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task ​

640 native definitions. Call through natives.task or natives.TASK.
FunctionReturnsParametersNative hash
_0x0000A8ACDC2E1B6Avoidp0: Any, p1: Any
_0x00FFE0F85253C572Anyp0: Any
_0x01AF8A3729231A43Anyp0: Any
_0x0365000D8BF86531Anyp0: Any
_0x03D741CB4052E26CAnyp0: Any
_0x06ECF3925BC2ABAEvoidp0: Any, p1: Any
_0x098036CAB8373D36voidp0: Any
_0x098CAA6DBE7D8D82voidp0: Any, p1: Any
_0x099D4A855D53B03Bvoidp0: Any, p1: Any, p2: Any
_0x0A98A362C5A19A43Anyp0: Any
_0x0D322AEF8878B8FEvoidp0: Any, p1: Any
_0x0E184495B27BB57Dvoid—
_0x0F4F6C4CE471259Dvoidp0: Any, p1: Any
_0x0FE797DD9F70DFA6voidp0: Any, p1: Any, p2: Any, p3: Any
_0x10ADFDF07B7DFFBAAnyp0: Any, p1: Any, p2: Any
_0x10C44F633E2D6D9Evoidp0: Any
_0x11C7CE1AE38911B5Anyp0: Any
_0x12990818C1D35886voidp0: Any, p1: Any, p2: Any
_0x141BC64C8D7C5529voidvehicle: Vehicle
_0x152664AA3188B193Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x1632EB9386CDBE64voidp0: Any, p1: Any
_0x19BC99C678FBA139voidp0: Any, p1: Any, p2: Any
_0x1A7D63CB1B0BB223voidp0: Any
_0x1AC5A8AB50CFAA33Anyp0: Any
_0x1ACBC313966C21F3Anyscenario: int
_0x1D125814EBC517EBvoidp0: Any, p1: Any, p2: Any, p3: Any
_0x1ECF56C040FD839Cvoidp0: Any, p1: Any
_0x1F298C7BD30D1240voidped: Ped
_0x1F7A9A9C38C13A56Anyp0: Any
_0x2064B33F6E6B92D4voidp0: Any, p1: Any, p2: Any, p3: Any
_0x216343750545A486voidp0: Any, p1: Any, p2: Any
_0x22CD2C33ED4467A1Anyp0: Any
_0x22CDBF317C40A122voidped: Ped
_0x23767D80C7EED7C6voidp0: Any, p1: Any
_0x2416EC2F31F75266voidentity: Entity, targetEntity: Entity, duration: int, p3: Any, p4: Any
_0x244430C13BA5258EAnyp0: Any, p1: Any, p2: Any, p3: Any
_0x28EF780BDEA8A639voidped: Ped, p1: int
_0x2948235DB2058E99voidp0: Any, p1: Any
_0x2A10538D0A005E81voidp0: Any, p1: Any
_0x2B8AF29A78024BD3voidp0: Any
_0x2C497BDEF897C6DFAnyp0: Any
_0x2D657B10F211C572Anyped: Ped, p1: float
_0x2E1D6D87346BB7D2voidp0: Any, p1: Any, p2: Any, p3: Any
_0x2EB977293923C723voidp0: Any, p1: Any
_0x30146C25686B7836Anyp0: Any, p1: Any
_0x30B391915538EBE2voidp0: Any
_0x31BB338F64D5C861voidped: Ped, p1: BOOL
_0x351F74ED6177EBE7Any—
_0x358A1A751B335A11voidp0: Any
_0x370F57C47F68EBCAAnyp0: Any
_0x3ACC128510142B9DfloatwaypointRecording: const char*, x: float, y: float, z: float
_0x3BBEECC5B8F35318voidp0: Any, p1: Any
_0x3F8387DB1B9F31B7Anyp0: Any, p1: Any
_0x3FEB770D8ED9047AAnyp0: Any
_0x3FFCD7BBA074CC80voidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
_0x41323F4E0C4AE94Bvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0x4161648394262FDFvoidp0: Any, p1: Any, p2: Any, p3: Any
_0x41D1331AFAD5A091voidped: Ped, p1: int, p2: Any
_0x42CFD8FD8CC8DC69voidp0: Any, p1: Any
_0x450080DDEDB91258voidp0: Any, p1: Any
_0x4A7D73989F52EB37voidp0: Any, p1: Any
_0x4BA972D0E5AD8122voidp0: Any, p1: Any
_0x4E806A395D43A458voidp0: Any
_0x4F57397388E1DFF8void—
_0x508F5053E3F6F0C4Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x50AA09A0DA64E73Cvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0x517D01BF27B682D1voidped: Ped, entity: Entity, p2: float, p3: float, p4: float, p5: float, p6: int
_0x5217B7B6DB78E1F3voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x583AE9AF9CEE0958BOOLvehicle: Vehicle, x: float, y: float, z: float
_0x5952DFA38FA529FEAny—
_0x59872EA4CBD11C56Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
_0x59AE5CA4FFB4E378Anyp0: Any, p1: Any
_0x59AEA4DC640814B9voidp0: Any, p1: Any
_0x5B68D0007D9C92EBvoidp0: Any, p1: Any
_0x5D9B0BAAF04CF65Bvoidp0: Any, p1: Any, p2: Any, p3: Any
_0x5EA655F01D93667AAnyp0: Any
_0x615DC4A82E90BB48voidp0: Any, p1: Any, p2: Any
_0x640A602946A8C972Anyp0: Any
_0x643FD1556F621772Anyp0: Any, p1: Any, p2: Any
_0x651F0530083C0E5Avoidp0: Any, p1: Any
_0x65D281985F2BDFC2voidp0: Any, p1: Any
_0x673A8779D229BA5Avoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x678D3226CF70B9C8Anyp0: Any, p1: Any
_0x6A1AF481407BF6E9voidp0: Any
_0x6AFD84AEAA3EA538Anyp0: Any
_0x6BA606AB3A83BC4DAnyp0: Any
_0x6C269F673C47031EAnyp0: Any
_0x6C50B9DCCCA70023Anyp0: Any
_0x6DAC799857EF3F11Anyp0: Any, p1: Any
_0x722D6A49200174FEvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x748D5E0D2A1A4C61voidp0: Any, p1: Any, p2: Any
_0x74F0209674864CBDAny—
_0x756C7B4C43DF0422Anyp0: Any
_0x764DB5A48390FBADvoidp0: Any, p1: Any
_0x76610D12A838EBDEAnyp0: Any
_0x78D8C1D4EB80C588Anyp0: Any
_0x79197F7D2BB5E73AAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0x7C015D8BCEC72CF4voidp0: Any, p1: Any
_0x7CB99FADDE73CD1BAnyp0: Any
_0x7FB78B2199C10E92voidp0: Any
_0x801BD27403F3CBA0voidp0: Any, p1: Any, p2: Any, p3: Any
_0x816A3ACD265E2297voidp0: Any, p1: Any
_0x827A58CED9D4D5B4voidp0: Any, p1: Any
_0x82ED59F095056550voidp0: Any, p1: Any
_0x849791EBBDBA0362Anyp0: Any
_0x865732725536EE39Vector3p0: Any
_0x8798CF6815B8FE0Fvoidp0: Any, p1: Any
_0x885D19AC2B6FBFF4voidp0: Any, p1: Any
_0x88FD60D846D9CD63voidped: Ped
_0x8B1FDF63C3193EDAvoidped: Ped, p1: float
_0x8BB283A7888AD1ADvoidp0: Any, p1: Any, p2: Any
_0x8E1DDE26D270CC5Evoidp0: Any, p1: Any
_0x8F8C84363810691Avoidp0: Any, p1: Any
_0x9050DF2C53801208voidped: Ped, p1: float
_0x90703A8F75EE4ABDAnyp0: Any, p1: Any
_0x908BB14BCE85C80EAnyp0: Any
_0x91CB5E431F579BA1Vector3p0: Any
_0x920684BE432875B1Anyp0: Any
_0x9420FB11B8D77948Anyp0: Any
_0x954451EA2D2120FBvoidp0: Any, p1: Any
_0x9585FF23C4B8EDE0voidp0: Any, p1: Any
_0x9667CCE29BFA0780voidp0: Any
_0x974DA3408DEC4E79Anyp0: Any
_0x9ADDBB9242179D56voidobject: Object, ped: Ped
_0x9B6A58FDB0024F12voidp0: Any, p1: Any
