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vehicle ​

387 native definitions. Call through natives.vehicle or natives.VEHICLE.
FunctionReturnsParametersNative hash
SET_VEHICLE_STRONGvoidvehicle: Vehicle, toggle: BOOL
_0x012701ED938B85DEvoidp0: float, p1: float
_0x0355FE37240E2C77voidp0: Any, p1: Any
_0x04F0579DBDD32F34voidvehicle: Vehicle
_0x0516FAE561276EFCBOOLtrackIndex: int
_0x06A09A6E0C6D2A84voidtrain: Vehicle, p1: BOOL
_0x0794199B25E499E1voidwagon: Vehicle, p1: BOOL
_0x07E2E21E799080A0voidp0: Any, p1: Any
_0x09034479E6E3E269Anytrain: Vehicle, trainTrack: Hash*, junctionIndex: int*
_0x0BA4250D20007C2EAnyp0: Any
_0x0CD7914D17A970ABvoidp0: Any, p1: Any
_0x0D5FDF0D36FA10CDvoidtrackIndex: int
_0x0E558D3A49D759D6Anyp0: Any, p1: Any
_0x0F7F603BDE08C4D3voidp0: Any
_0x0FDDEE66E3465726Anyp0: Any
_0x104D9A7B1C0D0783voidvehicle: Vehicle, p1: float
_0x1121B07088ED3013Anyp0: Any
_0x1180A2974D251B7Binttrain: Vehicle
_0x12F6C6ED3EFF42DEvoidvehicle: Vehicle, x: float, y: float, z: float
_0x13C190302369308BAnyp0: Any
_0x13EB275BF81636D1voidp0: Any, p1: Any
_0x14DA8C4BC2CCD90AAnyp0: Any
_0x15206E88FF7617DFvoidtrackIndex: int, p1: float
_0x15CC8C33D7FFCC4Avoidvehicle: Vehicle, p1: int
_0x160C1B5AB48AB87Cvoidtrain: Vehicle, p1: float
_0x165BE2001E5E4B75voidp0: Any
_0x16B86A49E072AA85void—
_0x172E9DD35858DCD7voidp0: Any
_0x18714953CCED17D3BOOLvehicle: Vehicle
_0x1A861F899EBBE17Cvoidtrain: Vehicle, p1: BOOL
_0x1BFBAFCC6760FF02voidtrain: Vehicle, p1: BOOL
_0x2045429505158D1AAnyp0: Any
_0x2200AB13CBD10F4Evoidvehicle: Vehicle, x: float, y: float, z: float, p4: BOOL, p5: float
_0x23F66C36F8E5EAABvoidp0: Any, p1: Any
_0x27E3F2B57209FA54voidp0: Any, p1: Any
_0x288CBB414C3C2FBBAnyp0: Any
_0x2A7413168F6CD5A8void—
_0x2BB2B5BCF0DF8008voidp0: Any, p1: Any
_0x2C46D2A591D8C322Anyp0: Any, p1: Any, p2: Any
_0x3053064F909B5F42voidp0: Any, p1: Any
_0x3137EDC899E6DAE4voidp0: Any, p1: Any
_0x331CBD247FC5DAA8intconfigHash: Hash, x: float, y: float, z: float, direction: BOOL, p5: BOOL
_0x34BCF6209B9668A7voidtrackIndex: int, p1: Any
_0x37D238BE69F7378ABOOLtrackIndex: int
_0x38E7DD70A242D5CBvoidtrackIndex: int, p1: int
_0x3ABFA128F5BF5A70voidtrainTrack: Hash, junctionIndex: int, enabled: BOOL
_0x3D86997A86FEEF0Dvoidp0: Any, p1: Any
_0x41365DB586CD9E8EvoidtrackIndex: int, p1: float
_0x41F0B254DDF71473voidwagon: Vehicle
_0x42404D57D621601AAnyp0: Any
_0x427C919E9809E370voidtrackIndex: int, p1: int
_0x485B05EF05B9AEE9voidp0: Any, p1: Any
_0x4C05B42A8D937796void—
_0x4C60C333F9CCA2B6voidvehicle: Vehicle, p1: BOOL
_0x51C7694E140FAE43Anyp0: Any
_0x5AADC7BBBB1BCEEBvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0x615B3B8E73634509voidtrackIndex: int, p1: float
_0x63509DDF102E08E8voidtrackIndex: int, p1: int
_0x6355602C02EDC6DFvoidentity: Entity, p1: Any
_0x6703872EC09BC158voidp0: Any, p1: Any
