task
640 native definitions. Call through
natives.task or natives.TASK.640 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
_0x0000A8ACDC2E1B6A | void | p0: Any, p1: Any | |
_0x00FFE0F85253C572 | Any | p0: Any | |
_0x01AF8A3729231A43 | Any | p0: Any | |
_0x0365000D8BF86531 | Any | p0: Any | |
_0x03D741CB4052E26C | Any | p0: Any | |
_0x06ECF3925BC2ABAE | void | p0: Any, p1: Any | |
_0x098036CAB8373D36 | void | p0: Any | |
_0x098CAA6DBE7D8D82 | void | p0: Any, p1: Any | |
_0x099D4A855D53B03B | void | p0: Any, p1: Any, p2: Any | |
_0x0A98A362C5A19A43 | Any | p0: Any | |
_0x0D322AEF8878B8FE | void | p0: Any, p1: Any | |
_0x0E184495B27BB57D | void | — | |
_0x0F4F6C4CE471259D | void | p0: Any, p1: Any | |
_0x0FE797DD9F70DFA6 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x10ADFDF07B7DFFBA | Any | p0: Any, p1: Any, p2: Any | |
_0x10C44F633E2D6D9E | void | p0: Any | |
_0x11C7CE1AE38911B5 | Any | p0: Any | |
_0x12990818C1D35886 | void | p0: Any, p1: Any, p2: Any | |
_0x141BC64C8D7C5529 | void | vehicle: Vehicle | |
_0x152664AA3188B193 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x1632EB9386CDBE64 | void | p0: Any, p1: Any | |
_0x19BC99C678FBA139 | void | p0: Any, p1: Any, p2: Any | |
_0x1A7D63CB1B0BB223 | void | p0: Any | |
_0x1AC5A8AB50CFAA33 | Any | p0: Any | |
_0x1ACBC313966C21F3 | Any | scenario: int | |
_0x1D125814EBC517EB | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x1ECF56C040FD839C | void | p0: Any, p1: Any | |
_0x1F298C7BD30D1240 | void | ped: Ped | |
_0x1F7A9A9C38C13A56 | Any | p0: Any | |
_0x2064B33F6E6B92D4 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x216343750545A486 | void | p0: Any, p1: Any, p2: Any | |
_0x22CD2C33ED4467A1 | Any | p0: Any | |
_0x22CDBF317C40A122 | void | ped: Ped | |
_0x23767D80C7EED7C6 | void | p0: Any, p1: Any | |
_0x2416EC2F31F75266 | void | entity: Entity, targetEntity: Entity, duration: int, p3: Any, p4: Any | |
_0x244430C13BA5258E | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x28EF780BDEA8A639 | void | ped: Ped, p1: int | |
_0x2948235DB2058E99 | void | p0: Any, p1: Any | |
_0x2A10538D0A005E81 | void | p0: Any, p1: Any | |
_0x2B8AF29A78024BD3 | void | p0: Any | |
_0x2C497BDEF897C6DF | Any | p0: Any | |
_0x2D657B10F211C572 | Any | ped: Ped, p1: float | |
_0x2E1D6D87346BB7D2 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x2EB977293923C723 | void | p0: Any, p1: Any | |
_0x30146C25686B7836 | Any | p0: Any, p1: Any | |
_0x30B391915538EBE2 | void | p0: Any | |
_0x31BB338F64D5C861 | void | ped: Ped, p1: BOOL | |
_0x351F74ED6177EBE7 | Any | — | |
_0x358A1A751B335A11 | void | p0: Any | |
_0x370F57C47F68EBCA | Any | p0: Any | |
_0x3ACC128510142B9D | float | waypointRecording: const char*, x: float, y: float, z: float | |
_0x3BBEECC5B8F35318 | void | p0: Any, p1: Any | |
_0x3F8387DB1B9F31B7 | Any | p0: Any, p1: Any | |
_0x3FEB770D8ED9047A | Any | p0: Any | |
_0x3FFCD7BBA074CC80 | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
_0x41323F4E0C4AE94B | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0x4161648394262FDF | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x41D1331AFAD5A091 | void | ped: Ped, p1: int, p2: Any | |
_0x42CFD8FD8CC8DC69 | void | p0: Any, p1: Any | |
_0x450080DDEDB91258 | void | p0: Any, p1: Any | |
_0x4A7D73989F52EB37 | void | p0: Any, p1: Any | |
_0x4BA972D0E5AD8122 | void | p0: Any, p1: Any | |
_0x4E806A395D43A458 | void | p0: Any | |
_0x4F57397388E1DFF8 | void | — | |
_0x508F5053E3F6F0C4 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x50AA09A0DA64E73C | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0x517D01BF27B682D1 | void | ped: Ped, entity: Entity, p2: float, p3: float, p4: float, p5: float, p6: int | |
_0x5217B7B6DB78E1F3 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x583AE9AF9CEE0958 | BOOL | vehicle: Vehicle, x: float, y: float, z: float | |
_0x5952DFA38FA529FE | Any | — | |
_0x59872EA4CBD11C56 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
_0x59AE5CA4FFB4E378 | Any | p0: Any, p1: Any | |
_0x59AEA4DC640814B9 | void | p0: Any, p1: Any | |
_0x5B68D0007D9C92EB | void | p0: Any, p1: Any | |
_0x5D9B0BAAF04CF65B | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x5EA655F01D93667A | Any | p0: Any | |
_0x615DC4A82E90BB48 | void | p0: Any, p1: Any, p2: Any | |
_0x640A602946A8C972 | Any | p0: Any | |
_0x643FD1556F621772 | Any | p0: Any, p1: Any, p2: Any | |
_0x651F0530083C0E5A | void | p0: Any, p1: Any | |
_0x65D281985F2BDFC2 | void | p0: Any, p1: Any | |
_0x673A8779D229BA5A | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x678D3226CF70B9C8 | Any | p0: Any, p1: Any | |
_0x6A1AF481407BF6E9 | void | p0: Any | |
_0x6AFD84AEAA3EA538 | Any | p0: Any | |
_0x6BA606AB3A83BC4D | Any | p0: Any | |
_0x6C269F673C47031E | Any | p0: Any | |
_0x6C50B9DCCCA70023 | Any | p0: Any | |
_0x6DAC799857EF3F11 | Any | p0: Any, p1: Any | |
_0x722D6A49200174FE | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x748D5E0D2A1A4C61 | void | p0: Any, p1: Any, p2: Any | |
_0x74F0209674864CBD | Any | — | |
_0x756C7B4C43DF0422 | Any | p0: Any | |
_0x764DB5A48390FBAD | void | p0: Any, p1: Any | |
_0x76610D12A838EBDE | Any | p0: Any | |
_0x78D8C1D4EB80C588 | Any | p0: Any | |
_0x79197F7D2BB5E73A | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0x7C015D8BCEC72CF4 | void | p0: Any, p1: Any | |
_0x7CB99FADDE73CD1B | Any | p0: Any | |
_0x7FB78B2199C10E92 | void | p0: Any | |
_0x801BD27403F3CBA0 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0x816A3ACD265E2297 | void | p0: Any, p1: Any | |
_0x827A58CED9D4D5B4 | void | p0: Any, p1: Any | |
_0x82ED59F095056550 | void | p0: Any, p1: Any | |
_0x849791EBBDBA0362 | Any | p0: Any | |
_0x865732725536EE39 | Vector3 | p0: Any | |
_0x8798CF6815B8FE0F | void | p0: Any, p1: Any | |
_0x885D19AC2B6FBFF4 | void | p0: Any, p1: Any | |
_0x88FD60D846D9CD63 | void | ped: Ped | |
_0x8B1FDF63C3193EDA | void | ped: Ped, p1: float | |
_0x8BB283A7888AD1AD | void | p0: Any, p1: Any, p2: Any | |
_0x8E1DDE26D270CC5E | void | p0: Any, p1: Any | |
_0x8F8C84363810691A | void | p0: Any, p1: Any | |
_0x9050DF2C53801208 | void | ped: Ped, p1: float | |
_0x90703A8F75EE4ABD | Any | p0: Any, p1: Any | |
_0x908BB14BCE85C80E | Any | p0: Any | |
_0x91CB5E431F579BA1 | Vector3 | p0: Any | |
