vehicle
387 native definitions. Call through
natives.vehicle or natives.VEHICLE.387 definitions
| Function | Returns | Parameters | Native hash |
|---|---|---|---|
SET_VEHICLE_STRONG | void | vehicle: Vehicle, toggle: BOOL | |
_0x012701ED938B85DE | void | p0: float, p1: float | |
_0x0355FE37240E2C77 | void | p0: Any, p1: Any | |
_0x04F0579DBDD32F34 | void | vehicle: Vehicle | |
_0x0516FAE561276EFC | BOOL | trackIndex: int | |
_0x06A09A6E0C6D2A84 | void | train: Vehicle, p1: BOOL | |
_0x0794199B25E499E1 | void | wagon: Vehicle, p1: BOOL | |
_0x07E2E21E799080A0 | void | p0: Any, p1: Any | |
_0x09034479E6E3E269 | Any | train: Vehicle, trainTrack: Hash*, junctionIndex: int* | |
_0x0BA4250D20007C2E | Any | p0: Any | |
_0x0CD7914D17A970AB | void | p0: Any, p1: Any | |
_0x0D5FDF0D36FA10CD | void | trackIndex: int | |
_0x0E558D3A49D759D6 | Any | p0: Any, p1: Any | |
_0x0F7F603BDE08C4D3 | void | p0: Any | |
_0x0FDDEE66E3465726 | Any | p0: Any | |
_0x104D9A7B1C0D0783 | void | vehicle: Vehicle, p1: float | |
_0x1121B07088ED3013 | Any | p0: Any | |
_0x1180A2974D251B7B | int | train: Vehicle | |
_0x12F6C6ED3EFF42DE | void | vehicle: Vehicle, x: float, y: float, z: float | |
_0x13C190302369308B | Any | p0: Any | |
_0x13EB275BF81636D1 | void | p0: Any, p1: Any | |
_0x14DA8C4BC2CCD90A | Any | p0: Any | |
_0x15206E88FF7617DF | void | trackIndex: int, p1: float | |
_0x15CC8C33D7FFCC4A | void | vehicle: Vehicle, p1: int | |
_0x160C1B5AB48AB87C | void | train: Vehicle, p1: float | |
_0x165BE2001E5E4B75 | void | p0: Any | |
_0x16B86A49E072AA85 | void | — | |
_0x172E9DD35858DCD7 | void | p0: Any | |
_0x18714953CCED17D3 | BOOL | vehicle: Vehicle | |
_0x1A861F899EBBE17C | void | train: Vehicle, p1: BOOL | |
_0x1BFBAFCC6760FF02 | void | train: Vehicle, p1: BOOL | |
_0x2045429505158D1A | Any | p0: Any | |
_0x2200AB13CBD10F4E | void | vehicle: Vehicle, x: float, y: float, z: float, p4: BOOL, p5: float | |
_0x23F66C36F8E5EAAB | void | p0: Any, p1: Any | |
_0x27E3F2B57209FA54 | void | p0: Any, p1: Any | |
_0x288CBB414C3C2FBB | Any | p0: Any | |
_0x2A7413168F6CD5A8 | void | — | |
_0x2BB2B5BCF0DF8008 | void | p0: Any, p1: Any | |
_0x2C46D2A591D8C322 | Any | p0: Any, p1: Any, p2: Any | |
_0x3053064F909B5F42 | void | p0: Any, p1: Any | |
_0x3137EDC899E6DAE4 | void | p0: Any, p1: Any | |
_0x331CBD247FC5DAA8 | int | configHash: Hash, x: float, y: float, z: float, direction: BOOL, p5: BOOL | |
_0x34BCF6209B9668A7 | void | trackIndex: int, p1: Any | |
_0x37D238BE69F7378A | BOOL | trackIndex: int | |
_0x38E7DD70A242D5CB | void | trackIndex: int, p1: int | |
_0x3ABFA128F5BF5A70 | void | trainTrack: Hash, junctionIndex: int, enabled: BOOL | |
_0x3D86997A86FEEF0D | void | p0: Any, p1: Any | |
_0x41365DB586CD9E8E | void | trackIndex: int, p1: float | |
_0x41F0B254DDF71473 | void | wagon: Vehicle | |
_0x42404D57D621601A | Any | p0: Any | |
_0x427C919E9809E370 | void | trackIndex: int, p1: int | |
_0x485B05EF05B9AEE9 | void | p0: Any, p1: Any | |
_0x4C05B42A8D937796 | void | — | |
_0x4C60C333F9CCA2B6 | void | vehicle: Vehicle, p1: BOOL | |
_0x51C7694E140FAE43 | Any | p0: Any | |
_0x5AADC7BBBB1BCEEB | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0x615B3B8E73634509 | void | trackIndex: int, p1: float | |
_0x63509DDF102E08E8 | void | trackIndex: int, p1: int | |
