 | void | ped: Ped, p1: Any, p2: Any, p3: BOOL | |
_0xC2745D9261664901 | void | p0: Any, p1: Any | |
_0xC2EF407645BEECDC | Any | p0: Any | |
_0xC3995D396F1D97B6 | BOOL | ped: Ped, p1: int, p2: int | |
_0xC412AA1C73111FE0 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xC48AF420371C7407 | Any | ped: Ped, grapple: Hash | |
_0xC494C76A34266E82 | void | ped: Ped, p1: int | |
_0xC5303F460A40D21D | int | ped: Ped, p1: int | |
_0xC5B78E41DCF8227C | void | ped: Ped, p1: BOOL | |
_0xC6136B40FFFB778B | void | p0: BOOL | |
_0xC6981AFF6D2A71C2 | void | p0: Any | |
_0xC6C4E15CF7D52FEA | void | p0: Any, p1: Any | |
_0xC9151483CC06A414 | void | ped: Ped | |
_0xC991EF46FE323867 | void | ped: Ped, p1: Any | |
_0xC99F104BDF8C7F5A | void | ped: Ped, p1: BOOL | |
_0xCA95924C893A0C91 | float | ped: Ped, p1: float | |
_0xCA95C156C14B2054 | void | p0: Any, p1: Any | |
_0xCAC43D060099EA72 | void | ped: Ped | |
_0xCB1A3864C524F784 | void | p0: Any, p1: Any | |
_0xCB86D3E3E3708901 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xCB8F4C9343EBE240 | BOOL | ped: Ped, eventType: Hash, coords: Vector3* | |
_0xCBDE59C48F2B06F5 | void | p0: Any, p1: Any, p2: Any | |
_0xCD9E5F94A2F38683 | void | ped: Ped, p1: BOOL | |
_0xCDFB8C04D4C95D9B | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xCE7A6C1D5CDE1F9D | void | ped: Ped, object: Object, propName: const char*, animName: const char* | |
_0xCF0B19806473D324 | void | ped: Ped, x: float, y: float, z: float | |
_0xD049920CD29F6CC8 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xD049FDAF089FDDB0 | void | p0: Any, p1: Any, p2: Any | |
_0xD103F6DBB5442BE8 | void | p0: Any, p1: Any | |
_0xD2F0FE8805D91647 | void | p0: Any, p1: Any | |
_0xD355E2F1BB41087E | BOOL | ped: Ped, p1: float | |
_0xD4D403EA031F351C | BOOL | ped: Ped | |
_0xD55DB4466D00A258 | BOOL | legendaryAnimal: Ped | |
_0xD5BD1B5318A81994 | void | groupId: int, p1: BOOL | |
_0xD61FCF9FCFD515B7 | void | p0: Any, p1: Any, p2: Any | |
_0xD7D2F45C56A4F4DF | void | p0: Any, p1: Any, p2: Any | |
_0xD8544F6260F5F01E | void | ped: Ped, p1: int | |
_0xD8CEEED54C672B5D | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xD97BC27AC039F681 | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xDC88D06719070C39 | BOOL | ped: Ped | |
_0xDC91F22F09BC6C2F | void | group: Hash, p1: BOOL | |
_0xDC9273D95976BA22 | float | ped: Ped | |
_0xDD9540E7B1C9714F | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xDDFAD4DEAA7FA362 | void | groupId: int, p1: float, p2: float, p3: float, p4: float | |
_0xDEDBED3020DA49DC | void | p0: Any | |
_0xDEE8D30AA5C2E28D | void | ped: Ped, p1: Hash, p2: BOOL | |
_0xE0FE107AB174D64A | void | p0: Any, p1: Any | |
_0xE1103300F3456DE7 | void | groupId: int, p1: float, p2: float | |
_0xE1AADD0055D76603 | void | ped: Ped, entity: Entity, boneIndex1: int, boneIndex2: int, x: float, y: float, z: float, p7: float, p8: BOOL, p9: BOOL, p10: int | |
_0xE1B3BE07D3AADDED | void | ped: Ped, p1: int, p2: BOOL | |
_0xE20027B414BFE6C7 | void | p0: Any, p1: Any | |
_0xE29D8CD66553DBAA | void | horse: Ped | |
_0xE37ACEE15AC50C7E | void | ped: Ped, p1: const char* | |
_0xE4C95E0AE31C6512 | void | ped: Ped, p1: Any | |
_0xE4EF4382E22C780C | void | p0: Any | |
_0xE50C9816B3F22D8B | void | ped: Ped, p1: Hash, p2: float | |
_0xE6CB36F43A95D75F | void | p0: Any | |
_0xE735A7DA22E88359 | void | p0: Any | |
_0xE737D5F14304A2EC | void | ped: Ped, player: Player, p2: int | |
_0xE76687023D8C8505 | Entity | perscharModel: Hash, p1: int | |
_0xE8ABE3B73FC7FE17 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xE8D1CCB9375C101B | int | mount: Ped, player: Player | |
_0xE9E06EA514A69061 | void | p0: Any, p1: Any | |
_0xEA8763E505AFD49A | void | p0: Any, p1: Any, p2: Any | |
_0xEB8886E1065654CD | void | ped: Ped, p1: int, p2: const char*, p3: float | |
_0xEBAAC9A750E7563B | BOOL | ped: Ped | |
_0xEBD49472BCCF7642 | void | p0: Any, p1: Any | |
_0xEC60D1D225BC50AA | void | ped: Ped, p1: float | |
_0xED1C764997A86D5A | void | ped1: Ped, ped2: Ped | |
_0xEEDC9B29314B2733 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
_0xEF371232BC6053E1 | void | ped: Ped | |
_0xF47D54B986F0A346 | void | ped: Ped, danceIntensity: int | |
_0xF4860514AD354226 | int | shockingEvent: ScrHandle, x: float, y: float, z: float, p4: float, p5: int* | |
_0xF634E2892220EF34 | void | ped: Ped, p1: Any | |
_0xF6A8C4B4A11AE89C | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xF7327ACC7A89AEF1 | Any | p0: Any, p1: Any, p2: Any | |
_0xF917F92BF22ECBAB | void | p0: Any | |
_0xF9331B3A314EB49D | BOOL | ped: Ped | |
_0xF9CBD46433E36713 | void | ped: Ped, targetEntity: Entity, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: const char* | |
_0xF9CFF5BB70E8A2CB | void | ped: Ped, p1: float | |
_0xFA0D206B489A6846 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xFA742B82D093D848 | void | p0: Any, p1: Any, p2: Any | |
_0xFA8C10DCE0706D43 | BOOL | ped: Ped | |
_0xFC23348F0F4E245F | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xFC3B580C4380B5B7 | Any | p0: Any | |
_0xFD3C31A2E45671E7 | void | ped: Ped, p1: int | |
_0xFD8E853F0BC2E942 | void | p0: Any, p1: Any | |
_0xFEA6126C34DF2532 | void | ped: Ped, p1: BOOL | |
_0xFFA1594703ED27CA | void | ped: Ped, p1: int | |
_0xFFDE295662405B25 | int | ped: Ped | |
_add_ped_stay_out_volume | BOOL | ped: Ped, volume: Volume | |
_add_ped_subscribe_to_legendary_blips | BOOL | ped: Ped | |
_add_scenario_blocking_volume | Any | volume: Volume, p1: BOOL, flag: int | |
_add_scenario_transition | void | ped: Ped | |
_add_texture_layer | int | textureId: int, albedoHash: Hash, normalHash: Hash, materialHash: Hash, blendType: int, texAlpha: float, sheetGridIndex: int | |
_apply_ped_metaped_outfit | BOOL | requestId: int, ped: Ped, p2: BOOL, p3: BOOL | |
_apply_shop_item_to_ped | void | ped: Ped, componentHash: Hash, immediately: BOOL, isMp: BOOL, p4: BOOL | |
_apply_texture_on_ped | void | ped: Ped, componentHash: Hash, textureId: int | |
_are_all_ambient_ped_reservations_ready | BOOL | — | |
_attach_volume_to_entity | void | volume: Volume, entity: Entity, offsetX: float, offsetY: float, offsetZ: float, rotX: float, rotY: float, rotZ: float, p8: int, p9: BOOL | |
_can_ped_use_scenario_point | BOOL | ped: Ped, scenario: int, p2: Any, p3: Any, p4: Any | |