_0x920684BE432875B1 | Any | p0: Any | |
_0x9420FB11B8D77948 | Any | p0: Any | |
_0x954451EA2D2120FB | void | p0: Any, p1: Any | |
_0x9585FF23C4B8EDE0 | void | p0: Any, p1: Any | |
_0x9667CCE29BFA0780 | void | p0: Any | |
_0x974DA3408DEC4E79 | Any | p0: Any | |
_0x9ADDBB9242179D56 | void | object: Object, ped: Ped | |
_0x9B6A58FDB0024F12 | void | p0: Any, p1: Any | |
_0x9C8F42A5D1859DC1 | void | p0: Any | |
_0x9EBD34958AB6F824 | void | p0: Any | |
_0x9FF5F9B24E870748 | Any | p0: Any | |
_0xA052608A12559BBB | void | p0: Any, p1: Any | |
_0xA21AA2F0C2180125 | void | p0: Any, p1: Any | |
_0xA263ADBBC8056214 | void | p0: Any, p1: Any | |
_0xA42DC7919159CCCF | void | p0: Any | |
_0xA6A76D666A281F2D | void | p0: Any, item: Hash | |
_0xA7479FB665361EDB | void | p0: Any, p1: Any | |
_0xA9E7672F8C6C6F74 | Any | p0: Any | |
_0xAC5045AB7F1A34FD | Any | p0: Any | |
_0xADC45010BC17AF0E | void | p0: Any, p1: Any | |
_0xAF2EF28CE3084505 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xB2D15D3551FE4FAE | void | p0: Any | |
_0xB2F47A1AFDFCC595 | void | p0: Any, p1: Any | |
_0xB35370D5353995CB | void | p0: Any, p1: Any, p2: Any | |
_0xB520DBDA7FCF573F | BOOL | ped: Ped | |
_0xB79817DB31FF72B9 | void | p0: Any, p1: Any | |
_0xB8E213D02F37947D | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xB8E3486D107F4194 | void | p0: Any, p1: Any | |
_0xBAAB791AA72C2821 | void | p0: Any, p1: Any | |
_0xBC3F847AE2C3DC65 | void | p0: Any, p1: Any | |
_0xBD1C3C0F271C39D3 | void | p0: Any, p1: Any | |
_0xBD70108D01875299 | Any | p0: Any | |
_0xBEDBE39B5FD98FD6 | BOOL | ped: Ped | |
_0xBEEFBB608D2AA68A | void | p0: Any | |
_0xC6170856E54557B2 | void | p0: Any, p1: Any, p2: Any | |
_0xCE4E669400E5F8AA | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xD0ABC4EA3B5E21A0 | Any | p0: Any, p1: Any | |
_0xD508FA229F1C4900 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xD999E379265A4501 | void | p0: Any, p1: Any, p2: Any | |
_0xDE0C8B145EA466FF | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_0xDF56A2B50C04DEA4 | Any | p0: Any, p1: Any | |
_0xDF94844D474F31E5 | void | ped: Ped | |
_0xE01C8DC8EDD28D31 | void | p0: Any, p1: Any | |
_0xE01F55B2896F6B37 | void | p0: Any, p1: Any | |
_0xE05A5D39BE6E93AF | void | p0: Any | |
_0xE116F6F2DA2D777E | Vector3 | p0: Any | |
_0xE1C105E6BBA48270 | Any | — | |
_0xE2CF104ADD49D4BF | void | p0: Any | |
_0xE55478C5EDF70AC2 | Any | p0: Any | |
_0xE5831AA1E2FD147C | void | p0: Any | |
_0xE62754D09354F6CF | Any | p0: Any | |
_0xE69FDA40AAC3EFC0 | void | p0: Any, p1: Any | |
_0xE6A151364C600B24 | Any | p0: Any | |
_0xE7BBC4E56B989449 | Any | p0: Any, p1: Any, p2: Any | |
_0xE9225354FB7437A7 | void | p0: Any, p1: Any | |
_0xE9A6400D1A0E7A55 | Any | p0: Any | |
_0xEAF87DA2BE78A15B | void | p0: Any, p1: Any | |
_0xEB67D4E056C85A81 | Any | p0: Any | |
_0xEBA2081E0A5F4D17 | void | p0: Any | |
_0xEC516FE805D2CB2D | void | p0: Any | |
_0xEFD875C2791EBEFD | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xF3C3503276F4A034 | void | entity: Entity, p1: Any | |
_0xF40A109B4B79A848 | void | p0: Any, p1: Any, p2: Any | |
_0xF718931A82EEB898 | void | — | |
_0xF948F4356F010F11 | void | p0: Any, p1: Any, p2: Any | |
_0xF97F462779B31786 | Any | p0: Any | |
_0xFA30E2254461ADEB | void | p0: Any, p1: Any | |
_0xFC7F71CF49F70B6B | void | p0: Any | |
_0xFDECCA06E8B81346 | Any | p0: Any | |
_0xFE5D28B9B7837CC1 | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xFF8AFCA532B500D4 | void | p0: Any, p1: Any | |
_0xFFB520A3E16F7B7B | void | ped: Ped, p1: float | |
_add_cover_blocking_volume | void | volume: Volume, p1: BOOL, p2: BOOL, p3: BOOL, p4: BOOL | |
_add_flee_target_coords | void | ped: Ped, x: float, y: float, z: float, p4: float | |
_associate_prop_with_scenario | BOOL | scenario: int, entity: Entity, propName: const char*, p3: BOOL | |
_create_herb_composites | int | asset: Hash, x: float, y: float, z: float, heading: float, groundSetting: int, p6: Any*, p7: int | |
_create_waypoint_path | BOOL | pathName: const char*, p1: Any*, nodes: int, p3: int | |
_cuff_ped | void | ped: Ped | |
_delete_patch_objects_from_herb_composites | void | compositeId: int, p1: BOOL | |
_delete_scenario_point | void | scenario: int | |
_detach_carriable_ped | void | ped: Ped | |
_disassociate_prop_from_scenario | BOOL | scenario: int, propName: const char* | |
_does_scenario_group_exist_hash | BOOL | scenarioGroup: Hash | |
_does_scenario_point_have_props | BOOL | scenario: int | |
_find_model_for_item | Hash | item: Hash | |
_get_herb_composite_num_entities | int | compositeId: int, outEntities: Any* | |
_get_hogtie_escape_timer | float | ped: Ped | |
_get_item_interaction_entity_from_ped | Entity | ped: Ped, item: Hash | |
_get_led_horse_from_ped | Ped | ped: Ped | |
_get_ped_is_ignoring_dead_bodies | BOOL | ped: Ped | |
_get_ped_using_scenario_point | Ped | scenario: int | |
_get_scenario_container_opening_state | BOOL | entity: Entity | |
_get_scenario_point_coords | Vector3 | scenario: int, p1: BOOL | |
_get_scenario_point_entity | Entity | scenario: int | |
_get_scenario_point_heading | float | scenario: int, p1: BOOL | |
_get_scenario_point_ped_is_using | int | ped: Ped, p1: BOOL | |
_get_scenario_point_radius | float | scenario: int | |
_get_scenario_point_type | Hash | scenario: int | |
_get_scenario_point_type_ped_is_using | int | ped: Ped | |
_get_script_task_action_time | float | ped: Ped, task: Hash | |
_get_task_fishing | BOOL | ped: Ped, p1: Any* | |
_get_task_move_network_id | Hash | ped: Ped | |
_get_task_move_network_phase_float | float | ped: Ped, phaseName: const char* | |
_has_carriable_config_hash_loaded | BOOL | config: Hash | |
_is_hat_being_picked_up | BOOL | hatObject: Object | |
_is_hat_being_picked_up_2 | BOOL | hatObject: Object | |
_is_ped_arresting_any_ped | BOOL | ped: Ped | |
_is_ped_duelling | BOOL | ped: Ped | |
_is_ped_leading_horse | BOOL | ped: Ped | |
_is_scenario_group_enabled_hash | BOOL | scenarioGroup: Hash | |
_is_scenario_point_active | BOOL | scenario: int | |
_is_scenario_point_flag_set | BOOL | scenario: int, flag: int | |
_load_carriable_config_hash | void | config: Hash | |
_make_object_carriable | void | object: Object | |