_0x9C8F42A5D1859DC1voidp0: Any
_0x9EBD34958AB6F824voidp0: Any
_0x9FF5F9B24E870748Anyp0: Any
_0xA052608A12559BBBvoidp0: Any, p1: Any
_0xA21AA2F0C2180125voidp0: Any, p1: Any
_0xA263ADBBC8056214voidp0: Any, p1: Any
_0xA42DC7919159CCCFvoidp0: Any
_0xA6A76D666A281F2Dvoidp0: Any, item: Hash
_0xA7479FB665361EDBvoidp0: Any, p1: Any
_0xA9E7672F8C6C6F74Anyp0: Any
_0xAC5045AB7F1A34FDAnyp0: Any
_0xADC45010BC17AF0Evoidp0: Any, p1: Any
_0xAF2EF28CE3084505voidp0: Any, p1: Any, p2: Any, p3: Any
_0xB2D15D3551FE4FAEvoidp0: Any
_0xB2F47A1AFDFCC595voidp0: Any, p1: Any
_0xB35370D5353995CBvoidp0: Any, p1: Any, p2: Any
_0xB520DBDA7FCF573FBOOLped: Ped
_0xB79817DB31FF72B9voidp0: Any, p1: Any
_0xB8E213D02F37947Dvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0xB8E3486D107F4194voidp0: Any, p1: Any
_0xBAAB791AA72C2821voidp0: Any, p1: Any
_0xBC3F847AE2C3DC65voidp0: Any, p1: Any
_0xBD1C3C0F271C39D3voidp0: Any, p1: Any
_0xBD70108D01875299Anyp0: Any
_0xBEDBE39B5FD98FD6BOOLped: Ped
_0xBEEFBB608D2AA68Avoidp0: Any
_0xC6170856E54557B2voidp0: Any, p1: Any, p2: Any
_0xCE4E669400E5F8AAvoidp0: Any, p1: Any, p2: Any, p3: Any
_0xD0ABC4EA3B5E21A0Anyp0: Any, p1: Any
_0xD508FA229F1C4900Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0xD999E379265A4501voidp0: Any, p1: Any, p2: Any
_0xDE0C8B145EA466FFvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_0xDF56A2B50C04DEA4Anyp0: Any, p1: Any
_0xDF94844D474F31E5voidped: Ped
_0xE01C8DC8EDD28D31voidp0: Any, p1: Any
_0xE01F55B2896F6B37voidp0: Any, p1: Any
_0xE05A5D39BE6E93AFvoidp0: Any
_0xE116F6F2DA2D777EVector3p0: Any
_0xE1C105E6BBA48270Any—
_0xE2CF104ADD49D4BFvoidp0: Any
_0xE55478C5EDF70AC2Anyp0: Any
_0xE5831AA1E2FD147Cvoidp0: Any
_0xE62754D09354F6CFAnyp0: Any
_0xE69FDA40AAC3EFC0voidp0: Any, p1: Any
_0xE6A151364C600B24Anyp0: Any
_0xE7BBC4E56B989449Anyp0: Any, p1: Any, p2: Any
_0xE9225354FB7437A7voidp0: Any, p1: Any
_0xE9A6400D1A0E7A55Anyp0: Any
_0xEAF87DA2BE78A15Bvoidp0: Any, p1: Any
_0xEB67D4E056C85A81Anyp0: Any
_0xEBA2081E0A5F4D17voidp0: Any
_0xEC516FE805D2CB2Dvoidp0: Any
_0xEFD875C2791EBEFDAnyp0: Any, p1: Any, p2: Any, p3: Any
_0xF3C3503276F4A034voidentity: Entity, p1: Any
_0xF40A109B4B79A848voidp0: Any, p1: Any, p2: Any
_0xF718931A82EEB898void—
_0xF948F4356F010F11voidp0: Any, p1: Any, p2: Any
_0xF97F462779B31786Anyp0: Any
_0xFA30E2254461ADEBvoidp0: Any, p1: Any
_0xFC7F71CF49F70B6Bvoidp0: Any
_0xFDECCA06E8B81346Anyp0: Any
_0xFE5D28B9B7837CC1Anyp0: Any, p1: Any, p2: Any, p3: Any
_0xFF8AFCA532B500D4voidp0: Any, p1: Any
_0xFFB520A3E16F7B7Bvoidped: Ped, p1: float
_add_cover_blocking_volumevoidvolume: Volume, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL
_add_flee_target_coordsvoidped: Ped, x: float, y: float, z: float, p4: float
_associate_prop_with_scenarioBOOLscenario: int, entity: Entity, propName: const char*, p3: BOOL
_create_herb_compositesintasset: Hash, x: float, y: float, z: float, heading: float, groundSetting: int, p6: Any*, p7: int
_create_waypoint_pathBOOLpathName: const char*, p1: Any*, nodes: int, p3: int
_cuff_pedvoidped: Ped
_delete_patch_objects_from_herb_compositesvoidcompositeId: int, p1: BOOL
_delete_scenario_pointvoidscenario: int
_detach_carriable_pedvoidped: Ped
_disassociate_prop_from_scenarioBOOLscenario: int, propName: const char*
_does_scenario_group_exist_hashBOOLscenarioGroup: Hash
_does_scenario_point_have_propsBOOLscenario: int
_find_model_for_itemHashitem: Hash
_get_herb_composite_num_entitiesintcompositeId: int, outEntities: Any*
_get_hogtie_escape_timerfloatped: Ped
_get_item_interaction_entity_from_pedEntityped: Ped, item: Hash
_get_led_horse_from_pedPedped: Ped
_get_ped_is_ignoring_dead_bodiesBOOLped: Ped
_get_ped_using_scenario_pointPedscenario: int
_get_scenario_container_opening_stateBOOLentity: Entity
_get_scenario_point_coordsVector3scenario: int, p1: BOOL
_get_scenario_point_entityEntityscenario: int
_get_scenario_point_headingfloatscenario: int, p1: BOOL
_get_scenario_point_ped_is_usingintped: Ped, p1: BOOL
_get_scenario_point_radiusfloatscenario: int
_get_scenario_point_typeHashscenario: int
_get_scenario_point_type_ped_is_usingintped: Ped
_get_script_task_action_timefloatped: Ped, task: Hash
_get_task_fishingBOOLped: Ped, p1: Any*
_get_task_move_network_idHashped: Ped
_get_task_move_network_phase_floatfloatped: Ped, phaseName: const char*
_has_carriable_config_hash_loadedBOOLconfig: Hash
_is_hat_being_picked_upBOOLhatObject: Object
_is_hat_being_picked_up_2BOOLhatObject: Object
_is_ped_arresting_any_pedBOOLped: Ped
_is_ped_duellingBOOLped: Ped
_is_ped_leading_horseBOOLped: Ped
_is_scenario_group_enabled_hashBOOLscenarioGroup: Hash
_is_scenario_point_activeBOOLscenario: int
_is_scenario_point_flag_setBOOLscenario: int, flag: int
_load_carriable_config_hashvoidconfig: Hash
_make_object_carriablevoidobject: Object
_ped_fishingrod_hook_entityvoidped: Ped, entity: Entity
_ped_fishingrod_hook_objectvoidped: Ped, object: Object
_ped_is_in_scenario_baseBOOLped: Ped
_remove_carriable_configvoidconfig: Hash
_request_herb_composite_assetBOOLasset: Hash
_reset_scenario_for_entityvoidscenario: int, entity: Entity
_reset_scenario_scriptvoidscenario: int
_set_fishing_baitvoidped: Ped, bait: const char*, withoutBuoy: BOOL, instantly: BOOL
_set_hogtie_escape_timervoidped: Ped, time: float
_set_ped_clear_aiming_in_the_airvoidped: Ped, p1: Any
_set_ped_ignore_dead_bodiesvoidped: Ped, toggle: BOOL
_set_ped_path_ladder_cost_modifiervoidped: Ped, modifier: float