_change_ped_stamina | BOOL | ped: Ped, amount: float | |
_clear_ped_action_disable_flag | void | ped: Ped, actionDisableFlag: int | |
_clear_ped_blood_damage_facial | void | ped: Ped, p1: int | |
_clear_ped_combat_style | void | ped: Ped, p1: int | |
_clear_ped_desired_loco_for_model | void | ped: Ped | |
_clear_ped_desired_loco_motion_type | void | ped: Ped | |
_clear_ped_grapple_flag | void | ped: Ped, flag: int | |
_clear_ped_target_action_disable_flag | void | ped: Ped, actionDisableFlag: int | |
_clear_ped_texture | void | textureId: int | |
_clear_pelt_from_horse | void | horse: Ped, peltId: int | |
_compute_satchel_item_for_ped_carcass | int | outInventoryItemArray: Any*, ped: Ped, damageCleanliness: int, skinningQuality: int | |
_create_gravity_well | int | xPos: float, yPos: float, zPos: float, heading: float, radius: float, p5: float, p6: float, p7: float, stopAtDestination: BOOL | |
_create_metaped_asset | Entity | asset: Hash, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, p7: BOOL, p8: BOOL, p9: BOOL | |
_create_metaped_outfit_ped | Ped | requestId: int, x: float, y: float, z: float, heading: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL | |
_create_metaped_ped | Ped | requestId: int, x: float, y: float, z: float, heading: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL | |
_detach_volume_from_entity | void | volume: Volume, entity: Entity | |
_disable_all_look_at_requests | void | ped: Ped, p1: int | |
_disable_ambient_look_at_requests | void | p0: Any, p1: Any | |
_does_metaped_outfit_exist_for_ped_model | BOOL | outfit: Hash, model: Hash | |
_does_metaped_suboutfit_exist_for_ped_model | BOOL | outfit: Hash, suboutfit: Hash, model: Hash | |
_equip_meta_ped_outfit | void | ped: Ped, hash: Hash | |
_equip_meta_ped_outfit_extra | void | ped: Ped, component: int, p2: Any, p3: Any | |
_equip_meta_ped_outfit_preset | void | ped: Ped, presetId: int, p2: BOOL | |
_equip_meta_ped_suboutfit | void | ped: Ped, suboutfit: Hash, p2: int | |
_fake_set_ped_loco_injured | void | ped: Ped, enabled: BOOL | |
_force_ped_death | void | ped: Ped, pedKiller: Ped, weapon: Hash | |
_get_active_animal_owner | Ped | animal: Ped | |
_get_active_dynamic_scenario | Hash | ped: Ped | |
_get_active_dynamic_scenario_2 | Hash | ped: Ped | |
_get_blocking_of_non_temporary_events | BOOL | ped: Ped | |
_get_carrier_as_human | Ped | entity: Entity | |
_get_carrier_as_mount | Ped | entity: Entity | |
_get_carrier_as_ped | Ped | entity: Entity | |
_get_default_relationship_group_hash | Hash | modelHash: Hash | |
_get_first_entity_ped_is_carrying | Entity | ped: Ped | |
_get_group_formation | int | groupId: int | |
_get_health_recharge_multiplier | float | ped: Ped | |
_get_horse_taming_state | int | horse: Ped | |
_get_incapacitation_time_remaining | int | ped: Ped | |
_get_is_ped_being_robbed | BOOL | ped: Ped, player: Player, trueUntilPlayerPocketsItem: BOOL | |
_get_is_ped_command_hash_present | BOOL | ped: Ped, commandHash: Hash | |
_get_is_ped_in_dispute_with_ped | BOOL | ped: Ped, pedInDisputeWith: Ped | |
_get_is_ped_motivation_state_enabled | BOOL | ped: Ped, motivationState: int | |
_get_lasso_target | Entity | ped: Ped | |
_get_lassoed_lassoer | Ped | ped: Ped | |
_get_lassoer_of_ped | Entity | ped: Ped | |
_get_last_led_mount | Ped | ped: Ped | |
_get_last_mount | Ped | ped: Ped | |
_get_last_vehicle_draft_horse_was_attached_to | Vehicle | horse: Ped | |
_get_looting_flag | BOOL | ped: Ped, lootFlag: int | |
_get_meta_ped_type | int | ped: Ped | |
_get_num_component_categories_in_ped | int | ped: Ped | |
_get_num_components_in_ped | int | ped: Ped | |
_get_num_free_slots_in_ped_pool | int | — | |
_get_num_reserved_ambient_peds_desired | int | — | |
_get_num_reserved_ambient_peds_ready | int | — | |
_get_num_reserved_health | Any | ped: Ped | |
_get_ped_attitude | int | ped: Ped, player: Player | |
_get_ped_blackboard_bool | BOOL | ped: Ped, variableName: const char* | |
_get_ped_blackboard_float | float | ped: Ped, variableName: const char* | |
_get_ped_blackboard_hash | Hash | ped: Ped, variableName: const char* | |
_get_ped_brawling_style | Hash | ped: Ped | |
_get_ped_can_be_incapacitated_this_frame | BOOL | ped: Ped | |
_get_ped_combat_attribute | BOOL | ped: Ped, attributeIndex: int | |
_get_ped_component_category_by_index | Hash | ped: Ped, index: int | |
_get_ped_damage_cleanliness | int | ped: Ped | |
_get_ped_damaged | BOOL | ped: Ped | |
_get_ped_defensive_volume | Volume | ped: Ped, p1: Any | |
_get_ped_drunkness | float | ped: Ped | |
_get_ped_face_feature | float | ped: Ped, index: int | |
_get_ped_grapple_flag | int | ped: Ped | |
_get_ped_grapple_style | Hash | ped: Ped | |
_get_ped_grappler | Ped | ped: Ped | |
_get_ped_height | float | ped: Ped | |
_get_ped_id_range | float | ped: Ped | |
_get_ped_incapacitation_health | int | ped: Ped | |
_get_ped_interaction_personality | Hash | ped: Ped | |
_get_ped_lasso_hogtie_flag | BOOL | ped: Ped, flagId: int | |
_get_ped_last_dropped_hat | Object | ped: Ped | |
_get_ped_lod_multiplier | float | ped: Ped | |
_get_ped_max_stamina | float | ped: Ped | |
_get_ped_melee_action_phase | float | ped: Ped | |
_get_ped_meta_outfit_hash | Hash | ped: Ped | |
_get_ped_model_size_from_hash | int | modelHash: Hash | |
_get_ped_motivation | float | ped: Ped, motivationState: int, targetPed: Ped | |
_get_ped_quality | int | ped: Ped | |
_get_ped_register_prop | Entity | ped: Ped, p1: const char*, p2: BOOL | |
_get_ped_remaining_revival_time | float | ped: Ped, normalized: BOOL | |
_get_ped_stamina | float | ped: Ped | |
_get_ped_stamina_normalized | float | ped: Ped | |
_get_ped_tranquilizer | Ped | ped: Ped | |
_get_peds_in_combat_with_target | int | ped: Ped, itemset: ItemSet, flag: int | |
_get_pelt_from_horse | int | horse: Ped, index: int | |
_get_player_current_animal_damage_modifier | float | player: Player | |
_get_player_ped_water_depth | float | ped: Ped | |
_get_rider_of_mount | Ped | mount: Ped, p1: BOOL | |
_get_shop_item_num_wearable_states | int | componentHash: Hash, isMpFemale: BOOL, p2: BOOL | |
_get_shop_item_wearable_state_by_index | Hash | componentHash: Hash, wearableStateIndex: int, isMpFemale: BOOL, p3: BOOL | |