_ped_fishingrod_hook_entity | void | ped: Ped, entity: Entity | |
_ped_fishingrod_hook_object | void | ped: Ped, object: Object | |
_ped_is_in_scenario_base | BOOL | ped: Ped | |
_remove_carriable_config | void | config: Hash | |
_request_herb_composite_asset | BOOL | asset: Hash | |
_reset_scenario_for_entity | void | scenario: int, entity: Entity | |
_reset_scenario_script | void | scenario: int | |
_set_fishing_bait | void | ped: Ped, bait: const char*, withoutBuoy: BOOL, instantly: BOOL | |
_set_hogtie_escape_timer | void | ped: Ped, time: float | |
_set_ped_clear_aiming_in_the_air | void | ped: Ped, p1: Any | |
_set_ped_ignore_dead_bodies | void | ped: Ped, toggle: BOOL | |
_set_ped_path_ladder_cost_modifier | void | ped: Ped, modifier: float | |
_set_ped_path_may_enter_deep_water | void | ped: Ped, mayEnterDeepWater: BOOL | |
_set_scenario_container_opening_state | void | entity: Entity, open: BOOL | |
_set_scenario_group_enabled_hash | void | scenarioGroup: Hash, toggle: BOOL | |
_set_scenario_point_active | void | scenario: int, active: BOOL | |
_set_scenario_point_coords | void | scenario: int, xPos: float, yPos: float, zPos: float, p4: BOOL | |
_set_scenario_point_flag | void | scenario: int, flag: int, value: BOOL | |
_set_scenario_point_heading | void | scenario: int, heading: float, p2: BOOL | |
_set_scenario_point_radius | void | scenario: int, radius: float | |
_set_scenario_type_enabled_hash | void | scenarioType: Hash, toggle: BOOL | |
_set_task_fishing | BOOL | ped: Ped, p1: Any* | |
_set_task_move_network_signal_vector | void | ped: Ped, signalName: const char*, x: float, y: float, z: float | |
_task_animal_bleed_out | void | ped: Ped, killer: Ped, p2: BOOL, weaponHash: Hash, p4: int, p5: int | |
_task_board_vehicle | void | ped: Ped, vehicle: Vehicle, p2: Any, p3: Any, p4: Any, p5: Any | |
_task_board_vehicle_2 | void | ped: Ped, p1: Any, p2: Any, p3: float, flags: int | |
_task_climb_2 | void | ped: Ped, heading: float | |
_task_combat_ped_3 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
_task_cut_free_hogtied_target_ped | void | ped: Ped, targetPed: Ped | |
_task_cut_free_hogtied_target_ped_2 | void | ped: Ped, targetPed: Ped, p2: float | |
_task_disembark_vehicle | void | p0: Any, vehicle: Vehicle, p2: int, p3: Any, p4: float, p5: Any | |
_task_emote_outro | void | ped: Ped | |
_task_equip_hat | void | hatObject: Object, ped: Ped | |
_task_flee_from_coord | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any | |
_task_flee_from_ped | void | ped: Ped, fleeFromTarget: Ped, x: float, y: float, z: float, distance: float, p6: int, p7: int, p8: float, targetPed: Ped | |
_task_guard_assigned_defensive_area_2 | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_task_intimidated | BOOL | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_task_intimidated_2 | BOOL | victim: Ped, attacker: Ped, p2: int, p3: BOOL, p4: BOOL, everyFrame: BOOL, p6: BOOL, p7: BOOL, flag: int | |
_task_item_interaction_2 | void | ped: Ped, propNameGxt: Hash, prop: Object, propId: Hash, itemInteractionState: Hash, p5: int, p6: Any, p7: float | |
_task_item_interaction_3 | void | ped: Ped, item: Hash, guid: Any*, p3: Any, p4: Any, p5: Any, p6: float | |
_task_jump_2 | void | ped: Ped, x: float, y: float, z: float, entity: Entity | |
_task_patrol_2 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
_task_perform_sequence_2 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_task_play_emote | void | ped: Ped, emoteType: int, playbackMode: int, emote: Hash, isSecondaryTask: BOOL, canBreakOut: BOOL, disableEarlyOutAnimTag: BOOL, ignoreInvalidMainTask: BOOL, destroyProps: BOOL | |
_task_put_ped_directly_into_cover_from_coords | void | ped: Ped, x: float, y: float, z: float, fromX: float, fromY: float, fromZ: float, timeout: int, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any, p16: Any, p17: Any | |
_task_start_scenario_in_place_2 | void | ped: Ped, p1: Any, p2: const char*, p3: int, p4: BOOL, p5: float, p6: BOOL | |
_task_throw_projectile_2 | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_task_use_nearest_scenario_to_coord | void | ped: Ped, x: float, y: float, z: float, distance: float, duration: int, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL | |
_task_use_scenario_point_2 | void | ped: Ped, ped2: Ped, p2: Any, p3: const char*, p4: int, p5: Hash, p6: float, p7: BOOL | |
_task_vehicle_drive_to_coord_2 | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
_task_vehicle_drive_to_destination_2 | void | vehicle: Vehicle, x: float, y: float, z: float, speed: float, p5: int, p6: int, p7: float, p8: float | |
_task_vehicle_drive_to_point_2 | void | vehicle: Vehicle, x: float, y: float, z: float, p4: float, p5: float, p6: Any | |
_task_vehicle_flee_on_cleanup | void | vehicle: Vehicle, p1: float, p2: float, p3: float, speed: float, type: Hash | |
_task_vehicle_follow_waypoint_recording_2 | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
add_cover_blocking_area | void | playerX: float, playerY: float, playerZ: float, radiusX: float, radiusY: float, radiusZ: float, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL | |
add_cover_point | ScrHandle | p0: float, p1: float, p2: float, p3: float, p4: Any, p5: Any, p6: Any, p7: BOOL | |
add_flee_target_ped | void | ped: Ped, targetPed: Ped, p2: float | |
add_patrol_route_link | void | p0: Any, p1: Any | |
add_patrol_route_node | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
are_composite_lootable_entity_def_assets_loaded | BOOL | asset: Hash | |
assisted_movement_is_route_loaded | BOOL | route: const char* | |
assisted_movement_remove_route | void | route: const char* | |
assisted_movement_set_route_properties | void | route: const char*, props: int | |
can_start_item_interaction | BOOL | ped: Ped, itemHash: Hash, interactionAnimHash: Hash, p3: int | |
clear_driveby_task_underneath_driving_task | void | ped: Ped | |
clear_ped_secondary_task | void | ped: Ped | |
clear_ped_tasks | void | ped: Ped, p1: BOOL, p2: BOOL | |
clear_ped_tasks_immediately | void | ped: Ped, p1: BOOL, resetCrouch: BOOL | |
clear_sequence_task | void | taskSequenceId: int* | |
close_patrol_route | void | — | |
close_sequence_task | void | taskSequenceId: int | |