_set_ped_path_may_enter_deep_watervoidped: Ped, mayEnterDeepWater: BOOL
_set_scenario_container_opening_statevoidentity: Entity, open: BOOL
_set_scenario_group_enabled_hashvoidscenarioGroup: Hash, toggle: BOOL
_set_scenario_point_activevoidscenario: int, active: BOOL
_set_scenario_point_coordsvoidscenario: int, xPos: float, yPos: float, zPos: float, p4: BOOL
_set_scenario_point_flagvoidscenario: int, flag: int, value: BOOL
_set_scenario_point_headingvoidscenario: int, heading: float, p2: BOOL
_set_scenario_point_radiusvoidscenario: int, radius: float
_set_scenario_type_enabled_hashvoidscenarioType: Hash, toggle: BOOL
_set_task_fishingBOOLped: Ped, p1: Any*
_set_task_move_network_signal_vectorvoidped: Ped, signalName: const char*, x: float, y: float, z: float
_task_animal_bleed_outvoidped: Ped, killer: Ped, p2: BOOL, weaponHash: Hash, p4: int, p5: int
_task_board_vehiclevoidped: Ped, vehicle: Vehicle, p2: Any, p3: Any, p4: Any, p5: Any
_task_board_vehicle_2voidped: Ped, p1: Any, p2: Any, p3: float, flags: int
_task_climb_2voidped: Ped, heading: float
_task_combat_ped_3voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
_task_cut_free_hogtied_target_pedvoidped: Ped, targetPed: Ped
_task_cut_free_hogtied_target_ped_2voidped: Ped, targetPed: Ped, p2: float
_task_disembark_vehiclevoidp0: Any, vehicle: Vehicle, p2: int, p3: Any, p4: float, p5: Any
_task_emote_outrovoidped: Ped
_task_equip_hatvoidhatObject: Object, ped: Ped
_task_flee_from_coordvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any
_task_flee_from_pedvoidped: Ped, fleeFromTarget: Ped, x: float, y: float, z: float, distance: float, p6: int, p7: int, p8: float, targetPed: Ped
_task_guard_assigned_defensive_area_2voidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_task_intimidatedBOOLp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_task_intimidated_2BOOLvictim: Ped, attacker: Ped, p2: int, p3: BOOL, p4: BOOL, everyFrame: BOOL, p6: BOOL, p7: BOOL, flag: int
_task_item_interaction_2voidped: Ped, propNameGxt: Hash, prop: Object, propId: Hash, itemInteractionState: Hash, p5: int, p6: Any, p7: float
_task_item_interaction_3voidped: Ped, item: Hash, guid: Any*, p3: Any, p4: Any, p5: Any, p6: float
_task_jump_2voidped: Ped, x: float, y: float, z: float, entity: Entity
_task_patrol_2voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
_task_perform_sequence_2voidp0: Any, p1: Any, p2: Any, p3: Any
_task_play_emotevoidped: Ped, emoteType: int, playbackMode: int, emote: Hash, isSecondaryTask: BOOL, canBreakOut: BOOL, disableEarlyOutAnimTag: BOOL, ignoreInvalidMainTask: BOOL, destroyProps: BOOL
_task_put_ped_directly_into_cover_from_coordsvoidped: Ped, x: float, y: float, z: float, fromX: float, fromY: float, fromZ: float, timeout: int, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any, p16: Any, p17: Any
_task_start_scenario_in_place_2voidped: Ped, p1: Any, p2: const char*, p3: int, p4: BOOL, p5: float, p6: BOOL
_task_throw_projectile_2voidp0: Any, p1: Any, p2: Any, p3: Any
_task_use_nearest_scenario_to_coordvoidped: Ped, x: float, y: float, z: float, distance: float, duration: int, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL
_task_use_scenario_point_2voidped: Ped, ped2: Ped, p2: Any, p3: const char*, p4: int, p5: Hash, p6: float, p7: BOOL
_task_vehicle_drive_to_coord_2voidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
_task_vehicle_drive_to_destination_2voidvehicle: Vehicle, x: float, y: float, z: float, speed: float, p5: int, p6: int, p7: float, p8: float
_task_vehicle_drive_to_point_2voidvehicle: Vehicle, x: float, y: float, z: float, p4: float, p5: float, p6: Any
_task_vehicle_flee_on_cleanupvoidvehicle: Vehicle, p1: float, p2: float, p3: float, speed: float, type: Hash
_task_vehicle_follow_waypoint_recording_2voidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
add_cover_blocking_areavoidplayerX: float, playerY: float, playerZ: float, radiusX: float, radiusY: float, radiusZ: float, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL
add_cover_pointScrHandlep0: float, p1: float, p2: float, p3: float, p4: Any, p5: Any, p6: Any, p7: BOOL
add_flee_target_pedvoidped: Ped, targetPed: Ped, p2: float
add_patrol_route_nodevoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
are_composite_lootable_entity_def_assets_loadedBOOLasset: Hash
assisted_movement_is_route_loadedBOOLroute: const char*
assisted_movement_remove_routevoidroute: const char*
assisted_movement_set_route_propertiesvoidroute: const char*, props: int
can_start_item_interactionBOOLped: Ped, itemHash: Hash, interactionAnimHash: Hash, p3: int
clear_driveby_task_underneath_driving_taskvoidped: Ped
clear_ped_secondary_taskvoidped: Ped
clear_ped_tasksvoidped: Ped, p1: BOOL, p2: BOOL
clear_ped_tasks_immediatelyvoidped: Ped, p1: BOOL, resetCrouch: BOOL
clear_sequence_taskvoidtaskSequenceId: int*
close_patrol_routevoid—
close_sequence_taskvoidtaskSequenceId: int
create_patrol_routevoid—
create_scenario_point_hashintscenarioHash: Hash, x: float, y: float, z: float, heading: float, p5: Any, p6: Any, p7: BOOL
create_scenario_point_hash_attached_to_entityintentity: Entity, scenarioHash: Hash, x: float, y: float, z: float, heading: float, p6: Any, p7: Any, p8: BOOL
delete_patrol_routevoidpatrolRoute: const char*
does_scenario_exist_in_areaBOOLx: float, y: float, z: float, radius: float, p4: BOOL, p5: Any, p6: BOOL
does_scenario_group_existBOOLscenarioGroup: const char*
does_scenario_of_type_exist_in_area_hashBOOLx: float, y: float, z: float, typeHash: Hash, radius: float, p5: BOOL
