physics
72 native definitions. Call through
natives.physics or natives.PHYSICS.72 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x0CB16D05E03FB525 | void | p0: Any | |
_0x1D97DA8ACB5D2582 | void | ropeId: int, p1: int | |
_0x1FC92BDBA1106BD2 | void | p0: Any, p1: Any | |
_0x21D0890D88DFB0B0 | void | ropeId: int, p1: BOOL, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: float, p10: int | |
_0x31160EC47E7C9549 | void | p0: Any, p1: Any | |
_0x32F4DBFDFCCCC735 | void | p0: Any, p1: Any, p2: Any | |
_0x3900491C0D61ED4B | void | p0: Any, p1: Any | |
_0x3C6490D940FF5D0B | void | ropeId: int, p1: Any, ropeModelType: const char*, length: float, p4: BOOL | |
_0x3D69537039F8D824 | Any | p0: Any | |
_0x423C6B1F3786D28B | void | p0: Any, p1: Any | |
_0x461FCBDEB4D06717 | void | ropeId: int, p1: BOOL | |
_0x483D4E917B0D35A9 | void | p0: Any, p1: Any | |
_0x522FA3F490E2F7AC | void | ropeId: int, p1: Any, p2: Any | |
_0x5A989B7EE3672A56 | void | p0: Any, p1: Any | |
_0x5BD7457221CC5FF4 | void | p0: Any, p1: Any | |
_0x5E981C764DF33117 | void | p0: Any, p1: Any | |
_0x69C810B72291D831 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0x6EA0E93CFFA472CC | void | p0: Any | |
_0x751DF00EEFF122E3 | void | p0: Any | |
_0x76BAD9D538BCA1AA | void | ropeId: int, p1: float | |
_0x7A54D82227A139DB | void | ropeId: int*, p1: Any | |
_0x814D453FCFDF119F | void | p0: Any, p1: Any, p2: Any | |
_0x8D59079C37C21D78 | void | ropeId: int, p1: float | |
_0x8EEDFD8921389928 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
_0x9C24846D0A4A2776 | void | p0: Any | |
_0xB40EA9E0D2E2F7F3 | void | ropeId: int, p1: float | |
_0xB7469CB9AC3C0FD4 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0xBB3E9B073E66C3C9 | void | ropeId: int, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL | |
_0xBDDA142759307528 | void | p0: Any | |
_0xC64E7A62632AD2FE | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0xC89E7410A93AC19A | void | ropeId: int, p1: float | |
_0xD699E688B49C0FD2 | void | ropeId: int, p1: float, p2: float, p3: float, p4: BOOL | |
_0xDEDE679ED29DD4E7 | void | ropeId: int, p1: BOOL | |
_0xE54BF2CE6C7D23A9 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xEAF529446488EB18 | void | p0: Any | |
_0xF1EA2A881EB7F2CD | void | ropeId: int, p1: BOOL | |
_0xF27F1A8DE4F50A1B | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xF8CA39D5C0D1D9A1 | void | p0: Any, p1: Any | |
_0xFB9153A54AC713E8 | void | ropeId: int, p1: BOOL | |
_add_rope_2 | int | x: float, y: float, z: float, rotX: float, rotY: float, rotZ: float, length: float, ropeType: int, isNetworked: BOOL, p9: int, p10: float | |
_attach_entites_to_rope_3 | void | ropeId: int, entity1: Entity, entity2: Entity, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: Any, p10: Any | |
_attach_entities_to_rope_2 | void | ropeId: int, entity1: Entity, entity2: Entity, ent1X: float, ent1Y: float, ent1Z: float, ent2X: float, ent2Y: float, ent2Z: float, boneName1: const char*, boneName2: const char* | |
_break_rope | void | ropeId: int*, ropeTop: int*, ropeBottom: int*, offsetX: float, offsetY: float, offsetZ: float, p6: int | |
_hitch_horse | void | horse: Ped, x: float, y: float, z: float | |
_is_rope_attached_to_entity | BOOL | ropeId: int, entity: Entity | |
_is_rope_broken | BOOL | ropeId: int | |
_release_rope | void | ropeId: int | |
_rope_get_breaker_of_rope | Player | ropeId: int | |
_start_rope_unwinding_back | void | ropeId: int | |
_stop_rope_unwinding_back | void | ropeId: int | |
_unhitch_horse | void | horse: Ped | |
activate_physics | void | entity: Entity | |
add_rope | int | x: float, y: float, z: float, rotX: float, rotY: float, rotZ: float, length: float, ropeType: int, maxLength: float, minLength: float, p10: float, p11: BOOL, p12: BOOL, rigid: BOOL, p14: float, breakWhenShot: BOOL, unkPtr: Any*, p17: BOOL | |
attach_entities_to_rope | void | ropeId: int, entity1: Entity, entity2: Entity, ent1X: float, ent1Y: float, ent1Z: float, ent2X: float, ent2Y: float, ent2Z: float, length: float, alwaysZero1: int, alwaysZero2: int, boneName1: const char*, boneName2: const char*, p14: BOOL, boneId1: int, boneId2: int, alwaysZero3: int, alwaysZero4: int, p19: BOOL, p20: BOOL | |
break_entity_glass | void | entity: Entity, p1: float, p2: float, p3: float, p4: float, p5: float, p6: float, p7: float, p8: float, p9: Any, p10: BOOL | |
delete_child_rope | void | ropeId: int | |
delete_rope | void | ropeId: int* | |
detach_rope_from_entity | void | ropeId: int, entity: Entity | |
does_rope_exist | BOOL | ropeId: int | |
get_rope_last_vertex_coord | Vector3 | ropeId: int | |
get_rope_vertex_coord | Vector3 | ropeId: int, vertex: int | |
get_rope_vertex_count | int | ropeId: int | |
rope_draw_shadow_enabled | void | ropeId: int*, toggle: BOOL | |
rope_force_length | void | ropeId: int, length: float | |
rope_set_update_order | void | ropeId: int, p1: Any | |
set_damping | void | entity: Entity, vertex: int, value: float | |
set_disable_breaking | void | object: Object, toggle: BOOL | |
set_disable_frag_damage | void | object: Object, toggle: BOOL | |
start_rope_unwinding_front | void | ropeId: int | |
start_rope_winding | void | ropeId: int | |
stop_rope_unwinding_front | void | ropeId: int | |
stop_rope_winding | void | ropeId: int |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.