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player ​

395 native definitions. Call through natives.player or natives.PLAYER.
FunctionReturnsParametersNative hash
_0x00B156AFEBCC5AE0voidp0: Any
_0x00BA333DA05ADC23voidp0: Any, p1: Any
_0x00EB5A760638DB55voidp0: Any, p1: Any, p2: Any
_0x03B4B759A8990505Anyp0: Any
_0x054473164C012699intplayer: Player
_0x06C3DB00B69D5435voidplayer: Player, p1: const char*
_0x06E1FB78B1E59CA5voidped: Ped, p1: BOOL
_0x0772F87D7B07719AAnyp0: Any, p1: Any, p2: Any
_0x086549F3B0381CB1voidp0: Any, p1: Any
_0x0869D499A7848309voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_0x08E22898A6AF4905voidp0: Any, p1: Any
_0x0B7803F6F7BB43E0Any—
_0x0E1DB1F8F5B561DCvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x0E9057A9DA78D0F8voidplayer: Player, bitflag: int
_0x0F4EAF69DA41AF43Anyp0: Any
_0x0F9CF06986300875voidp0: Any
_0x0FAF95D71ED67ADEvoidplayer: Player, p1: const char*
_0x107F2A66E1C4C83Avoidp0: Any
_0x113EF458AB6CDA67voidp0: Any, p1: Any
_0x12E09E278C6C29B7voidp0: Any
_0x131E294EF60160DFvoidplayer: Player, p1: float, p2: float, p3: float, p4: float, p5: Any
_0x14E57F88BA0A07FCvoidlocation: Hash
_0x19B2C7A6C34FAD54Anyp0: Any, p1: Any
_0x1A6E84F13C952094BOOLplayer: Player, p1: int, p2: Any*
_0x1AD8AD999C27F44Avoidp0: Any
_0x1D256EED194F5B58voidp0: Any
_0x1DA5C5B0923E1B85Anyp0: Any
_0x1E8099F449ABB0BAAnyp0: Any
_0x1F488807BC8E0630voidp0: Any
_0x1FDA57E8908F2609voidplayer: Player, ped: Ped, useSteerassist: BOOL
_0x2009F8AB7A5E9D6DBOOLplayer: Player
_0x21091B4BEB6376EEAnyp0: Any
_0x216BC0D3D2E413D2voidplayer: Player, p1: Any
_0x22B3CABEDDB538B2voidplayer: Player, p1: float
_0x22C8B10802301381voidp0: Any, p1: Any
_0x263D69767F76059Cvoidplayer: Player, p1: int
_0x27AD7162D3FED01EAnyp0: Any, p1: Any
_0x2B12B6FC8B8772ABvoidplayer: Player, p1: int
_0x2BB8D58E88777499voidp0: Any
_0x2BEED53B912537D0voidp0: Any, p1: Any, p2: Any
_0x2C2D287748E8E9B7voidp0: BOOL
_0x2E1ABE627C95ED9BAny—
_0x2E67707BEC52CA4Bvoidp0: Any
_0x310CE349E0C0EC4Bvoidplayer: Player, ped: Ped, p2: int
_0x325434C68358D282voidtoggle: BOOL
_0x330CA55A3647FA1Cvoidp0: Any, p1: Any
_0x35A33783EC3C3448voidp0: Any
_0x3813E11A378958A5Anyp0: Any
_0x3946FC742AC305CDvoidplayer: Player, ped: Ped, p2: const char*, x: float, y: float, z: float, targetEntity: Entity, p7: const char*
_0x39BED552DB46FFA9voidp0: Any, p1: Any
_0x39D8D7082BC34B72voidp0: Any
_0x3A8611BD7BDE84F7voidp0: Any, p1: Any
_0x3ACAC8832E77BC93voidplayer: Player, p1: BOOL
_0x3AD212429E095EFBvoidp0: Any, p1: Any
_0x3B296934DB026873voidp0: Any, p1: Any
_0x3BB84F812E052C90voidp0: Any
_0x3C4AE8506638C7E2voidp0: Any, p1: Any
_0x3D9DA5C9EFD20D88voidp0: Any, p1: Any
_0x3DAABE78A23694BCvoidp0: Any, p1: Any
_0x45EF176B532CA851voidp0: Any, p1: Any
_0x497A18F8F88AA9D8void—
_0x4D1699543B1C023Cvoidplayer: Player, p1: float
_0x4DBC4873707E8FD6voidp0: Any, p1: Any, p2: Any, p3: Any
_0x4EC8BE63B8A5D4EFvoidplayer: Player, p1: int
_0x4F0D2256AAE94EDAvoidp0: int
_0x51139D8C17B16FBCAnyp0: Any
_0x57028FD99886F6F9BOOL—