does_scenario_point_existBOOLscenario: int
does_scripted_cover_point_exist_at_coordsBOOLp0: Any, p1: Any, p2: Any, p3: Any
end_duelvoidped: Ped, p1: BOOL, p2: float
find_scenario_of_type_hashintxPos: float, yPos: float, zPos: float, scenarioType: Hash, distance: float, p5: Any, p6: BOOL
force_scenario_group_priorityvoidp0: Any, p1: Any
get_active_vehicle_mission_typeintvehicle: Vehicle
get_is_carriable_entityBOOLentity: Entity
get_is_ped_aiming_in_the_airBOOLped: Ped
get_is_task_activeBOOLped: Ped, taskIndex: int
get_is_waypoint_recording_loadedBOOLwaypointRecording: const char*
get_item_interaction_item_idHashped: Ped
get_item_interaction_prompt_progressfloatped: Ped, inputContext: Hash
get_item_interaction_stateHashped: Ped
get_ped_desired_move_blend_ratiofloatped: Ped
get_ped_waypoint_distancefloatped: Ped
get_ped_waypoint_override_speedfloatped: Ped
get_ped_waypoint_progressintped: Ped
get_prop_for_scenario_pointEntityscenarioPoint: int, name: const char*
get_ransack_scenario_point_ped_is_usingAnyped: Ped
get_scenario_points_in_areaintposX: float, posY: float, posZ: float, radius: float, scenariosInRadius: Any*, size: int
get_script_task_statusintped: Ped, taskHash: Hash, p2: BOOL
get_scripted_cover_point_coordsVector3coverpoint: ScrHandle
get_sequence_progressintped: Ped
get_task_move_network_eventBOOLped: Ped, eventName: const char*
get_task_move_network_stateconst char*ped: Ped
get_vehicle_waypoint_playback_override_speedAnyp0: Any
get_vehicle_waypoint_progressintvehicle: Vehicle
get_vehicle_waypoint_target_pointintvehicle: Vehicle
get_waypoint_distance_along_routefloatwaypointRecording: const char*, p1: int
is_driveby_task_underneath_driving_taskBOOLped: Ped
is_emote_task_runningBOOLped: Ped, p1: Any
is_mounted_weapon_task_underneath_driving_taskBOOLped: Ped
is_move_blend_ratio_runningBOOLped: Ped
is_move_blend_ratio_sprintingBOOLped: Ped
is_move_blend_ratio_stillBOOLped: Ped
is_move_blend_ratio_walkingBOOLped: Ped
is_ped_active_in_scenarioBOOLped: Ped, scenario: int
is_ped_being_arrestedBOOLped: Ped
is_ped_cuffedBOOLped: Ped
is_ped_exiting_scenarioBOOLped: Ped, p1: BOOL
is_ped_getting_upBOOLped: Ped
is_ped_in_hit_reactBOOLped: Ped
is_ped_in_writheBOOLped: Ped
is_ped_runningBOOLped: Ped
is_ped_running_inspection_taskBOOLped: Ped
is_ped_running_task_item_interactionBOOLped: Ped
is_ped_scenario_react_lookingBOOLped: Ped, p1: BOOL
is_ped_sprintingBOOLped: Ped
is_ped_stillBOOLped: Ped
is_ped_walkingBOOLped: Ped
is_scenario_group_enabledBOOLscenarioGroup: const char*
is_scenario_occupiedBOOLp0: float, p1: float, p2: float, p3: float, p4: BOOL
is_scenario_type_enabledBOOLscenarioType: const char*
is_task_move_network_activeBOOLped: Ped
is_task_move_network_ready_for_transitionBOOLped: Ped
is_team_carriable_entityBOOLp0: Any, p1: Any
is_waypoint_playback_going_on_for_pedBOOLped: Ped, waypointRecording: const char*
is_waypoint_playback_going_on_for_vehicleBOOLp0: Any, p1: Any
make_object_not_carriablevoidobject: Object
open_patrol_routevoidpatrolRoute: const char*
open_sequence_taskvoidtaskSequenceId: int*
ped_has_use_scenario_taskBOOLped: Ped
play_anim_on_running_scenariovoidped: Ped, animDict: const char*, animName: const char*
play_entity_scripted_animvoidentity: Entity, args: Any*
react_look_atvoidped: Ped, targetPed: Ped, lookIntensity: int, exitAnimation: int, duration: float, p5: int, targetPed2: Ped, p7: Any, p8: Any
react_look_at_endvoidped: Ped, exitAnimation: int, p2: BOOL
remove_all_cover_blocking_areasvoid—
remove_cover_pointvoidcoverpoint: ScrHandle
remove_waypoint_recordingvoidwaypointRecording: const char*
request_task_move_network_state_transitionvoidped: Ped, name: const char*
request_waypoint_recordingvoidwaypointRecording: const char*
reset_scenario_groups_enabledvoid—
reset_scenario_types_enabledvoid—
set_anim_filtervoidp0: Any, p1: Any, p2: Any, p3: Any
set_anim_ratevoidp0: Any, p1: float, p2: Any, p3: BOOL
set_drive_task_cruise_speedvoiddriver: Ped, cruiseSpeed: float
set_drive_task_max_cruise_speedvoidped: Ped, maxCruiseSpeed: float
set_driveby_task_targetvoidshootingPed: Ped, targetPed: Ped, targetVehicle: Vehicle, x: float, y: float, z: float
set_enable_speed_restrain_for_waypoint_recording_leadervoidp0: Any, p1: Any
set_enhanced_break_freeBOOLped: Ped, p1: BOOL, clipset: const char*
set_high_fall_taskvoidped: Ped, p1: int, p2: int, p3: int
set_ped_desired_move_blend_ratiovoidped: Ped, p1: float
set_ped_path_avoid_firevoidped: Ped, avoidFire: BOOL
set_ped_path_can_drop_from_heightvoidped: Ped, toggle: BOOL
set_ped_path_can_use_climboversvoidped: Ped, toggle: BOOL
set_ped_path_can_use_laddersvoidped: Ped, toggle: BOOL
set_ped_path_climb_cost_modifiervoidped: Ped, modifier: float
set_ped_path_deep_snow_cost_modifiervoidped: Ped, modifier: float
set_ped_path_foliage_cost_modifiervoidped: Ped, modifier: float
set_ped_path_may_enter_watervoidped: Ped, mayEnterWater: BOOL
set_ped_path_prefer_to_avoid_watervoidped: Ped, avoidWater: BOOL, p2: float
set_ped_waypoint_route_offsetAnyped: Ped, p1: float, p2: float, p3: float
set_scenario_group_enabledvoidscenarioGroup: const char*, toggle: BOOL
set_scenario_type_enabledvoidscenarioType: const char*, toggle: BOOL
set_sequence_to_repeatvoidtaskSequenceId: int, repeat: BOOL
set_task_move_network_signal_boolvoidped: Ped, signalName: const char*, value: BOOL
set_task_move_network_signal_floatvoidped: Ped, signalName: const char*, value: float
