player
395 native definitions. Call through
natives.player or natives.PLAYER.395 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x00B156AFEBCC5AE0 | void | p0: Any | |
_0x00BA333DA05ADC23 | void | p0: Any, p1: Any | |
_0x00EB5A760638DB55 | void | p0: Any, p1: Any, p2: Any | |
_0x03B4B759A8990505 | Any | p0: Any | |
_0x054473164C012699 | int | player: Player | |
_0x06C3DB00B69D5435 | void | player: Player, p1: const char* | |
_0x06E1FB78B1E59CA5 | void | ped: Ped, p1: BOOL | |
_0x0772F87D7B07719A | Any | p0: Any, p1: Any, p2: Any | |
_0x086549F3B0381CB1 | void | p0: Any, p1: Any | |
_0x0869D499A7848309 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0x08E22898A6AF4905 | void | p0: Any, p1: Any | |
_0x0B7803F6F7BB43E0 | Any | — | |
_0x0E1DB1F8F5B561DC | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x0E9057A9DA78D0F8 | void | player: Player, bitflag: int | |
_0x0F4EAF69DA41AF43 | Any | p0: Any | |
_0x0F9CF06986300875 | void | p0: Any | |
_0x0FAF95D71ED67ADE | void | player: Player, p1: const char* | |
_0x107F2A66E1C4C83A | void | p0: Any | |
_0x113EF458AB6CDA67 | void | p0: Any, p1: Any | |
_0x12E09E278C6C29B7 | void | p0: Any | |
_0x131E294EF60160DF | void | player: Player, p1: float, p2: float, p3: float, p4: float, p5: Any | |
_0x14E57F88BA0A07FC | void | location: Hash | |
_0x19B2C7A6C34FAD54 | Any | p0: Any, p1: Any | |
_0x1A6E84F13C952094 | BOOL | player: Player, p1: int, p2: Any* | |
_0x1AD8AD999C27F44A | void | p0: Any | |
_0x1D256EED194F5B58 | void | p0: Any | |
_0x1DA5C5B0923E1B85 | Any | p0: Any | |
_0x1E8099F449ABB0BA | Any | p0: Any | |
_0x1F488807BC8E0630 | void | p0: Any | |
_0x1FDA57E8908F2609 | void | player: Player, ped: Ped, useSteerassist: BOOL | |
_0x2009F8AB7A5E9D6D | BOOL | player: Player | |
_0x21091B4BEB6376EE | Any | p0: Any | |
_0x216BC0D3D2E413D2 | void | player: Player, p1: Any | |
_0x22B3CABEDDB538B2 | void | player: Player, p1: float | |
_0x22C8B10802301381 | void | p0: Any, p1: Any | |
_0x263D69767F76059C | void | player: Player, p1: int | |
_0x27AD7162D3FED01E | Any | p0: Any, p1: Any | |
_0x2B12B6FC8B8772AB | void | player: Player, p1: int | |
_0x2BB8D58E88777499 | void | p0: Any | |
_0x2BEED53B912537D0 | void | p0: Any, p1: Any, p2: Any | |
_0x2C2D287748E8E9B7 | void | p0: BOOL | |
_0x2E1ABE627C95ED9B | Any | — | |
_0x2E67707BEC52CA4B | void | p0: Any | |
_0x310CE349E0C0EC4B | void | player: Player, ped: Ped, p2: int | |
_0x325434C68358D282 | void | toggle: BOOL | |
_0x330CA55A3647FA1C | void | p0: Any, p1: Any | |
_0x35A33783EC3C3448 | void | p0: Any | |
_0x3813E11A378958A5 | Any | p0: Any | |
_0x3946FC742AC305CD | void | player: Player, ped: Ped, p2: const char*, x: float, y: float, z: float, targetEntity: Entity, p7: const char* | |
_0x39BED552DB46FFA9 | void | p0: Any, p1: Any | |
_0x39D8D7082BC34B72 | void | p0: Any | |
_0x3A8611BD7BDE84F7 | void | p0: Any, p1: Any | |
_0x3ACAC8832E77BC93 | void | player: Player, p1: BOOL | |
_0x3AD212429E095EFB | void | p0: Any, p1: Any | |
_0x3B296934DB026873 | void | p0: Any, p1: Any | |
_0x3BB84F812E052C90 | void | p0: Any | |
_0x3C4AE8506638C7E2 | void | p0: Any, p1: Any | |
_0x3D9DA5C9EFD20D88 | void | p0: Any, p1: Any | |
_0x3DAABE78A23694BC | void | p0: Any, p1: Any | |
_0x45EF176B532CA851 | void | p0: Any, p1: Any | |
_0x497A18F8F88AA9D8 | void | — | |
_0x4D1699543B1C023C | void | player: Player, p1: float | |
_0x4DBC4873707E8FD6 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x4EC8BE63B8A5D4EF | void | player: Player, p1: int | |
_0x4F0D2256AAE94EDA | void | p0: int | |
_0x51139D8C17B16FBC | Any | p0: Any | |