_0x6835AFEA10E186F4voidp0: Any, p1: Any
_0x68830738A6BFB370voidp0: Any, p1: Any
_0x697DF68F3A761A50voidp0: Any
_0x6B34BE961F639E21voidtrackIndex: int, p1: int
_0x6B53F4B811E583D2voidvehicle: Vehicle, toggle: BOOL
_0x6C87F49BFA181DB5intx: float, y: float, z: float
_0x6DE072AC8A95FFC1voidvehicle: Vehicle, p1: BOOL
_0x6EA1273D525427F4voidp0: Any, p1: Any, p2: Any
_0x6FD7BDF10304363Avoidp0: Any, p1: Any
_0x703D4FB366DA4452voidp0: Any, p1: Any
_0x718EB706B6E998A0voidtrackIndex: int
_0x73118A3EE9C9B6DBvoidwagon: Vehicle, p1: int, p2: BOOL
_0x7408B5C66BA31ADBvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
_0x750D42C013F64AE7voidp0: Any, p1: Any
_0x762FDC4C19E5A981voidtrainCarriage: Entity, p1: BOOL
_0x7840576C50A13DBAvoidtrain: Vehicle, p1: BOOL
_0x785639D89F8451ABVector3p0: Any, p1: Any
_0x7BE0746539DEF0C8Anyp0: Any, p1: Any
_0x8379E05871AD24E0void—
_0x850CE59DEC2028F3voidvehicle: Vehicle, p1: Any
_0x873AAF600CC36DACvoidp0: Any
_0x877EA24EB1614495Anyp0: Any, p1: Any, p2: Any
_0x87B974E54C71BA7Bvoidvehicle: Vehicle, p1: BOOL
_0x8878FF3EEE2868A9voidp0: Any, p1: Any
_0x8DECD262602548B9voidp0: Any, p1: Any
_0x9868C0D0134855F7voidp0: Any
_0x98A7598C579EE871voidp0: Any, p1: Any, p2: Any
_0x9CC94A948EAF5372HashtrackIndex: int, stationIndex: int
_0x9D12796EF4BF9EA9voidp0: Any
_0x9E8711C81AA17876voidvehicle: Vehicle, p1: BOOL
_0xA13028E22564A1BDvoidp0: Any, p1: Any
_0xA230A5DDE12ED374voidp0: Any
_0xA72B1BF3857B94D7voidtrain: Vehicle, p1: BOOL
_0xA7966807953A18EEvoidtrackIndex: int, p1: float
_0xA9E185D498B9AC67Anyp0: Any, p1: Any
_0xAE7E66A61E7C17A5voidtrain: Vehicle, p1: BOOL
_0xB4241AD8F5AEE9EDBOOLtrackIndex: int
_0xB42C87521D1BDD2Fvoidvehicle: Vehicle, x: float, y: float, z: float
_0xB961DD799A837BD7void—
_0xC2E62678D602853Cvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0xC325A6BAA62CF8A2voidvehicle: Vehicle, p1: BOOL
_0xC351394B932A6A50voidp0: Any
_0xC399CC89FBA05DA0voidvehicle: Vehicle, p1: BOOL
_0xC4A2C11FC0D41916voidvehicle: Vehicle, p1: BOOL
_0xCACAB2B123BBDBD6Anyp0: Any, p1: Any, p2: Any
_0xCAFF2C9747103C02Anyp0: Any, p1: Any, p2: Any
_0xCBC7B6F9A56B79F6voidp0: Any, p1: Any
_0xCBF88256E44D5D39voidvehicle: Vehicle, p1: BOOL
_0xCEB1F1EED484A5B4voidp0: Any, p1: Any
_0xCF342503CA4C8DF1voidvehicle: Vehicle, p1: float
_0xCF9DA72002FC16BFvoidp0: Any, p1: Any, p2: Any
_0xD0116DF21E6C7B36Anyp0: Any, p1: Any
_0xD0AABE5B9F8FA589voidtrackIndex: int, p1: float
_0xD0BA1853D76683C8voidtrackIndex: int, x: float, y: float, z: float, p4: Any
_0xD1DF5E54F4ACBE1AAnyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any
_0xD1EFA8D68BF5D63Dvoidp0: Any, p1: Any, p2: Any, p3: Any
_0xD21A3D421E7F09F7voidp0: Any, p1: Any
_0xD4907EF4334C7602voidp0: Any, p1: Any
_0xD826690B5CF3BEFFvoidvehicle: Vehicle, p1: Any
_0xD9BF3ED8EFB67EA3Anyp0: Any, p1: Any, p2: Any, p3: Any, p4: Any
_0xDC0556D0F484ECAAvoidp0: Any