_0x570A13A4CA2799BBvoidplayer: Player, p1: BOOL
_0x57D9991DC1334151Anyp0: Any
_0x585CE159DB46FADBvoidp0: Any, p1: Any
_0x5B7B97E99F84138BAnyp0: Any
_0x5C2E5E3CAEEB1F58voidp0: Any, p1: Any, p2: Any
_0x621D1B289CAF5978BOOLplayer: Player
_0x628E742FE1F79C4Avoidp0: Any, p1: Any
_0x65887EAC535A0B0Cvoidp0: Any
_0x67659A8F248E0141voidp0: Any, p1: Any
_0x6852288340B43239Anyp0: Any, p1: Any
_0x694FFA4308060CD1voidp0: Any, p1: Any
_0x6C54E69516CC56BDAnyp0: Any
_0x6ECFC621A168424Cvoidentity1: Entity, entity2: Entity, p2: Any, p3: float
_0x6EDB5D08CB03E763voidp0: Any, p1: Any
_0x72AD59F7B7FB6E24BOOLplayer: Player, p1: int
_0x73EB2EF2E92D23BFBOOL—
_0x747257807B8721CEAnyp0: Any, p1: Any
_0x76F7E1BCD623A429voidp0: Any
_0x77B0B6D17A3AC9AAvoidp0: Any, p1: Any
_0x77E83C315A3B31CAvoidp0: Any
_0x7AE93C45EC14A166BOOLplayer: Player, ped: Ped*
_0x818241B3EDA84191voidp0: Any, p1: Any
_0x83C989D5B5B5B466voidp0: Any, p1: Any
_0x84481018E668E1B8voidplayer: Player, ped: Ped, p2: Any
_0x8591EE69CC3ED257voidplayer: Player, toggle: BOOL
_0x8702D9150D9FBB3DAnyp0: Any, p1: Any
_0x8F44EBB3BA8F6D44voidp0: Any, p1: Any
_0x9044835BE9D9DBFEvoidp0: Any, p1: Any
_0x9073EC5456651A90voidp0: Any, p1: Any
_0x908D4B72854C8F62voidp0: Any
_0x927861B2C08DBEA5BOOLplayer: Player
_0x929DDD5538F3DF1Fvoidp0: Any, p1: Any
_0x93624B36E8851B42voidplayer: Player
_0x9422743A5BA50E10Anyp0: Any
_0x9461A8FAB0378E5Bvoidp0: Any, p1: Any
_0x946D46CD6DFB9742voidp0: Any, p1: Any, p2: Any
_0x988C9045531B9FCEvoidplayer: Player, p1: const char*
_0x98CD760DE43B612Evoidp0: Any, p1: Any
_0x9AFCF9FE1884BF62voidp0: Any, p1: Any
_0x9FC5A003FB76EDBDvoidp0: Any, p1: Any
_0xA0C683284DF027C7voidplayer: Player, p1: int, enable: BOOL
_0xA28056CD1B04B250voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
_0xA342495F93B7B838voidp0: Any, p1: Any
_0xA54000D4BFD90BDEAnyp0: Any
_0xA62BBAAE67A05BB0Anyp0: Any
_0xA82964B9D8D6A983Any—
_0xAAED694CE814817FAnyp0: Any
_0xAC22AA6DF4D1C1DEvoidplayer: Player, ped: Ped, p2: float, p3: float, followMode: Any, followPriority: Any, p6: Any
_0xACA45DDCEF6071C4voidplayer: Player, p1: BOOL
_0xB15CD2F9932C9AB5Anyp0: Any
_0xB331D8A73F9D2BDFBOOLplayer: Player, p1: Any*
_0xBA5CA1FEB5DE0DF6voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0xBB6EA5D59E926095voidcategory: int, emote: Hash
_0xBBA140062B15A8ACvoidplayer: Player
_0xBC02B3D151D3859Fvoidentity: Entity, p1: Any
_0xBD96185264DDAAEAvoidp0: Any, p1: Any
_0xBEA3A6E5F5F79A6FAnyp0: Any, p1: Any
_0xBED386157F65942Cvoidp0: Any, p1: Any
_0xBEFED69CE8317F91Anyp0: Any
_0xC177C827CEFC0AA4voidp0: Any, p1: Any
_0xC4873B053054C04Bvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_0xC58CE6824E604DECvoidp0: Any
_0xC6366A585659D15Cvoidp0: Any, p1: Any
_0xC67A4910425F11F1voidplayer: Player, name: const char*
_0xC71D07C96946E263voidp0: Any, p1: Any
_0xC74EB3F2EC169F6BAnyp0: Any
_0xC900A465364A85D6voidplayer: Player
_0xC93A9A45430D484EAnyp0: Any
_0xCA59808E51FD67C4voidp0: Any, p1: Any
_0xCB0B9506BC91E441voidp0: Any, p1: Any
_0xCB61A63AA53D7D22voidp0: Any, p1: Any