create_patrol_route | void | — | |
create_scenario_point_hash | int | scenarioHash: Hash, x: float, y: float, z: float, heading: float, p5: Any, p6: Any, p7: BOOL | |
create_scenario_point_hash_attached_to_entity | int | entity: Entity, scenarioHash: Hash, x: float, y: float, z: float, heading: float, p6: Any, p7: Any, p8: BOOL | |
delete_patrol_route | void | patrolRoute: const char* | |
does_scenario_exist_in_area | BOOL | x: float, y: float, z: float, radius: float, p4: BOOL, p5: Any, p6: BOOL | |
does_scenario_group_exist | BOOL | scenarioGroup: const char* | |
does_scenario_of_type_exist_in_area_hash | BOOL | x: float, y: float, z: float, typeHash: Hash, radius: float, p5: BOOL | |
does_scenario_point_exist | BOOL | scenario: int | |
does_scripted_cover_point_exist_at_coords | BOOL | p0: Any, p1: Any, p2: Any, p3: Any | |
end_duel | void | ped: Ped, p1: BOOL, p2: float | |
find_scenario_of_type_hash | int | xPos: float, yPos: float, zPos: float, scenarioType: Hash, distance: float, p5: Any, p6: BOOL | |
force_scenario_group_priority | void | p0: Any, p1: Any | |
get_active_vehicle_mission_type | int | vehicle: Vehicle | |
get_is_carriable_entity | BOOL | entity: Entity | |
get_is_ped_aiming_in_the_air | BOOL | ped: Ped | |
get_is_task_active | BOOL | ped: Ped, taskIndex: int | |
get_is_waypoint_recording_loaded | BOOL | waypointRecording: const char* | |
get_item_interaction_item_id | Hash | ped: Ped | |
get_item_interaction_prompt_progress | float | ped: Ped, inputContext: Hash | |
get_item_interaction_state | Hash | ped: Ped | |
get_ped_desired_move_blend_ratio | float | ped: Ped | |
get_ped_waypoint_distance | float | ped: Ped | |
get_ped_waypoint_override_speed | float | ped: Ped | |
get_ped_waypoint_progress | int | ped: Ped | |
get_prop_for_scenario_point | Entity | scenarioPoint: int, name: const char* | |
get_ransack_scenario_point_ped_is_using | Any | ped: Ped | |
get_scenario_points_in_area | int | posX: float, posY: float, posZ: float, radius: float, scenariosInRadius: Any*, size: int | |
get_script_task_status | int | ped: Ped, taskHash: Hash, p2: BOOL | |
get_scripted_cover_point_coords | Vector3 | coverpoint: ScrHandle | |
get_sequence_progress | int | ped: Ped | |
get_task_move_network_event | BOOL | ped: Ped, eventName: const char* | |
get_task_move_network_state | const char* | ped: Ped | |
get_vehicle_waypoint_playback_override_speed | Any | p0: Any | |
get_vehicle_waypoint_progress | int | vehicle: Vehicle | |
get_vehicle_waypoint_target_point | int | vehicle: Vehicle | |
get_waypoint_distance_along_route | float | waypointRecording: const char*, p1: int | |
is_driveby_task_underneath_driving_task | BOOL | ped: Ped | |
is_emote_task_running | BOOL | ped: Ped, p1: Any | |
is_mounted_weapon_task_underneath_driving_task | BOOL | ped: Ped | |
is_move_blend_ratio_running | BOOL | ped: Ped | |
is_move_blend_ratio_sprinting | BOOL | ped: Ped | |
is_move_blend_ratio_still | BOOL | ped: Ped | |
is_move_blend_ratio_walking | BOOL | ped: Ped | |
is_ped_active_in_scenario | BOOL | ped: Ped, scenario: int | |
is_ped_being_arrested | BOOL | ped: Ped | |
is_ped_cuffed | BOOL | ped: Ped | |
is_ped_exiting_scenario | BOOL | ped: Ped, p1: BOOL | |
is_ped_getting_up | BOOL | ped: Ped | |
is_ped_in_hit_react | BOOL | ped: Ped | |
is_ped_in_writhe | BOOL | ped: Ped | |
is_ped_running | BOOL | ped: Ped | |
is_ped_running_inspection_task | BOOL | ped: Ped | |
is_ped_running_task_item_interaction | BOOL | ped: Ped | |
is_ped_scenario_react_looking | BOOL | ped: Ped, p1: BOOL | |
is_ped_sprinting | BOOL | ped: Ped | |
is_ped_still | BOOL | ped: Ped | |
is_ped_walking | BOOL | ped: Ped | |
is_scenario_group_enabled | BOOL | scenarioGroup: const char* | |
is_scenario_occupied | BOOL | p0: float, p1: float, p2: float, p3: float, p4: BOOL | |
is_scenario_type_enabled | BOOL | scenarioType: const char* | |
is_task_move_network_active | BOOL | ped: Ped | |
is_task_move_network_ready_for_transition | BOOL | ped: Ped | |
is_team_carriable_entity | BOOL | p0: Any, p1: Any | |
is_waypoint_playback_going_on_for_ped | BOOL | ped: Ped, waypointRecording: const char* | |
is_waypoint_playback_going_on_for_vehicle | BOOL | p0: Any, p1: Any | |
make_object_not_carriable | void | object: Object | |
open_patrol_route | void | patrolRoute: const char* | |
open_sequence_task | void | taskSequenceId: int* | |
ped_has_use_scenario_task | BOOL | ped: Ped | |
play_anim_on_running_scenario | void | ped: Ped, animDict: const char*, animName: const char* | |
play_entity_scripted_anim | void | entity: Entity, args: Any* | |
react_look_at | void | ped: Ped, targetPed: Ped, lookIntensity: int, exitAnimation: int, duration: float, p5: int, targetPed2: Ped, p7: Any, p8: Any | |
react_look_at_end | void | ped: Ped, exitAnimation: int, p2: BOOL | |
remove_all_cover_blocking_areas | void | — | |
remove_cover_point | void | coverpoint: ScrHandle | |
remove_waypoint_recording | void | waypointRecording: const char* | |
request_task_move_network_state_transition | void | ped: Ped, name: const char* | |
request_waypoint_recording | void | waypointRecording: const char* | |
reset_scenario_groups_enabled | void | — | |
reset_scenario_types_enabled | void | — | |
set_anim_filter | void | p0: Any, p1: Any, p2: Any, p3: Any | |
set_anim_rate | void | p0: Any, p1: float, p2: Any, p3: BOOL | |
set_drive_task_cruise_speed | void | driver: Ped, cruiseSpeed: float | |
set_drive_task_max_cruise_speed | void | ped: Ped, maxCruiseSpeed: float | |
set_driveby_task_target | void | shootingPed: Ped, targetPed: Ped, targetVehicle: Vehicle, x: float, y: float, z: float | |
set_enable_speed_restrain_for_waypoint_recording_leader | void | p0: Any, p1: Any | |
set_enhanced_break_free | BOOL | ped: Ped, p1: BOOL, clipset: const char* | |
set_high_fall_task | void | ped: Ped, p1: int, p2: int, p3: int | |
set_ped_desired_move_blend_ratio | void | ped: Ped, p1: float | |
set_ped_path_avoid_fire | void | ped: Ped, avoidFire: BOOL | |
set_ped_path_can_drop_from_height | void | ped: Ped, toggle: BOOL | |
set_ped_path_can_use_climbovers | void | ped: Ped, toggle: BOOL | |
set_ped_path_can_use_ladders | void | ped: Ped, toggle: BOOL | |