_0x6355602C02EDC6DF | void | entity: Entity, p1: Any | |
_0x6703872EC09BC158 | void | p0: Any, p1: Any | |
_0x6835AFEA10E186F4 | void | p0: Any, p1: Any | |
_0x68830738A6BFB370 | void | p0: Any, p1: Any | |
_0x697DF68F3A761A50 | void | p0: Any | |
_0x6B34BE961F639E21 | void | trackIndex: int, p1: int | |
_0x6B53F4B811E583D2 | void | vehicle: Vehicle, toggle: BOOL | |
_0x6C87F49BFA181DB5 | int | x: float, y: float, z: float | |
_0x6DE072AC8A95FFC1 | void | vehicle: Vehicle, p1: BOOL | |
_0x6EA1273D525427F4 | void | p0: Any, p1: Any, p2: Any | |
_0x6FD7BDF10304363A | void | p0: Any, p1: Any | |
_0x703D4FB366DA4452 | void | p0: Any, p1: Any | |
_0x718EB706B6E998A0 | void | trackIndex: int | |
_0x73118A3EE9C9B6DB | void | wagon: Vehicle, p1: int, p2: BOOL | |
_0x7408B5C66BA31ADB | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
_0x750D42C013F64AE7 | void | p0: Any, p1: Any | |
_0x762FDC4C19E5A981 | void | trainCarriage: Entity, p1: BOOL | |
_0x7840576C50A13DBA | void | train: Vehicle, p1: BOOL | |
_0x785639D89F8451AB | Vector3 | p0: Any, p1: Any | |
_0x7BE0746539DEF0C8 | Any | p0: Any, p1: Any | |
_0x8379E05871AD24E0 | void | — | |
_0x850CE59DEC2028F3 | void | vehicle: Vehicle, p1: Any | |
_0x873AAF600CC36DAC | void | p0: Any | |
_0x877EA24EB1614495 | Any | p0: Any, p1: Any, p2: Any | |
_0x87B974E54C71BA7B | void | vehicle: Vehicle, p1: BOOL | |
_0x8878FF3EEE2868A9 | void | p0: Any, p1: Any | |
_0x8DECD262602548B9 | void | p0: Any, p1: Any | |
_0x9868C0D0134855F7 | void | p0: Any | |
_0x98A7598C579EE871 | void | p0: Any, p1: Any, p2: Any | |
_0x9CC94A948EAF5372 | Hash | trackIndex: int, stationIndex: int | |
_0x9D12796EF4BF9EA9 | void | p0: Any | |
_0x9E8711C81AA17876 | void | vehicle: Vehicle, p1: BOOL | |
_0xA13028E22564A1BD | void | p0: Any, p1: Any | |
_0xA230A5DDE12ED374 | void | p0: Any | |
_0xA72B1BF3857B94D7 | void | train: Vehicle, p1: BOOL | |
_0xA7966807953A18EE | void | trackIndex: int, p1: float | |
_0xA9E185D498B9AC67 | Any | p0: Any, p1: Any | |
_0xAE7E66A61E7C17A5 | void | train: Vehicle, p1: BOOL | |
_0xB4241AD8F5AEE9ED | BOOL | trackIndex: int | |
_0xB42C87521D1BDD2F | void | vehicle: Vehicle, x: float, y: float, z: float | |
_0xB961DD799A837BD7 | void | — | |
_0xC2E62678D602853C | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xC325A6BAA62CF8A2 | void | vehicle: Vehicle, p1: BOOL | |
_0xC351394B932A6A50 | void | p0: Any | |
_0xC399CC89FBA05DA0 | void | vehicle: Vehicle, p1: BOOL | |
_0xC4A2C11FC0D41916 | void | vehicle: Vehicle, p1: BOOL | |
_0xCACAB2B123BBDBD6 | Any | p0: Any, p1: Any, p2: Any | |
_0xCAFF2C9747103C02 | Any | p0: Any, p1: Any, p2: Any | |
_0xCBC7B6F9A56B79F6 | void | p0: Any, p1: Any | |
_0xCBF88256E44D5D39 | void | vehicle: Vehicle, p1: BOOL | |
_0xCEB1F1EED484A5B4 | void | p0: Any, p1: Any | |
_0xCF342503CA4C8DF1 | void | vehicle: Vehicle, p1: float | |
_0xCF9DA72002FC16BF | void | p0: Any, p1: Any, p2: Any | |
_0xD0116DF21E6C7B36 | Any | p0: Any, p1: Any | |
_0xD0AABE5B9F8FA589 | void | trackIndex: int, p1: float | |
_0xD0BA1853D76683C8 | void | trackIndex: int, x: float, y: float, z: float, p4: Any | |
_0xD1DF5E54F4ACBE1A | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any | |
_0xD1EFA8D68BF5D63D | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xD21A3D421E7F09F7 | void | p0: Any, p1: Any | |