_get_shop_ped_base_layers | BOOL | shopItem: Hash, p1: Any, ped: Ped, metapedType: int, p4: BOOL, drawable: Hash*, albedo: Hash*, normal: Hash*, material: Hash*, p9: Hash*, p10: Hash*, p11: Hash*, p12: Hash* | |
_get_shop_ped_component_at_index | Hash | ped: Ped, index: int, p2: BOOL, argStruct: Any*, argStruct2: Any* | |
_get_shop_ped_component_category | Hash | componentHash: Hash, metapedType: int, isMP: BOOL | |
_get_shop_ped_hat_component | Any | ped: Ped, metapedType: int, p2: BOOL | |
_get_stamina_depletion_multiplier | float | ped: Ped | |
_get_stamina_recharge_multiplier | float | ped: Ped | |
_get_total_ped_damage_from_ai | float | ped: Ped | |
_get_transport_ped_is_seated_on | Entity | ped: Ped | |
_get_vehicle_draft_horse_is_attached_to | Vehicle | horse: Ped | |
_give_ped_hash_command | void | ped: Ped, commandHash: Hash, activationDuration: float | |
_give_ped_scenario_prop | BOOL | ped: Ped, object: Object, conditionalAnim: const char*, p3: const char*, p4: const char*, p5: BOOL | |
_give_ped_scenario_prop_dynamic | BOOL | ped: Ped, object: Object, p2: const char*, p3: const char*, p4: BOOL | |
_has_metaped_asset_loaded | BOOL | requestId: int | |
_has_metaped_outfit_loaded | BOOL | requestId: int | |
_has_metaped_ped_request_loaded | BOOL | requestId: int | |
_has_ped_been_shoved_recently | BOOL | ped: Ped, ms: int | |
_has_ped_emotional_preset_loaded | BOOL | ped: Ped, name: const char* | |
_has_ped_taken_gore_damage | BOOL | ped: Ped, limb: int | |
_horse_agitate | void | mount: Ped, kickOffRider: BOOL | |
_incapacitated_revive | void | ped: Ped, ped2: Ped | |
_is_animal_controlled_by_a_player | BOOL | ped: Ped | |
_is_animal_interaction_running | BOOL | ped: Ped | |
_is_meta_ped_outfit_equipped | BOOL | ped: Ped, outfit: Hash | |
_is_metaped_asset_valid | BOOL | requestId: int | |
_is_metaped_fish | BOOL | ped: Ped | |
_is_metaped_outfit_request_valid | BOOL | requestId: int | |
_is_metaped_ped_request_valid | BOOL | requestId: int | |
_is_metaped_using_component | BOOL | ped: Ped, component: Hash | |
_is_mount_seat_free | BOOL | mount: Ped, seat: int | |
_is_ped_action_disable_flag_enabled | BOOL | ped: Ped, actionDisableFlag: int | |
_is_ped_child | BOOL | ped: Ped | |
_is_ped_climbing_ladder | BOOL | ped: Ped | |
_is_ped_cowering | BOOL | ped: Ped | |
_is_ped_doing_scenario_transition | BOOL | ped: Ped | |
_is_ped_dragging | BOOL | ped: Ped | |
_is_ped_drunk | BOOL | ped: Ped | |
_is_ped_group_leader | BOOL | ped: Ped, groupId: int | |
_is_ped_intimidated | BOOL | ped: Ped | |
_is_ped_model_suppressed | BOOL | model: Hash | |
_is_ped_queued_for_deletion | BOOL | ped: Ped | |
_is_ped_sliding | BOOL | ped: Ped | |
_is_ped_target_action_disable_flag_enabled | BOOL | ped: Ped, actionDisableFlag: int | |
_is_ped_using_action_mode_2 | BOOL | ped: Ped | |
_is_ped_visibility_tracked | BOOL | ped: Ped | |
_is_scenario_blocking_area_valid | BOOL | p0: Any | |
_is_target | BOOL | ped: Ped, targetPed: Ped | |
_is_texture_valid | BOOL | textureId: int | |
_is_this_model_a_horse | BOOL | model: Hash | |
_is_tracked_ped_visibility_percentage_not_less_than | BOOL | ped: Ped, percent: float | |
_is_using_slipstream | BOOL | ped: Ped | |
_ped_clear_loco_motion | void | ped: Ped | |
_ped_dueling_did_player_headshot_opponent | BOOL | ped: Ped | |
_ped_emotional_preset_loco_motion | void | ped: Ped, presetName: const char*, targetPed: Ped, duration: int, flag: int | |
_refresh_meta_ped_shop_items | void | ped: Ped, p1: int | |
_register_hated_targets_in_area | void | ped: Ped, x: float, y: float, z: float, radius: float | |
_release_metaped_asset_request | void | requestId: int | |
_release_metaped_outfit_request | void | requestId: int | |
_release_metaped_ped_request | void | requestId: int | |
_release_texture | void | textureId: int | |
_remove_gravity_well | void | handle: int | |
_remove_motion_type_asset | void | nameHash: Hash, ped: Ped | |
_remove_ped_blackboard_bool | void | ped: Ped, variableName: const char* | |
_remove_ped_blackboard_float | void | ped: Ped, variableName: const char* | |
_remove_ped_blackboard_hash | void | ped: Ped, variableName: const char* | |
_remove_ped_blackboard_int | void | ped: Ped, variableName: const char* | |
_remove_ped_emotional_preset | void | ped: Ped, name: const char* | |
_remove_ped_from_mount | void | ped: Ped, p1: BOOL, p2: BOOL | |
_remove_ped_overlay | void | textureId: int, overlayId: int | |
_remove_ped_prop | void | ped: Ped, propName: const char* | |
_remove_ped_stay_out_volume | BOOL | ped: Ped, volume: Volume | |
_remove_ped_subscribe_to_legendary_blips | BOOL | ped: Ped | |
_remove_shop_item_from_ped | void | ped: Ped, componentHash: Hash, p2: int, p3: BOOL | |
_remove_target | void | ped: Ped, targetPed: Ped | |
_request_metaped_asset_bundle | int | asset: Hash, p1: int | |
_request_metaped_component | Any | metaPedType: int, p1: Any, p2: int, p3: int, p4: int | |
_request_metaped_outfit | int | model: Hash, outfit: Hash | |
_request_metaped_ped | int | model: Hash, p1: int | |
_request_motion_type_asset | void | nameHash: Hash, ped: Ped | |
_request_ped_emotional_preset | void | ped: Ped, name: const char* | |
_request_ped_facial_mood_this_frame | void | ped: Ped, mood: Hash, p2: int | |
_request_ped_for_scenario_type | Any | ped: Ped, object: Object, p2: const char*, scenarioType: Hash, p4: const char*, p5: BOOL | |
_request_ped_getup_animation | void | ped: Ped, getUpType: const char* | |
_request_prop_scenario_ped | Any | ped: Ped, object: Object, p2: const char*, p3: const char*, p4: const char*, p5: BOOL | |
_request_texture | int | albedoHash: Hash, normalHash: Hash, materialHash: Hash | |
_reserve_ambient_peds | void | numPeds: int | |
_reserve_ambient_peds_total | void | numPeds: int | |
_reset_ped_components | void | ped: Ped | |
_reset_ped_incapacitation_bleed_out_duration | void | ped: Ped | |
_reset_ped_ladder_movement_speed_modifier | void | ped: Ped | |
_reset_ped_texture | void | textureId: int | |
_restore_ped_stamina | void | ped: Ped, stamina: float | |
_set_accuracy_against_local_player_modifier | void | ped: Ped, modifier: float | |
_set_ambient_animal_density_multiplier_this_frame | void | multiplier: float | |
_set_ambient_human_density_multiplier_this_frame | void | multiplier: float | |