set_ped_path_climb_cost_modifier | void | ped: Ped, modifier: float | |
set_ped_path_deep_snow_cost_modifier | void | ped: Ped, modifier: float | |
set_ped_path_foliage_cost_modifier | void | ped: Ped, modifier: float | |
set_ped_path_may_enter_water | void | ped: Ped, mayEnterWater: BOOL | |
set_ped_path_prefer_to_avoid_water | void | ped: Ped, avoidWater: BOOL, p2: float | |
set_ped_waypoint_route_offset | Any | ped: Ped, p1: float, p2: float, p3: float | |
set_scenario_group_enabled | void | scenarioGroup: const char*, toggle: BOOL | |
set_scenario_type_enabled | void | scenarioType: const char*, toggle: BOOL | |
set_sequence_to_repeat | void | taskSequenceId: int, repeat: BOOL | |
set_task_move_network_signal_bool | void | ped: Ped, signalName: const char*, value: BOOL | |
set_task_move_network_signal_float | void | ped: Ped, signalName: const char*, value: float | |
set_team_carriable_entity | void | p0: Any, p1: Any, p2: Any | |
set_up_speed_restrain_information_for_player_follower | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
start_task_item_interaction | void | ped: Ped, itemHash: Hash, interactionAnimHash: Hash, p3: int, flag: int, p5: float | |
stop_anim_playback | void | ped: Ped, p1: int, p2: BOOL | |
stop_anim_task | void | ped: Ped, animDictionary: const char*, animationName: const char*, p3: float | |
task_achieve_heading | void | ped: Ped, heading: float, timeout: int | |
task_aim_at_coord | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
task_aim_at_entity | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any | |
task_aim_gun_at_coord | void | ped: Ped, x: float, y: float, z: float, time: int, p5: BOOL, p6: BOOL | |
task_aim_gun_at_entity | void | ped: Ped, targetEntity: Entity, duration: int, p3: BOOL, p4: int | |
task_ambient_animal_hunt | void | ped: Ped, p1: Any, p2: Any | |
task_ambient_animal_stalk | void | ped: Ped, p1: Any, p2: Any | |
task_animal_alerted | void | ped: Ped, p1: Any, p2: Any | |
task_animal_flee | void | ped: Ped, targetPed: Ped, p2: Any | |
task_animal_interaction | void | ped: Ped, targetPed: Ped, interactionType: Hash, interactionModel: Hash, skipIdleAnimationClip: BOOL | |
task_animal_unalerted | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any | |
task_animal_writhe | void | ped: Ped, p1: Any, p2: Any | |
task_arrest_ped | void | ped: Ped, target: Ped | |
task_bark | void | ped: Ped, barkAtTarget: Ped, mood: Hash | |
task_boat_mission | void | pedDriver: Ped, boat: Vehicle, p2: Any, p3: Any, x: float, y: float, z: float, p7: Any, maxSpeed: float, drivingStyle: int, p10: float, p11: Any | |
task_break_vehicle_door_lock | void | ped: Ped, vehicle: Vehicle | |
task_carriable | void | entity: Entity, carryConfig: Hash, carrier: Ped, carriableSlot: int, flags: int | |
task_clear_defensive_area | void | ped: Ped | |
task_clear_look_at | void | ped: Ped | |
task_climb | void | ped: Ped, unused: BOOL | |
task_climb_ladder | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
task_combat_animal_charge_ped | void | ped: Ped, targetPed: Ped, p2: BOOL, p3: Any, p4: Any, p5: Any, p6: Any | |
task_combat_animal_warn | void | ped: Ped, p1: Any, p2: Any | |
task_combat_hated_targets | void | ped: Ped, radius: float | |
task_combat_hated_targets_around_ped | void | ped: Ped, radius: float, flags: int, p3: Any | |
task_combat_hated_targets_around_ped_timed | void | ped: Ped, radius: float, p2: float, p3: Any | |
task_combat_hated_targets_in_area | void | ped: Ped, x: float, y: float, z: float, radius: float, flags: int, p6: Any | |
task_combat_hated_targets_no_los_test | void | ped: Ped, radius: float | |
task_combat_ped | void | ped: Ped, targetPed: Ped, p2: int, p3: int | |
task_combat_ped_timed | void | ped: Ped, targetPed: Ped, p2: int, p3: Any | |
task_companion_ambient | void | ped: Ped, p1: Any | |
task_confront | BOOL | ped: Ped, targetPed: Ped, p2: int | |
task_cower | void | ped: Ped, duration: int, pedToCowerFrom: Ped, p3: const char* | |
task_disembark_nearest_train_carriage | void | ped: Ped, p1: float, flags: int | |
task_dismount_animal | void | rider: Ped, taskFlag: int, p2: Any, p3: Any, p4: Any, targetPed: Ped | |
task_drive_by | void | driverPed: Ped, targetPed: Ped, targetVehicle: Vehicle, targetX: float, targetY: float, targetZ: float, distanceToShoot: float, pedAccuracy: int, p8: BOOL, firingPattern: Hash | |
task_duck | void | ped: Ped, p1: int | |
task_duel | void | ped: Ped, p1: Any, p2: float, entity: Entity, p4: float, p5: int, vPosOpponentX: float, vPosOpponentY: float, vPosOpponentZ: float, fOpponentHead: float, p10: int | |
task_dump_carriable_from_parent | void | ped: Ped, ped2: Ped, entity: Entity | |
task_eat | void | ped: Ped, p1: Any, p2: Any | |
task_enter_anim_scene | void | ped: Ped, animScene: AnimScene, entityName: const char*, playbackListName: const char*, enterSpeed: float, bAutoStart: BOOL, flag: int, p7: int, p8: float | |
task_enter_vehicle | void | ped: Ped, vehicle: Vehicle, timeout: int, seat: int, speed: float, flag: int, p6: Any | |
task_evasive_anim | void | ped: Ped, p1: Any, p2: Any | |
task_everyone_leave_vehicle_in_order | void | vehicle: Vehicle, p1: BOOL | |
task_extend_route | void | x: float, y: float, z: float | |
task_flee_coord | void | ped: Ped, x: float, y: float, z: float, fleeStyle: int, p5: int, p6: float, duration: int, p8: int | |
task_flee_coord_via | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any | |
task_flee_ped | void | ped: Ped, fleeFromTarget: Ped, fleeStyle: int, flag: int, p4: float, p5: int, p6: int | |
task_flee_ped_via | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
task_flush_route | void | — | |
task_fly_away | void | ped: Ped, fleeFromTarget: Ped | |
task_fly_to_coord | void | ped: Ped, travelMbr: float, x: float, y: float, z: float, p5: BOOL, p6: BOOL | |
task_flying_circle | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
task_follow_and_converse_with_ped | void | ped: Ped, targetPed: Ped, p2: Any, p3: Any, p4: float, p5: float, p6: int, p7: Any, p8: Any, p9: float, p10: float | |
task_follow_entity_along_waypoint_recording_at_offset | void | ped0: Ped, ped1: Ped, waypointRecording: const char*, p3: float, p4: float, p5: int, p6: int, p7: int, p8: BOOL | |