_0xCBB54CC7FFFFAB86voidp0: Any, p1: Any, p2: Any, p3: Any
_0xCD7CA3013FD12749voidp0: Any, p1: Any
_0xCDDD4B74660E2335voidp0: Any, p1: Any, p2: Any
_0xCEDC16930526F728voidp0: Any
_0xCFB2EED4FCB7BD77voidp0: Any, p1: Any, p2: Any
_0xCFFC3ECCD7A5CCEBvoidplayer: Player, weapon: Hash, p2: BOOL
_0xD1A70C1E8D1031FEvoidp0: Any, p1: Any
_0xD1F6B912785BFD35Anyp0: Any
_0xD288E02E364972D2voidp0: Any, p1: Any, p2: Any
_0xD48227263E3D06AEvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
_0xDA9D7BE231FE865FAnyp0: Any, p1: Any, p2: Any
_0xDAB6A2FC56B7DE65Anyp0: Any
_0xDC5E09D012D759C4voidentity1: Entity, entity2: Entity, p2: Any
_0xDC68829BB3F37023voidplayer: Player, showingInfoCard: BOOL
_0xDD33A82352C4652Fvoidplayer: Player, ped: Ped, p2: Any
_0xDE6C85975F9D4894Anyp0: Any
_0xDF93973251FB2CA5voidp0: Any, p1: Any
_0xE022CC1B545F1D9FAnyp0: Any
_0xE1D356F5A66D0FFABOOLemote: Hash
_0xE50A67C33514A390Anyp0: Any, p1: Any
_0xE5D3EB37ABC1EB03voidp0: Any
_0xE631EAF35828FA67Anyp0: Any
_0xE7F8707269544B29BOOLplayer: Player, ped: Ped
_0xE910932F4B30BE23voidplayer: Player
_0xE92261BD28C0878FAnyp0: Any
_0xE956C2340A76272EAnyp0: Any
_0xEACEBAAE0A33FB3Fvoidp0: Any
_0xEBB6E27AC2FF32DAvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xEBFF94328FF7A18Avoidp0: Any, p1: Any
_0xF21C7A3F3FFBA629voidp0: Any
_0xF4CB347D7B5EB0FDAny—
_0xF993373285053D77voidp0: Any, p1: Any, p2: Any
_0xFA437FA0738C370Cvoidplayer: Player, p1: float, p2: int, p3: int, p4: int
_0xFA7DAAE3959E6C7Bvoidp0: Any, p1: Any
_clear_bounty_targetvoidplayer: Player
_eagle_eye_disable_tracking_trailvoidentity: Entity, trail: const char*, p2: Any, p3: Any
_eagle_eye_set_colorvoidplayer: Player, p1: BOOL, p2: Any*
_eagle_eye_set_custom_distancevoidentity: Entity, distance: float
_eagle_eye_set_drain_rate_modifiervoidplayer: Player, modifier: float
_eagle_eye_set_focus_on_associated_clue_trailvoidplayer: Player, linkedWaypointPed: Entity
_eagle_eye_set_plus_flag_disabledvoidped: Ped, disabled: BOOL
_eagle_eye_set_tracking_upgradevoidplayer: Player, p1: float
_eagle_eye_set_tracking_upgrade_2voidplayer: Player, p1: float
_enable_custom_deadeye_abilityvoidplayer: Player, enable: BOOL
_enable_eagleeyevoidplayer: Player, enable: BOOL
_force_rest_scenariovoidtoggle: BOOL
_format_player_name_stringconst char*string: const char*
_get_active_horse_for_playerPedplayer: Player
_get_ai_player_defense_modifier_against_aifloatplayer: Player
_get_constructed_discovered_character_nameHashp0: Hash, model: BOOL, outfit: BOOL
_get_deadeye_ability_levelintplayer: Player
_get_is_deadeye_tagging_enabledBOOLplayer: Player
_get_num_marked_deadeye_targetsintplayer: Player
_get_player_cached_dead_eye_amountfloatplayer: Player
_get_player_dead_eyefloatplayer: Player
_get_player_dead_eye_meter_levelfloatplayer: Player, p1: BOOL
_get_player_healthfloatplayer: Player
_get_player_health_recharge_multiplierfloatplayer: Player
_get_player_hunting_wagonVehicleplayer: Player
_get_player_max_dead_eyefloatplayer: Player, p1: Any
_get_player_owner_of_mountPlayermount: Ped