_0x57028FD99886F6F9 | BOOL | — | |
_0x570A13A4CA2799BB | void | player: Player, p1: BOOL | |
_0x57D9991DC1334151 | Any | p0: Any | |
_0x585CE159DB46FADB | void | p0: Any, p1: Any | |
_0x5B7B97E99F84138B | Any | p0: Any | |
_0x5C2E5E3CAEEB1F58 | void | p0: Any, p1: Any, p2: Any | |
_0x621D1B289CAF5978 | BOOL | player: Player | |
_0x628E742FE1F79C4A | void | p0: Any, p1: Any | |
_0x65887EAC535A0B0C | void | p0: Any | |
_0x67659A8F248E0141 | void | p0: Any, p1: Any | |
_0x6852288340B43239 | Any | p0: Any, p1: Any | |
_0x694FFA4308060CD1 | void | p0: Any, p1: Any | |
_0x6C54E69516CC56BD | Any | p0: Any | |
_0x6ECFC621A168424C | void | entity1: Entity, entity2: Entity, p2: Any, p3: float | |
_0x6EDB5D08CB03E763 | void | p0: Any, p1: Any | |
_0x72AD59F7B7FB6E24 | BOOL | player: Player, p1: int | |
_0x73EB2EF2E92D23BF | BOOL | — | |
_0x747257807B8721CE | Any | p0: Any, p1: Any | |
_0x76F7E1BCD623A429 | void | p0: Any | |
_0x77B0B6D17A3AC9AA | void | p0: Any, p1: Any | |
_0x77E83C315A3B31CA | void | p0: Any | |
_0x7AE93C45EC14A166 | BOOL | player: Player, ped: Ped* | |
_0x818241B3EDA84191 | void | p0: Any, p1: Any | |
_0x83C989D5B5B5B466 | void | p0: Any, p1: Any | |
_0x84481018E668E1B8 | void | player: Player, ped: Ped, p2: Any | |
_0x8591EE69CC3ED257 | void | player: Player, toggle: BOOL | |
_0x8702D9150D9FBB3D | Any | p0: Any, p1: Any | |
_0x8F44EBB3BA8F6D44 | void | p0: Any, p1: Any | |
_0x9044835BE9D9DBFE | void | p0: Any, p1: Any | |
_0x9073EC5456651A90 | void | p0: Any, p1: Any | |
_0x908D4B72854C8F62 | void | p0: Any | |
_0x927861B2C08DBEA5 | BOOL | player: Player | |
_0x929DDD5538F3DF1F | void | p0: Any, p1: Any | |
_0x93624B36E8851B42 | void | player: Player | |
_0x9422743A5BA50E10 | Any | p0: Any | |
_0x9461A8FAB0378E5B | void | p0: Any, p1: Any | |
_0x946D46CD6DFB9742 | void | p0: Any, p1: Any, p2: Any | |
_0x988C9045531B9FCE | void | player: Player, p1: const char* | |
_0x98CD760DE43B612E | void | p0: Any, p1: Any | |
_0x9AFCF9FE1884BF62 | void | p0: Any, p1: Any | |
_0x9FC5A003FB76EDBD | void | p0: Any, p1: Any | |
_0xA0C683284DF027C7 | void | player: Player, p1: int, enable: BOOL | |
_0xA28056CD1B04B250 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
_0xA342495F93B7B838 | void | p0: Any, p1: Any | |
_0xA54000D4BFD90BDE | Any | p0: Any | |
_0xA62BBAAE67A05BB0 | Any | p0: Any | |
_0xA82964B9D8D6A983 | Any | — | |
_0xAAED694CE814817F | Any | p0: Any | |
_0xAC22AA6DF4D1C1DE | void | player: Player, ped: Ped, p2: float, p3: float, followMode: Any, followPriority: Any, p6: Any | |
_0xACA45DDCEF6071C4 | void | player: Player, p1: BOOL | |
_0xB15CD2F9932C9AB5 | Any | p0: Any | |
_0xB331D8A73F9D2BDF | BOOL | player: Player, p1: Any* | |
_0xBA5CA1FEB5DE0DF6 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xBB6EA5D59E926095 | void | category: int, emote: Hash | |
_0xBBA140062B15A8AC | void | player: Player | |
_0xBC02B3D151D3859F | void | entity: Entity, p1: Any | |
_0xBD96185264DDAAEA | void | p0: Any, p1: Any | |
_0xBEA3A6E5F5F79A6F | Any | p0: Any, p1: Any | |
_0xBED386157F65942C | void | p0: Any, p1: Any | |
_0xBEFED69CE8317F91 | Any | p0: Any | |
_0xC177C827CEFC0AA4 | void | p0: Any, p1: Any | |
_0xC4873B053054C04B | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_0xC58CE6824E604DEC | void | p0: Any | |
_0xC6366A585659D15C | void | p0: Any, p1: Any | |
_0xC67A4910425F11F1 | void | player: Player, name: const char* | |
_0xC71D07C96946E263 | void | p0: Any, p1: Any | |
_0xC74EB3F2EC169F6B | Any | p0: Any | |
_0xC900A465364A85D6 | void | player: Player | |
_0xC93A9A45430D484E | Any | p0: Any | |