_0xDC69F6913CCA0B99voidp0: Any, p1: Any
_0xDD100CE1EBBF37E3voidp0: Any, p1: Any
_0xDE8C5B9F65017FA1Anytrain: Vehicle
_0xE12F5ED49F44D40Dvoidp0: Any
_0xE1C0F8781BF130C2BOOLwagon: Vehicle, p1: int
_0xE682002DB1F30669voidp0: Any
_0xE777DDF3E78397E8Anyp0: Any
_0xE78993FF9022C064voidp0: Any
_0xEF28A614B4B264B8voidtrain: Vehicle, p1: BOOL
_0xF05DFAF1ADFEF2CDBOOLtrainConfig: Hash, x: float, y: float, z: float, direction: BOOL, p5: BOOL
_0xF57DB8E83DCD8349Anyp0: Any
_0xF5EA41C1408695FBAnyp0: Any, p1: Any, p2: Any, p3: Any
_0xF6E3D38869D0F7ADvoidp0: Any
_0xF8F7DA13CFBD4532voidtrackIndex: int, p1: BOOL
_0xFC4F15A7DDDC47B1voidvehicle: Vehicle, p1: BOOL
_0xFF2B1F59FB892F14voidp0: Any
_0xFFFE15B433300B8Cvoidp0: Any, p1: Any, p2: Any
_add_train_temporary_stopvoidtrain: Vehicle, trackIndex: int, x: float, y: float, z: float
_attach_draft_vehicle_harness_pedBOOLmount: Ped, draft: Vehicle, harnessId: int
_break_off_draft_wheelvoidvehicle: Vehicle, wheelIndex: int, destroyingForce: float
_break_off_vehicle_wheelEntityvehicle: Vehicle, wheelIndex: int
_create_draft_vehicleVehiclemodelHash: Hash, x: float, y: float, z: float, heading: float, isNetwork: BOOL, bScriptHostVeh: BOOL, bDontAutoCreateDraftAnimals: BOOL, draftAnimalPopGroup: Hash, p9: BOOL
_create_mission_trainVehicleconfigHash: Hash, x: float, y: float, z: float, direction: BOOL, passengers: BOOL, p6: BOOL, conductor: BOOL
_delete_vehicle_lanternsBOOLvehicle: Vehicle
_detach_draft_vehicle_harness_from_indexBOOLdraft: Vehicle, harnessId: int
_detach_draft_vehicle_harness_pedBOOLdraft: Vehicle, ped: Ped
_detach_wagon_entity_from_trainvoidentity: Entity
_does_train_exist_on_trackBOOLtrackIndex: int
_fade_and_destroy_vehiclevoidvehicle: Vehicle*
_get_breakable_vehicle_lock_objectObjectvehicle: Vehicle, index: int
_get_breakable_vehicle_locks_stateintvehicle: Vehicle
_get_checkpoint_train_spawn_locationVector3trackIndex: int, x: float, y: float, z: float, distance: float, direction: BOOL
_get_current_track_for_traininttrain: Vehicle
_get_draft_vehicle_desired_speedfloatvehicle: Vehicle
_get_nearest_train_track_positionVector3x: float, y: float, z: float
_get_num_breakable_vehicle_lock_objectsintvehicle: Vehicle
_get_num_cars_from_train_configinttrainConfig: Hash
_get_num_draft_vehicle_harness_pedintmodelHash: Hash
_get_ped_in_draft_harnessPedvehicle: Vehicle, harnessId: int
_get_rowing_oarsvoidvehicle: Vehicle, left: Entity*, right: Entity*
_get_station_coors_from_train_station_dataVector3trackIndex: int, stationIndex: int
_get_track_index_from_coordsintx: float, y: float, z: float
_get_train_carEntitytrain: Vehicle
_get_train_carriage_trailer_numberinttrain: Vehicle
_get_train_directionBOOLtrain: Vehicle
_get_train_direction_from_indexBOOLtrackIndex: int
_get_train_model_from_train_config_by_car_indexHashtrainConfig: Hash, trainCarIndex: int