set_team_carriable_entityvoidp0: Any, p1: Any, p2: Any
set_up_speed_restrain_information_for_player_followervoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
start_task_item_interactionvoidped: Ped, itemHash: Hash, interactionAnimHash: Hash, p3: int, flag: int, p5: float
stop_anim_playbackvoidped: Ped, p1: int, p2: BOOL
stop_anim_taskvoidped: Ped, animDictionary: const char*, animationName: const char*, p3: float
task_achieve_headingvoidped: Ped, heading: float, timeout: int
task_aim_at_coordvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
task_aim_at_entityvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any
task_aim_gun_at_coordvoidped: Ped, x: float, y: float, z: float, time: int, p5: BOOL, p6: BOOL
task_aim_gun_at_entityvoidped: Ped, targetEntity: Entity, duration: int, p3: BOOL, p4: int
task_ambient_animal_huntvoidped: Ped, p1: Any, p2: Any
task_ambient_animal_stalkvoidped: Ped, p1: Any, p2: Any
task_animal_alertedvoidped: Ped, p1: Any, p2: Any
task_animal_fleevoidped: Ped, targetPed: Ped, p2: Any
task_animal_interactionvoidped: Ped, targetPed: Ped, interactionType: Hash, interactionModel: Hash, skipIdleAnimationClip: BOOL
task_animal_unalertedvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any
task_animal_writhevoidped: Ped, p1: Any, p2: Any
task_arrest_pedvoidped: Ped, target: Ped
task_barkvoidped: Ped, barkAtTarget: Ped, mood: Hash
task_boat_missionvoidpedDriver: Ped, boat: Vehicle, p2: Any, p3: Any, x: float, y: float, z: float, p7: Any, maxSpeed: float, drivingStyle: int, p10: float, p11: Any
task_break_vehicle_door_lockvoidped: Ped, vehicle: Vehicle
task_carriablevoidentity: Entity, carryConfig: Hash, carrier: Ped, carriableSlot: int, flags: int
task_clear_defensive_areavoidped: Ped
task_clear_look_atvoidped: Ped
task_climbvoidped: Ped, unused: BOOL
task_climb_laddervoidped: Ped, p1: Any, p2: Any, p3: Any
task_combat_animal_charge_pedvoidped: Ped, targetPed: Ped, p2: BOOL, p3: Any, p4: Any, p5: Any, p6: Any
task_combat_animal_warnvoidped: Ped, p1: Any, p2: Any
task_combat_hated_targetsvoidped: Ped, radius: float
task_combat_hated_targets_around_pedvoidped: Ped, radius: float, flags: int, p3: Any
task_combat_hated_targets_around_ped_timedvoidped: Ped, radius: float, p2: float, p3: Any
task_combat_hated_targets_in_areavoidped: Ped, x: float, y: float, z: float, radius: float, flags: int, p6: Any
task_combat_hated_targets_no_los_testvoidped: Ped, radius: float
task_combat_pedvoidped: Ped, targetPed: Ped, p2: int, p3: int
task_combat_ped_timedvoidped: Ped, targetPed: Ped, p2: int, p3: Any
task_companion_ambientvoidped: Ped, p1: Any
task_confrontBOOLped: Ped, targetPed: Ped, p2: int
task_cowervoidped: Ped, duration: int, pedToCowerFrom: Ped, p3: const char*
task_disembark_nearest_train_carriagevoidped: Ped, p1: float, flags: int
task_dismount_animalvoidrider: Ped, taskFlag: int, p2: Any, p3: Any, p4: Any, targetPed: Ped
task_drive_byvoiddriverPed: Ped, targetPed: Ped, targetVehicle: Vehicle, targetX: float, targetY: float, targetZ: float, distanceToShoot: float, pedAccuracy: int, p8: BOOL, firingPattern: Hash
task_duckvoidped: Ped, p1: int
task_duelvoidped: Ped, p1: Any, p2: float, entity: Entity, p4: float, p5: int, vPosOpponentX: float, vPosOpponentY: float, vPosOpponentZ: float, fOpponentHead: float, p10: int
task_dump_carriable_from_parentvoidped: Ped, ped2: Ped, entity: Entity
task_eatvoidped: Ped, p1: Any, p2: Any
task_enter_anim_scenevoidped: Ped, animScene: AnimScene, entityName: const char*, playbackListName: const char*, enterSpeed: float, bAutoStart: BOOL, flag: int, p7: int, p8: float
task_enter_vehiclevoidped: Ped, vehicle: Vehicle, timeout: int, seat: int, speed: float, flag: int, p6: Any
task_evasive_animvoidped: Ped, p1: Any, p2: Any
task_everyone_leave_vehicle_in_ordervoidvehicle: Vehicle, p1: BOOL
task_extend_routevoidx: float, y: float, z: float
task_flee_coordvoidped: Ped, x: float, y: float, z: float, fleeStyle: int, p5: int, p6: float, duration: int, p8: int
task_flee_coord_viavoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any
task_flee_pedvoidped: Ped, fleeFromTarget: Ped, fleeStyle: int, flag: int, p4: float, p5: int, p6: int
task_flee_ped_viavoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
task_flush_routevoid—
task_fly_awayvoidped: Ped, fleeFromTarget: Ped
task_fly_to_coordvoidped: Ped, travelMbr: float, x: float, y: float, z: float, p5: BOOL, p6: BOOL
task_flying_circlevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
task_follow_and_converse_with_pedvoidped: Ped, targetPed: Ped, p2: Any, p3: Any, p4: float, p5: float, p6: int, p7: Any, p8: Any, p9: float, p10: float
task_follow_entity_along_waypoint_recording_at_offsetvoidped0: Ped, ped1: Ped, waypointRecording: const char*, p3: float, p4: float, p5: int, p6: int, p7: int, p8: BOOL
task_follow_entity_while_aiming_at_entityvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
task_follow_nav_mesh_to_coordvoidped: Ped, x: float, y: float, z: float, speedMultiplier: float, timeout: int, stoppingRange: float, flags: int, heading: float
task_follow_nav_mesh_to_coord_advancedvoidped: Ped, x: float, y: float, z: float, speedMultiplier: float, timeout: int, stoppingRange: float, flags: int, p8: float, p9: float, p10: float, entity: Entity, unk: float
task_follow_pavement_to_coordvoidped: Ped, args: Any*
task_follow_point_routevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