_0xCA59808E51FD67C4 | void | p0: Any, p1: Any | |
_0xCB0B9506BC91E441 | void | p0: Any, p1: Any | |
_0xCB61A63AA53D7D22 | void | p0: Any, p1: Any | |
_0xCBB54CC7FFFFAB86 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xCD7CA3013FD12749 | void | p0: Any, p1: Any | |
_0xCDDD4B74660E2335 | void | p0: Any, p1: Any, p2: Any | |
_0xCEDC16930526F728 | void | p0: Any | |
_0xCFB2EED4FCB7BD77 | void | p0: Any, p1: Any, p2: Any | |
_0xCFFC3ECCD7A5CCEB | void | player: Player, weapon: Hash, p2: BOOL | |
_0xD1A70C1E8D1031FE | void | p0: Any, p1: Any | |
_0xD1F6B912785BFD35 | Any | p0: Any | |
_0xD288E02E364972D2 | void | p0: Any, p1: Any, p2: Any | |
_0xD48227263E3D06AE | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
_0xDA9D7BE231FE865F | Any | p0: Any, p1: Any, p2: Any | |
_0xDAB6A2FC56B7DE65 | Any | p0: Any | |
_0xDC5E09D012D759C4 | void | entity1: Entity, entity2: Entity, p2: Any | |
_0xDC68829BB3F37023 | void | player: Player, showingInfoCard: BOOL | |
_0xDD33A82352C4652F | void | player: Player, ped: Ped, p2: Any | |
_0xDE6C85975F9D4894 | Any | p0: Any | |
_0xDF93973251FB2CA5 | void | p0: Any, p1: Any | |
_0xE022CC1B545F1D9F | Any | p0: Any | |
_0xE1D356F5A66D0FFA | BOOL | emote: Hash | |
_0xE50A67C33514A390 | Any | p0: Any, p1: Any | |
_0xE5D3EB37ABC1EB03 | void | p0: Any | |
_0xE631EAF35828FA67 | Any | p0: Any | |
_0xE7F8707269544B29 | BOOL | player: Player, ped: Ped | |
_0xE910932F4B30BE23 | void | player: Player | |
_0xE92261BD28C0878F | Any | p0: Any | |
_0xE956C2340A76272E | Any | p0: Any | |
_0xEACEBAAE0A33FB3F | void | p0: Any | |
_0xEBB6E27AC2FF32DA | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xEBFF94328FF7A18A | void | p0: Any, p1: Any | |
_0xF21C7A3F3FFBA629 | void | p0: Any | |
_0xF4CB347D7B5EB0FD | Any | — | |
_0xF993373285053D77 | void | p0: Any, p1: Any, p2: Any | |
_0xFA437FA0738C370C | void | player: Player, p1: float, p2: int, p3: int, p4: int | |
_0xFA7DAAE3959E6C7B | void | p0: Any, p1: Any | |
_clear_bounty_target | void | player: Player | |
_eagle_eye_disable_tracking_trail | void | entity: Entity, trail: const char*, p2: Any, p3: Any | |
_eagle_eye_set_color | void | player: Player, p1: BOOL, p2: Any* | |
_eagle_eye_set_custom_distance | void | entity: Entity, distance: float | |
_eagle_eye_set_drain_rate_modifier | void | player: Player, modifier: float | |
_eagle_eye_set_focus_on_associated_clue_trail | void | player: Player, linkedWaypointPed: Entity | |
_eagle_eye_set_plus_flag_disabled | void | ped: Ped, disabled: BOOL | |
_eagle_eye_set_tracking_upgrade | void | player: Player, p1: float | |
_eagle_eye_set_tracking_upgrade_2 | void | player: Player, p1: float | |
_enable_custom_deadeye_ability | void | player: Player, enable: BOOL | |
_enable_eagleeye | void | player: Player, enable: BOOL | |
_force_rest_scenario | void | toggle: BOOL | |
_format_player_name_string | const char* | string: const char* | |
_get_active_horse_for_player | Ped | player: Player | |
_get_ai_player_defense_modifier_against_ai | float | player: Player | |
_get_constructed_discovered_character_name | Hash | p0: Hash, model: BOOL, outfit: BOOL | |
_get_deadeye_ability_level | int | player: Player | |
_get_is_deadeye_tagging_enabled | BOOL | player: Player | |
_get_num_marked_deadeye_targets | int | player: Player | |
_get_player_cached_dead_eye_amount | float | player: Player | |
_get_player_dead_eye | float | player: Player | |
_get_player_dead_eye_meter_level | float | player: Player, p1: BOOL | |
_get_player_health | float | player: Player | |