_0xD4907EF4334C7602 | void | p0: Any, p1: Any | |
_0xD826690B5CF3BEFF | void | vehicle: Vehicle, p1: Any | |
_0xD9BF3ED8EFB67EA3 | Any | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any | |
_0xDC0556D0F484ECAA | void | p0: Any | |
_0xDC69F6913CCA0B99 | void | p0: Any, p1: Any | |
_0xDD100CE1EBBF37E3 | void | p0: Any, p1: Any | |
_0xDE8C5B9F65017FA1 | Any | train: Vehicle | |
_0xE12F5ED49F44D40D | void | p0: Any | |
_0xE1C0F8781BF130C2 | BOOL | wagon: Vehicle, p1: int | |
_0xE682002DB1F30669 | void | p0: Any | |
_0xE777DDF3E78397E8 | Any | p0: Any | |
_0xE78993FF9022C064 | void | p0: Any | |
_0xEF28A614B4B264B8 | void | train: Vehicle, p1: BOOL | |
_0xF05DFAF1ADFEF2CD | BOOL | trainConfig: Hash, x: float, y: float, z: float, direction: BOOL, p5: BOOL | |
_0xF57DB8E83DCD8349 | Any | p0: Any | |
_0xF5EA41C1408695FB | Any | p0: Any, p1: Any, p2: Any, p3: Any | |
_0xF6E3D38869D0F7AD | void | p0: Any | |
_0xF8F7DA13CFBD4532 | void | trackIndex: int, p1: BOOL | |
_0xFC4F15A7DDDC47B1 | void | vehicle: Vehicle, p1: BOOL | |
_0xFF2B1F59FB892F14 | void | p0: Any | |
_0xFFFE15B433300B8C | void | p0: Any, p1: Any, p2: Any | |
_add_train_temporary_stop | void | train: Vehicle, trackIndex: int, x: float, y: float, z: float | |
_attach_draft_vehicle_harness_ped | BOOL | mount: Ped, draft: Vehicle, harnessId: int | |
_break_off_draft_wheel | void | vehicle: Vehicle, wheelIndex: int, destroyingForce: float | |
_break_off_vehicle_wheel | Entity | vehicle: Vehicle, wheelIndex: int | |
_create_draft_vehicle | Vehicle | modelHash: Hash, x: float, y: float, z: float, heading: float, isNetwork: BOOL, bScriptHostVeh: BOOL, bDontAutoCreateDraftAnimals: BOOL, draftAnimalPopGroup: Hash, p9: BOOL | |
_create_mission_train | Vehicle | configHash: Hash, x: float, y: float, z: float, direction: BOOL, passengers: BOOL, p6: BOOL, conductor: BOOL | |
_delete_vehicle_lanterns | BOOL | vehicle: Vehicle | |
_detach_draft_vehicle_harness_from_index | BOOL | draft: Vehicle, harnessId: int | |
_detach_draft_vehicle_harness_ped | BOOL | draft: Vehicle, ped: Ped | |
_detach_wagon_entity_from_train | void | entity: Entity | |
_does_train_exist_on_track | BOOL | trackIndex: int | |
_fade_and_destroy_vehicle | void | vehicle: Vehicle* | |
_get_breakable_vehicle_lock_object | Object | vehicle: Vehicle, index: int | |
_get_breakable_vehicle_locks_state | int | vehicle: Vehicle | |
_get_checkpoint_train_spawn_location | Vector3 | trackIndex: int, x: float, y: float, z: float, distance: float, direction: BOOL | |
_get_current_track_for_train | int | train: Vehicle | |
_get_draft_vehicle_desired_speed | float | vehicle: Vehicle | |
_get_nearest_train_track_position | Vector3 | x: float, y: float, z: float | |
_get_num_breakable_vehicle_lock_objects | int | vehicle: Vehicle | |
_get_num_cars_from_train_config | int | trainConfig: Hash | |
_get_num_draft_vehicle_harness_ped | int | modelHash: Hash | |
_get_ped_in_draft_harness | Ped | vehicle: Vehicle, harnessId: int | |
_get_rowing_oars | void | vehicle: Vehicle, left: Entity*, right: Entity* | |
_get_station_coors_from_train_station_data | Vector3 | trackIndex: int, stationIndex: int | |
_get_track_index_from_coords | int | x: float, y: float, z: float | |
