save
24 native definitions. Call through
natives.save or natives.SAVE.24 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x1431540BCA1A1BD2 | Any | — | |
_0x443174C20B8B9E7F | void | p0: Any, p1: Any, p2: Any | |
_0x4FB5869E2B37FC00 | void | — | |
_0x81F4E92BE3958364 | void | p0: Any, p1: Any, p2: Any | |
_0x8E8FFB9E4AD051D2 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x9BB83C4DD7BE0802 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xA7ECEBAFBAF997A5 | Any | savegameType: Hash | |
_0xA844FEB5C22C2C74 | void | — | |
_0xB00CE33465B5406D | Any | p0: Any, p1: Any | |
_0xC0ABF784590798A9 | void | p0: Any | |
_0xE0B45E983BFC0768 | void | — | |
_0xE8346E62FD7FB962 | void | — | |
_0xED4B0C1057892B2E | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_savegame_get_bool | void | p0: Any*, variableName: const char* | |
_savegame_get_float | void | p0: Any*, variableName: const char* | |
_savegame_get_int | void | p0: Any*, variableName: const char* | |
_savegame_get_int_2 | void | p0: Any*, variableName: const char* | |
_savegame_get_int_3 | void | p0: Any*, variableName: const char* | |
_savegame_get_text_label_23 | void | p0: Any*, variableName: const char* | |
_savegame_get_text_label_31 | void | p0: Any*, variableName: const char* | |
_savegame_get_text_label_63 | void | p0: Any*, variableName: const char* | |
savegame_is_save_pending | BOOL | — | |
savegame_save_mp | BOOL | savegameType: Hash | |
savegame_save_sp | BOOL | savegameType: Hash |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.