task_follow_to_offset_of_coordvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any
task_follow_to_offset_of_entityvoidped: Ped, entity: Entity, offsetX: float, offsetY: float, offsetZ: float, movementSpeed: float, timeout: int, stoppingRange: float, persistFollowing: BOOL, p9: BOOL, walkOnly: BOOL, p11: BOOL, p12: BOOL, p13: BOOL
task_follow_waypoint_recordingvoidped: Ped, waypointRecording: const char*, p2: int, flag: int, p4: int, p5: BOOL, p6: Any, p7: int
task_follow_waypoint_recording_advancedvoidped: Ped, p1: Any
task_follow_waypoint_recording_at_offsetvoidped: Ped, waypointRecording: const char*, p2: float, p3: int, p4: int, p5: int, p6: BOOL
task_force_motion_statevoidped: Ped, motionStateHash: Hash, p2: BOOL
task_go_straight_to_coordvoidped: Ped, x: float, y: float, z: float, moveBlendSpeedY: float, p5: int, p6: float, p7: float, p8: int
task_go_straight_to_coord_relative_to_entityvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
task_go_to_coord_and_aim_at_hated_entities_near_coordvoidped: Ped, goToLocationX: float, goToLocationY: float, goToLocationZ: float, focusLocationX: float, focusLocationY: float, focusLocationZ: float, speed: float, shootAtEnemies: BOOL, distanceToStopAt: float, noRoadsDistance: float, unkTrue: BOOL, unkFlag: int, aimingFlag: int, firingPattern: Hash
task_go_to_coord_and_aim_at_hated_entities_near_coord_using_combat_stylevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any
task_go_to_coord_any_meansvoidped: Ped, x: float, y: float, z: float, speed: float, entity: Entity, p6: BOOL, walkingStyle: int, p8: float
task_go_to_coord_any_means_extra_paramsvoidped: Ped, x: float, y: float, z: float, speed: float, p5: Any, p6: BOOL, walkingStyle: int, p8: float, p9: Any, p10: Any, p11: Any, p12: Any
task_go_to_coord_any_means_extra_params_with_cruise_speedvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any
task_go_to_coord_while_aiming_at_coordvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any
task_go_to_coord_while_aiming_at_coord_using_combat_stylevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any
task_go_to_coord_while_aiming_at_entityvoidped1: Ped, x: float, y: float, z: float, ped2: Ped, p5: float, p6: Any, p7: float, p8: float, p9: Any, p10: Any, p11: Any, firingPattern: Hash, p13: int, p14: Any
task_go_to_coord_while_aiming_at_entity_using_combat_stylevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any
task_go_to_entityvoidped: Ped, target: Entity, duration: int, distance: float, speed: float, p5: float, p6: int
task_go_to_entity_while_aiming_at_entityvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
task_go_to_entity_while_aiming_at_entity_using_combat_stylevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
task_go_to_whistlevoidped: Ped, p1: Ped, whistleType: int
task_goto_entity_aimingvoidped: Ped, target: Entity, distanceToStopAt: float, StartAimingDist: float
task_goto_entity_offsetvoidped: Ped, entity: Entity, p2: Any, x: float, y: float, z: float, duration: int
task_goto_entity_offset_xyvoidped: Ped, entity: Entity, duration: int, p3: float, p4: float, p5: float, p6: float, p7: BOOL
task_goto_entity_offset_xy_aimingvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
task_goto_entity_offset_xyzvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
task_goto_entity_offset_xyz_aimingvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any
task_grappleBOOLped: Ped, targetPed: Ped, grappleStyle: Hash, p3: int, p4: float, p5: int, p6: int
task_guardvoidped: Ped, p1: Any, p2: Any
task_guard_assigned_defensive_areavoidped: Ped, p1: float, p2: float, p3: float, p4: float, p5: float, p6: Any
task_guard_current_positionvoidped: Ped, p1: float, p2: float, p3: BOOL
task_hands_upvoidped: Ped, duration: int, facingPed: Ped, p3: int, p4: BOOL
task_hitch_animalvoidped: Ped, scenarioPoint: int, flag: int
task_hogtie_target_pedvoidped: Ped, targetPed: Ped
task_hogtieablevoidped: Ped
task_horse_actionvoidped: Ped, action: int, targetPed: Ped, p3: Any
task_investigatevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
task_jumpvoidped: Ped, unused: BOOL
task_knocked_outvoidped: Ped, p1: float, permanently: BOOL
task_knocked_out_and_hogtiedvoidped: Ped, p1: float, p2: int
task_lasso_pedvoidped: Ped, targetPed: Ped
task_lead_and_conversevoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
task_lead_horsevoidped: Ped, horse: Ped
task_leave_any_vehiclevoidped: Ped, p1: int, taskFlag: int
task_leave_vehiclevoidped: Ped, vehicle: Vehicle, flags: int, unkPed: Ped
task_look_at_coordvoidped: Ped, x: float, y: float, z: float, p4: Any, p5: Any, p6: Any, p7: Any
task_look_at_entityvoidped: Ped, lookAtTarget: Entity, duration: int, p3: int, p4: int, p5: int
task_loot_entityvoidped: Ped, entity: Entity
task_loot_nearest_entityvoidped: Ped, x: float, y: float, z: float, p4: int, p5: float
task_meleeBOOLped: Ped, targetPed: Ped, p2: Hash, p3: Any, p4: Any, p5: float, p6: Any, p7: float
task_mount_animalvoidped: Ped, mount: Ped, timer: int, seatIndex: int, pedSpeed: float, mountStyle: int, p6: Any, p7: Any
task_move_be_in_formationvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
task_move_follow_road_using_navmeshvoidped: Ped, moveBlendRatio: float, x: float, y: float, z: float, p5: Any
task_move_in_trafficvoidped: Ped, p1: Any, p2: Any, p3: Any
task_move_in_traffic_away_from_entityvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any
task_move_in_traffic_to_destinationvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any
