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save ​

24 native definitions. Call through natives.save or natives.SAVE.
FunctionReturnsParametersNative hash
_0x1431540BCA1A1BD2Any—
_0x443174C20B8B9E7Fvoidp0: Any, p1: Any, p2: Any
_0x4FB5869E2B37FC00void—
_0x81F4E92BE3958364voidp0: Any, p1: Any, p2: Any
_0x8E8FFB9E4AD051D2voidp0: Any, p1: Any, p2: Any, p3: Any
_0x9BB83C4DD7BE0802voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xA7ECEBAFBAF997A5AnysavegameType: Hash
_0xA844FEB5C22C2C74void—
_0xB00CE33465B5406DAnyp0: Any, p1: Any
_0xC0ABF784590798A9voidp0: Any
_0xE0B45E983BFC0768void—
_0xE8346E62FD7FB962void—
_0xED4B0C1057892B2Evoidp0: Any, p1: Any, p2: Any, p3: Any
_savegame_get_boolvoidp0: Any*, variableName: const char*
_savegame_get_floatvoidp0: Any*, variableName: const char*
_savegame_get_intvoidp0: Any*, variableName: const char*
_savegame_get_int_2voidp0: Any*, variableName: const char*
_savegame_get_int_3voidp0: Any*, variableName: const char*
_savegame_get_text_label_23voidp0: Any*, variableName: const char*
_savegame_get_text_label_31voidp0: Any*, variableName: const char*
_savegame_get_text_label_63voidp0: Any*, variableName: const char*
savegame_is_save_pendingBOOL—
savegame_save_mpBOOLsavegameType: Hash
savegame_save_spBOOLsavegameType: Hash

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.