_set_ambient_ped_density_multiplier_this_frame | void | multiplier: float | |
_set_current_defense_against_players_modifier | void | horse: Ped, modifier: float | |
_set_defense_modifier_for_ped | void | ped: Ped, modifier: float | |
_set_formation_auto_assign_position | void | groupId: int, toggle: BOOL | |
_set_health_recharge_multiplier | void | ped: Ped, multiplier: int | |
_set_interaction_lockon_flag | void | ped: Ped, player: Player, flag: int, enable: BOOL | |
_set_meta_ped_tag | void | ped: Ped, drawable: Hash, albedo: Hash, normal: Hash, material: Hash, palette: Hash, tint0: int, tint1: int, tint2: int | |
_set_metaped_weariness | void | ped: Ped, weariness: float | |
_set_mount_bonding_level | void | ped: Ped, bondingLevel: int | |
_set_mount_security_enabled | void | ped: Ped, toggle: BOOL | |
_set_ped_action_disable_flag | void | ped: Ped, actionDisableFlag: int | |
_set_ped_activate_wound_effect | void | ped: Ped, p1: int, boneId: int, moveWoundLeftRight: float, bloodFountainPressure: float, yaw: float, bloodFountainDirection: float, bloodFountainPulse: float, p8: float, p9: float | |
_set_ped_animal_detection_modifier | void | ped: Ped, modifier: float | |
_set_ped_beat_multiplier | void | ped: Ped, p1: float | |
_set_ped_blackboard_bool | void | ped: Ped, variableName: const char*, value: BOOL, removeTimer: int | |
_set_ped_blackboard_float | void | ped: Ped, variableName: const char*, value: float, removeTimer: int | |
_set_ped_blackboard_hash | void | ped: Ped, variableName: const char*, value: const char*, removeTimer: int | |
_set_ped_blackboard_int | void | ped: Ped, variableName: const char*, value: int, removeTimer: int | |
_set_ped_bleedout_profile | void | ped: Ped, bleedoutProfile: Hash | |
_set_ped_brawling_style | void | ped: Ped, brawlingStyle: Hash | |
_set_ped_can_be_lassoed | void | ped: Ped, toggle: BOOL | |
_set_ped_can_unk_bodypart_ik | void | ped: Ped, toggle: BOOL | |
_set_ped_combat_attribute_hash | void | ped: Ped, p1: Hash | |
_set_ped_combat_behaviour | void | ped: Ped, behaviour: Hash | |
_set_ped_combat_style | void | ped: Ped, combatStyleHash: Hash, p2: int, duration: float | |
_set_ped_combat_style_mod | void | ped: Ped, combatStyleModHash: Hash, duration: float | |
_set_ped_crouch_movement | void | ped: Ped, state: BOOL, p2: int, immediately: BOOL | |
_set_ped_cull_range | void | ped: Ped, p1: float, p2: float | |
_set_ped_damage_cleanliness | void | ped: Ped, damageCleanliness: int | |
_set_ped_damaged | void | ped: Ped, damaged: BOOL | |
_set_ped_defensive_area_to_angled_area | void | ped: Ped, x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p7: Any, p8: BOOL, p9: BOOL, entity: Entity, p11: BOOL | |
_set_ped_defensive_sphere_attached_to_entity | void | ped: Ped, entity: Entity, x: float, y: float, z: float, radius: float, p6: int, p7: BOOL | |
_set_ped_desired_loco_for_model | void | ped: Ped, locomotionArchetype: const char* | |
_set_ped_desired_loco_motion_type | void | ped: Ped, locoMotionType: const char* | |
_set_ped_dirt_cleaned | void | ped: Ped, p1: float, p2: int, p3: BOOL, p4: BOOL | |
_set_ped_disable_kick_move | void | ped: Ped, disable: BOOL | |
_set_ped_drunkness | void | ped: Ped, enabled: BOOL, drunknessLevel: float | |
_set_ped_face_feature | void | ped: Ped, index: int, value: float | |
_set_ped_firing_pattern_2 | void | ped: Ped, patternHash: Hash | |
_set_ped_firing_pattern_3 | void | ped: Ped, patternHash: Hash | |
_set_ped_formation_position | void | ped: Ped, position: int, toggle: BOOL | |
_set_ped_getup_animation | void | ped: Ped, animName: const char*, p2: BOOL | |
_set_ped_grapple_action | void | ped: Ped, grappleAction: Hash | |
_set_ped_grapple_animation | void | ped: Ped, grappleAnim: Hash | |
_set_ped_grapple_effect_multiplier | Any | ped: Ped, multiplier: float | |
_set_ped_grapple_flag | void | ped: Ped, flag: int, enable: BOOL | |
_set_ped_grapple_sequence | void | ped: Ped, grappleSequence: const char* | |
_set_ped_grapple_style | Any | ped: Ped, style: Hash | |
_set_ped_headshot_damage_multiplier | void | ped: Ped, multiplier: float | |
_set_ped_health_config | void | ped: Ped, configHash: Hash | |
_set_ped_immersion_flag | void | ped: Ped, toggle: BOOL | |
_set_ped_incapacitation_flags | void | ped: Ped, flags: int | |
_set_ped_incapacitation_modifiers | void | ped: Ped, canBeIncapacitated: BOOL, threshold: int, bleedoutTime: int, p4: int | |
_set_ped_incapacitation_total_bleed_out_duration | void | ped: Ped, duration: float | |
_set_ped_interaction_personality | void | ped: Ped, personality: Hash | |
_set_ped_knocked_by_one_hit | void | ped: Ped, p1: float | |
_set_ped_ladder_movement_speed_modifier | void | ped: Ped, p1: float | |
_set_ped_lights | void | ped: Ped, toggle: BOOL | |
_set_ped_motivation | void | ped: Ped, motivationState: int, threshold: float, targetPed: Ped | |
_set_ped_motivation_modifier | void | ped: Ped, motivationState: int, modifier: float | |
_set_ped_motivation_state_override | void | ped: Ped, motivationState: int, enabled: BOOL | |
_set_ped_prompt_name | void | ped: Ped, name: const char* | |
_set_ped_prompt_name_from_gxt_entry | void | ped: Ped, gxtEntryHash: Hash | |
_set_ped_quality | void | ped: Ped, quality: int | |
_set_ped_scale | void | ped: Ped, scale: float | |
_set_ped_scent | void | ped: Ped, scent: float | |
_set_ped_target_action_disable_flag | void | ped: Ped, actionDisableFlag: int | |
_set_ped_to_be_removed | void | ped: Ped, p1: float, p2: float, p3: int, p4: Any | |
_set_ped_to_disable_ragdoll | void | ped: Ped, toggle: BOOL | |
_set_ped_trail_effect | void | ped: Ped, p1: BOOL, duration: float | |
_set_ped_use_horse_map_collision | Any | ped: Ped, toggle: BOOL | |
_set_ped_voice_volume | void | ped: Ped, volume: float | |
_set_ped_writhing_duration | void | ped: Ped, writhingDuration1: float, writhingDuration2: float, p3: int | |
_set_pelt_for_horse | void | horse: Ped, peltId: int | |
_set_player_antagonize_disabled_for_ped | void | ped: Ped, player: Player, duration: int | |
_set_player_current_animal_damage_modifier | Any | player: Player, modifier: float, p2: int, p3: int | |
_set_player_greet_disabled_for_ped | void | ped: Ped, player: Player, duration: int | |