_get_train_car | Entity | train: Vehicle | |
_get_train_carriage_trailer_number | int | train: Vehicle | |
_get_train_direction | BOOL | train: Vehicle | |
_get_train_direction_from_index | BOOL | trackIndex: int | |
_get_train_model_from_train_config_by_car_index | Hash | trainConfig: Hash, trainCarIndex: int | |
_get_train_position_on_track | Vector3 | trackIndex: int | |
_get_train_track_from_train_vehicle | int | train: Vehicle | |
_get_train_track_junction_at_coords | BOOL | trainTrack: Hash, x: float, y: float, z: float, junctionIndex: int* | |
_get_train_vehicle_from_track_index | Vehicle | trackIndex: int | |
_get_vehicle_doors_locked_for_team | BOOL | vehicle: Vehicle, team: int | |
_get_vehicle_is_prop_set_applied | BOOL | vehicle: Vehicle | |
_get_vehicle_livery | int | vehicle: Vehicle | |
_get_vehicle_owner | Entity | vehicle: Vehicle | |
_get_vehicle_tint | int | vehicle: Vehicle | |
_get_vehicle_turret_seat | BOOL | vehicle: Vehicle, seatIndex: int* | |
_has_train_loaded | BOOL | train: Vehicle | |
_hide_horse_reins | void | vehicle: Vehicle | |
_is_boat_grounded | BOOL | vehicle: Vehicle | |
_is_ped_exclusive_driver_of_vehicle | BOOL | ped: Ped, vehicle: Vehicle, outIndex: int* | |
_is_this_model_a_draft_vehicle | BOOL | model: Hash | |
_is_vehicle_brought_to_halt | BOOL | vehicle: Vehicle | |
_is_vehicle_door_broken | BOOL | vehicle: Vehicle, doorId: int | |
_is_vehicle_fading_out | BOOL | vehicle: Vehicle | |
_is_vehicle_on_fire | BOOL | vehicle: Vehicle | |
_is_vehicle_wheel_destroyed | BOOL | vehicle: Vehicle, wheel: int | |
_set_all_junctions_cleared | void | — | |
_set_all_vehicle_generators_disabled_for_volume | void | volume: Volume, toggle: BOOL | |
_set_balloon_hover_state | void | balloon: Vehicle, p1: float | |
_set_batch_tarp_height | void | vehicle: Vehicle, height: float, immediately: BOOL | |
_set_draft_animal_random_seed | void | vehicle: Vehicle, seed: int | |
_set_draft_vehicle_allow_draft_animal_auto_creation | void | vehicle: Vehicle, allow: BOOL | |
_set_draft_vehicle_animals_can_detach | void | draft: Vehicle, canDetach: BOOL | |
_set_draft_vehicle_desired_speed | void | vehicle: Vehicle, speed: float | |
_set_draft_vehicle_yoke_can_break | void | draft: Vehicle, canBreak: BOOL | |
_set_force_coach_robbery_loot | void | vehicle: Vehicle, coachrobberyLoot: Hash | |
_set_force_high_lod_vehicle | void | vehicle: Vehicle, p1: BOOL | |
_set_horse_traffic_grouping_distribution | void | p0: Any, p1: Any, p2: Any, p3: Any | |
_set_mission_train_warp_to_coords | void | train: Vehicle, x: float, y: float, z: float, direction: BOOL | |
_set_train_collision_avoidance_enabled | void | train: Vehicle, toggle: BOOL | |
_set_train_halt | void | train: Vehicle | |
_set_train_leave_station | void | train: Vehicle | |
_set_train_max_speed | void | train: Vehicle, speed: float | |
_set_train_stops_for_stations | void | train: Vehicle, toggle: BOOL | |
_set_train_track_junction_switch | void | trainTrack: Hash, junctionIndex: int, enabled: BOOL | |
_set_vehicle_deterioration | void | vehicle: Vehicle, amount: float, p2: int, p3: BOOL | |
_set_vehicle_dirt_level_2 | void | vehicle: Vehicle, dirtLevel: float | |
_set_vehicle_is_in_hurry | void | vehicle: Vehicle, enabled: BOOL | |