_get_train_position_on_trackVector3trackIndex: int
_get_train_track_from_train_vehicleinttrain: Vehicle
_get_train_track_junction_at_coordsBOOLtrainTrack: Hash, x: float, y: float, z: float, junctionIndex: int*
_get_train_vehicle_from_track_indexVehicletrackIndex: int
_get_vehicle_doors_locked_for_teamBOOLvehicle: Vehicle, team: int
_get_vehicle_is_prop_set_appliedBOOLvehicle: Vehicle
_get_vehicle_liveryintvehicle: Vehicle
_get_vehicle_ownerEntityvehicle: Vehicle
_get_vehicle_tintintvehicle: Vehicle
_get_vehicle_turret_seatBOOLvehicle: Vehicle, seatIndex: int*
_has_train_loadedBOOLtrain: Vehicle
_hide_horse_reinsvoidvehicle: Vehicle
_is_boat_groundedBOOLvehicle: Vehicle
_is_ped_exclusive_driver_of_vehicleBOOLped: Ped, vehicle: Vehicle, outIndex: int*
_is_this_model_a_draft_vehicleBOOLmodel: Hash
_is_vehicle_brought_to_haltBOOLvehicle: Vehicle
_is_vehicle_door_brokenBOOLvehicle: Vehicle, doorId: int
_is_vehicle_fading_outBOOLvehicle: Vehicle
_is_vehicle_on_fireBOOLvehicle: Vehicle
_is_vehicle_wheel_destroyedBOOLvehicle: Vehicle, wheel: int
_set_all_junctions_clearedvoid—
_set_all_vehicle_generators_disabled_for_volumevoidvolume: Volume, toggle: BOOL
_set_balloon_hover_statevoidballoon: Vehicle, p1: float
_set_batch_tarp_heightvoidvehicle: Vehicle, height: float, immediately: BOOL
_set_draft_animal_random_seedvoidvehicle: Vehicle, seed: int
_set_draft_vehicle_allow_draft_animal_auto_creationvoidvehicle: Vehicle, allow: BOOL
_set_draft_vehicle_animals_can_detachvoiddraft: Vehicle, canDetach: BOOL
_set_draft_vehicle_desired_speedvoidvehicle: Vehicle, speed: float
_set_draft_vehicle_yoke_can_breakvoiddraft: Vehicle, canBreak: BOOL
_set_force_coach_robbery_lootvoidvehicle: Vehicle, coachrobberyLoot: Hash
_set_force_high_lod_vehiclevoidvehicle: Vehicle, p1: BOOL
_set_horse_traffic_grouping_distributionvoidp0: Any, p1: Any, p2: Any, p3: Any
_set_mission_train_warp_to_coordsvoidtrain: Vehicle, x: float, y: float, z: float, direction: BOOL
_set_train_collision_avoidance_enabledvoidtrain: Vehicle, toggle: BOOL
_set_train_haltvoidtrain: Vehicle
_set_train_leave_stationvoidtrain: Vehicle
_set_train_max_speedvoidtrain: Vehicle, speed: float
_set_train_stops_for_stationsvoidtrain: Vehicle, toggle: BOOL
_set_train_track_junction_switchvoidtrainTrack: Hash, junctionIndex: int, enabled: BOOL
_set_vehicle_deteriorationvoidvehicle: Vehicle, amount: float, p2: int, p3: BOOL
_set_vehicle_dirt_level_2voidvehicle: Vehicle, dirtLevel: float
_set_vehicle_is_in_hurryvoidvehicle: Vehicle, enabled: BOOL
_set_vehicle_liveryvoidvehicle: Vehicle, liveryIndex: int
_set_vehicle_lod_levelvoidvehicle: Vehicle, lodLevel: int
_set_vehicle_mud_levelvoidvehicle: Vehicle, mudLevel: float
_set_vehicle_snow_levelvoidvehicle: Vehicle, snowLevel: float
_set_vehicle_tintvoidvehicle: Vehicle, tintId: int