_set_random_outfit_variation | void | ped: Ped, p1: BOOL | |
_set_remove_ped_networked | void | ped: Ped, p1: int | |
_set_scenario_animal_density_multiplier_this_frame | void | multiplier: float | |
_set_scenario_human_density_multiplier_this_frame | void | multiplier: float | |
_set_scenario_ped_density_this_frame | void | configHash: Hash | |
_set_scenario_ped_range_multiplier_this_frame | void | multiplier: float | |
_set_stamina_depletion_multiplier | void | ped: Ped, multiplier: int | |
_set_stamina_recharge_multiplier | void | ped: Ped, multiplier: int | |
_set_tank_attribute_size | void | ped: Ped, attributeIndex: int, size: float | |
_set_texture_layer_alpha | void | textureId: int, layerId: int, texAlpha: float | |
_set_texture_layer_mod | void | textureId: int, layerId: int, modTextureHash: Hash, modAlpha: float, modChannel: int | |
_set_texture_layer_pallete | void | textureId: int, layerId: int, paletteHash: Hash | |
_set_texture_layer_roughness | void | textureId: int, layerId: int, texRough: float | |
_set_texture_layer_sheet_grid_index | void | textureId: int, layerId: int, sheetGridIndex: int | |
_set_texture_layer_texture_map | void | textureId: int, layerId: int, albedoHash: Hash, normalHash: Hash, materialHash: Hash | |
_set_texture_layer_tint | void | textureId: int, layerId: int, tint0: int, tint1: int, tint2: int | |
_set_total_ped_damage_falloff_bonus | void | ped: Ped, bonus: float | |
_set_total_ped_damage_from_ai | void | ped: Ped, totalDamage: float | |
_shoot_trigger_at_coords | Any | ped: Ped, x: float, y: float, z: float, p4: int, p5: float, p6: int, p7: float | |
_spawnpoints_start_search_with_volume | void | volume: Volume, spawnpointsFlag: int, p2: float, duration: int, p4: float | |
_unreserve_ambient_peds | void | numPeds: int | |
_update_animal_damage_modifier | void | player: Player | |
_update_ped_texture | void | textureId: int | |
_update_ped_variation | void | ped: Ped, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL, p5: BOOL | |
_update_ped_wound_effect | void | ped: Ped, value: float | |
_update_shop_item_wearable_state | void | ped: Ped, componentHash: Hash, wearableState: Hash, p3: int, p4: BOOL, p5: int | |
_warp_ped_out_of_vehicle | void | ped: Ped | |
add_armour_to_ped | void | ped: Ped, amount: int | |
add_custom_formation_location | void | groupId: int, x: float, y: float, z: float, position: int | |
add_formation_location | BOOL | groupId: int, p1: float, p2: float, p3: float | |
add_relationship_group | BOOL | name: const char*, groupHash: Hash* | |
add_scenario_blocking_area | int | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: BOOL, blockingFlags: int | |
apply_damage_to_ped | void | ped: Ped, damageAmount: int, p2: int, boneId: int, pedKiller: Ped | |
apply_ped_blood_specific | void | ped: Ped, p1: Any, p2: float, p3: float, p4: float, p5: float, p6: Any, p7: float, p8: Any* | |
apply_ped_damage_pack | void | ped: Ped, damagePack: const char*, damage: float, mult: float | |
can_knock_ped_off_vehicle | BOOL | ped: Ped | |
can_ped_be_mounted | BOOL | ped: Ped | |
can_ped_in_combat_see_target | BOOL | ped: Ped, target: Ped | |
can_ped_ragdoll | BOOL | ped: Ped | |
can_ped_see_entity | int | ped: Ped, targetEntity: Entity, p2: BOOL, p3: BOOL | |
can_ped_see_ped_cached | int | ped: Ped, targetPed: Ped, p2: BOOL | |
clear_facial_idle_anim_override | void | ped: Ped | |
clear_ped_blood_damage | void | ped: Ped | |
clear_ped_blood_damage_by_zone | void | ped: Ped, p1: int | |
clear_ped_damage_decal_by_zone | void | ped: Ped, p1: int, p2: const char* | |
clear_ped_decorations | void | ped: Ped | |
clear_ped_env_dirt | void | ped: Ped | |
clear_ped_last_damage_bone | void | ped: Ped | |
clear_ped_non_creation_area | void | — | |
clear_ped_wetness | void | ped: Ped | |
clear_ragdoll_blocking_flags | void | ped: Ped, flags: int | |
clear_relationship_between_groups | void | relationship: int, group1: Hash, group2: Hash | |
clone_ped | Ped | ped: Ped, isNetwork: BOOL, bScriptHostPed: BOOL, copyHeadBlendFlag: BOOL | |
clone_ped_to_target | void | ped: Ped, targetPed: Ped | |
compute_satchel_item_for_ped_damage | BOOL | outItem: Hash*, pedAttached: Ped, damageCleanliness: int | |
count_peds_in_combat_with_target | int | ped: Ped, flag: int | |
count_peds_in_combat_with_target_within_radius | int | ped: Ped, x: float, y: float, z: float, radius: float, flag: int | |
create_group | int | taskAllocator: int | |
create_ped | Ped | modelHash: Hash, x: float, y: float, z: float, heading: float, isNetwork: BOOL, bScriptHostPed: BOOL, p7: BOOL, p8: BOOL | |
create_ped_inside_vehicle | Ped | vehicle: Vehicle, modelHash: Hash, seatIndex: int, p3: BOOL, p4: BOOL, p5: BOOL | |
create_ped_on_mount | Ped | mount: Ped, modelHash: Hash, index: int, p3: BOOL, p4: BOOL, p5: BOOL, p6: BOOL | |
delete_ped | void | ped: Ped* | |
detach_carriable_entity | void | entity: Entity, p1: BOOL, p2: BOOL | |
disable_ped_injured_on_ground_behaviour | void | ped: Ped | |
does_group_exist | BOOL | groupId: int | |
explode_ped_head | void | ped: Ped, weaponHash: Hash | |
fade_and_destroy_ped | void | ped: Ped* | |
find_all_attached_carriable_entities | void | ped: Ped, itemset: ItemSet | |
force_all_heading_values_to_align | void | ped: Ped | |
force_ped_ai_and_animation_update | void | ped: Ped, p1: BOOL, p2: BOOL | |
force_ped_motion_state | BOOL | ped: Ped, motionStateHash: Hash, p2: BOOL, p3: int, p4: BOOL | |
get_anim_initial_offset_position | Vector3 | animDict: const char*, animName: const char*, x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, p8: float, p9: int | |
get_anim_initial_offset_rotation | Vector3 | animDict: const char*, animName: const char*, x: float, y: float, z: float, xRot: float, yRot: float, zRot: float, p8: float, p9: int | |
get_carried_attached_info_for_slot | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
get_closest_ped | BOOL | x: float, y: float, z: float, radius: float, p4: BOOL, p5: BOOL, outPed: Ped*, p7: BOOL, p8: BOOL, p9: BOOL, pedType: int | |
get_combat_float | float | ped: Ped, combatType: int | |
get_current_target_for_ped | Entity | ped: Ped | |
get_dead_ped_pickup_coords | Vector3 | ped: Ped, p1: float, p2: float | |
get_group_size | void | groupId: int, hasLeader: BOOL*, numberOfFollowers: int* | |