_get_player_owner_of_vehiclePlayervehicle: Vehicle
_get_player_ped_2Pedplayer: Player
_get_player_required_dead_eye_amountfloatplayer: Player
_get_player_reset_flagBOOLplayer: Player, playerResetFlag: int
_get_player_special_ability_multiplierfloatplayer: Player
_get_player_staminafloatplayer: Player
_get_player_stamina_depletion_multiplierfloatplayer: Player
_get_player_stamina_recharge_multiplierfloatplayer: Player
_get_player_ui_prompt_for_ped_is_enabledBOOLplayer: Player, ped: Ped, promptType: int, promptMode: int
_get_player_ui_prompt_is_disabledBOOLplayer: Player, promptType: int, promptMode: int
_get_player_weapon_damagefloatplayer: Player, weaponHash: Hash
_get_saddle_horse_for_playerPedplayer: Player
_get_temp_player_horsePedplayer: Player
_get_vehicle_owned_by_playerVehicleplayer: Player
_is_deadeye_ability_lockedBOOLplayer: Player, abilityType: int
_is_eagle_eye_registered_for_entityBOOLplayer: Player, entity: Entity
_is_player_following_targetBOOLplayer: Player, ped: Ped
_is_player_free_focusingBOOLplayer: Player
_is_player_in_scopeBOOLplayer: Player
_is_secondary_special_ability_activeBOOLplayer: Player
_is_special_ability_activeBOOLplayer: Player
_modify_infinite_trail_visionvoidped: Ped, toggle: BOOL
_modify_player_discovered_character_name_mp_set_undiscoveredvoiddiscoveryHash: Hash
_modify_player_ui_promptvoidplayer: Player, promptType: int, promptMode: int, disabled: BOOL
_modify_player_ui_prompt_for_pedvoidplayer: Player, ped: Ped, promptType: int, promptMode: int, enabled: BOOL
_network_has_player_valid_pedBOOLplayer: Player
_register_eagle_eye_for_entityvoidplayer: Player, entity: Entity, p2: BOOL
_register_eagle_eye_trails_for_entityvoidplayer: Player, entity: Entity, p2: Any
_remove_player_as_follow_targetvoidplayer: Player, ped: Ped
_secondary_special_ability_set_activevoidplayer: Player
_secondary_special_ability_set_disabledvoidplayer: Player, disabled: BOOL
_set_ai_player_defense_modifier_against_aivoidplayer: Player, modifier: float
_set_bounty_targetvoidplayer: Player, target: Player
_set_bow_draw_reduction_time_in_deadeyevoidplayer: Player, drawReductionTime: float
_set_bow_stamina_drain_speedvoidplayer: Player, staminaDrain: float
_set_damage_close_distance_bonusvoidplayer: Player, closeRangeLowerBound: float, closeRangeUpperBound: float
_set_damage_close_distance_bonus_totalvoidplayer: Player, closeDamageBonus: float
_set_damage_far_distance_bonusvoidplayer: Player, farRangeLowerBound: float, farRangeUpperBound: float
_set_damage_far_distance_bonus_totalvoidplayer: Player, farDamageBonus: float
_set_deadeye_ability_depletion_delayvoidplayer: Player, delay: float
_set_deadeye_ability_levelvoidplayer: Player, level: int
_set_deadeye_ability_lockedvoidplayer: Player, abilityType: int, toggle: BOOL
_set_deadeye_tagging_configvoidplayer: Player, filter: int
_set_deadeye_tagging_enabledvoidplayer: Player, toggle: BOOL
_set_disable_player_wanted_levelvoidplayer: Player, disable: BOOL
_set_local_player_persona_ability_flagvoidflagId: int, toggle: BOOL