_set_vehicle_wet_levelvoidvehicle: Vehicle, wetLevel: float
_show_horse_reinsvoidvehicle: Vehicle
_trigger_train_whistlevoidtrain: Vehicle, whistleSequence: const char*, p2: BOOL, p3: BOOL
add_road_node_speed_zoneintp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any, p6: Any, p7: Any, p8: Any, p9: Any, p10: Any
are_any_vehicle_seats_freeBOOLvehicle: Vehicle
bring_vehicle_to_haltvoidvehicle: Vehicle, distance: float, duration: int, unknown: BOOL
can_anchor_boat_hereBOOLvehicle: Vehicle
can_shuffle_seatBOOLvehicle: Vehicle, seatIndex: int
clear_last_driven_vehiclevoid—
copy_vehicle_damagesvoidsourceVehicle: Vehicle, targetVehicle: Vehicle
create_vehicleVehiclemodelHash: Hash, x: float, y: float, z: float, heading: float, isNetwork: BOOL, bScriptHostVeh: BOOL, bDontAutoCreateDraftAnimals: BOOL, p8: BOOL
delete_all_trainsvoid—
delete_mission_trainvoidtrain: Vehicle*
delete_vehiclevoidvehicle: Vehicle*
disable_vehicle_weaponvoiddisabled: BOOL, weaponHash: Hash, vehicle: Vehicle, owner: Ped
does_extra_existBOOLvehicle: Vehicle, extraId: int
explode_vehiclevoidvehicle: Vehicle, isAudible: BOOL, isInvisible: BOOL, p3: Any, p4: Any
force_playback_recorded_vehicle_updatevoidvehicle: Vehicle, p1: BOOL
get_closest_vehicleVehiclex: float, y: float, z: float, radius: float, modelHash: Hash, flags: int
get_current_station_for_traininttrain: Vehicle
get_draft_animal_countBOOLvehicle: Vehicle, expected: int*, actual: int*
get_driver_of_vehiclePedvehicle: Vehicle
get_last_driven_vehicleVehicle—
get_last_ped_in_vehicle_seatPedvehicle: Vehicle, seatIndex: int
get_ped_in_vehicle_seatPedvehicle: Vehicle, seatIndex: int
get_position_of_vehicle_recording_at_timeVector3recording: int, time: float, script: const char*
get_rotation_of_vehicle_recording_at_timeVector3recording: int, time: float, script: const char*
get_time_position_in_recordingfloatvehicle: Vehicle
get_track_index_of_traininttrain: Vehicle
get_train_carriageEntitytrain: Vehicle, trailerNumber: int
get_vehicle_body_healthfloatvehicle: Vehicle
get_vehicle_door_lock_statusintvehicle: Vehicle
get_vehicle_doors_locked_for_playerBOOLvehicle: Vehicle, player: Player
get_vehicle_engine_healthfloatvehicle: Vehicle
get_vehicle_estimated_max_speedfloatvehicle: Vehicle
get_vehicle_max_number_of_passengersintvehicle: Vehicle
get_vehicle_model_number_of_seatsintmodelHash: Hash
get_vehicle_number_of_passengersintvehicle: Vehicle
get_vehicle_petrol_tank_healthfloatvehicle: Vehicle
get_vehicle_trailer_vehicleBOOLvehicle: Vehicle, trailer: Vehicle*
has_instant_fill_vehicle_population_finishedBOOL—
has_vehicle_asset_loadedBOOLvehicleAsset: int
has_vehicle_recording_been_loadedBOOLrecording: int, script: const char*
instantly_fill_vehicle_populationvoid—
is_any_vehicle_near_pointBOOLx: float, y: float, z: float, radius: float