task_move_network_advanced_by_name_with_init_paramsvoidped: Ped, moveNetworkDefName: const char*, taskData: Any*, xPos: float, yPos: float, zPos: float, xRot: float, yRot: float, zRot: float, p9: int, p10: float, p11: int, p12: int, flag: int, p14: int
task_move_network_advanced_by_name_with_init_params_attachedvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any, p16: Any, p17: Any
task_move_network_by_namevoidped: Ped, task: const char*, multiplier: float, p3: BOOL, animDict: const char*, flags: int
task_move_network_by_name_with_init_paramsvoidped: Ped, moveNetworkDefName: const char*, taskData: Any*, p3: float, p4: BOOL, animDict: const char*, flags: int
task_patrolvoidped: Ped, patrolRoute: const char*, p2: Any, p3: BOOL, p4: BOOL
task_pausevoidped: Ped, ms: int
task_ped_slide_to_coordvoidped: Ped, x: float, y: float, z: float, heading: float, p5: float
task_perform_sequencevoidped: Ped, taskSequenceId: int
task_perform_sequence_from_progressvoidped: Ped, p1: Any, p2: Any, p3: Any
task_persistent_charactervoidped: Ped
task_pick_up_weaponvoidped: Ped, p1: Any
task_pickup_carriable_entityvoidped: Ped, entity: Entity
task_place_carried_entity_at_coordvoidped: Ped, entity: Entity, x: float, y: float, z: float, p5: float, flags: int
task_place_carried_entity_on_mountvoidped: Ped, entity: Entity, mount: Ped, p3: float
task_plant_bombvoidped: Ped, x: float, y: float, z: float, heading: float
task_play_animvoidped: Ped, animDict: const char*, animName: const char*, speed: float, speedMultiplier: float, duration: int, flags: int, playbackRate: float, p8: BOOL, p9: int, p10: BOOL, taskFilter: const char*, p12: BOOL
task_play_anim_advancedvoidped: Ped, animDict: const char*, animName: const char*, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, speed: float, speedMultiplier: float, duration: int, flags: int, p13: float, p14: int, p15: int, p16: int
task_play_emote_with_hashvoidped: Ped, emoteType: int, playbackMode: int, emote: Hash, isSecondaryTask: BOOL, canBreakOut: BOOL, disableEarlyOutAnimTag: BOOL, ignoreInvalidMainTask: BOOL, destroyProps: BOOL
task_play_upper_anim_facing_entityvoidped: Ped, animDict: const char*, animName: const char*, entity: Entity, p4: int, p5: float, p6: float, p7: int, p8: float, p9: BOOL, p10: BOOL, p11: float, p12: const char*, p13: int, p14: float
task_policeBOOLped: Ped, p1: BOOL
task_put_ped_directly_into_covervoidped: Ped, x: float, y: float, z: float, timeout: int, p5: BOOL, p6: float, p7: Any, p8: Any, coverpoint: ScrHandle, p10: BOOL, p11: BOOL, p12: Any
task_put_ped_directly_into_grapplevoidped: Ped, grappleTarget: Ped, grappleStyle: Hash, p3: float, p4: float, p5: BOOL, p6: int
task_put_ped_directly_into_meleevoidped: Ped, meleeTarget: Ped, meleeStyle: Hash, p3: float, animBlendRatio: float, p5: BOOL, p6: int
task_reactvoidped: Ped, reactingTo: Entity, x: float, y: float, z: float, reactionName: const char*, p6: float, p7: float, p8: int
task_reload_weaponvoidped: Ped, unused: BOOL
task_revive_targetvoidped: Ped, reviver: Ped, tool: Hash
task_ride_trainvoidped: Ped, train: Vehicle, scenarioPoint: int, scenarioHash: Hash
task_rob_pedvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any
task_scripted_animationvoidped: Ped, args: Any*
task_seek_clear_los_to_entityvoidped: Ped, entity: Entity, p2: float, p3: float, p4: float
task_seek_cover_from_pedvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
task_seek_cover_from_posvoidped: Ped, x: float, y: float, z: float, p4: Any, p5: Any, p6: Any, p7: Any
task_seek_cover_to_coordsvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
task_seek_cover_to_cover_pointvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any
task_set_blocking_of_non_temporary_eventsvoidped: Ped, toggle: BOOL
task_set_crouch_movementvoidped: Ped, p1: BOOL, p2: Any, p3: BOOL
task_set_sphere_defensive_areavoidped: Ped, p1: float, p2: float, p3: float, p4: float
task_set_stealth_movementvoidped: Ped, p1: BOOL, p2: Any, p3: BOOL
task_shocking_event_reactvoidped: Ped, p1: Any, p2: Any
task_shoot_at_coordvoidped: Ped, x: float, y: float, z: float, duration: int, firingPattern: Hash, p6: Any
task_shoot_at_entityvoidentity: Entity, targetEntity: Entity, duration: int, firingPattern: Hash, affectCockedState: BOOL
task_shoot_with_weaponvoidped: Ped, args: Any*
task_shuffle_to_next_vehicle_seatvoidped: Ped, vehicle: Vehicle
task_smart_flee_coordvoidped: Ped, x: float, y: float, z: float, distance: float, time: int, fleeType: int, fleeSpeed: float
task_smart_flee_pedvoidped: Ped, fleeFromTarget: Ped, fleeDistance: float, fleeTime: int, fleeType: int, fleeSpeed: float, targetPed: Ped
task_stand_guardvoidped: Ped, x: float, y: float, z: float, heading: float, scenarioName: const char*
task_stand_stillvoidped: Ped, time: int
task_start_scenario_at_positionvoidped: Ped, scenarioHash: Hash, x: float, y: float, z: float, heading: float, duration: int, sittingScenario: BOOL, teleport: BOOL, p9: const char*, p10: float, p11: BOOL
task_start_scenario_in_place_hashvoidped: Ped, scenarioHash: Hash, duration: int, playEnterAnim: BOOL, conditionalHash: Hash, heading: float, p6: BOOL
task_stay_in_covervoidped: Ped
task_stop_leading_horsevoidped: Ped
task_swap_fishing_baitvoidped: Ped, bait: const char*, withoutBuoy: BOOL
task_swap_weaponvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any
task_throw_projectilevoidped: Ped, p1: Any, p2: Any, p3: Any