task_follow_entity_while_aiming_at_entity | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
task_follow_nav_mesh_to_coord | void | ped: Ped, x: float, y: float, z: float, speedMultiplier: float, timeout: int, stoppingRange: float, flags: int, heading: float | |
task_follow_nav_mesh_to_coord_advanced | void | ped: Ped, x: float, y: float, z: float, speedMultiplier: float, timeout: int, stoppingRange: float, flags: int, p8: float, p9: float, p10: float, entity: Entity, unk: float | |
task_follow_pavement_to_coord | void | ped: Ped, args: Any* | |
task_follow_point_route | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
task_follow_to_offset_of_coord | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any | |
task_follow_to_offset_of_entity | void | ped: Ped, entity: Entity, offsetX: float, offsetY: float, offsetZ: float, movementSpeed: float, timeout: int, stoppingRange: float, persistFollowing: BOOL, p9: BOOL, walkOnly: BOOL, p11: BOOL, p12: BOOL, p13: BOOL | |
task_follow_waypoint_recording | void | ped: Ped, waypointRecording: const char*, p2: int, flag: int, p4: int, p5: BOOL, p6: Any, p7: int | |
task_follow_waypoint_recording_advanced | void | ped: Ped, p1: Any | |
task_follow_waypoint_recording_at_offset | void | ped: Ped, waypointRecording: const char*, p2: float, p3: int, p4: int, p5: int, p6: BOOL | |
task_force_motion_state | void | ped: Ped, motionStateHash: Hash, p2: BOOL | |
task_go_straight_to_coord | void | ped: Ped, x: float, y: float, z: float, moveBlendSpeedY: float, p5: int, p6: float, p7: float, p8: int | |
task_go_straight_to_coord_relative_to_entity | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
task_go_to_coord_and_aim_at_hated_entities_near_coord | void | ped: Ped, goToLocationX: float, goToLocationY: float, goToLocationZ: float, focusLocationX: float, focusLocationY: float, focusLocationZ: float, speed: float, shootAtEnemies: BOOL, distanceToStopAt: float, noRoadsDistance: float, unkTrue: BOOL, unkFlag: int, aimingFlag: int, firingPattern: Hash | |
task_go_to_coord_and_aim_at_hated_entities_near_coord_using_combat_style | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any | |
task_go_to_coord_any_means | void | ped: Ped, x: float, y: float, z: float, speed: float, entity: Entity, p6: BOOL, walkingStyle: int, p8: float | |
task_go_to_coord_any_means_extra_params | void | ped: Ped, x: float, y: float, z: float, speed: float, p5: Any, p6: BOOL, walkingStyle: int, p8: float, p9: Any, p10: Any, p11: Any, p12: Any | |
task_go_to_coord_any_means_extra_params_with_cruise_speed | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any | |
task_go_to_coord_while_aiming_at_coord | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any | |
task_go_to_coord_while_aiming_at_coord_using_combat_style | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any | |
task_go_to_coord_while_aiming_at_entity | void | ped1: Ped, x: float, y: float, z: float, ped2: Ped, p5: float, p6: Any, p7: float, p8: float, p9: Any, p10: Any, p11: Any, firingPattern: Hash, p13: int, p14: Any | |
task_go_to_coord_while_aiming_at_entity_using_combat_style | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any | |
task_go_to_entity | void | ped: Ped, target: Entity, duration: int, distance: float, speed: float, p5: float, p6: int | |
task_go_to_entity_while_aiming_at_entity | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
task_go_to_entity_while_aiming_at_entity_using_combat_style | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
task_go_to_whistle | void | ped: Ped, p1: Ped, whistleType: int | |
task_goto_entity_aiming | void | ped: Ped, target: Entity, distanceToStopAt: float, StartAimingDist: float | |
task_goto_entity_offset | void | ped: Ped, entity: Entity, p2: Any, x: float, y: float, z: float, duration: int | |
task_goto_entity_offset_xy | void | ped: Ped, entity: Entity, duration: int, p3: float, p4: float, p5: float, p6: float, p7: BOOL | |
task_goto_entity_offset_xy_aiming | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
task_goto_entity_offset_xyz | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
task_goto_entity_offset_xyz_aiming | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any | |
task_grapple | BOOL | ped: Ped, targetPed: Ped, grappleStyle: Hash, p3: int, p4: float, p5: int, p6: int | |
task_guard | void | ped: Ped, p1: Any, p2: Any | |
task_guard_assigned_defensive_area | void | ped: Ped, p1: float, p2: float, p3: float, p4: float, p5: float, p6: Any | |
task_guard_current_position | void | ped: Ped, p1: float, p2: float, p3: BOOL | |
task_hands_up | void | ped: Ped, duration: int, facingPed: Ped, p3: int, p4: BOOL | |
task_hitch_animal | void | ped: Ped, scenarioPoint: int, flag: int | |
task_hogtie_target_ped | void | ped: Ped, targetPed: Ped | |
task_hogtieable | void | ped: Ped | |
task_horse_action | void | ped: Ped, action: int, targetPed: Ped, p3: Any | |
task_investigate | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
task_jump | void | ped: Ped, unused: BOOL | |
task_knocked_out | void | ped: Ped, p1: float, permanently: BOOL | |
task_knocked_out_and_hogtied | void | ped: Ped, p1: float, p2: int | |
task_lasso_ped | void | ped: Ped, targetPed: Ped | |
task_lead_and_converse | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
task_lead_horse | void | ped: Ped, horse: Ped | |
task_leave_any_vehicle | void | ped: Ped, p1: int, taskFlag: int | |
task_leave_vehicle | void | ped: Ped, vehicle: Vehicle, flags: int, unkPed: Ped | |
task_look_at_coord | void | ped: Ped, x: float, y: float, z: float, p4: Any, p5: Any, p6: Any, p7: Any | |
task_look_at_entity | void | ped: Ped, lookAtTarget: Entity, duration: int, p3: int, p4: int, p5: int | |
task_loot_entity | void | ped: Ped, entity: Entity | |
task_loot_nearest_entity | void | ped: Ped, x: float, y: float, z: float, p4: int, p5: float | |
task_melee | BOOL | ped: Ped, targetPed: Ped, p2: Hash, p3: Any, p4: Any, p5: float, p6: Any, p7: float | |
task_mount_animal | void | ped: Ped, mount: Ped, timer: int, seatIndex: int, pedSpeed: float, mountStyle: int, p6: Any, p7: Any | |
task_move_be_in_formation | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