_set_vehicle_livery | void | vehicle: Vehicle, liveryIndex: int | |
_set_vehicle_lod_level | void | vehicle: Vehicle, lodLevel: int | |
_set_vehicle_mud_level | void | vehicle: Vehicle, mudLevel: float | |
_set_vehicle_snow_level | void | vehicle: Vehicle, snowLevel: float | |
_set_vehicle_tint | void | vehicle: Vehicle, tintId: int | |
_set_vehicle_wet_level | void | vehicle: Vehicle, wetLevel: float | |
_show_horse_reins | void | vehicle: Vehicle | |
_trigger_train_whistle | void | train: Vehicle, whistleSequence: const char*, p2: BOOL, p3: BOOL | |
add_road_node_speed_zone | int | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any | |
are_any_vehicle_seats_free | BOOL | vehicle: Vehicle | |
bring_vehicle_to_halt | void | vehicle: Vehicle, distance: float, duration: int, unknown: BOOL | |
can_anchor_boat_here | BOOL | vehicle: Vehicle | |
can_shuffle_seat | BOOL | vehicle: Vehicle, seatIndex: int | |
clear_last_driven_vehicle | void | — | |
copy_vehicle_damages | void | sourceVehicle: Vehicle, targetVehicle: Vehicle | |
create_vehicle | Vehicle | modelHash: Hash, x: float, y: float, z: float, heading: float, isNetwork: BOOL, bScriptHostVeh: BOOL, bDontAutoCreateDraftAnimals: BOOL, p8: BOOL | |
delete_all_trains | void | — | |
delete_mission_train | void | train: Vehicle* | |
delete_vehicle | void | vehicle: Vehicle* | |
disable_vehicle_weapon | void | disabled: BOOL, weaponHash: Hash, vehicle: Vehicle, owner: Ped | |
does_extra_exist | BOOL | vehicle: Vehicle, extraId: int | |
explode_vehicle | void | vehicle: Vehicle, isAudible: BOOL, isInvisible: BOOL, p3: Any, p4: Any | |
force_playback_recorded_vehicle_update | void | vehicle: Vehicle, p1: BOOL | |
get_closest_vehicle | Vehicle | x: float, y: float, z: float, radius: float, modelHash: Hash, flags: int | |
get_current_station_for_train | int | train: Vehicle | |
get_draft_animal_count | BOOL | vehicle: Vehicle, expected: int*, actual: int* | |
get_driver_of_vehicle | Ped | vehicle: Vehicle | |
get_last_driven_vehicle | Vehicle | — | |
get_last_ped_in_vehicle_seat | Ped | vehicle: Vehicle, seatIndex: int | |
get_ped_in_vehicle_seat | Ped | vehicle: Vehicle, seatIndex: int | |
get_position_of_vehicle_recording_at_time | Vector3 | recording: int, time: float, script: const char* | |
get_rotation_of_vehicle_recording_at_time | Vector3 | recording: int, time: float, script: const char* | |
get_time_position_in_recording | float | vehicle: Vehicle | |
get_track_index_of_train | int | train: Vehicle | |
get_train_carriage | Entity | train: Vehicle, trailerNumber: int | |
get_vehicle_body_health | float | vehicle: Vehicle | |
get_vehicle_door_lock_status | int | vehicle: Vehicle | |
get_vehicle_doors_locked_for_player | BOOL | vehicle: Vehicle, player: Player | |
get_vehicle_engine_health | float | vehicle: Vehicle | |
get_vehicle_estimated_max_speed | float | vehicle: Vehicle | |
get_vehicle_max_number_of_passengers | int | vehicle: Vehicle | |
get_vehicle_model_number_of_seats | int | modelHash: Hash | |
get_vehicle_number_of_passengers | int | vehicle: Vehicle | |
get_vehicle_petrol_tank_health | float | vehicle: Vehicle | |
get_vehicle_trailer_vehicle | BOOL | vehicle: Vehicle, trailer: Vehicle* | |
has_instant_fill_vehicle_population_finished | BOOL | — | |