is_draft_vehicleBOOLvehicle: Vehicle
is_entry_point_for_seat_clearBOOLped: Ped, vehicle: Vehicle, seatIndex: int, side: BOOL, onEnter: BOOL
is_playback_going_on_for_vehicleBOOLvehicle: Vehicle
is_playback_using_ai_going_on_for_vehicleBOOLvehicle: Vehicle
is_seat_warp_onlyBOOLvehicle: Vehicle, seatIndex: int
is_this_model_a_boatBOOLmodel: Hash
is_this_model_a_trainBOOLmodel: Hash
is_train_waiting_at_stationBOOLtrain: Vehicle
is_vehicle_door_fully_openBOOLvehicle: Vehicle, doorId: int
is_vehicle_driveableBOOLvehicle: Vehicle, p1: BOOL, p2: BOOL
is_vehicle_extra_turned_onBOOLvehicle: Vehicle, extraId: int
is_vehicle_in_burnoutBOOLvehicle: Vehicle
is_vehicle_modelBOOLvehicle: Vehicle, model: Hash
is_vehicle_on_all_wheelsBOOLvehicle: Vehicle
is_vehicle_seat_freeBOOLvehicle: Vehicle, seatIndex: int
is_vehicle_stoppedBOOLvehicle: Vehicle
is_vehicle_stuck_timer_upBOOLvehicle: Vehicle, stuckType: int, ms: int
is_vehicle_visibleBOOLvehicle: Vehicle
is_vehicle_window_intactBOOLvehicle: Vehicle, windowIndex: int
is_vehicle_wreckedBOOLvehicle: Vehicle
lock_doors_when_no_longer_neededvoidvehicle: Vehicle
modify_vehicle_top_speedvoidvehicle: Vehicle, value: float
remove_road_node_speed_zoneBOOLspeedzone: int
remove_vehicle_assetvoidvehicleAsset: int
remove_vehicle_recordingvoidp0: Any, p1: Any*
remove_vehicle_windowvoidvehicle: Vehicle, windowIndex: int
remove_vehicles_from_generators_in_areavoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
request_vehicle_assetvoidvehicleHash: Hash, vehicleAsset: int
request_vehicle_high_detail_modelvoidvehicle: Vehicle
request_vehicle_recordingvoidrecording: int, script: const char*
reset_vehicle_stuck_timervoidvehicle: Vehicle, nullAttributes: int
set_all_vehicle_generators_activevoid—
set_all_vehicle_generators_active_in_areavoidx1: float, y1: float, z1: float, x2: float, y2: float, z2: float, p6: BOOL, p7: BOOL
set_allow_vehicle_explodes_on_contactvoidvehicle: Vehicle, p1: BOOL
set_boat_anchorvoidvehicle: Vehicle, toggle: BOOL
set_boat_low_lod_anchor_distancevoidvehicle: Vehicle, value: float
set_boat_remains_anchored_while_player_is_drivervoidvehicle: Vehicle, p1: BOOL, p2: BOOL
set_boat_sinks_when_wreckedvoidvehicle: Vehicle, toggle: BOOL
set_breakable_vehicle_locks_unbreakablevoidvehicle: Vehicle, toggle: BOOL
set_disable_random_trains_this_framevoidtoggle: BOOL
set_disable_superdummyvoidvehicle: Vehicle, disable: BOOL
set_disable_vehicle_engine_firesvoidvehicle: Vehicle, p1: BOOL
set_disable_vehicle_petrol_tank_damagevoidvehicle: Vehicle, toggle: BOOL
set_disable_vehicle_petrol_tank_firesvoidvehicle: Vehicle, toggle: BOOL
set_dont_allow_player_to_enter_vehicle_if_locked_for_playervoidvehicle: Vehicle, p1: BOOL
set_door_allowed_to_be_broken_offvoidvehicle: Vehicle, doorId: int, isBreakable: BOOL
set_enable_vehicle_slipstreamingvoidp0: BOOL