task_move_follow_road_using_navmesh | void | ped: Ped, moveBlendRatio: float, x: float, y: float, z: float, p5: Any | |
task_move_in_traffic | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
task_move_in_traffic_away_from_entity | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any | |
task_move_in_traffic_to_destination | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any | |
task_move_network_advanced_by_name_with_init_params | void | ped: Ped, moveNetworkDefName: const char*, taskData: Any*, xPos: float, yPos: float, zPos: float, xRot: float, yRot: float, zRot: float, p9: int, p10: float, p11: int, p12: int, flag: int, p14: int | |
task_move_network_advanced_by_name_with_init_params_attached | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any, p11: Any, p12: Any, p13: Any, p14: Any, p15: Any, p16: Any, p17: Any | |
task_move_network_by_name | void | ped: Ped, task: const char*, multiplier: float, p3: BOOL, animDict: const char*, flags: int | |
task_move_network_by_name_with_init_params | void | ped: Ped, moveNetworkDefName: const char*, taskData: Any*, p3: float, p4: BOOL, animDict: const char*, flags: int | |
task_patrol | void | ped: Ped, patrolRoute: const char*, p2: Any, p3: BOOL, p4: BOOL | |
task_pause | void | ped: Ped, ms: int | |
task_ped_slide_to_coord | void | ped: Ped, x: float, y: float, z: float, heading: float, p5: float | |
task_perform_sequence | void | ped: Ped, taskSequenceId: int | |
task_perform_sequence_from_progress | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
task_persistent_character | void | ped: Ped | |
task_pick_up_weapon | void | ped: Ped, p1: Any | |
task_pickup_carriable_entity | void | ped: Ped, entity: Entity | |
task_place_carried_entity_at_coord | void | ped: Ped, entity: Entity, x: float, y: float, z: float, p5: float, flags: int | |
task_place_carried_entity_on_mount | void | ped: Ped, entity: Entity, mount: Ped, p3: float | |
task_plant_bomb | void | ped: Ped, x: float, y: float, z: float, heading: float | |
task_play_anim | void | ped: Ped, animDict: const char*, animName: const char*, speed: float, speedMultiplier: float, duration: int, flags: int, playbackRate: float, p8: BOOL, p9: int, p10: BOOL, taskFilter: const char*, p12: BOOL | |
task_play_anim_advanced | void | ped: Ped, animDict: const char*, animName: const char*, posX: float, posY: float, posZ: float, rotX: float, rotY: float, rotZ: float, speed: float, speedMultiplier: float, duration: int, flags: int, p13: float, p14: int, p15: int, p16: int | |
task_play_emote_with_hash | void | ped: Ped, emoteType: int, playbackMode: int, emote: Hash, isSecondaryTask: BOOL, canBreakOut: BOOL, disableEarlyOutAnimTag: BOOL, ignoreInvalidMainTask: BOOL, destroyProps: BOOL | |
task_play_upper_anim_facing_entity | void | ped: Ped, animDict: const char*, animName: const char*, entity: Entity, p4: int, p5: float, p6: float, p7: int, p8: float, p9: BOOL, p10: BOOL, p11: float, p12: const char*, p13: int, p14: float | |
task_police | BOOL | ped: Ped, p1: BOOL | |
task_put_ped_directly_into_cover | void | ped: Ped, x: float, y: float, z: float, timeout: int, p5: BOOL, p6: float, p7: Any, p8: Any, coverpoint: ScrHandle, p10: BOOL, p11: BOOL, p12: Any | |
task_put_ped_directly_into_grapple | void | ped: Ped, grappleTarget: Ped, grappleStyle: Hash, p3: float, p4: float, p5: BOOL, p6: int | |
task_put_ped_directly_into_melee | void | ped: Ped, meleeTarget: Ped, meleeStyle: Hash, p3: float, animBlendRatio: float, p5: BOOL, p6: int | |
task_react | void | ped: Ped, reactingTo: Entity, x: float, y: float, z: float, reactionName: const char*, p6: float, p7: float, p8: int | |
task_reload_weapon | void | ped: Ped, unused: BOOL | |
task_revive_target | void | ped: Ped, reviver: Ped, tool: Hash | |
task_ride_train | void | ped: Ped, train: Vehicle, scenarioPoint: int, scenarioHash: Hash | |
task_rob_ped | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any | |
task_scripted_animation | void | ped: Ped, args: Any* | |
task_seek_clear_los_to_entity | void | ped: Ped, entity: Entity, p2: float, p3: float, p4: float | |
task_seek_cover_from_ped | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
task_seek_cover_from_pos | void | ped: Ped, x: float, y: float, z: float, p4: Any, p5: Any, p6: Any, p7: Any | |
task_seek_cover_to_coords | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
task_seek_cover_to_cover_point | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any | |
task_set_blocking_of_non_temporary_events | void | ped: Ped, toggle: BOOL | |
task_set_crouch_movement | void | ped: Ped, p1: BOOL, p2: Any, p3: BOOL | |
task_set_sphere_defensive_area | void | ped: Ped, p1: float, p2: float, p3: float, p4: float | |
task_set_stealth_movement | void | ped: Ped, p1: BOOL, p2: Any, p3: BOOL | |
task_shocking_event_react | void | ped: Ped, p1: Any, p2: Any | |
task_shoot_at_coord | void | ped: Ped, x: float, y: float, z: float, duration: int, firingPattern: Hash, p6: Any | |
task_shoot_at_entity | void | entity: Entity, targetEntity: Entity, duration: int, firingPattern: Hash, affectCockedState: BOOL | |
task_shoot_with_weapon | void | ped: Ped, args: Any* | |
task_shuffle_to_next_vehicle_seat | void | ped: Ped, vehicle: Vehicle | |
task_smart_flee_coord | void | ped: Ped, x: float, y: float, z: float, distance: float, time: int, fleeType: int, fleeSpeed: float | |
task_smart_flee_ped | void | ped: Ped, fleeFromTarget: Ped, fleeDistance: float, fleeTime: int, fleeType: int, fleeSpeed: float, targetPed: Ped | |
task_stand_guard | void | ped: Ped, x: float, y: float, z: float, heading: float, scenarioName: const char* | |
task_stand_still | void | ped: Ped, time: int | |
task_start_scenario_at_position | void | ped: Ped, scenarioHash: Hash, x: float, y: float, z: float, heading: float, duration: int, sittingScenario: BOOL, teleport: BOOL, p9: const char*, p10: float, p11: BOOL | |
task_start_scenario_in_place_hash | void | ped: Ped, scenarioHash: Hash, duration: int, playEnterAnim: BOOL, conditionalHash: Hash, heading: float, p6: BOOL | |
task_stay_in_cover | void | ped: Ped | |
task_stop_leading_horse | void | ped: Ped | |