_set_lockon_focus_fire_vfxvoidplayer: Player, p1: const char*
_set_max_wanted_level_2voidmaxWantedLevel: int
_set_mount_prompt_disabledvoiddisabled: BOOL
_set_ped_active_player_horsevoidplayer: Player, horse: Ped
_set_ped_as_saddle_horse_for_playervoidplayer: Player, mount: Ped
_set_player_can_mercy_killvoidplayer: Player, toggle: BOOL
_set_player_damage_info_overridevoidplayer: Player, damageInfo: const char*
_set_player_defense_modifiervoidplayer: Player, weaponDefenseMod: float, meleeDefenseMod: float
_set_player_defense_type_modifiervoidplayer: Player, type: int, defenseModifier: float
_set_player_explosive_weapon_damage_modifiervoidplayer: Player, modifier: float
_set_player_has_discovered_character_name_mpvoiddiscoveryHash: Hash
_set_player_health_recharge_time_modifiervoidplayer: Player, modifier: float
_set_player_hunting_wagonvoidplayer: Player, wagon: Vehicle
_set_player_in_vehicle_targeting_modevoidtargetMode: int
_set_player_lasso_damage_per_secondvoidplayer: Player, damage: float
_set_player_local_accuracy_floor_modifiervoidplayer: Player, accuracy: float
_set_player_manage_buff_super_jumpvoidplayer: Player, p1: float
_set_player_max_ammo_override_for_ammo_typevoidplayer: Player, ammoType: Hash, amount: int
_set_player_owns_mountvoidplayer: Player, mount: Ped
_set_player_owns_vehiclevoidplayer: Player, vehicle: Vehicle
_set_player_remote_accuracy_floor_modifiervoidplayer: Player, accuracy: float
_set_player_reset_flagvoidplayer: Player, playerResetFlag: int, p2: BOOL
_set_player_stamina_sprint_depletion_multipliervoidplayer: Player, multiplier: float
_set_player_stat_flag_hashvoidplayer: Player, p1: Hash
_set_player_total_accuracy_modifiervoidplayer: Player, accuracy: float
_set_player_trample_damage_modifiervoidplayer: Player, modifier: float
_set_player_weapon_group_as_instant_killvoidplayer: Player, weaponGroup: Hash, toggle: BOOL
_set_player_weapon_group_damage_modifiervoidplayer: Player, weaponGroup: Hash, modifier: float
_set_received_horseback_damage_decreasevoidplayer: Player, damageDecrease: float
_set_special_ability_activation_costvoidplayer: Player, activationCost: float, p2: int
_set_special_ability_disable_timervoidplayer: Player, timer: float
_set_special_ability_duration_costvoidplayer: Player, durationCost: float
_set_special_ability_multipliervoidplayer: Player, multiplier: float
_set_weapon_degradation_modifiervoidplayer: Player, modifier: float
_special_ability_drain_by_amountvoidplayer: Player, amount: float, p2: Any
_special_ability_get_amount_cachedfloatplayer: Player
_special_ability_restore_by_amountvoidplayer: Player, amount: float, p2: int, p3: int, p4: int
_special_ability_restore_outer_ringvoidplayer: Player, amount: float
_special_ability_set_disabledvoidplayer: Player, disabled: BOOL
_special_ability_set_eagle_eye_disabledvoidped: Ped
_special_ability_start_restorevoidplayer: Player, p1: int, p2: BOOL
_unregister_eagle_eye_for_entityvoidplayer: Player, entity: Entity
_unregister_eagle_eye_trails_for_entityvoidplayer: Player, entity: Entity, p2: Any