has_vehicle_asset_loaded | BOOL | vehicleAsset: int | |
has_vehicle_recording_been_loaded | BOOL | recording: int, script: const char* | |
instantly_fill_vehicle_population | void | — | |
is_any_vehicle_near_point | BOOL | x: float, y: float, z: float, radius: float | |
is_draft_vehicle | BOOL | vehicle: Vehicle | |
is_entry_point_for_seat_clear | BOOL | ped: Ped, vehicle: Vehicle, seatIndex: int, side: BOOL, onEnter: BOOL | |
is_playback_going_on_for_vehicle | BOOL | vehicle: Vehicle | |
is_playback_using_ai_going_on_for_vehicle | BOOL | vehicle: Vehicle | |
is_seat_warp_only | BOOL | vehicle: Vehicle, seatIndex: int | |
is_this_model_a_boat | BOOL | model: Hash | |
is_this_model_a_train | BOOL | model: Hash | |
is_train_waiting_at_station | BOOL | train: Vehicle | |
is_vehicle_door_fully_open | BOOL | vehicle: Vehicle, doorId: int | |
is_vehicle_driveable | BOOL | vehicle: Vehicle, p1: BOOL, p2: BOOL | |
is_vehicle_extra_turned_on | BOOL | vehicle: Vehicle, extraId: int | |
is_vehicle_in_burnout | BOOL | vehicle: Vehicle | |
is_vehicle_model | BOOL | vehicle: Vehicle, model: Hash | |
is_vehicle_on_all_wheels | BOOL | vehicle: Vehicle | |
is_vehicle_seat_free | BOOL | vehicle: Vehicle, seatIndex: int | |
is_vehicle_stopped | BOOL | vehicle: Vehicle | |
is_vehicle_stuck_timer_up | BOOL | vehicle: Vehicle, stuckType: int, ms: int | |
is_vehicle_visible | BOOL | vehicle: Vehicle | |
is_vehicle_window_intact | BOOL | vehicle: Vehicle, windowIndex: int | |
is_vehicle_wrecked | BOOL | vehicle: Vehicle | |
lock_doors_when_no_longer_needed | void | vehicle: Vehicle | |
modify_vehicle_top_speed | void | vehicle: Vehicle, value: float | |
remove_road_node_speed_zone | BOOL | speedzone: int | |
remove_vehicle_asset | void | vehicleAsset: int | |
remove_vehicle_recording | void | p0: Any, p1: Any* | |
remove_vehicle_window | void | vehicle: Vehicle, windowIndex: int | |
remove_vehicles_from_generators_in_area | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
request_vehicle_asset | void | vehicleHash: Hash, vehicleAsset: int | |
request_vehicle_high_detail_model | void | vehicle: Vehicle | |
request_vehicle_recording | void | recording: int, script: const char* | |
reset_vehicle_stuck_timer | void | vehicle: Vehicle, nullAttributes: int | |
set_all_vehicle_generators_active | void | — | |
set_all_vehicle_generators_active_in_area | void | x1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: BOOL, p7: BOOL | |
set_allow_vehicle_explodes_on_contact | void | vehicle: Vehicle, p1: BOOL | |
set_boat_anchor | void | vehicle: Vehicle, toggle: BOOL | |
set_boat_low_lod_anchor_distance | void | vehicle: Vehicle, value: float | |
set_boat_remains_anchored_while_player_is_driver | void | vehicle: Vehicle, p1: BOOL, p2: BOOL | |
set_boat_sinks_when_wrecked | void | vehicle: Vehicle, toggle: BOOL | |
set_breakable_vehicle_locks_unbreakable | void | vehicle: Vehicle, toggle: BOOL | |
set_disable_random_trains_this_frame | void | toggle: BOOL | |
set_disable_superdummy | void | vehicle: Vehicle, disable: BOOL | |
set_disable_vehicle_engine_fires | void | vehicle: Vehicle, p1: BOOL | |
set_disable_vehicle_petrol_tank_damage | void | vehicle: Vehicle, toggle: BOOL | |
set_disable_vehicle_petrol_tank_fires | void | vehicle: Vehicle, toggle: BOOL | |