_get_player_health_recharge_multiplier | float | player: Player | |
_get_player_hunting_wagon | Vehicle | player: Player | |
_get_player_max_dead_eye | float | player: Player, p1: Any | |
_get_player_owner_of_mount | Player | mount: Ped | |
_get_player_owner_of_vehicle | Player | vehicle: Vehicle | |
_get_player_ped_2 | Ped | player: Player | |
_get_player_required_dead_eye_amount | float | player: Player | |
_get_player_reset_flag | BOOL | player: Player, playerResetFlag: int | |
_get_player_special_ability_multiplier | float | player: Player | |
_get_player_stamina | float | player: Player | |
_get_player_stamina_depletion_multiplier | float | player: Player | |
_get_player_stamina_recharge_multiplier | float | player: Player | |
_get_player_ui_prompt_for_ped_is_enabled | BOOL | player: Player, ped: Ped, promptType: int, promptMode: int | |
_get_player_ui_prompt_is_disabled | BOOL | player: Player, promptType: int, promptMode: int | |
_get_player_weapon_damage | float | player: Player, weaponHash: Hash | |
_get_saddle_horse_for_player | Ped | player: Player | |
_get_temp_player_horse | Ped | player: Player | |
_get_vehicle_owned_by_player | Vehicle | player: Player | |
_is_deadeye_ability_locked | BOOL | player: Player, abilityType: int | |
_is_eagle_eye_registered_for_entity | BOOL | player: Player, entity: Entity | |
_is_player_following_target | BOOL | player: Player, ped: Ped | |
_is_player_free_focusing | BOOL | player: Player | |
_is_player_in_scope | BOOL | player: Player | |
_is_secondary_special_ability_active | BOOL | player: Player | |
_is_special_ability_active | BOOL | player: Player | |
_modify_infinite_trail_vision | void | ped: Ped, toggle: BOOL | |
_modify_player_discovered_character_name_mp_set_undiscovered | void | discoveryHash: Hash | |
_modify_player_ui_prompt | void | player: Player, promptType: int, promptMode: int, disabled: BOOL | |
_modify_player_ui_prompt_for_ped | void | player: Player, ped: Ped, promptType: int, promptMode: int, enabled: BOOL | |
_network_has_player_valid_ped | BOOL | player: Player | |
_register_eagle_eye_for_entity | void | player: Player, entity: Entity, p2: BOOL | |
_register_eagle_eye_trails_for_entity | void | player: Player, entity: Entity, p2: Any | |
_remove_player_as_follow_target | void | player: Player, ped: Ped | |
_secondary_special_ability_set_active | void | player: Player | |
_secondary_special_ability_set_disabled | void | player: Player, disabled: BOOL | |
_set_ai_player_defense_modifier_against_ai | void | player: Player, modifier: float | |
_set_bounty_target | void | player: Player, target: Player | |
_set_bow_draw_reduction_time_in_deadeye | void | player: Player, drawReductionTime: float | |
_set_bow_stamina_drain_speed | void | player: Player, staminaDrain: float | |
_set_damage_close_distance_bonus | void | player: Player, closeRangeLowerBound: float, closeRangeUpperBound: float | |
_set_damage_close_distance_bonus_total | void | player: Player, closeDamageBonus: float | |
_set_damage_far_distance_bonus | void | player: Player, farRangeLowerBound: float, farRangeUpperBound: float | |
_set_damage_far_distance_bonus_total | void | player: Player, farDamageBonus: float | |
_set_deadeye_ability_depletion_delay | void | player: Player, delay: float | |
_set_deadeye_ability_level | void | player: Player, level: int | |
_set_deadeye_ability_locked | void | player: Player, abilityType: int, toggle: BOOL | |
_set_deadeye_tagging_config | void | player: Player, filter: int | |
_set_deadeye_tagging_enabled | void | player: Player, toggle: BOOL | |