boost_player_horse_speed_for_timevoidplayer: Player, speedBoost: float, duration: int
can_player_start_missionBOOLplayer: Player
clear_player_has_damaged_at_least_one_non_animal_pedvoidplayer: Player
clear_player_has_damaged_at_least_one_pedvoidplayer: Player
clear_player_wanted_levelvoidplayer: Player
disable_player_firingvoidplayer: Player, toggle: BOOL
eagle_eye_set_custom_entity_tintvoidentity: Entity, red: int, green: int, blue: int
force_cleanupvoidcleanupFlags: int
force_cleanup_for_all_threads_with_this_namevoidname: const char*, cleanupFlags: int
force_cleanup_for_thread_with_this_idvoidid: int, cleanupFlags: int
get_cause_of_most_recent_force_cleanupint—
get_discoverable_name_hash_and_type_for_entityAnyp0: Any, p1: Any
get_entity_player_is_free_aiming_atBOOLplayer: Player, entity: Entity*
get_has_player_discovered_character_name_mpBOOLdiscoveryHash: Hash
get_is_player_ui_prompt_activeBOOLplayer: Player, p1: int
get_max_wanted_levelint—
get_mount_owned_by_playerPedplayer: Player
get_player_current_stealth_noisefloatplayer: Player
get_player_groupintplayer: Player
get_player_indexPlayer—
get_player_interaction_target_entityBOOLplayer: Player, outEntity: Entity*, p2: BOOL, p3: BOOL
get_player_invincibleBOOLplayer: Player
get_player_nameconst char*player: Player
get_player_pedPedplayer: Player
get_player_ped_script_indexPedplayer: Player
get_player_received_battle_event_recentlyBOOLplayer: Player, p1: int, p2: BOOL
get_player_target_entityBOOLplayer: Player, entity: Entity*
get_player_teamintplayer: Player
get_player_wanted_levelintplayer: Player
get_players_last_vehicleVehicle—
get_target_character_name_for_local_playerHashped: Ped
get_target_character_name_script_override_hashHashped: Ped
get_target_character_name_script_override_raw_stringconst char*ped: Ped
get_wanted_level_radiusfloatp0: int
get_wanted_level_thresholdintwantedLevel: int
has_force_cleanup_occurredBOOLcleanupFlags: int
has_player_been_spotted_in_stolen_vehicleBOOLplayer: Player
has_player_damaged_at_least_one_non_animal_pedBOOLplayer: Player
has_player_damaged_at_least_one_pedBOOLplayer: Player
int_to_participantindexintvalue: int
int_to_playerindexPlayervalue: int
is_player_being_arrestedBOOLplayer: Player, atArresting: BOOL
is_player_climbingBOOLplayer: Player
is_player_control_onBOOLplayer: Player
is_player_deadBOOLplayer: Player
is_player_free_aimingBOOLplayer: Player
is_player_free_aiming_at_entityBOOLplayer: Player, entity: Entity
is_player_playingBOOLplayer: Player
is_player_ready_for_cutsceneBOOLplayer: Player
is_player_riding_trainBOOLplayer: Player
is_player_script_control_onBOOLplayer: Player
is_player_targetting_anythingBOOLplayer: Player
is_player_targetting_entityBOOLplayer: Player, entity: Entity, p2: BOOL
is_player_teleport_activeBOOL—
is_player_wanted_level_greaterBOOLplayer: Player, wantedLevel: int
is_system_ui_being_displayedBOOL—
network_player_id_to_intint—
player_idPlayer—
player_ped_idPed—
report_police_spotted_playervoidplayer: Player