get_is_ped_responding_to_negative_interaction | BOOL | ped: Ped, player: Player | |
get_is_ped_responding_to_positive_interaction | BOOL | ped: Ped, player: Player | |
get_jack_target | Ped | ped: Ped | |
get_looting_pickup_target_entity | Entity | ped: Ped | |
get_melee_target_for_ped | Ped | ped: Ped | |
get_meta_ped_asset_guids | BOOL | ped: Ped, index: int, drawable: Hash*, albedo: Hash*, normal: Hash*, material: Hash* | |
get_meta_ped_asset_tint | BOOL | ped: Ped, index: int, pallete: Hash*, tint0: int*, tint1: int*, tint2: int* | |
get_mount | Ped | ped: Ped | |
get_num_meta_ped_outfits | int | ped: Ped | |
get_ped_accuracy | int | ped: Ped | |
get_ped_as_group_leader | Ped | groupID: int | |
get_ped_as_group_member | Ped | groupID: int, memberNumber: int | |
get_ped_blackboard_script_bool | BOOL | ped: Ped, variableName: const char* | |
get_ped_blackboard_script_float | float | ped: Ped, variableName: const char* | |
get_ped_blackboard_script_int | int | ped: Ped, variableName: const char* | |
get_ped_bone_coords | Vector3 | ped: Ped, boneId: int, offsetX: float, offsetY: float, offsetZ: float | |
get_ped_bone_index | int | ped: Ped, boneId: int | |
get_ped_cause_of_death | Hash | ped: Ped | |
get_ped_combat_movement | int | ped: Ped | |
get_ped_config_flag | BOOL | ped: Ped, flagId: int, p2: BOOL | |
get_ped_crouch_movement | BOOL | ped: Ped | |
get_ped_current_move_blend_ratio | BOOL | ped: Ped, speedX: float*, speedY: float* | |
get_ped_defensive_area_position | Vector3 | ped: Ped, p1: BOOL | |
get_ped_grapple_state | int | ped: Ped | |
get_ped_group_index | int | ped: Ped | |
get_ped_is_being_grappled | BOOL | ped: Ped | |
get_ped_is_doing_combat_roll | BOOL | ped: Ped | |
get_ped_is_grappling | BOOL | ped: Ped | |
get_ped_last_damage_bone | BOOL | ped: Ped, outBone: int* | |
get_ped_loot_status_mp | int | ped: Ped | |
get_ped_max_health | int | ped: Ped | |
get_ped_money | int | ped: Ped | |
get_ped_motion_focus_entity | Entity | ped: Ped | |
get_ped_nearby_peds | int | ped: Ped, sizeAndPeds: Any*, ignoredPedType: int, p3: int | |
get_ped_nearby_vehicles | int | ped: Ped, sizeAndVehs: Any* | |
get_ped_relationship_group_default_hash | Hash | ped: Ped | |
get_ped_relationship_group_hash | Hash | ped: Ped | |
get_ped_reset_flag | BOOL | ped: Ped, flagId: int | |
get_ped_source_of_death | Entity | ped: Ped | |
get_ped_stealth_movement | BOOL | ped: Ped | |
get_ped_time_of_death | int | ped: Ped | |
get_ped_to_player_weapon_damage_modifier | float | ped: Ped | |
get_ped_type | int | ped: Ped | |
get_peds_jacker | Ped | ped: Ped | |
get_player_ped_is_following | Player | ped: Ped | |
get_relationship_between_groups | int | group1: Hash, group2: Hash | |
get_relationship_between_peds | int | ped1: Ped, ped2: Ped | |
get_seat_ped_is_trying_to_enter | int | ped: Ped | |
get_seat_ped_is_using | int | ped: Ped | |
get_tracked_ped_pixelcount | int | ped: Ped | |
get_vehicle_ped_is_entering | Vehicle | ped: Ped | |
get_vehicle_ped_is_in | Vehicle | ped: Ped, lastVehicle: BOOL | |
get_vehicle_ped_is_using | Vehicle | ped: Ped | |
give_ped_hash_scenario_prop | BOOL | ped: Ped, object: Object, conditionalAnim: const char*, scenarioType: Hash, p4: Hash, p5: BOOL | |
has_motion_type_asset_loaded | BOOL | nameHash: Hash, ped: Ped | |
init_ped_default_health | void | ped: Ped | |
instantly_fill_ped_population | void | — | |
is_animal_interaction_possible | BOOL | ped: Ped, animal: Ped | |
is_any_hostile_ped_near_point | BOOL | ped: Ped, x: float, y: float, z: float, radius: float | |
is_any_ped_near_point | BOOL | x: float, y: float, z: float, radius: float | |
is_any_ped_shooting_in_area | BOOL | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: BOOL, p7: BOOL | |
is_event_in_queue | BOOL | ped: Ped, eventType: Hash | |
is_group_locally_controlled | BOOL | groupId: int | |
is_instantly_fill_ped_population_finished | BOOL | — | |
is_location_spawn_safe | BOOL | ped: Ped, p1: float | |
is_ped_a_player | BOOL | ped: Ped | |
is_ped_aiming_from_cover | BOOL | ped: Ped | |
is_ped_being_dragged | BOOL | ped: Ped | |
is_ped_being_hogtied | BOOL | ped: Ped | |
is_ped_being_jacked | BOOL | ped: Ped | |
is_ped_being_stealth_killed | BOOL | ped: Ped | |
is_ped_being_stunned | BOOL | ped: Ped, p1: int | |
is_ped_carrying_something | BOOL | ped: Ped | |
is_ped_climbing | BOOL | ped: Ped | |
is_ped_dead_or_dying | BOOL | ped: Ped, p1: BOOL | |
is_ped_defensive_area_active | BOOL | ped: Ped, p1: BOOL | |
is_ped_diving | BOOL | ped: Ped | |
is_ped_entering_any_transport | BOOL | ped: Ped | |
is_ped_evasive_diving | BOOL | ped: Ped, evadingEntity: Entity* | |
is_ped_facing_ped | BOOL | ped: Ped, otherPed: Ped, angle: float | |
is_ped_falling | BOOL | ped: Ped | |
is_ped_falling_over | BOOL | ped: Ped | |
is_ped_fatally_injured | BOOL | ped: Ped | |
is_ped_fleeing | BOOL | ped: Ped | |
is_ped_fully_on_mount | BOOL | ped: Ped, p1: BOOL | |
is_ped_getting_into_a_vehicle | BOOL | ped: Ped | |
is_ped_going_into_cover | BOOL | ped: Ped | |
is_ped_group_member | BOOL | ped: Ped, groupId: int, p2: BOOL | |
is_ped_hanging_on_to_vehicle | BOOL | ped: Ped | |
is_ped_heading_towards_position | BOOL | ped: Ped, x: float, y: float, z: float, p4: float | |
is_ped_headtracking_entity | BOOL | ped: Ped, entity: Entity | |
is_ped_headtracking_ped | BOOL | ped1: Ped, ped2: Ped | |
is_ped_hogtied | BOOL | ped: Ped | |
is_ped_hogtying | BOOL | ped: Ped | |
is_ped_human | BOOL | ped: Ped | |
is_ped_in_any_boat | BOOL | ped: Ped | |
is_ped_in_any_heli | BOOL | ped: Ped | |
is_ped_in_any_plane | BOOL | ped: Ped | |
is_ped_in_any_taxi | BOOL | ped: Ped | |
is_ped_in_any_train | BOOL | ped: Ped | |
is_ped_in_any_vehicle | BOOL | ped: Ped, atGetIn: BOOL | |
is_ped_in_combat | BOOL | ped: Ped, target: Ped | |
is_ped_in_cover | BOOL | ped: Ped, p1: BOOL, p2: BOOL | |
is_ped_in_cover_facing_left | BOOL | ped: Ped | |
is_ped_in_flying_vehicle | BOOL | ped: Ped | |
is_ped_in_group | BOOL | ped: Ped | |
is_ped_in_melee_combat | BOOL | ped: Ped | |
is_ped_in_model | BOOL | ped: Ped, modelHash: Hash | |
is_ped_in_vehicle | BOOL | ped: Ped, vehicle: Vehicle, atGetIn: BOOL | |
is_ped_incapacitated | BOOL | ped: Ped | |
is_ped_injured | BOOL | ped: Ped | |