_set_disable_player_wanted_level | void | player: Player, disable: BOOL | |
_set_local_player_persona_ability_flag | void | flagId: int, toggle: BOOL | |
_set_lockon_focus_fire_vfx | void | player: Player, p1: const char* | |
_set_max_wanted_level_2 | void | maxWantedLevel: int | |
_set_mount_prompt_disabled | void | disabled: BOOL | |
_set_ped_active_player_horse | void | player: Player, horse: Ped | |
_set_ped_as_saddle_horse_for_player | void | player: Player, mount: Ped | |
_set_player_can_mercy_kill | void | player: Player, toggle: BOOL | |
_set_player_damage_info_override | void | player: Player, damageInfo: const char* | |
_set_player_defense_modifier | void | player: Player, weaponDefenseMod: float, meleeDefenseMod: float | |
_set_player_defense_type_modifier | void | player: Player, type: int, defenseModifier: float | |
_set_player_explosive_weapon_damage_modifier | void | player: Player, modifier: float | |
_set_player_has_discovered_character_name_mp | void | discoveryHash: Hash | |
_set_player_health_recharge_time_modifier | void | player: Player, modifier: float | |
_set_player_hunting_wagon | void | player: Player, wagon: Vehicle | |
_set_player_in_vehicle_targeting_mode | void | targetMode: int | |
_set_player_lasso_damage_per_second | void | player: Player, damage: float | |
_set_player_local_accuracy_floor_modifier | void | player: Player, accuracy: float | |
_set_player_manage_buff_super_jump | void | player: Player, p1: float | |
_set_player_max_ammo_override_for_ammo_type | void | player: Player, ammoType: Hash, amount: int | |
_set_player_owns_mount | void | player: Player, mount: Ped | |
_set_player_owns_vehicle | void | player: Player, vehicle: Vehicle | |
_set_player_remote_accuracy_floor_modifier | void | player: Player, accuracy: float | |
_set_player_reset_flag | void | player: Player, playerResetFlag: int, p2: BOOL | |
_set_player_stamina_sprint_depletion_multiplier | void | player: Player, multiplier: float | |
_set_player_stat_flag_hash | void | player: Player, p1: Hash | |
_set_player_total_accuracy_modifier | void | player: Player, accuracy: float | |
_set_player_trample_damage_modifier | void | player: Player, modifier: float | |
_set_player_weapon_group_as_instant_kill | void | player: Player, weaponGroup: Hash, toggle: BOOL | |
_set_player_weapon_group_damage_modifier | void | player: Player, weaponGroup: Hash, modifier: float | |
_set_received_horseback_damage_decrease | void | player: Player, damageDecrease: float | |
_set_special_ability_activation_cost | void | player: Player, activationCost: float, p2: int | |
_set_special_ability_disable_timer | void | player: Player, timer: float | |
_set_special_ability_duration_cost | void | player: Player, durationCost: float | |
_set_special_ability_multiplier | void | player: Player, multiplier: float | |
_set_weapon_degradation_modifier | void | player: Player, modifier: float | |
_special_ability_drain_by_amount | void | player: Player, amount: float, p2: Any | |
_special_ability_get_amount_cached | float | player: Player | |
_special_ability_restore_by_amount | void | player: Player, amount: float, p2: int, p3: int, p4: int | |
_special_ability_restore_outer_ring | void | player: Player, amount: float | |
_special_ability_set_disabled | void | player: Player, disabled: BOOL | |
_special_ability_set_eagle_eye_disabled | void | ped: Ped | |
_special_ability_start_restore | void | player: Player, p1: int, p2: BOOL | |
_unregister_eagle_eye_for_entity | void | player: Player, entity: Entity | |