set_force_hd_vehiclevoidvehicle: Vehicle, toggle: BOOL
set_force_low_lod_anchor_modevoidvehicle: Vehicle, p1: BOOL
set_force_vehicle_engine_damage_by_bulletvoidvehicle: Vehicle, toggle: BOOL
set_mission_train_as_no_longer_neededvoidtrain: Vehicle*, p1: BOOL
set_mission_train_coordsvoidtrain: Vehicle, x: float, y: float, z: float
set_parked_vehicle_density_multiplier_this_framevoidmultiplier: float
set_ped_owns_vehiclevoidped: Ped, vehicle: Vehicle
set_playback_speedvoidvehicle: Vehicle, speed: float
set_random_boatsvoidtoggle: BOOL
set_random_trainsvoidtoggle: BOOL
set_random_vehicle_density_multiplier_this_framevoidmultiplier: float
set_train_cruise_speedvoidtrain: Vehicle, speed: float
set_train_offset_from_stationvoidtrain: Vehicle, offset: float
set_train_speedvoidtrain: Vehicle, speed: float
set_vehicle_ai_can_use_exclusive_seatsvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_allow_homing_missle_lockonvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_allow_no_passengers_lockonvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_automatically_attachesAnyvehicle: Vehicle, p1: BOOL, p2: Any
set_vehicle_body_healthvoidvehicle: Vehicle, value: float
set_vehicle_broken_parts_dont_affect_ai_handlingvoidvehicle: Vehicle, p1: BOOL
set_vehicle_can_be_targettedvoidvehicle: Vehicle, state: BOOL
set_vehicle_can_be_used_by_fleeing_pedsvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_can_be_visibly_damagedvoidvehicle: Vehicle, state: BOOL
set_vehicle_can_breakvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_can_eject_passengers_if_lockedvoidvehicle: Vehicle, p1: BOOL
set_vehicle_damagevoidvehicle: Vehicle, xOffset: float, yOffset: float, zOffset: float, damage: float, radius: float, p6: BOOL
set_vehicle_density_multiplier_this_framevoidmultiplier: float
set_vehicle_dirt_levelvoidvehicle: Vehicle, dirtLevel: float
set_vehicle_door_brokenvoidvehicle: Vehicle, doorId: int, deleteDoor: BOOL
set_vehicle_door_controlvoidvehicle: Vehicle, doorId: int, speed: int, angle: float
set_vehicle_door_latchedvoidvehicle: Vehicle, doorId: int, p2: BOOL, p3: BOOL, p4: BOOL
set_vehicle_door_openvoidvehicle: Vehicle, doorId: int, loose: BOOL, openInstantly: BOOL
set_vehicle_door_shutvoidvehicle: Vehicle, doorId: int, closeInstantly: BOOL
set_vehicle_doors_lockedvoidvehicle: Vehicle, doorLockStatus: int
set_vehicle_doors_locked_for_all_playersvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_doors_locked_for_playervoidvehicle: Vehicle, player: Player, toggle: BOOL
set_vehicle_doors_locked_for_teamvoidvehicle: Vehicle, team: int, toggle: BOOL
set_vehicle_doors_shutvoidvehicle: Vehicle, closeInstantly: BOOL
set_vehicle_doors_to_open_at_any_distancevoidvehicle: Vehicle, toggle: BOOL
set_vehicle_engine_can_degradevoidvehicle: Vehicle, toggle: BOOL
set_vehicle_engine_healthvoidvehicle: Vehicle, health: float