is_ped_jacking | BOOL | ped: Ped | |
is_ped_jumping | BOOL | ped: Ped | |
is_ped_lassoed | BOOL | ped: Ped | |
is_ped_male | BOOL | ped: Ped | |
is_ped_model | BOOL | ped: Ped, modelHash: Hash | |
is_ped_on_foot | BOOL | ped: Ped | |
is_ped_on_mount | BOOL | ped: Ped | |
is_ped_on_specific_vehicle | BOOL | ped: Ped, vehicle: Vehicle | |
is_ped_on_vehicle | BOOL | ped: Ped, p1: BOOL | |
is_ped_opening_door | BOOL | ped: Ped | |
is_ped_performing_melee_action | BOOL | ped: Ped, p1: int, p2: Hash | |
is_ped_planting_bomb | BOOL | ped: Ped | |
is_ped_prone | BOOL | ped: Ped | |
is_ped_ragdoll | BOOL | ped: Ped | |
is_ped_ready_to_render | BOOL | ped: Ped | |
is_ped_reloading | BOOL | ped: Ped | |
is_ped_responding_to_event | BOOL | ped: Ped, eventType: Hash | |
is_ped_responding_to_threat | BOOL | ped: Ped | |
is_ped_running_mobile_phone_task | BOOL | ped: Ped | |
is_ped_running_ragdoll_task | BOOL | ped: Ped | |
is_ped_shooting | BOOL | ped: Ped | |
is_ped_sitting | BOOL | ped: Ped | |
is_ped_sitting_in_any_vehicle | BOOL | ped: Ped | |
is_ped_sitting_in_vehicle | BOOL | ped: Ped, vehicle: Vehicle | |
is_ped_stopped | BOOL | ped: Ped | |
is_ped_swimming | BOOL | ped: Ped | |
is_ped_swimming_under_water | BOOL | ped: Ped | |
is_ped_using_action_mode | BOOL | ped: Ped | |
is_ped_using_any_scenario | BOOL | ped: Ped | |
is_ped_using_scenario_hash | BOOL | ped: Ped, scenarioHash: Hash | |
is_ped_using_this_scenario | BOOL | ped: Ped, scenario: int | |
is_ped_vaulting | BOOL | ped: Ped | |
is_target_ped_in_perception_area | BOOL | ped: Ped, targetPed: Ped, p2: float, customDistance: float, p4: float, p5: float | |
is_tracked_ped_visible | BOOL | ped: Ped | |
knock_off_ped_prop | void | ped: Ped, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL | |
knock_ped_off_vehicle | void | ped: Ped | |
ped_cower_in_place | void | ped: Ped, ped2: Ped | |
ped_cower_move_to_point | void | ped: Ped, p1: float, p2: float, p3: float, ped2: Ped, p5: float | |
register_hated_targets_around_ped | void | ped: Ped, radius: float | |
register_target | void | ped: Ped, targetPed: Ped, p2: BOOL | |
release_ped_visibility_tracking | void | ped: Ped | |
remove_group | void | groupId: int | |
remove_ped_defensive_area | void | ped: Ped, toggle: BOOL | |
remove_ped_from_group | void | ped: Ped | |
remove_relationship_group | void | groupHash: Hash | |
remove_scenario_blocking_area | void | p0: Any, p1: BOOL | |
remove_scenario_blocking_areas | void | — | |
remove_shop_item_from_ped_by_category | void | ped: Ped, componentCategory: Hash, p2: int, p3: BOOL | |
remove_tag_from_meta_ped | void | ped: Ped, component: Hash, p2: int | |
request_ped_use_small_bbox_visibility_tracking | void | ped: Ped, p1: BOOL | |
request_ped_vehicle_visibility_tracking | void | ped: Ped, p1: BOOL | |
request_ped_visibility_tracking | void | ped: Ped | |
reset_ai_weapon_damage_modifier | void | — | |
reset_group_formation_default_spacing | void | groupId: int | |
reset_horse_avoidance_level_to_default | void | horse: Ped | |
reset_ped_in_vehicle_context | void | ped: Ped | |
reset_ped_last_vehicle | void | ped: Ped | |
reset_ped_ragdoll_timer | void | ped: Ped | |
reset_ped_weapon_movement_clipset | void | ped: Ped | |
resurrect_ped | void | ped: Ped | |
revive_injured_ped | void | ped: Ped | |
set_ai_melee_weapon_damage_modifier | void | modifier: float | |
set_ai_weapon_damage_modifier | void | value: float | |
set_blocking_of_non_temporary_events | void | ped: Ped, toggle: BOOL | |
set_blocking_of_non_temporary_events_for_ambient_peds_this_frame | void | p0: BOOL | |
set_combat_float | void | ped: Ped, combatType: int, newValue: float | |
set_create_random_cops | void | toggle: BOOL | |
set_enable_bound_ankles | void | ped: Ped, toggle: BOOL | |
set_enable_handcuffs | void | ped: Ped, p1: BOOL, p2: BOOL | |
set_facial_idle_anim_override | void | ped: Ped, animName: const char*, animDict: const char* | |
set_formation_positions_target_radius | BOOL | groupId: int, radius: float | |
set_group_formation | void | groupId: int, formationType: int | |
set_group_formation_spacing | void | groupId: int, p1: float, p2: float, p3: float | |
set_group_separation_range | void | groupId: int, separationRange: float | |
set_horse_avoidance_level | void | horse: Ped, avoidanceLevel: int | |
set_ik_target | void | ped: Ped, ikIndex: int, entityLookAt: Entity, boneLookAt: int, offsetX: float, offsetY: float, offsetZ: float, p7: Any, blendInDuration: int, blendOutDuration: int | |
set_looting_flag | void | ped: Ped, lootFlag: int, enabled: BOOL | |
set_pause_ped_writhe_bleedout | void | ped: Ped, toggle: BOOL | |
set_ped_accuracy | void | ped: Ped, accuracy: int | |
set_ped_as_cop | void | ped: Ped, toggle: BOOL | |
set_ped_as_group_leader | void | ped: Ped, groupId: int, p2: BOOL | |
set_ped_as_group_member | void | ped: Ped, groupId: int | |
set_ped_can_arm_ik | void | ped: Ped, toggle: BOOL | |
set_ped_can_be_incapacitated | void | ped: Ped, toggle: BOOL | |
set_ped_can_be_knocked_off_vehicle | void | ped: Ped, state: int | |
set_ped_can_be_targetted | void | ped: Ped, toggle: BOOL | |
set_ped_can_be_targetted_by_player | void | ped: Ped, player: Player, toggle: BOOL | |
set_ped_can_be_targetted_by_team | void | ped: Ped, team: int, toggle: BOOL | |
set_ped_can_head_ik | void | ped: Ped, toggle: BOOL | |
set_ped_can_leg_ik | void | ped: Ped, toggle: BOOL | |
set_ped_can_play_ambient_anims | void | ped: Ped, toggle: BOOL | |
set_ped_can_play_ambient_base_anims | void | ped: Ped, toggle: BOOL | |
set_ped_can_play_gesture_anims | void | ped: Ped, p1: Any, p2: Any | |
set_ped_can_ragdoll | void | ped: Ped, toggle: BOOL | |
set_ped_can_ragdoll_from_player_impact | void | ped: Ped, toggle: BOOL | |
set_ped_can_teleport_to_group_leader | void | pedHandle: Ped, groupId: int, toggle: BOOL | |
set_ped_can_torso_ik | void | ped: Ped, toggle: BOOL | |
set_ped_can_torso_react_ik | void | ped: Ped, toggle: BOOL | |
set_ped_can_torso_vehicle_ik | void | ped: Ped, toggle: BOOL | |
set_ped_can_use_auto_conversation_lookat | void | ped: Ped, toggle: BOOL | |
set_ped_capsule | void | ped: Ped, value: float | |
set_ped_cloth_pin_frames | void | ped: Ped, p1: BOOL | |
set_ped_combat_ability | void | ped: Ped, abilityLevel: int | |