set_dont_allow_player_to_enter_vehicle_if_locked_for_player | void | vehicle: Vehicle, p1: BOOL | |
set_door_allowed_to_be_broken_off | void | vehicle: Vehicle, doorId: int, isBreakable: BOOL | |
set_enable_vehicle_slipstreaming | void | p0: BOOL | |
set_force_hd_vehicle | void | vehicle: Vehicle, toggle: BOOL | |
set_force_low_lod_anchor_mode | void | vehicle: Vehicle, p1: BOOL | |
set_force_vehicle_engine_damage_by_bullet | void | vehicle: Vehicle, toggle: BOOL | |
set_mission_train_as_no_longer_needed | void | train: Vehicle*, p1: BOOL | |
set_mission_train_coords | void | train: Vehicle, x: float, y: float, z: float | |
set_parked_vehicle_density_multiplier_this_frame | void | multiplier: float | |
set_ped_owns_vehicle | void | ped: Ped, vehicle: Vehicle | |
set_playback_speed | void | vehicle: Vehicle, speed: float | |
set_random_boats | void | toggle: BOOL | |
set_random_trains | void | toggle: BOOL | |
set_random_vehicle_density_multiplier_this_frame | void | multiplier: float | |
set_train_cruise_speed | void | train: Vehicle, speed: float | |
set_train_offset_from_station | void | train: Vehicle, offset: float | |
set_train_speed | void | train: Vehicle, speed: float | |
set_vehicle_ai_can_use_exclusive_seats | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_allow_homing_missle_lockon | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_allow_no_passengers_lockon | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_automatically_attaches | Any | vehicle: Vehicle, p1: BOOL, p2: Any | |
set_vehicle_body_health | void | vehicle: Vehicle, value: float | |
set_vehicle_broken_parts_dont_affect_ai_handling | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_can_be_targetted | void | vehicle: Vehicle, state: BOOL | |
set_vehicle_can_be_used_by_fleeing_peds | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_can_be_visibly_damaged | void | vehicle: Vehicle, state: BOOL | |
set_vehicle_can_break | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_can_eject_passengers_if_locked | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_damage | void | vehicle: Vehicle, xOffset: float, yOffset: float, zOffset: float, damage: float, radius: float, p6: BOOL | |
set_vehicle_density_multiplier_this_frame | void | multiplier: float | |
set_vehicle_dirt_level | void | vehicle: Vehicle, dirtLevel: float | |
set_vehicle_door_broken | void | vehicle: Vehicle, doorId: int, deleteDoor: BOOL | |
set_vehicle_door_control | void | vehicle: Vehicle, doorId: int, speed: int, angle: float | |
set_vehicle_door_latched | void | vehicle: Vehicle, doorId: int, p2: BOOL, p3: BOOL, p4: BOOL | |
set_vehicle_door_open | void | vehicle: Vehicle, doorId: int, loose: BOOL, openInstantly: BOOL | |
set_vehicle_door_shut | void | vehicle: Vehicle, doorId: int, closeInstantly: BOOL | |
set_vehicle_doors_locked | void | vehicle: Vehicle, doorLockStatus: int | |
set_vehicle_doors_locked_for_all_players | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_doors_locked_for_player | void | vehicle: Vehicle, player: Player, toggle: BOOL | |
set_vehicle_doors_locked_for_team | void | vehicle: Vehicle, team: int, toggle: BOOL | |
set_vehicle_doors_shut | void | vehicle: Vehicle, closeInstantly: BOOL | |