set_vehicle_engine_onvoidvehicle: Vehicle, value: BOOL, instantly: BOOL
set_vehicle_exclusive_drivervoidvehicle: Vehicle, ped: Ped, index: int
set_vehicle_explodes_on_high_explosion_damagevoidvehicle: Vehicle, toggle: BOOL
set_vehicle_extravoidvehicle: Vehicle, extraId: int, disable: BOOL
set_vehicle_fixedvoidvehicle: Vehicle
set_vehicle_forward_speedvoidvehicle: Vehicle, speed: float
set_vehicle_handbrakevoidvehicle: Vehicle, toggle: BOOL
set_vehicle_has_been_owned_by_playervoidvehicle: Vehicle, owned: BOOL
set_vehicle_has_strong_axlesvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_has_unbreakable_lightsvoidvehicle: Vehicle, p1: BOOL
set_vehicle_inactive_during_playbackvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_individual_doors_lockedvoidvehicle: Vehicle, doorId: int, doorLockStatus: int
set_vehicle_influences_wanted_levelvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_is_considered_by_playervoidvehicle: Vehicle, toggle: BOOL
set_vehicle_is_stolenvoidvehicle: Vehicle, isStolen: BOOL
set_vehicle_keep_engine_on_when_abandonedvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_lightsvoidvehicle: Vehicle, state: int
set_vehicle_limit_speed_when_player_inactivevoidvehicle: Vehicle, p1: BOOL
set_vehicle_lod_multipliervoidvehicle: Vehicle, multiplier: float
set_vehicle_may_be_used_by_goto_point_any_meansvoidvehicle: Vehicle, p1: BOOL
set_vehicle_not_stealable_ambientlyvoidvehicle: Vehicle, p1: BOOL
set_vehicle_on_ground_properlyBOOLvehicle: Vehicle, p1: BOOL
set_vehicle_petrol_tank_healthvoidvehicle: Vehicle, health: float
set_vehicle_provides_covervoidvehicle: Vehicle, toggle: BOOL
set_vehicle_respects_locks_when_has_drivervoidvehicle: Vehicle, p1: BOOL
set_vehicle_shoot_at_targetvoidp0: Any, p1: Any, p2: Any, p3: Any, p4: Any, p5: Any
set_vehicle_stays_frozen_when_cleaned_upvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_steer_biasvoidvehicle: Vehicle, value: float
set_vehicle_stop_instantly_when_player_inactivevoidvehicle: Vehicle, p1: BOOL
set_vehicle_tyres_can_burstvoidvehicle: Vehicle, toggle: BOOL
set_vehicle_undriveablevoidvehicle: Vehicle, toggle: BOOL
set_vehicle_wheels_can_breakvoidvehicle: Vehicle, enabled: BOOL
set_vehicle_wheels_can_break_off_when_blow_upvoidvehicle: Vehicle, toggle: BOOL
skip_time_in_playback_recorded_vehiclevoidvehicle: Vehicle, time: float
start_playback_recorded_vehiclevoidvehicle: Vehicle, recording: int, script: const char*, p3: BOOL
start_vehicle_hornvoidvehicle: Vehicle, duration: int, mode: Hash, forever: BOOL
stop_bringing_vehicle_to_haltvoidvehicle: Vehicle
stop_playback_recorded_vehiclevoidvehicle: Vehicle
track_vehicle_visibilityvoidvehicle: Vehicle

Generated declarations; individual native behaviour may be undocumented. See argument and result mapping before calling a native.