task_turn_ped_to_face_coordvoidped: Ped, x: float, y: float, z: float, duration: int
task_turn_ped_to_face_entityvoidped: Ped, targetEntity: Entity, duration: int, p3: float, p4: float, p5: float
task_turn_to_face_closest_pedvoidped: Ped, p1: float, p2: float, p3: int
task_use_nearest_scenario_chain_to_coordvoidped: Ped, x: float, y: float, z: float, distance: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL
task_use_nearest_scenario_chain_to_coord_warpvoidped: Ped, x: float, y: float, z: float, distance: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL
task_use_nearest_scenario_to_coord_warpvoidped: Ped, x: float, y: float, z: float, distance: float, duration: int, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL
task_use_nearest_train_scenario_to_coord_warpvoidped: Ped, x: float, y: float, z: float, distance: float
task_use_random_scenario_in_groupvoidped: Ped, p1: Any, p2: Any, p3: Any, p4: Any
task_use_scenario_pointvoidped: Ped, scenario: int, conditionalAnim: const char*, p3: int, p4: BOOL, p5: BOOL, p6: Hash, p7: BOOL, p8: float, p9: BOOL
task_vehicle_aim_at_coordvoidped: Ped, x: float, y: float, z: float
task_vehicle_aim_at_pedvoidped: Ped, target: Ped
task_vehicle_drive_straight_to_pointvoiddriver: Ped, vehicle: Vehicle, x: float, y: float, z: float, p5: float, p6: float, flag: int
task_vehicle_drive_to_coordvoidped: Ped, vehicle: Vehicle, x: float, y: float, z: float, speed: float, p6: Any, vehicleModel: Hash, drivingMode: int, stopRange: float, p10: float
task_vehicle_drive_to_destinationvoiddriver: Ped, vehicle: Vehicle, x: float, y: float, z: float, speed: float, drivingFlags: int, p7: int, stoppingRange1: float, stoppingRange2: float, p10: BOOL
task_vehicle_drive_wandervoidped: Ped, vehicle: Vehicle, speed: float, drivingStyle: int
task_vehicle_escortvoidped: Ped, vehicle: Vehicle, targetVehicle: Vehicle, mode: int, speed: float, drivingStyle: int, minDistance: float, p7: int, noRoadsDistance: float
task_vehicle_follow_waypoint_recordingvoidped: Ped, vehicle: Vehicle, waypointRecording: const char*, drivingMode: int, p4: Any, eWaypoint: int, flag: int, p7: float, p8: BOOL, stoppingDist: float, p10: Any
task_vehicle_goto_navmeshvoidped: Ped, vehicle: Vehicle, x: float, y: float, z: float, speed: float, behaviorFlag: int, stoppingRange: float
task_vehicle_missionvoiddriver: Ped, vehicle: Vehicle, vehicleTarget: Vehicle, missionType: int, p4: float, p5: Any, p6: float, p7: float, DriveAgainstTraffic: BOOL
task_vehicle_mission_ped_targetvoidped: Ped, vehicle: Vehicle, pedTarget: Ped, mode: int, maxSpeed: float, drivingStyle: int, minDistance: float, p7: float, DriveAgainstTraffic: BOOL
task_vehicle_shoot_at_coordvoidped: Ped, x: float, y: float, z: float, p4: float
task_vehicle_shoot_at_pedvoidped: Ped, target: Ped, p2: float
task_vehicle_temp_actionvoiddriver: Ped, vehicle: Vehicle, action: int, time: int
task_walk_awayvoidped: Ped, entity: Entity
task_wander_and_converse_with_pedvoidped: Ped, p1: Any, p2: Any, p3: Any
task_wander_in_areavoidped: Ped, x: float, y: float, z: float, radius: float, p5: float, p6: float, p7: int
task_wander_in_volumevoidped: Ped, volume: Volume, p2: float, p3: float, p4: int
task_wander_standardvoidped: Ped, p1: float, p2: int
task_wander_swimvoidped: Ped, p1: Any
task_warp_ped_into_vehiclevoidped: Ped, vehicle: Vehicle, seat: int
task_weaponvoidped: Ped
task_whistle_animvoidped: Ped, audPedWhistleType: Hash, p2: Hash
uncuff_pedvoidped: Ped
unhogtie_pedvoidped: Ped, flags: int, getupSetHash: Hash, p3: const char*, p4: const char*, p5: float
update_task_hands_up_durationvoidped: Ped, duration: int
use_waypoint_recording_as_assisted_movement_routevoidwaypointRecording: const char*, p1: BOOL, p2: float, p3: float, p4: BOOL
vehicle_waypoint_playback_get_is_pausedAnyp0: Any
vehicle_waypoint_playback_override_speedvoidvehicle: Vehicle, speed: float
vehicle_waypoint_playback_pausevoidvehicle: Vehicle
vehicle_waypoint_playback_resumevoidvehicle: Vehicle
vehicle_waypoint_playback_use_default_speedvoidvehicle: Vehicle
waypoint_playback_get_is_aimingBOOLped: Ped
waypoint_playback_get_is_pausedBOOLped: Ped
waypoint_playback_get_is_shootingBOOLped: Ped
waypoint_playback_override_speedvoidped: Ped, speed: float, p2: Any, p3: Any, p4: Any
waypoint_playback_pausevoidped: Ped, p1: Any, p2: Any, p3: Any
waypoint_playback_resumevoidped: Ped, p1: BOOL, p2: int, p3: int
waypoint_playback_start_aiming_at_coordvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
waypoint_playback_start_aiming_at_entityvoidp0: Any, p1: Any, p2: Any, p3: Any
waypoint_playback_start_aiming_at_pedvoidp0: Any, p1: Any, p2: Any, p3: Any
waypoint_playback_start_shooting_at_coordvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
waypoint_playback_start_shooting_at_entityvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
waypoint_playback_start_shooting_at_pedvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
waypoint_playback_stop_aiming_or_shootingvoidp0: Any
waypoint_playback_use_default_speedvoidped: Ped
waypoint_recording_get_closest_waypointBOOLwaypointRecording: const char*, x: float, y: float, z: float, point: int*
waypoint_recording_get_coordBOOLwaypointRecording: const char*, point: int, coord: Vector3*
waypoint_recording_get_num_pointsBOOLwaypointRecording: const char*, points: int*
waypoint_recording_get_speed_at_pointfloatwaypointRecording: const char*, point: int

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.