set_vehicle_doors_to_open_at_any_distance | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_engine_can_degrade | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_engine_health | void | vehicle: Vehicle, health: float | |
set_vehicle_engine_on | void | vehicle: Vehicle, value: BOOL, instantly: BOOL | |
set_vehicle_exclusive_driver | void | vehicle: Vehicle, ped: Ped, index: int | |
set_vehicle_explodes_on_high_explosion_damage | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_extra | void | vehicle: Vehicle, extraId: int, disable: BOOL | |
set_vehicle_fixed | void | vehicle: Vehicle | |
set_vehicle_forward_speed | void | vehicle: Vehicle, speed: float | |
set_vehicle_handbrake | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_has_been_owned_by_player | void | vehicle: Vehicle, owned: BOOL | |
set_vehicle_has_strong_axles | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_has_unbreakable_lights | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_inactive_during_playback | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_individual_doors_locked | void | vehicle: Vehicle, doorId: int, doorLockStatus: int | |
set_vehicle_influences_wanted_level | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_is_considered_by_player | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_is_stolen | void | vehicle: Vehicle, isStolen: BOOL | |
set_vehicle_keep_engine_on_when_abandoned | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_lights | void | vehicle: Vehicle, state: int | |
set_vehicle_limit_speed_when_player_inactive | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_lod_multiplier | void | vehicle: Vehicle, multiplier: float | |
set_vehicle_may_be_used_by_goto_point_any_means | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_not_stealable_ambiently | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_on_ground_properly | BOOL | vehicle: Vehicle, p1: BOOL | |
set_vehicle_petrol_tank_health | void | vehicle: Vehicle, health: float | |
set_vehicle_provides_cover | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_respects_locks_when_has_driver | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_shoot_at_target | void | p0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any | |
set_vehicle_stays_frozen_when_cleaned_up | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_steer_bias | void | vehicle: Vehicle, value: float | |
set_vehicle_stop_instantly_when_player_inactive | void | vehicle: Vehicle, p1: BOOL | |
set_vehicle_tyres_can_burst | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_undriveable | void | vehicle: Vehicle, toggle: BOOL | |
set_vehicle_wheels_can_break | void | vehicle: Vehicle, enabled: BOOL | |
set_vehicle_wheels_can_break_off_when_blow_up | void | vehicle: Vehicle, toggle: BOOL | |
skip_time_in_playback_recorded_vehicle | void | vehicle: Vehicle, time: float | |
start_playback_recorded_vehicle | void | vehicle: Vehicle, recording: int, script: const char*, p3: BOOL | |
start_vehicle_horn | void | vehicle: Vehicle, duration: int, mode: Hash, forever: BOOL | |
stop_bringing_vehicle_to_halt | void | vehicle: Vehicle | |
stop_playback_recorded_vehicle | void | vehicle: Vehicle | |
track_vehicle_visibility | void | vehicle: Vehicle |
Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.