_unregister_eagle_eye_trails_for_entity | void | player: Player, entity: Entity, p2: Any | |
boost_player_horse_speed_for_time | void | player: Player, speedBoost: float, duration: int | |
can_player_start_mission | BOOL | player: Player | |
clear_player_has_damaged_at_least_one_non_animal_ped | void | player: Player | |
clear_player_has_damaged_at_least_one_ped | void | player: Player | |
clear_player_wanted_level | void | player: Player | |
disable_player_firing | void | player: Player, toggle: BOOL | |
eagle_eye_set_custom_entity_tint | void | entity: Entity, red: int, green: int, blue: int | |
force_cleanup | void | cleanupFlags: int | |
force_cleanup_for_all_threads_with_this_name | void | name: const char*, cleanupFlags: int | |
force_cleanup_for_thread_with_this_id | void | id: int, cleanupFlags: int | |
get_cause_of_most_recent_force_cleanup | int | — | |
get_discoverable_name_hash_and_type_for_entity | Any | p0: Any, p1: Any | |
get_entity_player_is_free_aiming_at | BOOL | player: Player, entity: Entity* | |
get_has_player_discovered_character_name_mp | BOOL | discoveryHash: Hash | |
get_is_player_ui_prompt_active | BOOL | player: Player, p1: int | |
get_max_wanted_level | int | — | |
get_mount_owned_by_player | Ped | player: Player | |
get_player_current_stealth_noise | float | player: Player | |
get_player_group | int | player: Player | |
get_player_index | Player | — | |
get_player_interaction_target_entity | BOOL | player: Player, outEntity: Entity*, p2: BOOL, p3: BOOL | |
get_player_invincible | BOOL | player: Player | |
get_player_name | const char* | player: Player | |
get_player_ped | Ped | player: Player | |
get_player_ped_script_index | Ped | player: Player | |
get_player_received_battle_event_recently | BOOL | player: Player, p1: int, p2: BOOL | |
get_player_target_entity | BOOL | player: Player, entity: Entity* | |
get_player_team | int | player: Player | |
get_player_wanted_level | int | player: Player | |
get_players_last_vehicle | Vehicle | — | |
get_target_character_name_for_local_player | Hash | ped: Ped | |
get_target_character_name_script_override_hash | Hash | ped: Ped | |
get_target_character_name_script_override_raw_string | const char* | ped: Ped | |
get_wanted_level_radius | float | p0: int | |
get_wanted_level_threshold | int | wantedLevel: int | |
has_force_cleanup_occurred | BOOL | cleanupFlags: int | |
has_player_been_spotted_in_stolen_vehicle | BOOL | player: Player | |
has_player_damaged_at_least_one_non_animal_ped | BOOL | player: Player | |
has_player_damaged_at_least_one_ped | BOOL | player: Player | |
int_to_participantindex | int | value: int | |
int_to_playerindex | Player | value: int | |
is_player_being_arrested | BOOL | player: Player, atArresting: BOOL | |
is_player_climbing | BOOL | player: Player | |
is_player_control_on | BOOL | player: Player | |
is_player_dead | BOOL | player: Player | |
is_player_free_aiming | BOOL | player: Player | |
is_player_free_aiming_at_entity | BOOL | player: Player, entity: Entity | |
is_player_playing | BOOL | player: Player | |
is_player_ready_for_cutscene | BOOL | player: Player | |
is_player_riding_train | BOOL | player: Player | |
is_player_script_control_on | BOOL | player: Player | |
is_player_targetting_anything | BOOL | player: Player | |
is_player_targetting_entity | BOOL | player: Player, entity: Entity, p2: BOOL | |
is_player_teleport_active | BOOL | — | |
is_player_wanted_level_greater | BOOL | player: Player, wantedLevel: int | |
is_system_ui_being_displayed | BOOL | — | |
network_player_id_to_int | int | — | |
player_id | Player | — | |