task_swap_fishing_bait | void | ped: Ped, bait: const char*, withoutBuoy: BOOL | |
task_swap_weapon | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any | |
task_throw_projectile | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
task_turn_ped_to_face_coord | void | ped: Ped, x: float, y: float, z: float, duration: int | |
task_turn_ped_to_face_entity | void | ped: Ped, targetEntity: Entity, duration: int, p3: float, p4: float, p5: float | |
task_turn_to_face_closest_ped | void | ped: Ped, p1: float, p2: float, p3: int | |
task_use_nearest_scenario_chain_to_coord | void | ped: Ped, x: float, y: float, z: float, distance: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL | |
task_use_nearest_scenario_chain_to_coord_warp | void | ped: Ped, x: float, y: float, z: float, distance: float, p5: BOOL, p6: BOOL, p7: BOOL, p8: BOOL | |
task_use_nearest_scenario_to_coord_warp | void | ped: Ped, x: float, y: float, z: float, distance: float, duration: int, p6: BOOL, p7: BOOL, p8: BOOL, p9: BOOL | |
task_use_nearest_train_scenario_to_coord_warp | void | ped: Ped, x: float, y: float, z: float, distance: float | |
task_use_random_scenario_in_group | void | ped: Ped, p1: Any, p2: Any, p3: Any, p4: Any | |
task_use_scenario_point | void | ped: Ped, scenario: int, conditionalAnim: const char*, p3: int, p4: BOOL, p5: BOOL, p6: Hash, p7: BOOL, p8: float, p9: BOOL | |
task_vehicle_aim_at_coord | void | ped: Ped, x: float, y: float, z: float | |
task_vehicle_aim_at_ped | void | ped: Ped, target: Ped | |
task_vehicle_drive_straight_to_point | void | driver: Ped, vehicle: Vehicle, x: float, y: float, z: float, p5: float, p6: float, flag: int | |
task_vehicle_drive_to_coord | void | ped: Ped, vehicle: Vehicle, x: float, y: float, z: float, speed: float, p6: Any, vehicleModel: Hash, drivingMode: int, stopRange: float, p10: float | |
task_vehicle_drive_to_destination | void | driver: Ped, vehicle: Vehicle, x: float, y: float, z: float, speed: float, drivingFlags: int, p7: int, stoppingRange1: float, stoppingRange2: float, p10: BOOL | |
task_vehicle_drive_wander | void | ped: Ped, vehicle: Vehicle, speed: float, drivingStyle: int | |
task_vehicle_escort | void | ped: Ped, vehicle: Vehicle, targetVehicle: Vehicle, mode: int, speed: float, drivingStyle: int, minDistance: float, p7: int, noRoadsDistance: float | |
task_vehicle_follow_waypoint_recording | void | ped: Ped, vehicle: Vehicle, waypointRecording: const char*, drivingMode: int, p4: Any, eWaypoint: int, flag: int, p7: float, p8: BOOL, stoppingDist: float, p10: Any | |
task_vehicle_goto_navmesh | void | ped: Ped, vehicle: Vehicle, x: float, y: float, z: float, speed: float, behaviorFlag: int, stoppingRange: float | |
task_vehicle_mission | void | driver: Ped, vehicle: Vehicle, vehicleTarget: Vehicle, missionType: int, p4: float, p5: Any, p6: float, p7: float, DriveAgainstTraffic: BOOL | |
task_vehicle_mission_ped_target | void | ped: Ped, vehicle: Vehicle, pedTarget: Ped, mode: int, maxSpeed: float, drivingStyle: int, minDistance: float, p7: float, DriveAgainstTraffic: BOOL | |
task_vehicle_shoot_at_coord | void | ped: Ped, x: float, y: float, z: float, p4: float | |
task_vehicle_shoot_at_ped | void | ped: Ped, target: Ped, p2: float | |
task_vehicle_temp_action | void | driver: Ped, vehicle: Vehicle, action: int, time: int | |
task_walk_away | void | ped: Ped, entity: Entity | |
task_wander_and_converse_with_ped | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
task_wander_in_area | void | ped: Ped, x: float, y: float, z: float, radius: float, p5: float, p6: float, p7: int | |
task_wander_in_volume | void | ped: Ped, volume: Volume, p2: float, p3: float, p4: int | |
task_wander_standard | void | ped: Ped, p1: float, p2: int | |
task_wander_swim | void | ped: Ped, p1: Any | |
task_warp_ped_into_vehicle | void | ped: Ped, vehicle: Vehicle, seat: int | |
task_weapon | void | ped: Ped | |
task_whistle_anim | void | ped: Ped, audPedWhistleType: Hash, p2: Hash | |
uncuff_ped | void | ped: Ped | |
unhogtie_ped | void | ped: Ped, flags: int, getupSetHash: Hash, p3: const char*, p4: const char*, p5: float | |
update_task_hands_up_duration | void | ped: Ped, duration: int | |
use_waypoint_recording_as_assisted_movement_route | void | waypointRecording: const char*, p1: BOOL, p2: float, p3: float, p4: BOOL | |
vehicle_waypoint_playback_get_is_paused | Any | p0: Any | |
vehicle_waypoint_playback_override_speed | void | vehicle: Vehicle, speed: float | |
vehicle_waypoint_playback_pause | void | vehicle: Vehicle | |
vehicle_waypoint_playback_resume | void | vehicle: Vehicle | |
vehicle_waypoint_playback_use_default_speed | void | vehicle: Vehicle | |
waypoint_playback_get_is_aiming | BOOL | ped: Ped | |
waypoint_playback_get_is_paused | BOOL | ped: Ped | |
waypoint_playback_get_is_shooting | BOOL | ped: Ped | |
waypoint_playback_override_speed | void | ped: Ped, speed: float, p2: Any, p3: Any, p4: Any | |
waypoint_playback_pause | void | ped: Ped, p1: Any, p2: Any, p3: Any | |
waypoint_playback_resume | void | ped: Ped, p1: BOOL, p2: int, p3: int | |
waypoint_playback_start_aiming_at_coord | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
waypoint_playback_start_aiming_at_entity | void | p0: Any, p1: Any, p2: Any, p3: Any | |
waypoint_playback_start_aiming_at_ped | void | p0: Any, p1: Any, p2: Any, p3: Any | |
waypoint_playback_start_shooting_at_coord | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
waypoint_playback_start_shooting_at_entity | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
waypoint_playback_start_shooting_at_ped | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
waypoint_playback_stop_aiming_or_shooting | void | p0: Any | |
waypoint_playback_use_default_speed | void | ped: Ped | |
waypoint_recording_get_closest_waypoint | BOOL | waypointRecording: const char*, x: float, y: float, z: float, point: int* | |
waypoint_recording_get_coord | BOOL | waypointRecording: const char*, point: int, coord: Vector3* | |
waypoint_recording_get_num_points | BOOL | waypointRecording: const char*, points: int* | |
waypoint_recording_get_speed_at_point | float | waypointRecording: const char*, point: int |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.