set_ped_combat_attributes | void | ped: Ped, attributeIndex: int, enabled: BOOL | |
set_ped_combat_movement | void | ped: Ped, combatMovement: int | |
set_ped_combat_range | void | ped: Ped, range: int | |
set_ped_config_flag | void | ped: Ped, flagId: int, value: BOOL | |
set_ped_defensive_area_direction | void | ped: Ped, p1: float, p2: float, p3: float, p4: BOOL | |
set_ped_defensive_area_volume | void | ped: Ped, volume: Volume, p2: BOOL, p3: BOOL, p4: BOOL | |
set_ped_desired_heading | void | ped: Ped, heading: float | |
set_ped_firing_pattern | void | ped: Ped, patternHash: Hash | |
set_ped_flee_attributes | void | ped: Ped, attributeFlags: int, enable: BOOL | |
set_ped_gesture_group | void | ped: Ped, gesture: const char*, p2: int | |
set_ped_gravity | void | ped: Ped, toggle: BOOL | |
set_ped_group_member_passenger_index | void | ped: Ped, index: int | |
set_ped_hearing_range | void | ped: Ped, value: float | |
set_ped_highly_perceptive | void | ped: Ped, toggle: BOOL | |
set_ped_id_range | void | ped: Ped, value: float | |
set_ped_injured_on_ground_behaviour | void | ped: Ped, unk: float | |
set_ped_into_vehicle | void | ped: Ped, vehicle: Vehicle, seatIndex: int | |
set_ped_keep_task | void | ped: Ped, toggle: BOOL | |
set_ped_lasso_hogtie_flag | void | ped: Ped, flagId: int, value: BOOL | |
set_ped_leg_ik_mode | void | ped: Ped, mode: int | |
set_ped_lod_multiplier | void | ped: Ped, multiplier: float | |
set_ped_max_health | void | ped: Ped, value: int | |
set_ped_max_move_blend_ratio | void | ped: Ped, value: float | |
set_ped_max_time_in_water | void | ped: Ped, value: float | |
set_ped_max_time_underwater | void | ped: Ped, value: float | |
set_ped_min_move_blend_ratio | void | ped: Ped, value: float | |
set_ped_model_is_suppressed | void | ped: Ped, toggle: BOOL | |
set_ped_money | void | ped: Ped, amount: int | |
set_ped_move_anims_blend_out | void | ped: Ped | |
set_ped_move_rate_override | void | ped: Ped, value: float | |
set_ped_name_debug | void | ped: Ped, name: const char* | |
set_ped_non_creation_area | void | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float | |
set_ped_onto_mount | void | ped: Ped, mount: Ped, seatIndex: int, p3: BOOL | |
set_ped_owns_animal | void | ped: Ped, animal: Ped, p2: BOOL | |
set_ped_panic_exit_scenario | BOOL | ped: Ped, x: float, y: float, z: float | |
set_ped_ragdoll_force_fall | void | ped: Ped | |
set_ped_ragdoll_on_collision | void | ped: Ped, toggle: BOOL, p2: BOOL | |
set_ped_random_component_variation | void | ped: Ped, p1: int | |
set_ped_relationship_group_default_hash | void | ped: Ped, hash: Hash | |
set_ped_relationship_group_hash | void | ped: Ped, relationshipGroup: Hash | |
set_ped_reset_flag | void | ped: Ped, flagId: int, doReset: BOOL | |
set_ped_seeing_range | void | ped: Ped, value: float | |
set_ped_shoot_rate | void | ped: Ped, shootRate: int | |
set_ped_should_play_combat_scenario_exit | BOOL | ped: Ped, x: float, y: float, z: float, lookIntensity: int | |
set_ped_should_play_directed_normal_scenario_exit | BOOL | ped: Ped, x: float, y: float, z: float | |
set_ped_should_play_emotional_scenario_exit | BOOL | ped: Ped, x: float, y: float, z: float, lookIntensity: int, p5: BOOL | |
set_ped_should_play_flee_scenario_exit | BOOL | ped: Ped, x: float, y: float, z: float, lookIntensity: int | |
set_ped_should_play_immediate_scenario_exit | void | ped: Ped | |
set_ped_should_play_normal_scenario_exit | void | ped: Ped | |
set_ped_should_play_quick_scenario_exit | BOOL | ped: Ped, x: float, y: float, z: float, lookIntensity: int, p5: BOOL | |
set_ped_sphere_defensive_area | void | ped: Ped, x: float, y: float, z: float, radius: float, p5: BOOL, p6: BOOL, p7: BOOL | |
set_ped_stealth_movement | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
set_ped_sweat | void | ped: Ped, sweat: float | |
set_ped_target_loss_response | void | ped: Ped, responseType: int | |
set_ped_to_inform_respected_friends | void | ped: Ped, radius: float, maxFriends: int | |
set_ped_to_player_weapon_damage_modifier | void | ped: Ped, damageModifier: float | |
set_ped_to_ragdoll | BOOL | ped: Ped, timeMin: int, timeMax: int, ragdollType: int, p4: BOOL, p5: BOOL, p6: const char* | |
set_ped_to_ragdoll_with_fall | BOOL | ped: Ped, timeMin: int, timeMax: int, ragdollType: int, falldirX: float, falldirY: float, falldirZ: float, p7: float, p8: float, p9: float, p10: float, p11: float, p12: float, p13: float | |
set_ped_using_action_mode | void | ped: Ped, bActionModeEnabled: BOOL, p2: int, action: const char* | |
set_ped_visual_field_center_angle | void | ped: Ped, angle: float | |
set_ped_visual_field_max_angle | void | ped: Ped, value: float | |
set_ped_visual_field_min_angle | void | ped: Ped, value: float | |
set_ped_visual_field_peripheral_range | void | ped: Ped, range: float | |
set_ped_wetness_enabled_this_frame | void | ped: Ped | |
set_ped_wetness_height | void | ped: Ped, height: float | |
set_pop_control_sphere_this_frame | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
set_ragdoll_blocking_flags | void | ped: Ped, flags: int | |
set_relationship_between_groups | void | relationship: int, group1: Hash, group2: Hash | |
set_scenario_ped_density_multiplier_this_frame | void | multiplier: float | |
spawnpoints_cancel_search | void | — | |
spawnpoints_get_num_search_results | int | — | |
spawnpoints_get_search_result | void | randomInt: int, x: float*, y: Any*, z: float* | |
spawnpoints_get_search_result_flags | void | p0: Any, p1: Any* | |
spawnpoints_is_search_active | BOOL | — | |
spawnpoints_is_search_complete | BOOL | — | |
spawnpoints_is_search_failed | BOOL | — | |
spawnpoints_start_search | void | x: float, y: float, z: float, width: float, p4: float, spawnpointsFlag: int, p6: float, duration: int, p8: float | |
spawnpoints_start_search_in_angled_area | void | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, width: float, spawnpointsFlag: int, p8: float, duration: int, p10: float | |
special_function_do_not_use | void | ped: Ped, p1: BOOL | |
time_since_ped_last_shot | float | ped: Ped | |
toggle_scenario_ped_cower_in_place | void | ped: Ped, toggle: BOOL | |
was_ped_skeleton_updated | BOOL | ped: Ped |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.