reset_law_response_delay_overridevoid—
reset_player_arrest_statevoidplayer: Player
reset_player_input_gaitvoidplayer: Player
reset_wanted_level_difficultyvoidplayer: Player
restore_player_staminavoidplayer: Player, p1: float
set_air_drag_multiplier_for_players_vehiclevoidplayer: Player, multiplier: float
set_all_neutral_random_peds_flee_this_framevoidplayer: Player
set_all_random_peds_fleevoidplayer: Player, toggle: BOOL
set_all_random_peds_flee_this_framevoidplayer: Player
set_everyone_ignore_playervoidplayer: Player, toggle: BOOL
set_law_response_delay_overridevoidp0: float
set_lockon_to_friendly_playersvoidplayer: Player, toggle: BOOL
set_max_wanted_levelvoidmaxWantedLevel: int
set_min_time_before_horse_buckingvoidmount: Ped, iMinBuckTime: int
set_ped_as_temp_player_horseBOOLplayer: Player, horse: Ped
set_player_can_be_hassled_by_gangsvoidplayer: Player, toggle: BOOL
set_player_can_use_covervoidplayer: Player, toggle: BOOL
set_player_cloth_pin_framesvoidped: Ped, p1: int
set_player_controlvoidplayer: Player, toggle: BOOL, flags: int, bPreventHeadingChange: BOOL
set_player_forced_aimvoidplayer: Player, toggle: BOOL, ped: Ped, p3: int, p4: BOOL
set_player_health_recharge_multipliervoidplayer: Player, regenRate: float
set_player_invinciblevoidplayer: Player, toggle: BOOL
set_player_lockonvoidplayer: Player, toggle: BOOL
set_player_lockon_range_overridevoidplayer: Player, range: float
set_player_may_not_enter_any_vehiclevoidplayer: Player
set_player_may_only_enter_this_vehiclevoidplayer: Player, vehicle: Vehicle
set_player_melee_weapon_damage_modifiervoidplayer: Player, modifier: float
set_player_modelvoidplayer: Player, modelHash: Hash, p2: BOOL
set_player_noise_multipliervoidplayer: Player, multiplier: float
set_player_simulate_aimingvoidplayer: Player, toggle: BOOL
set_player_sneaking_noise_multipliervoidplayer: Player, multiplier: float
set_player_stamina_recharge_multipliervoidplayer: Player, multiplier: float
set_player_targeting_modevoidtargetMode: int
set_player_teamvoidplayer: Player, team: int, bRestrictToThisScript: BOOL
set_player_wanted_levelvoidplayer: Player, wantedLevel: int, disableNoMission: BOOL
set_player_weapon_damage_modifiervoidplayer: Player, modifier: float
set_player_weapon_defense_modifiervoidplayer: Player, modifier: float
set_player_weapon_type_damage_modifiervoidplayer: Player, weaponHash: Hash, damageModifier: float
set_police_radar_blipsvoidtoggle: BOOL
set_swim_multiplier_for_playervoidplayer: Player, multiplier: float
set_wanted_level_multipliervoidmultiplier: float
simulate_player_input_gaitvoidplayer: Player, amount: float, gaitType: int, speed: float, p4: BOOL, p5: BOOL
start_player_teleportvoidplayer: Player, x: float, y: float, z: float, heading: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL
stop_player_teleportvoid—
suppress_witnesses_calling_police_this_framevoidplayer: Player
update_player_teleportBOOLplayer: Player
update_wanted_position_this_framevoidplayer: Player

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.