player_ped_id | Ped | — | |
report_police_spotted_player | void | player: Player | |
reset_law_response_delay_override | void | — | |
reset_player_arrest_state | void | player: Player | |
reset_player_input_gait | void | player: Player | |
reset_wanted_level_difficulty | void | player: Player | |
restore_player_stamina | void | player: Player, p1: float | |
set_air_drag_multiplier_for_players_vehicle | void | player: Player, multiplier: float | |
set_all_neutral_random_peds_flee_this_frame | void | player: Player | |
set_all_random_peds_flee | void | player: Player, toggle: BOOL | |
set_all_random_peds_flee_this_frame | void | player: Player | |
set_everyone_ignore_player | void | player: Player, toggle: BOOL | |
set_law_response_delay_override | void | p0: float | |
set_lockon_to_friendly_players | void | player: Player, toggle: BOOL | |
set_max_wanted_level | void | maxWantedLevel: int | |
set_min_time_before_horse_bucking | void | mount: Ped, iMinBuckTime: int | |
set_ped_as_temp_player_horse | BOOL | player: Player, horse: Ped | |
set_player_can_be_hassled_by_gangs | void | player: Player, toggle: BOOL | |
set_player_can_use_cover | void | player: Player, toggle: BOOL | |
set_player_cloth_pin_frames | void | ped: Ped, p1: int | |
set_player_control | void | player: Player, toggle: BOOL, flags: int, bPreventHeadingChange: BOOL | |
set_player_forced_aim | void | player: Player, toggle: BOOL, ped: Ped, p3: int, p4: BOOL | |
set_player_health_recharge_multiplier | void | player: Player, regenRate: float | |
set_player_invincible | void | player: Player, toggle: BOOL | |
set_player_lockon | void | player: Player, toggle: BOOL | |
set_player_lockon_range_override | void | player: Player, range: float | |
set_player_may_not_enter_any_vehicle | void | player: Player | |
set_player_may_only_enter_this_vehicle | void | player: Player, vehicle: Vehicle | |
set_player_melee_weapon_damage_modifier | void | player: Player, modifier: float | |
set_player_model | void | player: Player, modelHash: Hash, p2: BOOL | |
set_player_noise_multiplier | void | player: Player, multiplier: float | |
set_player_simulate_aiming | void | player: Player, toggle: BOOL | |
set_player_sneaking_noise_multiplier | void | player: Player, multiplier: float | |
set_player_stamina_recharge_multiplier | void | player: Player, multiplier: float | |
set_player_targeting_mode | void | targetMode: int | |
set_player_team | void | player: Player, team: int, bRestrictToThisScript: BOOL | |
set_player_wanted_level | void | player: Player, wantedLevel: int, disableNoMission: BOOL | |
set_player_weapon_damage_modifier | void | player: Player, modifier: float | |
set_player_weapon_defense_modifier | void | player: Player, modifier: float | |
set_player_weapon_type_damage_modifier | void | player: Player, weaponHash: Hash, damageModifier: float | |
set_police_radar_blips | void | toggle: BOOL | |
set_swim_multiplier_for_player | void | player: Player, multiplier: float | |
set_wanted_level_multiplier | void | multiplier: float | |
simulate_player_input_gait | void | player: Player, amount: float, gaitType: int, speed: float, p4: BOOL, p5: BOOL | |
start_player_teleport | void | player: Player, x: float, y: float, z: float, heading: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL | |
stop_player_teleport | void | — | |
suppress_witnesses_calling_police_this_frame | void | player: Player | |
update_player_teleport | BOOL | player: Player | |
update_wanted_position_this_frame | void | player: Player |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.